#pragma once
#include <algorithm>
#include <cstdint>
#include <functional>
#include "GPU/ge_constants.h"
enum class PixelBlendFactor {
OTHERCOLOR,
INVOTHERCOLOR,
SRCALPHA,
INVSRCALPHA,
DSTALPHA,
INVDSTALPHA,
DOUBLESRCALPHA,
DOUBLEINVSRCALPHA,
DOUBLEDSTALPHA,
DOUBLEINVDSTALPHA,
FIX,
ZERO,
ONE,
};
#pragma pack(push, 1)
struct PixelFuncID {
PixelFuncID() {
}
struct {
uint32_t colorWriteMask{};
int8_t ditherMatrix[16]{};
uint32_t fogColor;
int minz;
int maxz;
uint16_t framebufStride;
uint16_t depthbufStride;
GELogicOp logicOp;
uint8_t stencilRef;
uint8_t stencilTestMask;
uint8_t alphaTestMask;
GEComparison colorTestFunc;
uint32_t colorTestMask;
uint32_t colorTestRef;
uint32_t alphaBlendSrc;
uint32_t alphaBlendDst;
} cached;
union {
uint64_t fullKey{};
struct {
bool clearMode : 1;
bool colorTest : 1;
bool stencilTest : 1;
bool depthWrite : 1;
bool applyDepthRange : 1;
uint8_t alphaTestFunc : 3;
uint8_t depthTestFunc : 3;
uint8_t stencilTestFunc : 3;
uint8_t fbFormat : 2;
uint8_t alphaTestRef : 8;
uint8_t stencilTestRef : 8;
bool alphaBlend : 1;
uint8_t alphaBlendEq : 3;
uint8_t alphaBlendSrc : 4;
uint8_t alphaBlendDst : 4;
bool hasAlphaTestMask : 1;
bool hasStencilTestMask : 1;
bool dithering : 1;
bool applyLogicOp : 1;
bool applyFog : 1;
bool useStandardStride : 1;
bool applyColorWriteMask : 1;
uint8_t sFail : 3;
uint8_t zFail : 3;
uint8_t zPass : 3;
bool earlyZChecks : 1;
};
};
bool ColorClear() const {
return colorTest;
}
bool StencilClear() const {
return stencilTest;
}
bool DepthClear() const {
return depthWrite;
}
GEComparison AlphaTestFunc() const {
return GEComparison(alphaTestFunc);
}
GEComparison DepthTestFunc() const {
return GEComparison(depthTestFunc);
}
GEComparison StencilTestFunc() const {
return GEComparison(stencilTestFunc);
}
GEBufferFormat FBFormat() const {
return GEBufferFormat(fbFormat);
}
GEBlendMode AlphaBlendEq() const {
return GEBlendMode(alphaBlendEq);
}
PixelBlendFactor AlphaBlendSrc() const {
return PixelBlendFactor(alphaBlendSrc);
}
PixelBlendFactor AlphaBlendDst() const {
return PixelBlendFactor(alphaBlendDst);
}
GEStencilOp SFail() const {
return GEStencilOp(sFail);
}
GEStencilOp ZFail() const {
return GEStencilOp(zFail);
}
GEStencilOp ZPass() const {
return GEStencilOp(zPass);
}
bool operator == (const PixelFuncID &other) const {
return fullKey == other.fullKey;
}
};
#pragma pack(pop)
struct SamplerID {
SamplerID() : fullKey(0) {
}
struct {
struct {
uint16_t w;
uint16_t h;
} sizes[8];
uint32_t texBlendColor;
uint32_t clutFormat;
union {
const uint8_t *clut;
const uint16_t *clut16;
const uint32_t *clut32;
};
} cached;
uint32_t pad;
union {
uint32_t fullKey;
struct {
uint8_t texfmt : 4;
uint8_t clutfmt : 2;
bool clampS : 1;
bool clampT : 1;
bool swizzle : 1;
bool useSharedClut : 1;
bool hasClutMask : 1;
bool hasClutShift : 1;
bool hasClutOffset : 1;
bool hasInvalidPtr : 1;
bool overReadSafe : 1;
bool useStandardBufw : 1;
uint8_t width0Shift : 4;
uint8_t height0Shift : 4;
uint8_t texFunc : 3;
bool useTextureAlpha : 1;
bool useColorDoubling : 1;
bool hasAnyMips : 1;
bool linear : 1;
bool fetch : 1;
};
};
GETextureFormat TexFmt() const {
return GETextureFormat(texfmt);
}
GEPaletteFormat ClutFmt() const {
return GEPaletteFormat(clutfmt);
}
GETexFunc TexFunc() const {
return GETexFunc(texFunc);
}
bool operator == (const SamplerID &other) const {
return fullKey == other.fullKey;
}
};
namespace std {
template <>
struct hash<PixelFuncID> {
std::size_t operator()(const PixelFuncID &k) const {
return hash<uint64_t>()(k.fullKey);
}
};
template <>
struct hash<SamplerID> {
std::size_t operator()(const SamplerID &k) const {
return hash<uint32_t>()(k.fullKey);
}
};
};
void ComputePixelFuncID(PixelFuncID *id);
std::string DescribePixelFuncID(const PixelFuncID &id);
void ComputeSamplerID(SamplerID *id);
std::string DescribeSamplerID(const SamplerID &id);