#pragma once
#include <functional>
#include "GPU/Software/DrawPixel.h"
#include "GPU/Software/FuncId.h"
#include "GPU/Software/Sampler.h"
#include "GPU/Software/TransformUnit.h"
#ifdef _DEBUG
#define SOFTGPU_MEMORY_TAGGING_BASIC
#endif
struct GPUDebugBuffer;
struct BinCoords;
class BinManager;
namespace Rasterizer {
enum class RasterizerStateFlags {
NONE = 0,
VERTEX_NON_FULL_WHITE = 0x0001,
VERTEX_ALPHA_NON_ZERO = 0x0002,
VERTEX_ALPHA_NON_FULL = 0x0004,
VERTEX_HAS_FOG = 0x0008,
CLUT_ALPHA_CHECKED = 0x0010,
CLUT_ALPHA_NON_FULL = 0x0020,
CLUT_ALPHA_NON_ZERO = 0x0040,
VERTEX_FLAT_RESET = VERTEX_NON_FULL_WHITE | VERTEX_ALPHA_NON_FULL | VERTEX_ALPHA_NON_ZERO | VERTEX_HAS_FOG,
OPTIMIZED = 0x0001'0000,
OPTIMIZED_BLEND_SRC = 0x0002'0000,
OPTIMIZED_BLEND_DST = 0x0004'0000,
OPTIMIZED_BLEND_OFF = 0x0008'0000,
OPTIMIZED_TEXREPLACE = 0x0010'0000,
OPTIMIZED_FOG_OFF = 0x0020'0000,
OPTIMIZED_ALPHATEST_OFF_NE = 0x0040'0000,
OPTIMIZED_ALPHATEST_OFF_GT = 0x0080'0000,
OPTIMIZED_ALPHATEST_ON = 0x0100'0000,
OPTIMIZED_PIXELID = OPTIMIZED_BLEND_SRC | OPTIMIZED_BLEND_DST | OPTIMIZED_BLEND_OFF | OPTIMIZED_FOG_OFF | OPTIMIZED_ALPHATEST_OFF_NE | OPTIMIZED_ALPHATEST_OFF_GT | OPTIMIZED_ALPHATEST_ON,
OPTIMIZED_SAMPLERID = OPTIMIZED_TEXREPLACE,
INVALID = 0x7FFFFFFF,
};
ENUM_CLASS_BITOPS(RasterizerStateFlags);
struct RasterizerState {
PixelFuncID pixelID;
SamplerID samplerID;
SingleFunc drawPixel;
Sampler::LinearFunc linear;
Sampler::NearestFunc nearest;
uint32_t texaddr[8]{};
uint16_t texbufw[8]{};
const u8 *texptr[8]{};
float textureLodSlope;
RasterizerStateFlags flags = RasterizerStateFlags::NONE;
RasterizerStateFlags lastFlags = RasterizerStateFlags::INVALID;
struct {
uint8_t maxTexLevel : 3;
bool enableTextures : 1;
uint8_t texLevelMode : 2;
bool shadeGouraud : 1;
bool throughMode : 1;
int8_t texLevelOffset : 8;
bool mipFilt : 1;
bool minFilt : 1;
bool magFilt : 1;
bool antialiasLines : 1;
bool textureProj : 1;
};
#if defined(SOFTGPU_MEMORY_TAGGING_DETAILED) || defined(SOFTGPU_MEMORY_TAGGING_BASIC)
uint32_t listPC;
#endif
GETexLevelMode TexLevelMode() const {
return GETexLevelMode(texLevelMode);
}
};
void ComputeRasterizerState(RasterizerState *state, BinManager *binner);
void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0);
void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0, const VertexData &v1, bool forceFlat);
void CalculateRasterStateFlags(RasterizerState *state, const VertexData &v0, const VertexData &v1, const VertexData &v2);
bool OptimizeRasterState(RasterizerState *state);
void DrawTriangle(const VertexData &v0, const VertexData &v1, const VertexData &v2, const BinCoords &range, const RasterizerState &state);
void DrawRectangle(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
void DrawPoint(const VertexData &v0, const BinCoords &range, const RasterizerState &state);
void DrawLine(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
void ClearRectangle(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
bool GetCurrentTexture(GPUDebugBuffer &buffer, int level);
}