#include <thread>
#include "Common/Profiler/Profiler.h"
#include "Common/Log.h"
#include "Common/TimeUtil.h"
#include "Common/File/FileUtil.h"
#include "Common/GraphicsContext.h"
#include "Core/Config.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "Core/ELF/ParamSFO.h"
#include "GPU/GPUState.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
#include "GPU/Vulkan/GPU_Vulkan.h"
#include "GPU/Vulkan/FramebufferManagerVulkan.h"
#include "GPU/Vulkan/DrawEngineVulkan.h"
#include "GPU/Vulkan/TextureCacheVulkan.h"
#include "Common/GPU/Vulkan/VulkanRenderManager.h"
#include "Common/GPU/Vulkan/VulkanQueueRunner.h"
GPU_Vulkan::GPU_Vulkan(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
: GPUCommonHW(gfxCtx, draw), drawEngine_(draw) {
_assert_(draw);
gstate_c.SetUseFlags(CheckGPUFeatures());
VulkanContext *vulkan = (VulkanContext *)gfxCtx->GetAPIContext();
vulkan->SetProfilerEnabledPtr(&g_Config.bGpuLogProfiler);
shaderManagerVulkan_ = new ShaderManagerVulkan(draw);
pipelineManager_ = new PipelineManagerVulkan(vulkan);
framebufferManagerVulkan_ = new FramebufferManagerVulkan(draw);
framebufferManager_ = framebufferManagerVulkan_;
textureCacheVulkan_ = new TextureCacheVulkan(draw, framebufferManager_->GetDraw2D(), vulkan);
textureCache_ = textureCacheVulkan_;
drawEngineCommon_ = &drawEngine_;
shaderManager_ = shaderManagerVulkan_;
drawEngine_.SetGPUCommon(this);
drawEngine_.SetTextureCache(textureCacheVulkan_);
drawEngine_.SetFramebufferManager(framebufferManagerVulkan_);
drawEngine_.SetShaderManager(shaderManagerVulkan_);
drawEngine_.SetPipelineManager(pipelineManager_);
drawEngine_.Init();
framebufferManagerVulkan_->SetTextureCache(textureCacheVulkan_);
framebufferManagerVulkan_->SetDrawEngine(&drawEngine_);
framebufferManagerVulkan_->SetShaderManager(shaderManagerVulkan_);
textureCacheVulkan_->SetFramebufferManager(framebufferManagerVulkan_);
textureCacheVulkan_->SetShaderManager(shaderManagerVulkan_);
textureCacheVulkan_->SetDrawEngine(&drawEngine_);
if ((int *)&gstate.transferstart - (int *)&gstate != 0xEA) {
ERROR_LOG(Log::G3D, "gstate has drifted out of sync!");
}
BuildReportingInfo();
textureCache_->NotifyConfigChanged();
drawEngine_.InitDeviceObjects();
std::string discID = g_paramSFO.GetDiscID();
if (discID.size()) {
File::CreateFullPath(GetSysDirectory(DIRECTORY_APP_CACHE));
shaderCachePath_ = GetSysDirectory(DIRECTORY_APP_CACHE) / (discID + ".vkshadercache");
LoadCache(shaderCachePath_);
}
InitDeviceObjects();
}
void GPU_Vulkan::FinishInitOnMainThread() {
framebufferManagerVulkan_->Init(msaaLevel_);
}
void GPU_Vulkan::LoadCache(const Path &filename) {
if (!g_Config.bShaderCache) {
WARN_LOG(Log::G3D, "Shader cache disabled. Not loading.");
return;
}
FILE *f = File::OpenCFile(filename, "rb");
if (!f)
return;
bool result = ShaderManagerVulkan::LoadCacheFlags(f, &drawEngine_);
if (!result) {
WARN_LOG(Log::G3D, "ShaderManagerVulkan failed to load cache header.");
}
if (result) {
if (drawEngineCommon_->EverUsedExactEqualDepth()) {
sawExactEqualDepth_ = true;
}
gstate_c.SetUseFlags(CheckGPUFeatures());
result = shaderManagerVulkan_->LoadCache(f);
if (!result) {
WARN_LOG(Log::G3D, "ShaderManagerVulkan failed to load cache.");
}
}
if (result) {
result = pipelineManager_->LoadPipelineCache(f, false, shaderManagerVulkan_, draw_, drawEngine_.GetPipelineLayout(), msaaLevel_);
}
fclose(f);
double start = time_now_d();
VulkanRenderManager *rm = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
int maxTasksSeen = rm->WaitForPipelines();
double seconds = time_now_d() - start;
INFO_LOG(Log::G3D, "Waited %0.1fms for at least %d pipeline tasks to finish compiling.", seconds * 1000.0, maxTasksSeen);
if (!result) {
WARN_LOG(Log::G3D, "Incompatible Vulkan pipeline cache - rebuilding.");
File::Delete(filename);
} else {
INFO_LOG(Log::G3D, "Loaded Vulkan pipeline cache.");
}
}
void GPU_Vulkan::SaveCache(const Path &filename) {
if (!g_Config.bShaderCache) {
INFO_LOG(Log::G3D, "Shader cache disabled. Not saving.");
return;
}
if (!draw_) {
WARN_LOG(Log::G3D, "Not saving shaders - shutting down from in-game.");
return;
}
FILE *f = File::OpenCFile(filename, "wb");
if (!f)
return;
shaderManagerVulkan_->SaveCache(f, &drawEngine_);
pipelineManager_->SavePipelineCache(f, false, shaderManagerVulkan_, draw_);
INFO_LOG(Log::G3D, "Saved Vulkan pipeline cache");
fclose(f);
}
GPU_Vulkan::~GPU_Vulkan() {
if (draw_) {
VulkanRenderManager *rm = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
rm->StopThreads();
rm->CheckNothingPending();
}
SaveCache(shaderCachePath_);
delete pipelineManager_;
pipelineManager_ = nullptr;
DestroyDeviceObjects();
drawEngine_.DeviceLost();
shaderManager_->ClearShaders();
if (draw_) {
VulkanRenderManager *rm = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
rm->StartThreads();
}
}
u32 GPU_Vulkan::CheckGPUFeatures() const {
uint32_t features = GPUCommonHW::CheckGPUFeatures();
VulkanContext *vulkan = (VulkanContext *)draw_->GetNativeObject(Draw::NativeObject::CONTEXT);
switch (vulkan->GetPhysicalDeviceProperties().properties.vendorID) {
case VULKAN_VENDOR_AMD:
features |= GPU_USE_ACCURATE_DEPTH;
break;
case VULKAN_VENDOR_QUALCOMM:
features |= GPU_USE_ACCURATE_DEPTH;
break;
case VULKAN_VENDOR_ARM:
{
bool driverTooOld = IsHashMaliDriverVersion(vulkan->GetPhysicalDeviceProperties().properties)
|| VK_VERSION_MAJOR(vulkan->GetPhysicalDeviceProperties().properties.driverVersion) < 14;
if (!PSP_CoreParameter().compat.flags().DisableAccurateDepth || driverTooOld) {
features |= GPU_USE_ACCURATE_DEPTH;
} else {
features &= ~GPU_USE_ACCURATE_DEPTH;
}
break;
}
case VULKAN_VENDOR_IMGTEC:
features |= GPU_USE_ACCURATE_DEPTH;
break;
default:
features |= GPU_USE_ACCURATE_DEPTH;
break;
}
features |= GPU_USE_TEXTURE_LOD_CONTROL;
features |= GPU_USE_INSTANCE_RENDERING;
features |= GPU_USE_VERTEX_TEXTURE_FETCH;
features |= GPU_USE_TEXTURE_FLOAT;
if (draw_->GetDeviceCaps().geometryShaderSupported && (features & GPU_USE_ACCURATE_DEPTH) != 0) {
const bool useGeometry = g_Config.bUseGeometryShader && !draw_->GetBugs().Has(Draw::Bugs::GEOMETRY_SHADERS_SLOW_OR_BROKEN);
const bool vertexSupported = draw_->GetDeviceCaps().clipDistanceSupported && draw_->GetDeviceCaps().cullDistanceSupported;
if (useGeometry && (!vertexSupported || (features & GPU_USE_VS_RANGE_CULLING) == 0)) {
features |= GPU_USE_GS_CULLING;
features &= ~GPU_USE_VS_RANGE_CULLING;
}
}
if (!draw_->GetBugs().Has(Draw::Bugs::PVR_BAD_16BIT_TEXFORMATS)) {
uint32_t fmt4444 = draw_->GetDataFormatSupport(Draw::DataFormat::B4G4R4A4_UNORM_PACK16);
uint32_t fmt1555 = draw_->GetDataFormatSupport(Draw::DataFormat::A1R5G5B5_UNORM_PACK16);
uint32_t fmt565 = draw_->GetDataFormatSupport(Draw::DataFormat::R5G6B5_UNORM_PACK16);
if ((fmt4444 & Draw::FMT_TEXTURE) && (fmt565 & Draw::FMT_TEXTURE) && (fmt1555 & Draw::FMT_TEXTURE)) {
features |= GPU_USE_16BIT_FORMATS;
} else {
INFO_LOG(Log::G3D, "Deficient texture format support: 4444: %d 1555: %d 565: %d", fmt4444, fmt1555, fmt565);
}
}
if (g_Config.bStereoRendering && draw_->GetDeviceCaps().multiViewSupported) {
features |= GPU_USE_SINGLE_PASS_STEREO;
features |= GPU_USE_SIMPLE_STEREO_PERSPECTIVE;
if (features & GPU_USE_GS_CULLING) {
features &= ~GPU_USE_GS_CULLING;
features |= GPU_USE_VS_RANGE_CULLING;
}
}
if (draw_->GetBugs().Has(Draw::Bugs::UNIFORM_INDEXING_BROKEN)) {
features &= ~GPU_USE_LIGHT_UBERSHADER;
}
features |= GPU_USE_FRAMEBUFFER_ARRAYS;
return CheckGPUFeaturesLate(features);
}
void GPU_Vulkan::BeginHostFrame() {
GPUCommonHW::BeginHostFrame();
drawEngine_.BeginFrame();
textureCache_->StartFrame();
VulkanContext *vulkan = (VulkanContext *)draw_->GetNativeObject(Draw::NativeObject::CONTEXT);
int curFrame = vulkan->GetCurFrame();
framebufferManager_->BeginFrame();
shaderManagerVulkan_->DirtyLastShader();
gstate_c.Dirty(DIRTY_ALL);
if (gstate_c.useFlagsChanged) {
WARN_LOG(Log::G3D, "Shader use flags changed, clearing all shaders and depth buffers");
shaderManager_->ClearShaders();
pipelineManager_->Clear();
framebufferManager_->ClearAllDepthBuffers();
gstate_c.useFlagsChanged = false;
}
if (dumpNextFrame_) {
NOTICE_LOG(Log::G3D, "DUMPING THIS FRAME");
dumpThisFrame_ = true;
dumpNextFrame_ = false;
} else if (dumpThisFrame_) {
dumpThisFrame_ = false;
}
}
void GPU_Vulkan::EndHostFrame() {
VulkanContext *vulkan = (VulkanContext *)draw_->GetNativeObject(Draw::NativeObject::CONTEXT);
drawEngine_.EndFrame();
GPUCommonHW::EndHostFrame();
}
void GPU_Vulkan::BuildReportingInfo() {
VulkanContext *vulkan = (VulkanContext *)draw_->GetNativeObject(Draw::NativeObject::CONTEXT);
const auto &props = vulkan->GetPhysicalDeviceProperties().properties;
const auto &available = vulkan->GetDeviceFeatures().available;
#define CHECK_BOOL_FEATURE(n) do { if (available.standard.n) { featureNames += ", " #n; } } while (false)
#define CHECK_BOOL_FEATURE_MULTIVIEW(n) do { if (available.multiview.n) { featureNames += ", " #n; } } while (false)
std::string featureNames = "";
CHECK_BOOL_FEATURE(fullDrawIndexUint32);
CHECK_BOOL_FEATURE(geometryShader);
CHECK_BOOL_FEATURE(sampleRateShading);
CHECK_BOOL_FEATURE(dualSrcBlend);
CHECK_BOOL_FEATURE(logicOp);
CHECK_BOOL_FEATURE(multiDrawIndirect);
CHECK_BOOL_FEATURE(drawIndirectFirstInstance);
CHECK_BOOL_FEATURE(depthClamp);
CHECK_BOOL_FEATURE(depthBiasClamp);
CHECK_BOOL_FEATURE(depthBounds);
CHECK_BOOL_FEATURE(samplerAnisotropy);
CHECK_BOOL_FEATURE(textureCompressionETC2);
CHECK_BOOL_FEATURE(textureCompressionASTC_LDR);
CHECK_BOOL_FEATURE(textureCompressionBC);
CHECK_BOOL_FEATURE(occlusionQueryPrecise);
CHECK_BOOL_FEATURE(pipelineStatisticsQuery);
CHECK_BOOL_FEATURE(fragmentStoresAndAtomics);
CHECK_BOOL_FEATURE(shaderTessellationAndGeometryPointSize);
CHECK_BOOL_FEATURE(shaderStorageImageMultisample);
CHECK_BOOL_FEATURE(shaderSampledImageArrayDynamicIndexing);
CHECK_BOOL_FEATURE(shaderClipDistance);
CHECK_BOOL_FEATURE(shaderCullDistance);
CHECK_BOOL_FEATURE(shaderInt64);
CHECK_BOOL_FEATURE(shaderInt16);
CHECK_BOOL_FEATURE_MULTIVIEW(multiview);
CHECK_BOOL_FEATURE_MULTIVIEW(multiviewGeometryShader);
#undef CHECK_BOOL_FEATURE
if (!featureNames.empty()) {
featureNames = featureNames.substr(2);
}
char temp[16384];
snprintf(temp, sizeof(temp), "v%08x driver v%08x (%s), vendorID=%d, deviceID=%d (features: %s)", props.apiVersion, props.driverVersion, props.deviceName, props.vendorID, props.deviceID, featureNames.c_str());
reportingPrimaryInfo_ = props.deviceName;
reportingFullInfo_ = temp;
Reporting::UpdateConfig();
}
void GPU_Vulkan::FinishDeferred() {
drawEngine_.FinishDeferred();
}
void GPU_Vulkan::InitDeviceObjects() {
INFO_LOG(Log::G3D, "GPU_Vulkan::InitDeviceObjects");
uint32_t hacks = 0;
if (PSP_CoreParameter().compat.flags().MGS2AcidHack)
hacks |= QUEUE_HACK_MGS2_ACID;
if (PSP_CoreParameter().compat.flags().SonicRivalsHack)
hacks |= QUEUE_HACK_SONIC;
hacks |= QUEUE_HACK_RENDERPASS_MERGE;
if (hacks) {
VulkanRenderManager *rm = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
rm->GetQueueRunner()->EnableHacks(hacks);
}
}
void GPU_Vulkan::DestroyDeviceObjects() {
INFO_LOG(Log::G3D, "GPU_Vulkan::DestroyDeviceObjects");
if (draw_) {
VulkanRenderManager *rm = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
if (rm)
rm->GetQueueRunner()->EnableHacks(0);
}
}
void GPU_Vulkan::CheckRenderResized() {
if (renderResized_) {
GPUCommonHW::CheckRenderResized();
pipelineManager_->InvalidateMSAAPipelines();
framebufferManager_->ReleasePipelines();
}
}
void GPU_Vulkan::DeviceLost() {
Draw::DrawContext *draw = draw_;
if (draw) {
VulkanRenderManager *rm = (VulkanRenderManager *)draw->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
rm->StopThreads();
}
if (shaderCachePath_.Valid()) {
SaveCache(shaderCachePath_);
}
DestroyDeviceObjects();
pipelineManager_->DeviceLost();
GPUCommonHW::DeviceLost();
if (draw) {
VulkanRenderManager *rm = (VulkanRenderManager *)draw->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
rm->StartThreads();
}
}
void GPU_Vulkan::DeviceRestore(Draw::DrawContext *draw) {
GPUCommonHW::DeviceRestore(draw);
VulkanContext *vulkan = (VulkanContext *)draw_->GetNativeObject(Draw::NativeObject::CONTEXT);
pipelineManager_->DeviceRestore(vulkan);
InitDeviceObjects();
}
void GPU_Vulkan::GetStats(char *buffer, size_t bufsize) {
size_t offset = FormatGPUStatsCommon(buffer, bufsize);
buffer += offset;
bufsize -= offset;
if ((int)bufsize < 0)
return;
const DrawEngineVulkanStats &drawStats = drawEngine_.GetStats();
char texStats[256];
textureCacheVulkan_->GetStats(texStats, sizeof(texStats));
snprintf(buffer, bufsize,
"Vertex, Fragment, Pipelines loaded: %i, %i, %i\n"
"Pushbuffer space used: Vtx %d, Idx %d\n"
"%s\n",
shaderManagerVulkan_->GetNumVertexShaders(),
shaderManagerVulkan_->GetNumFragmentShaders(),
pipelineManager_->GetNumPipelines(),
drawStats.pushVertexSpaceUsed,
drawStats.pushIndexSpaceUsed,
texStats
);
}
std::vector<std::string> GPU_Vulkan::DebugGetShaderIDs(DebugShaderType type) {
switch (type) {
case SHADER_TYPE_PIPELINE:
return pipelineManager_->DebugGetObjectIDs(type);
case SHADER_TYPE_SAMPLER:
return textureCacheVulkan_->DebugGetSamplerIDs();
default:
return GPUCommonHW::DebugGetShaderIDs(type);
}
}
std::string GPU_Vulkan::DebugGetShaderString(std::string id, DebugShaderType type, DebugShaderStringType stringType) {
switch (type) {
case SHADER_TYPE_PIPELINE:
return pipelineManager_->DebugGetObjectString(id, type, stringType, shaderManagerVulkan_);
case SHADER_TYPE_SAMPLER:
return textureCacheVulkan_->DebugGetSamplerString(id, stringType);
default:
return GPUCommonHW::DebugGetShaderString(id, type, stringType);
}
}