#pragma once
#include <cstdint>
#include <functional>
#include "Common/UI/View.h"
#include "Common/UI/UIScreen.h"
#include "Common/UI/Context.h"
#include "UI/MiscScreens.h"
struct CheatFileInfo;
class CWCheatEngine;
class CwCheatScreen : public UIDialogScreenWithGameBackground {
public:
CwCheatScreen(const Path &gamePath);
~CwCheatScreen();
bool TryLoadCheatInfo();
UI::EventReturn OnAddCheat(UI::EventParams ¶ms);
UI::EventReturn OnImportCheat(UI::EventParams ¶ms);
UI::EventReturn OnImportBrowse(UI::EventParams ¶ms);
UI::EventReturn OnEditCheatFile(UI::EventParams ¶ms);
UI::EventReturn OnDisableAll(UI::EventParams ¶ms);
void update() override;
void onFinish(DialogResult result) override;
const char *tag() const override { return "CwCheat"; }
protected:
void CreateViews() override;
private:
UI::EventReturn OnCheckBox(int index);
bool ImportCheats(const Path &cheatFile);
enum { INDEX_ALL = -1 };
bool HasCheatWithName(const std::string &name);
bool RebuildCheatFile(int index);
UI::ScrollView *rightScroll_ = nullptr;
UI::TextView *errorMessageView_ = nullptr;
CWCheatEngine *engine_ = nullptr;
std::vector<CheatFileInfo> fileInfo_;
std::string gameID_;
int fileCheckCounter_ = 0;
uint64_t fileCheckHash_ = 0;
};