#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Common/Data/Text/I18n.h"
#include "Common/Net/HTTPClient.h"
#include "Common/UI/UIScreen.h"
#include "UI/TabbedDialogScreen.h"
#include "UI/MiscScreens.h"
#include "GPU/Common/ShaderCommon.h"
class DevMenuScreen : public PopupScreen {
public:
DevMenuScreen(const Path &gamePath, I18NCat cat) : PopupScreen(T(cat, "Dev Tools")), gamePath_(gamePath) {}
const char *tag() const override { return "DevMenu"; }
void CreatePopupContents(UI::ViewGroup *parent) override;
void dialogFinished(const Screen *dialog, DialogResult result) override;
protected:
UI::EventReturn OnJitCompare(UI::EventParams &e);
UI::EventReturn OnShaderView(UI::EventParams &e);
UI::EventReturn OnDeveloperTools(UI::EventParams &e);
UI::EventReturn OnResetLimitedLogging(UI::EventParams &e);
private:
Path gamePath_;
};
class JitDebugScreen : public UIDialogScreenWithBackground {
public:
JitDebugScreen() {}
void CreateViews() override;
const char *tag() const override { return "JitDebug"; }
private:
UI::EventReturn OnEnableAll(UI::EventParams &e);
UI::EventReturn OnDisableAll(UI::EventParams &e);
};
class LogConfigScreen : public UIDialogScreenWithBackground {
public:
LogConfigScreen() {}
void CreateViews() override;
const char *tag() const override { return "LogConfig"; }
private:
UI::EventReturn OnToggleAll(UI::EventParams &e);
UI::EventReturn OnEnableAll(UI::EventParams &e);
UI::EventReturn OnDisableAll(UI::EventParams &e);
UI::EventReturn OnLogLevel(UI::EventParams &e);
UI::EventReturn OnLogLevelChange(UI::EventParams &e);
};
class LogViewScreen : public UIDialogScreenWithBackground {
public:
void CreateViews() override;
void update() override;
const char *tag() const override { return "Log"; }
private:
void UpdateLog();
UI::LinearLayout *vert_ = nullptr;
UI::ScrollView *scroll_ = nullptr;
bool toBottom_ = false;
};
class LogLevelScreen : public UI::ListPopupScreen {
public:
LogLevelScreen(std::string_view title);
const char *tag() const override { return "LogLevel"; }
private:
void OnCompleted(DialogResult result) override;
};
class SystemInfoScreen : public TabbedUIDialogScreenWithGameBackground {
public:
SystemInfoScreen(const Path &filename) : TabbedUIDialogScreenWithGameBackground(filename) {}
const char *tag() const override { return "SystemInfo"; }
void CreateTabs() override;
void update() override;
void resized() override { RecreateViews(); }
protected:
UI::EventReturn CopySummaryToClipboard(UI::EventParams &e);
bool ShowSearchControls() const override { return false; }
private:
void CreateDeviceInfoTab(UI::LinearLayout *deviceInfo);
void CreateStorageTab(UI::LinearLayout *storage);
void CreateBuildConfigTab(UI::LinearLayout *storage);
void CreateCPUExtensionsTab(UI::LinearLayout *storage);
void CreateDriverBugsTab(UI::LinearLayout *storage);
void CreateInternalsTab(UI::ViewGroup *internals);
void CreateOpenGLExtsTab(UI::LinearLayout *gpuExtensions);
void CreateVulkanExtsTab(UI::LinearLayout *gpuExtensions);
int testSliderValue_ = 0;
};
class GPIGPOScreen : public PopupScreen {
public:
GPIGPOScreen(std::string_view title) : PopupScreen(title, "OK") {}
const char *tag() const override { return "GPIGPO"; }
protected:
void CreatePopupContents(UI::ViewGroup *parent) override;
};
class ShaderListScreen : public UIDialogScreenWithBackground {
public:
void CreateViews() override;
const char *tag() const override { return "ShaderList"; }
private:
int ListShaders(DebugShaderType shaderType, UI::LinearLayout *view);
UI::EventReturn OnShaderClick(UI::EventParams &e);
UI::TabHolder *tabs_;
};
class ShaderViewScreen : public UIDialogScreenWithBackground {
public:
ShaderViewScreen(std::string id, DebugShaderType type)
: id_(id), type_(type) {}
void CreateViews() override;
bool key(const KeyInput &ki) override;
const char *tag() const override { return "ShaderView"; }
private:
std::string id_;
DebugShaderType type_;
};
class FrameDumpTestScreen : public UIDialogScreenWithBackground {
public:
FrameDumpTestScreen();
~FrameDumpTestScreen();
void CreateViews() override;
void update() override;
const char *tag() const override { return "FrameDumpTest"; }
private:
UI::EventReturn OnLoadDump(UI::EventParams &e);
std::vector<std::string> files_;
std::shared_ptr<http::Request> listing_;
std::shared_ptr<http::Request> dumpDownload_;
};
class TouchTestScreen : public UIDialogScreenWithGameBackground {
public:
TouchTestScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
touches_[i].id = -1;
}
}
void touch(const TouchInput &touch) override;
void DrawForeground(UIContext &dc) override;
bool key(const KeyInput &key) override;
void axis(const AxisInput &axis) override;
const char *tag() const override { return "TouchTest"; }
protected:
struct TrackedTouch {
int id;
float x;
float y;
};
enum {
MAX_TOUCH_POINTS = 10,
};
TrackedTouch touches_[MAX_TOUCH_POINTS]{};
std::vector<std::string> keyEventLog_;
UI::TextView *lastKeyEvents_ = nullptr;
double lastFrameTime_ = 0.0;
void CreateViews() override;
void UpdateLogView();
UI::EventReturn OnImmersiveModeChange(UI::EventParams &e);
UI::EventReturn OnRenderingBackend(UI::EventParams &e);
UI::EventReturn OnRecreateActivity(UI::EventParams &e);
};
void DrawProfile(UIContext &ui);
void AddOverlayList(UI::ViewGroup *items, ScreenManager *screenManager);