#pragma once
#include <list>
#include <string>
#include <vector>
#include "Common/File/Path.h"
#include "Common/Input/KeyCodes.h"
#include "Common/UI/Screen.h"
#include "Common/UI/UIScreen.h"
#include "Common/UI/Tween.h"
#include "Core/KeyMap.h"
#include "Core/ControlMapper.h"
#include "UI/ImDebugger/ImDebugger.h"
struct AxisInput;
class AsyncImageFileView;
class ChatMenu;
class EmuScreen : public UIScreen {
public:
EmuScreen(const Path &filename);
~EmuScreen();
const char *tag() const override { return "Emu"; }
void update() override;
ScreenRenderFlags render(ScreenRenderMode mode) override;
void dialogFinished(const Screen *dialog, DialogResult result) override;
void sendMessage(UIMessage message, const char *value) override;
void resized() override;
ScreenRenderRole renderRole(bool isTop) const override;
bool UnsyncTouch(const TouchInput &touch) override;
bool UnsyncKey(const KeyInput &key) override;
void UnsyncAxis(const AxisInput *axes, size_t count) override;
bool key(const KeyInput &key) override;
void touch(const TouchInput &key) override;
void deviceLost() override;
void deviceRestored(Draw::DrawContext *draw) override;
void SendImDebuggerCommand(const ImCommand &command) {
imCmd_ = command;
}
protected:
void darken();
void focusChanged(ScreenFocusChange focusChange) override;
private:
void CreateViews() override;
UI::EventReturn OnDevTools(UI::EventParams ¶ms);
UI::EventReturn OnChat(UI::EventParams ¶ms);
void HandleFlip();
void ProcessGameBoot(const Path &filename);
bool bootAllowStorage(const Path &filename);
void bootComplete();
bool hasVisibleUI();
void renderUI();
void runImDebugger();
void renderImDebugger();
void onVKey(VirtKey virtualKeyCode, bool down);
void onVKeyAnalog(VirtKey virtualKeyCode, float value);
void AutoLoadSaveState();
bool checkPowerDown();
void ProcessQueuedVKeys();
void ProcessVKey(VirtKey vkey);
UI::Event OnDevMenu;
UI::Event OnChatMenu;
bool bootPending_ = true;
Path gamePath_;
bool quit_ = false;
std::string errorMessage_;
bool pauseTrigger_ = false;
int chatMessages_ = 0;
int newChatMessages_ = 0;
std::vector<u8> freezeState_;
std::string tag_;
double saveStatePreviewShownTime_ = 0.0;
AsyncImageFileView *saveStatePreview_ = nullptr;
int saveStateSlot_;
UI::CallbackColorTween *loadingViewColor_ = nullptr;
UI::VisibilityTween *loadingViewVisible_ = nullptr;
UI::Spinner *loadingSpinner_ = nullptr;
UI::Button *resumeButton_ = nullptr;
UI::Button *resetButton_ = nullptr;
UI::Button *backButton_ = nullptr;
UI::View *chatButton_ = nullptr;
ChatMenu *chatMenu_ = nullptr;
UI::Button *cardboardDisableButton_ = nullptr;
std::string extraAssertInfoStr_;
ControlMapper controlMapper_;
std::unique_ptr<ImDebugger> imDebugger_ = nullptr;
ImCommand imCmd_{};
bool imguiInited_ = false;
bool keyCtrlLeft_ = false;
bool keyCtrlRight_ = false;
bool keyShiftLeft_ = false;
bool keyShiftRight_ = false;
bool keyAltLeft_ = false;
bool keyAltRight_ = false;
bool lastImguiEnabled_ = false;
std::vector<VirtKey> queuedVirtKeys_;
ImGuiContext *ctx_ = nullptr;
bool frameStep_ = false;
#ifndef MOBILE_DEVICE
bool startDumping_ = false;
#endif
bool autoLoadFailed_ = false;
};
bool MustRunBehind();
bool ShouldRunBehind();