#include "Common/Common.h"
#include <string>
#include <map>
#include <memory>
#include <algorithm>
#include "Common/GPU/thin3d.h"
#include "Common/Thread/ThreadManager.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/ZipFileReader.h"
#include "Common/File/FileUtil.h"
#include "Common/File/Path.h"
#include "Common/Render/ManagedTexture.h"
#include "Common/System/Request.h"
#include "Common/StringUtils.h"
#include "Common/TimeUtil.h"
#include "Core/FileSystems/ISOFileSystem.h"
#include "Core/FileSystems/DirectoryFileSystem.h"
#include "Core/FileSystems/VirtualDiscFileSystem.h"
#include "Core/HLE/sceUtility.h"
#include "Core/ELF/PBPReader.h"
#include "Core/SaveState.h"
#include "Core/System.h"
#include "Core/Loaders.h"
#include "Core/Util/GameManager.h"
#include "Core/Util/RecentFiles.h"
#include "Core/Config.h"
#include "UI/GameInfoCache.h"
GameInfoCache *g_gameInfoCache;
void GameInfoTex::Clear() {
if (!data.empty()) {
data.clear();
dataLoaded = false;
}
if (texture) {
texture->Release();
texture = nullptr;
}
timeLoaded = 0.0;
}
GameInfo::GameInfo(const Path &gamePath) : filePath_(gamePath) {
fileType = IdentifiedFileType::UNKNOWN;
}
GameInfo::~GameInfo() {
std::lock_guard<std::mutex> guard(lock);
sndDataLoaded = false;
icon.Clear();
pic0.Clear();
pic1.Clear();
fileLoader.reset();
}
bool IsReasonableEbootDirectory(Path path) {
if (path == Path("/")) {
return false;
}
for (int i = 0; i < (int)PSPDirectories::COUNT; i++) {
if (path == GetSysDirectory((PSPDirectories)i)) {
return false;
}
}
return true;
}
static bool MoveFileToTrashOrDelete(const Path &path) {
if (System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN)) {
System_MoveToTrash(path);
return true;
} else {
return File::Delete(path);
}
}
static bool MoveDirectoryTreeToTrashOrDelete(const Path &path) {
if (System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN)) {
System_MoveToTrash(path);
return true;
} else {
return File::DeleteDirRecursively(path);
}
}
bool GameInfo::Delete() {
switch (fileType) {
case IdentifiedFileType::PSP_ISO:
case IdentifiedFileType::PSP_ISO_NP:
{
Path fileToRemove = filePath_;
INFO_LOG(Log::System, "Deleting file %s", fileToRemove.c_str());
MoveFileToTrashOrDelete(fileToRemove);
g_recentFiles.Remove(filePath_.ToString());
return true;
}
case IdentifiedFileType::PSP_PBP_DIRECTORY:
case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
{
Path directoryToRemove = ResolvePBPDirectory(filePath_);
if (!IsReasonableEbootDirectory(directoryToRemove)) {
MoveFileToTrashOrDelete(filePath_);
g_recentFiles.Remove(filePath_.ToString());
return true;
}
INFO_LOG(Log::System, "Deleting directory %s", directoryToRemove.c_str());
if (!MoveDirectoryTreeToTrashOrDelete(directoryToRemove)) {
ERROR_LOG(Log::System, "Failed to delete file");
return false;
}
g_recentFiles.Clean();
return true;
}
case IdentifiedFileType::PSP_ELF:
case IdentifiedFileType::UNKNOWN_BIN:
case IdentifiedFileType::UNKNOWN_ELF:
case IdentifiedFileType::UNKNOWN_ISO:
case IdentifiedFileType::ARCHIVE_RAR:
case IdentifiedFileType::ARCHIVE_ZIP:
case IdentifiedFileType::ARCHIVE_7Z:
case IdentifiedFileType::PPSSPP_GE_DUMP:
{
const Path &fileToRemove = filePath_;
INFO_LOG(Log::System, "Deleting file %s", fileToRemove.c_str());
MoveFileToTrashOrDelete(fileToRemove);
g_recentFiles.Remove(filePath_.ToString());
return true;
}
case IdentifiedFileType::PPSSPP_SAVESTATE:
{
const Path &ppstPath = filePath_;
INFO_LOG(Log::System, "Deleting file %s", ppstPath.c_str());
MoveFileToTrashOrDelete(ppstPath);
const Path screenshotPath = filePath_.WithReplacedExtension(".ppst", ".jpg");
if (File::Exists(screenshotPath)) {
MoveFileToTrashOrDelete(screenshotPath);
}
return true;
}
default:
INFO_LOG(Log::System, "Don't know how to delete this type of file: %s", filePath_.c_str());
return false;
}
}
u64 GameInfo::GetSizeOnDiskInBytes() {
switch (fileType) {
case IdentifiedFileType::PSP_PBP_DIRECTORY:
case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
return File::ComputeRecursiveDirectorySize(ResolvePBPDirectory(filePath_));
case IdentifiedFileType::PSP_DISC_DIRECTORY:
return File::ComputeRecursiveDirectorySize(GetFileLoader()->GetPath());
default:
return GetFileLoader()->FileSize();
}
}
u64 GameInfo::GetSizeUncompressedInBytes() {
switch (fileType) {
case IdentifiedFileType::PSP_PBP_DIRECTORY:
case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
return File::ComputeRecursiveDirectorySize(ResolvePBPDirectory(filePath_));
case IdentifiedFileType::PSP_DISC_DIRECTORY:
return File::ComputeRecursiveDirectorySize(GetFileLoader()->GetPath());
default:
{
std::string errorString;
BlockDevice *blockDevice = ConstructBlockDevice(GetFileLoader().get(), &errorString);
if (blockDevice) {
u64 size = blockDevice->GetUncompressedSize();
delete blockDevice;
return size;
} else {
return GetFileLoader()->FileSize();
}
}
}
}
std::string GetFileDateAsString(const Path &filename) {
tm time;
if (File::GetModifTime(filename, time)) {
char buf[256];
switch (g_Config.iDateFormat) {
case PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD:
strftime(buf, sizeof(buf), "%Y-%m-%d %H:%M:%S", &time);
break;
case PSP_SYSTEMPARAM_DATE_FORMAT_MMDDYYYY:
strftime(buf, sizeof(buf), "%m-%d-%Y %H:%M:%S", &time);
break;
case PSP_SYSTEMPARAM_DATE_FORMAT_DDMMYYYY:
strftime(buf, sizeof(buf), "%d-%m-%Y %H:%M:%S", &time);
break;
default:
return "";
}
return std::string(buf);
}
return "";
}
std::string GameInfo::GetMTime() const {
switch (fileType) {
case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
return GetFileDateAsString(GetFilePath() / "PARAM.SFO");
case IdentifiedFileType::PSP_PBP_DIRECTORY:
return GetFileDateAsString(GetFilePath() / "EBOOT.PBP");
default:
return GetFileDateAsString(GetFilePath());
}
}
std::vector<Path> GameInfo::GetSaveDataDirectories() {
_dbg_assert_(hasFlags & GameInfoFlags::PARAM_SFO);
Path memc = GetSysDirectory(DIRECTORY_SAVEDATA);
std::vector<Path> directories;
if (id.size() < 5) {
return directories;
}
std::vector<File::FileInfo> dirs;
const std::string &prefix = id;
File::GetFilesInDir(memc, &dirs, nullptr, 0, prefix);
for (size_t i = 0; i < dirs.size(); i++) {
directories.push_back(dirs[i].fullName);
}
return directories;
}
u64 GameInfo::GetGameSavedataSizeInBytes() {
if (fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY || fileType == IdentifiedFileType::PPSSPP_SAVESTATE) {
return 0;
}
std::vector<Path> saveDataDir = GetSaveDataDirectories();
u64 totalSize = 0;
u64 filesSizeInDir = 0;
for (size_t j = 0; j < saveDataDir.size(); j++) {
std::vector<File::FileInfo> fileInfo;
File::GetFilesInDir(saveDataDir[j], &fileInfo);
for (auto const &file : fileInfo) {
if (!file.isDirectory)
filesSizeInDir += file.size;
}
if (filesSizeInDir < 0xA00000) {
totalSize += filesSizeInDir;
}
filesSizeInDir = 0;
}
return totalSize;
}
u64 GameInfo::GetInstallDataSizeInBytes() {
if (fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY || fileType == IdentifiedFileType::PPSSPP_SAVESTATE) {
return 0;
}
std::vector<Path> saveDataDir = GetSaveDataDirectories();
u64 totalSize = 0;
u64 filesSizeInDir = 0;
for (size_t j = 0; j < saveDataDir.size(); j++) {
std::vector<File::FileInfo> fileInfo;
File::GetFilesInDir(saveDataDir[j], &fileInfo);
for (auto const &file : fileInfo) {
if (!file.isDirectory)
filesSizeInDir += file.size;
}
if (filesSizeInDir >= 0xA00000) {
totalSize += filesSizeInDir;
}
filesSizeInDir = 0;
}
return totalSize;
}
bool GameInfo::CreateLoader() {
if (!fileLoader) {
std::lock_guard<std::mutex> guard(loaderLock);
fileLoader.reset(ConstructFileLoader(filePath_));
if (!fileLoader)
return false;
}
return true;
}
std::shared_ptr<FileLoader> GameInfo::GetFileLoader() {
if (filePath_.empty()) {
return fileLoader;
}
std::lock_guard<std::mutex> guard(loaderLock);
if (!fileLoader) {
FileLoader *loader = ConstructFileLoader(filePath_);
fileLoader.reset(loader);
return fileLoader;
}
return fileLoader;
}
void GameInfo::DisposeFileLoader() {
std::lock_guard<std::mutex> guard(loaderLock);
fileLoader.reset();
}
bool GameInfo::DeleteAllSaveData() {
std::vector<Path> saveDataDir = GetSaveDataDirectories();
for (size_t j = 0; j < saveDataDir.size(); j++) {
INFO_LOG(Log::System, "Deleting savedata from %s", saveDataDir[j].c_str());
if (!MoveDirectoryTreeToTrashOrDelete(saveDataDir[j])) {
ERROR_LOG(Log::System, "Failed to delete savedata %s", saveDataDir[j].c_str());
}
}
return true;
}
void GameInfo::ParseParamSFO() {
title = paramSFO.GetValueString("TITLE");
id = paramSFO.GetValueString("DISC_ID");
id_version = id + "_" + paramSFO.GetValueString("DISC_VERSION");
disc_total = paramSFO.GetValueInt("DISC_TOTAL");
disc_number = paramSFO.GetValueInt("DISC_NUMBER");
region = DetectGameRegionFromID(id);
}
std::string GameInfo::GetTitle() {
std::lock_guard<std::mutex> guard(lock);
if ((hasFlags & GameInfoFlags::PARAM_SFO) && !title.empty()) {
return title;
} else {
return filePath_.GetFilename();
}
}
void GameInfo::SetTitle(const std::string &newTitle) {
std::lock_guard<std::mutex> guard(lock);
title = newTitle;
}
void GameInfo::FinishPendingTextureLoads(Draw::DrawContext *draw) {
if (draw && icon.dataLoaded && !icon.texture) {
SetupTexture(draw, icon);
}
if (draw && pic0.dataLoaded && !pic0.texture) {
SetupTexture(draw, pic0);
}
if (draw && pic1.dataLoaded && !pic1.texture) {
SetupTexture(draw, pic1);
}
}
void GameInfo::SetupTexture(Draw::DrawContext *thin3d, GameInfoTex &tex) {
if (tex.timeLoaded) {
return;
}
if (tex.data.empty()) {
tex.timeLoaded = time_now_d();
return;
}
using namespace Draw;
tex.texture = CreateTextureFromFileData(thin3d, (const uint8_t *)tex.data.data(), tex.data.size(), ImageFileType::DETECT, false, GetTitle().c_str());
tex.timeLoaded = time_now_d();
if (!tex.texture) {
ERROR_LOG(Log::G3D, "Failed creating texture (%s) from %d-byte file", GetTitle().c_str(), (int)tex.data.size());
}
}
static bool ReadFileToString(IFileSystem *fs, const char *filename, std::string *contents, std::mutex *mtx) {
PSPFileInfo info = fs->GetFileInfo(filename);
if (!info.exists) {
return false;
}
int handle = fs->OpenFile(filename, FILEACCESS_READ);
if (handle < 0) {
return false;
}
if (mtx) {
std::string data;
data.resize(info.size);
size_t readSize = fs->ReadFile(handle, (u8 *)data.data(), info.size);
fs->CloseFile(handle);
if (readSize != info.size) {
return false;
}
std::lock_guard<std::mutex> lock(*mtx);
*contents = std::move(data);
} else {
contents->resize(info.size);
size_t readSize = fs->ReadFile(handle, (u8 *)contents->data(), info.size);
fs->CloseFile(handle);
if (readSize != info.size) {
return false;
}
}
return true;
}
static bool ReadLocalFileToString(const Path &path, std::string *contents, std::mutex *mtx) {
std::string data;
if (!File::ReadBinaryFileToString(path, &data)) {
return false;
}
if (mtx) {
std::lock_guard<std::mutex> lock(*mtx);
*contents = std::move(data);
} else {
*contents = std::move(data);
}
return true;
}
static bool ReadVFSToString(const char *filename, std::string *contents, std::mutex *mtx) {
size_t sz;
uint8_t *data = g_VFS.ReadFile(filename, &sz);
if (!data) {
return false;
}
if (mtx) {
std::lock_guard<std::mutex> lock(*mtx);
*contents = std::string((const char *)data, sz);
} else {
*contents = std::string((const char *)data, sz);
}
delete [] data;
return true;
}
static bool LoadReplacementImage(GameInfo *info, GameInfoTex *tex, const char *filename) {
if (!g_Config.bReplaceTextures) {
return false;
}
const Path customIconFilename = GetSysDirectory(DIRECTORY_TEXTURES) / info->id / filename;
const Path zipFilename = GetSysDirectory(DIRECTORY_TEXTURES) / info->id / "textures.zip";
if (ReadLocalFileToString(customIconFilename, &tex->data, &info->lock)) {
tex->dataLoaded = true;
return true;
} else if (ReadSingleFileFromZip(zipFilename, filename, &tex->data, &info->lock)) {
tex->dataLoaded = true;
return true;
} else {
return false;
}
}
class GameInfoWorkItem : public Task {
public:
GameInfoWorkItem(const Path &gamePath, std::shared_ptr<GameInfo> &info, GameInfoFlags flags)
: gamePath_(gamePath), info_(info), flags_(flags) {}
~GameInfoWorkItem() {
info_->DisposeFileLoader();
}
TaskType Type() const override {
return TaskType::IO_BLOCKING;
}
TaskPriority Priority() const override {
switch (gamePath_.Type()) {
case PathType::NATIVE:
case PathType::CONTENT_URI:
return TaskPriority::NORMAL;
default:
return TaskPriority::LOW;
}
}
void Run() override {
if (!info_->CreateLoader() || !info_->GetFileLoader() || !info_->GetFileLoader()->Exists()) {
std::unique_lock<std::mutex> lock(info_->lock);
info_->MarkReadyNoLock(flags_);
ERROR_LOG(Log::Loader, "Failed getting game info for %s", info_->GetFilePath().ToVisualString().c_str());
return;
}
std::string errorString;
if (flags_ & GameInfoFlags::FILE_TYPE) {
info_->fileType = Identify_File(info_->GetFileLoader().get(), &errorString);
}
switch (info_->fileType) {
case IdentifiedFileType::PSP_PBP:
case IdentifiedFileType::PSP_PBP_DIRECTORY:
{
auto pbpLoader = info_->GetFileLoader();
if (info_->fileType == IdentifiedFileType::PSP_PBP_DIRECTORY) {
Path ebootPath = ResolvePBPFile(gamePath_);
if (ebootPath != gamePath_) {
pbpLoader.reset(ConstructFileLoader(ebootPath));
}
}
PBPReader pbp(pbpLoader.get());
if (!pbp.IsValid()) {
if (pbp.IsELF()) {
goto handleELF;
}
ERROR_LOG(Log::Loader, "invalid pbp '%s'\n", pbpLoader->GetPath().c_str());
std::unique_lock<std::mutex> lock(info_->lock);
info_->MarkReadyNoLock(flags_);
return;
}
if (flags_ & GameInfoFlags::PARAM_SFO) {
std::vector<u8> sfoData;
if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
std::lock_guard<std::mutex> lock(info_->lock);
info_->paramSFO.ReadSFO(sfoData);
info_->ParseParamSFO();
if ((info_->id.empty() || !info_->disc_total)
&& gamePath_.FilePathContainsNoCase("PSP/GAME/")
&& info_->fileType == IdentifiedFileType::PSP_PBP_DIRECTORY) {
info_->id = g_paramSFO.GenerateFakeID(gamePath_);
info_->id_version = info_->id + "_1.00";
info_->region = GameRegion::HOMEBREW;
}
info_->MarkReadyNoLock(GameInfoFlags::PARAM_SFO);
}
}
if (flags_ & GameInfoFlags::ICON) {
if (LoadReplacementImage(info_.get(), &info_->icon, "icon.png")) {
} else if (pbp.GetSubFileSize(PBP_ICON0_PNG) > 0) {
std::lock_guard<std::mutex> lock(info_->lock);
pbp.GetSubFileAsString(PBP_ICON0_PNG, &info_->icon.data);
} else {
Path screenshot_jpg = GetSysDirectory(DIRECTORY_SCREENSHOT) / (info_->id + "_00000.jpg");
Path screenshot_png = GetSysDirectory(DIRECTORY_SCREENSHOT) / (info_->id + "_00000.png");
if (File::Exists(screenshot_png)) {
ReadLocalFileToString(screenshot_png, &info_->icon.data, &info_->lock);
} else if (File::Exists(screenshot_jpg)) {
ReadLocalFileToString(screenshot_jpg, &info_->icon.data, &info_->lock);
} else {
ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
}
}
info_->icon.dataLoaded = true;
}
if (flags_ & GameInfoFlags::PIC0) {
if (pbp.GetSubFileSize(PBP_PIC0_PNG) > 0) {
std::string data;
pbp.GetSubFileAsString(PBP_PIC0_PNG, &data);
std::lock_guard<std::mutex> lock(info_->lock);
info_->pic0.data = std::move(data);
info_->pic0.dataLoaded = true;
}
}
if (flags_ & GameInfoFlags::PIC1) {
if (pbp.GetSubFileSize(PBP_PIC1_PNG) > 0) {
std::string data;
pbp.GetSubFileAsString(PBP_PIC1_PNG, &data);
std::lock_guard<std::mutex> lock(info_->lock);
info_->pic1.data = std::move(data);
info_->pic1.dataLoaded = true;
}
}
if (flags_ & GameInfoFlags::SND) {
if (pbp.GetSubFileSize(PBP_SND0_AT3) > 0) {
std::string data;
pbp.GetSubFileAsString(PBP_SND0_AT3, &data);
std::lock_guard<std::mutex> lock(info_->lock);
info_->sndFileData = std::move(data);
info_->sndDataLoaded = true;
}
}
}
break;
case IdentifiedFileType::PSP_ELF:
handleELF:
if (flags_ & GameInfoFlags::PARAM_SFO) {
info_->id = g_paramSFO.GenerateFakeID(gamePath_);
info_->id_version = info_->id + "_1.00";
info_->region = GameRegion::HOMEBREW;
}
if (flags_ & GameInfoFlags::ICON) {
std::string id = g_paramSFO.GenerateFakeID(gamePath_);
Path screenshot_jpg = GetSysDirectory(DIRECTORY_SCREENSHOT) / (id + "_00000.jpg");
Path screenshot_png = GetSysDirectory(DIRECTORY_SCREENSHOT) / (id + "_00000.png");
if (File::Exists(screenshot_png)) {
ReadLocalFileToString(screenshot_png, &info_->icon.data, &info_->lock);
} else if (File::Exists(screenshot_jpg)) {
ReadLocalFileToString(screenshot_jpg, &info_->icon.data, &info_->lock);
} else {
VERBOSE_LOG(Log::Loader, "Loading unknown.png because there was an ELF");
ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
}
info_->icon.dataLoaded = true;
}
break;
case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
{
SequentialHandleAllocator handles;
VirtualDiscFileSystem umd(&handles, gamePath_);
if (flags_ & GameInfoFlags::PARAM_SFO) {
std::string paramSFOcontents;
if (ReadFileToString(&umd, "/PARAM.SFO", ¶mSFOcontents, 0)) {
std::lock_guard<std::mutex> lock(info_->lock);
info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
info_->ParseParamSFO();
info_->MarkReadyNoLock(GameInfoFlags::PARAM_SFO);
}
}
if (flags_ & GameInfoFlags::ICON) {
ReadFileToString(&umd, "/ICON0.PNG", &info_->icon.data, &info_->lock);
info_->icon.dataLoaded = true;
}
if (flags_ & GameInfoFlags::PIC1) {
ReadFileToString(&umd, "/PIC1.PNG", &info_->pic1.data, &info_->lock);
info_->pic1.dataLoaded = true;
}
break;
}
case IdentifiedFileType::PPSSPP_SAVESTATE:
{
if (flags_ & GameInfoFlags::PARAM_SFO) {
info_->SetTitle(SaveState::GetTitle(gamePath_));
std::lock_guard<std::mutex> lock(info_->lock);
info_->MarkReadyNoLock(GameInfoFlags::PARAM_SFO);
}
if (flags_ & GameInfoFlags::ICON) {
Path screenshotPath = gamePath_.WithReplacedExtension(".ppst", ".jpg");
if (ReadLocalFileToString(screenshotPath, &info_->icon.data, &info_->lock)) {
info_->icon.dataLoaded = true;
}
}
break;
}
case IdentifiedFileType::PPSSPP_GE_DUMP:
{
if (flags_ & GameInfoFlags::ICON) {
Path screenshotPath = gamePath_.WithReplacedExtension(".ppdmp", ".png");
if (ReadLocalFileToString(screenshotPath, &info_->icon.data, &info_->lock)) {
info_->icon.dataLoaded = true;
}
}
break;
}
case IdentifiedFileType::PSP_DISC_DIRECTORY:
{
SequentialHandleAllocator handles;
VirtualDiscFileSystem umd(&handles, gamePath_);
if (flags_ & GameInfoFlags::PARAM_SFO) {
std::string paramSFOcontents;
if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", ¶mSFOcontents, nullptr)) {
std::lock_guard<std::mutex> lock(info_->lock);
info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
info_->ParseParamSFO();
}
}
if (flags_ & GameInfoFlags::ICON) {
ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->icon.data, &info_->lock);
info_->icon.dataLoaded = true;
}
if (flags_ & GameInfoFlags::PIC0) {
ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0.data, &info_->lock);
info_->pic0.dataLoaded = true;
}
if (flags_ & GameInfoFlags::PIC1) {
ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1.data, &info_->lock);
info_->pic1.dataLoaded = true;
}
if (flags_ & GameInfoFlags::SND) {
ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock);
info_->pic1.dataLoaded = true;
}
break;
}
case IdentifiedFileType::PSP_ISO:
case IdentifiedFileType::PSP_ISO_NP:
{
SequentialHandleAllocator handles;
auto fl = info_->GetFileLoader();
if (!fl) {
ERROR_LOG(Log::Loader, "Failed getting game info for ISO %s", info_->GetFilePath().ToVisualString().c_str());
std::unique_lock<std::mutex> lock(info_->lock);
info_->MarkReadyNoLock(flags_);
return;
}
BlockDevice *bd = ConstructBlockDevice(info_->GetFileLoader().get(), &errorString);
if (!bd) {
ERROR_LOG(Log::Loader, "Failed constructing block device for ISO %s: %s", info_->GetFilePath().ToVisualString().c_str(), errorString.c_str());
std::unique_lock<std::mutex> lock(info_->lock);
info_->MarkReadyNoLock(flags_);
return;
}
ISOFileSystem umd(&handles, bd);
if (flags_ & GameInfoFlags::PARAM_SFO) {
std::string paramSFOcontents;
if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", ¶mSFOcontents, nullptr)) {
{
std::lock_guard<std::mutex> lock(info_->lock);
info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
info_->ParseParamSFO();
info_->MarkReadyNoLock(GameInfoFlags::PARAM_SFO);
}
}
}
if (flags_ & GameInfoFlags::PIC0) {
info_->pic0.dataLoaded = ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0.data, &info_->lock);
}
if (flags_ & GameInfoFlags::PIC1) {
info_->pic1.dataLoaded = ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1.data, &info_->lock);
}
if (flags_ & GameInfoFlags::SND) {
info_->sndDataLoaded = ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock);
}
if (flags_ & GameInfoFlags::ICON) {
if (LoadReplacementImage(info_.get(), &info_->icon, "icon.png")) {
} else if (ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->icon.data, &info_->lock)) {
info_->icon.dataLoaded = true;
} else {
Path screenshot_jpg = GetSysDirectory(DIRECTORY_SCREENSHOT) / (info_->id + "_00000.jpg");
Path screenshot_png = GetSysDirectory(DIRECTORY_SCREENSHOT) / (info_->id + "_00000.png");
if (File::Exists(screenshot_png))
info_->icon.dataLoaded = ReadLocalFileToString(screenshot_png, &info_->icon.data, &info_->lock);
else if (File::Exists(screenshot_jpg))
info_->icon.dataLoaded = ReadLocalFileToString(screenshot_jpg, &info_->icon.data, &info_->lock);
else {
DEBUG_LOG(Log::Loader, "Loading unknown.png because no icon was found");
info_->icon.dataLoaded = ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
}
}
}
break;
}
case IdentifiedFileType::ARCHIVE_ZIP:
if (flags_ & GameInfoFlags::ICON) {
ReadVFSToString("zip.png", &info_->icon.data, &info_->lock);
info_->icon.dataLoaded = true;
}
break;
case IdentifiedFileType::ARCHIVE_RAR:
if (flags_ & GameInfoFlags::ICON) {
ReadVFSToString("rargray.png", &info_->icon.data, &info_->lock);
info_->icon.dataLoaded = true;
}
break;
case IdentifiedFileType::ARCHIVE_7Z:
if (flags_ & GameInfoFlags::ICON) {
ReadVFSToString("7z.png", &info_->icon.data, &info_->lock);
info_->icon.dataLoaded = true;
}
break;
case IdentifiedFileType::NORMAL_DIRECTORY:
default:
break;
}
if (flags_ & GameInfoFlags::PARAM_SFO) {
info_->hasConfig = g_Config.hasGameConfig(info_->id);
}
if (flags_ & GameInfoFlags::SIZE) {
std::lock_guard<std::mutex> lock(info_->lock);
info_->gameSizeOnDisk = info_->GetSizeOnDiskInBytes();
switch (info_->fileType) {
case IdentifiedFileType::PSP_ISO:
case IdentifiedFileType::PSP_ISO_NP:
case IdentifiedFileType::PSP_DISC_DIRECTORY:
case IdentifiedFileType::PSP_PBP:
case IdentifiedFileType::PSP_PBP_DIRECTORY:
info_->saveDataSize = info_->GetGameSavedataSizeInBytes();
info_->installDataSize = info_->GetInstallDataSizeInBytes();
break;
default:
info_->saveDataSize = 0;
info_->installDataSize = 0;
break;
}
}
if (flags_ & GameInfoFlags::UNCOMPRESSED_SIZE) {
info_->gameSizeUncompressed = info_->GetSizeUncompressedInBytes();
}
std::unique_lock<std::mutex> lock(info_->lock);
info_->MarkReadyNoLock(flags_);
}
private:
Path gamePath_;
std::shared_ptr<GameInfo> info_;
GameInfoFlags flags_{};
DISALLOW_COPY_AND_ASSIGN(GameInfoWorkItem);
};
GameInfoCache::GameInfoCache() {
Init();
}
GameInfoCache::~GameInfoCache() {
Clear();
Shutdown();
}
void GameInfoCache::Init() {}
void GameInfoCache::Shutdown() {
CancelAll();
}
void GameInfoCache::Clear() {
CancelAll();
std::lock_guard<std::mutex> lock(mapLock_);
info_.clear();
}
void GameInfoCache::CancelAll() {
std::lock_guard<std::mutex> lock(mapLock_);
for (auto info : info_) {
if (info.second->HasFileLoader()) {
auto fl = info.second->GetFileLoader();
if (fl) {
fl->Cancel();
}
}
}
}
void GameInfoCache::FlushBGs() {
std::lock_guard<std::mutex> lock(mapLock_);
for (auto iter = info_.begin(); iter != info_.end(); iter++) {
std::lock_guard<std::mutex> lock(iter->second->lock);
iter->second->pic0.Clear();
iter->second->pic1.Clear();
if (!iter->second->sndFileData.empty()) {
iter->second->sndFileData.clear();
iter->second->sndDataLoaded = false;
}
iter->second->hasFlags &= ~(GameInfoFlags::PIC0 | GameInfoFlags::PIC1 | GameInfoFlags::SND);
}
}
void GameInfoCache::PurgeType(IdentifiedFileType fileType) {
bool retry = false;
int retryCount = 10;
do {
if (retry) {
retryCount--;
if (retryCount == 0) {
break;
}
}
retry = false;
{
std::lock_guard<std::mutex> lock(mapLock_);
for (auto iter = info_.begin(); iter != info_.end();) {
auto &info = iter->second;
if (!(info->hasFlags & GameInfoFlags::FILE_TYPE)) {
iter++;
continue;
}
if (info->fileType != fileType) {
iter++;
continue;
}
if (info->pendingFlags != (GameInfoFlags)0) {
INFO_LOG(Log::Loader, "%s: pending flags %08x, retrying", info->GetTitle().c_str(), (int)info->pendingFlags);
retry = true;
break;
}
iter = info_.erase(iter);
}
}
sleep_ms(10, "game-info-cache-purge-poll");
} while (retry);
}
std::shared_ptr<GameInfo> GameInfoCache::GetInfo(Draw::DrawContext *draw, const Path &gamePath, GameInfoFlags wantFlags) {
const std::string &pathStr = gamePath.ToString();
wantFlags |= GameInfoFlags::FILE_TYPE;
mapLock_.lock();
auto iter = info_.find(pathStr);
if (iter != info_.end()) {
std::shared_ptr<GameInfo> info = iter->second;
mapLock_.unlock();
info->FinishPendingTextureLoads(draw);
info->lastAccessedTime = time_now_d();
GameInfoFlags wanted = (GameInfoFlags)0;
{
std::unique_lock<std::mutex> lock(info->lock);
GameInfoFlags hasFlags = info->hasFlags | info->pendingFlags;
wanted = (GameInfoFlags)((int)wantFlags & ~(int)hasFlags);
info->pendingFlags |= wanted;
}
if (wanted != (GameInfoFlags)0) {
GameInfoWorkItem *item = new GameInfoWorkItem(gamePath, info, wanted);
g_threadManager.EnqueueTask(item);
}
return info;
}
std::shared_ptr<GameInfo> info = std::make_shared<GameInfo>(gamePath);
info->pendingFlags = wantFlags;
info->lastAccessedTime = time_now_d();
info_.insert(std::make_pair(pathStr, info));
mapLock_.unlock();
GameInfoWorkItem *item = new GameInfoWorkItem(gamePath, info, wantFlags);
g_threadManager.EnqueueTask(item);
return info;
}