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hrydgard
GitHub Repository: hrydgard/ppsspp
Path: blob/master/Windows/GEDebugger/GEDebugger.cpp
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <cmath>
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#include <functional>
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#include <set>
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#include <string>
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#include <vector>
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#include "Common/CommonWindows.h"
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#include <commctrl.h>
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#include "Common/Data/Convert/ColorConv.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/StringUtils.h"
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#include "Common/System/System.h"
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#include "Common/System/Request.h"
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#include "Core/Config.h"
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#include "Core/Screenshot.h"
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#include "Core/RetroAchievements.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#include "Windows/GEDebugger/SimpleGLWindow.h"
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#include "Windows/GEDebugger/CtrlDisplayListView.h"
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#include "Windows/GEDebugger/TabDisplayLists.h"
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#include "Windows/GEDebugger/TabState.h"
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#include "Windows/GEDebugger/TabVertices.h"
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#include "Windows/W32Util/ContextMenu.h"
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#include "Windows/W32Util/ShellUtil.h"
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#include "Windows/InputBox.h"
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#include "Windows/MainWindow.h"
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#include "Windows/main.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/Common/GPUStateUtils.h"
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#include "GPU/GPUState.h"
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#include "GPU/Debugger/Breakpoints.h"
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#include "GPU/Debugger/Debugger.h"
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#include "GPU/Debugger/Record.h"
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#include "GPU/Debugger/State.h"
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#include "GPU/Debugger/Stepping.h"
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using namespace GPUStepping;
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enum PrimaryDisplayType {
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PRIMARY_FRAMEBUF,
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PRIMARY_DEPTHBUF,
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PRIMARY_STENCILBUF,
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};
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enum class GEPanelIndex {
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LEFT,
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RIGHT,
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TOPRIGHT,
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COUNT,
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};
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static void *AddDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, HINSTANCE inst, HWND parent) {
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HWND wnd = tabs->AddTabWindow(L"CtrlDisplayListView", tab->name);
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return CtrlDisplayListView::getFrom(wnd);
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}
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static void RemoveDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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CtrlDisplayListView *view = (CtrlDisplayListView *)ptr;
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DestroyWindow(view->GetHWND());
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}
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static void UpdateDisplayListTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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CtrlDisplayListView *view = (CtrlDisplayListView *)ptr;
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DisplayList list;
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if (gpuDebug != nullptr && gpuDebug->GetCurrentDisplayList(list)) {
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view->setDisplayList(list);
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} else {
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view->clearDisplayList();
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}
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}
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template <typename T>
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static void *AddStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, HINSTANCE inst, HWND parent) {
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T *w = new T(inst, parent);
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tabs->AddTabDialog(w, tab->name);
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return w;
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}
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static void RemoveStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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Dialog *view = (Dialog *)ptr;
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delete view;
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}
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static void UpdateStateTab(GEDebuggerTab *tab, TabControl *tabs, GETabPosition pos, void *ptr) {
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Dialog *view = (Dialog *)ptr;
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view->Update();
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}
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static const std::vector<GEDebuggerTab> defaultTabs = {
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{ L"Display List", GETabPosition::LEFT, GETabType::LIST_DISASM, {}, &AddDisplayListTab, &RemoveDisplayListTab, &UpdateDisplayListTab },
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{ L"Flags", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateFlags>, &RemoveStateTab, &UpdateStateTab },
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{ L"Light", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateLighting>, &RemoveStateTab, &UpdateStateTab },
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{ L"Texture", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateTexture>, &RemoveStateTab, &UpdateStateTab },
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{ L"Settings", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabStateSettings>, &RemoveStateTab, &UpdateStateTab },
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{ L"Verts", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabVertices>, &RemoveStateTab, &UpdateStateTab },
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{ L"Matrices", GETabPosition::LEFT, GETabType::STATE, {}, &AddStateTab<TabMatrices>, &RemoveStateTab, &UpdateStateTab },
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{ L"Lists", GETabPosition::LEFT, GETabType::LISTS, {}, &AddStateTab<TabDisplayLists>, &RemoveStateTab, &UpdateStateTab },
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{ L"Watch", GETabPosition::LEFT, GETabType::WATCH, {}, &AddStateTab<TabStateWatch>, &RemoveStateTab, &UpdateStateTab },
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};
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StepCountDlg::StepCountDlg(HINSTANCE _hInstance, HWND _hParent) : Dialog((LPCSTR)IDD_GEDBG_STEPCOUNT, _hInstance, _hParent) {
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DialogManager::AddDlg(this);
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for (int i = 0; i < 4; i++) // Add items 1, 10, 100, 1000
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SendMessageA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), CB_ADDSTRING, 0, (LPARAM)std::to_string((int)pow(10, i)).c_str());
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SetWindowTextA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), "1");
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}
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StepCountDlg::~StepCountDlg() {
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DialogManager::RemoveDlg(this);
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}
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void StepCountDlg::Jump(int count, bool relative) {
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if (relative && count == 0)
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return;
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gpuDebug->SetBreakNext(GPUDebug::BreakNext::COUNT);
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gpuDebug->SetBreakCount(count, relative);
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};
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BOOL StepCountDlg::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
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int count;
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bool relative;
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auto GetValue = [&]() {
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char str[7]; // +/-99999\0
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GetWindowTextA(GetDlgItem(m_hDlg, IDC_GEDBG_STEPCOUNT_COMBO), str, 7);
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relative = str[0] == '+' || str[0] == '-';
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return TryParse(str, &count);
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};
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switch (message) {
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case WM_CLOSE:
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Show(false);
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return TRUE;
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case WM_COMMAND:
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switch (wParam) {
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case IDC_GEDBG_STEPCOUNT_DEC:
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if (GetValue())
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Jump(-abs(count), true);
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return TRUE;
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case IDC_GEDBG_STEPCOUNT_INC:
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if (GetValue())
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Jump(abs(count), true);
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return TRUE;
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case IDC_GEDBG_STEPCOUNT_JUMP:
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if (GetValue())
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Jump(abs(count), false);
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return TRUE;
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case IDOK:
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if (GetValue())
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Jump(count, relative);
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Show(false);
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return TRUE;
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case IDCANCEL:
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SetFocus(m_hParent);
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Show(false);
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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void CGEDebugger::Init() {
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SimpleGLWindow::RegisterClass();
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CtrlDisplayListView::registerClass();
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}
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CGEDebugger::CGEDebugger(HINSTANCE _hInstance, HWND _hParent)
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: Dialog((LPCSTR)IDD_GEDEBUGGER, _hInstance, _hParent)
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, stepCountDlg(_hInstance, m_hDlg) {
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SetMenu(m_hDlg, LoadMenu(_hInstance, MAKEINTRESOURCE(IDR_GEDBG_MENU)));
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// minimum size = a little more than the default
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RECT windowRect;
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GetWindowRect(m_hDlg, &windowRect);
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minWidth_ = windowRect.right-windowRect.left + 10;
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minHeight_ = windowRect.bottom-windowRect.top + 10;
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// it's ugly, but .rc coordinates don't match actual pixels and it screws
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// up both the size and the aspect ratio
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RECT frameRect;
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HWND frameWnd = GetDlgItem(m_hDlg,IDC_GEDBG_FRAME);
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GetWindowRect(frameWnd,&frameRect);
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MapWindowPoints(HWND_DESKTOP,m_hDlg,(LPPOINT)&frameRect,2);
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MoveWindow(frameWnd,frameRect.left,frameRect.top,512,272,TRUE);
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tabs = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_MAINTAB));
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tabsRight_ = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_RIGHTTAB));
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tabsTR_ = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_TOPRIGHTTAB));
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fbTabs = new TabControl(GetDlgItem(m_hDlg, IDC_GEDBG_FBTABS));
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fbTabs->SetMinTabWidth(50);
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// Must be in the same order as PrimaryDisplayType.
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fbTabs->AddTab(NULL, L"Color");
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fbTabs->AddTab(NULL, L"Depth");
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fbTabs->AddTab(NULL, L"Stencil");
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fbTabs->ShowTab(0, true);
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tabStates_ = defaultTabs;
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// Restore settings, if any set.
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_assert_msg_(defaultTabs.size() <= 32, "Cannot have more than 32 tabs");
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if ((g_Config.uGETabsLeft | g_Config.uGETabsRight | g_Config.uGETabsTopRight) != 0) {
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for (int i = 0; i < (int)tabStates_.size(); ++i) {
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int mask = 1 << i;
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tabStates_[i].pos = (GETabPosition)0;
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if (g_Config.uGETabsLeft & mask)
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tabStates_[i].pos |= GETabPosition::LEFT;
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if (g_Config.uGETabsRight & mask)
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tabStates_[i].pos |= GETabPosition::RIGHT;
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if (g_Config.uGETabsTopRight & mask)
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tabStates_[i].pos |= GETabPosition::TOPRIGHT;
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// If this is a new tab, add it to left.
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if (tabStates_[i].pos == (GETabPosition)0) {
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tabStates_[i].pos |= GETabPosition::LEFT;
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g_Config.uGETabsLeft |= 1 << i;
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}
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}
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} else {
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g_Config.uGETabsLeft = (1 << tabStates_.size()) - 1;
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}
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for (GEDebuggerTab &tabState : tabStates_) {
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AddTab(&tabState, tabState.pos);
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}
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if (tabs->Count() > 0)
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tabs->ShowTab(0, true);
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if (tabsRight_->Count() > 0)
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tabsRight_->ShowTab(0, true);
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if (tabsTR_->Count() > 0)
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tabsTR_->ShowTab(0, true);
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// set window position
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int x = g_Config.iGEWindowX == -1 ? windowRect.left : g_Config.iGEWindowX;
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int y = g_Config.iGEWindowY == -1 ? windowRect.top : g_Config.iGEWindowY;
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int w = g_Config.iGEWindowW == -1 ? minWidth_ : std::max(minWidth_, g_Config.iGEWindowW);
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int h = g_Config.iGEWindowH == -1 ? minHeight_ : std::max(minHeight_, g_Config.iGEWindowH);
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MoveWindow(m_hDlg,x,y,w,h,FALSE);
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SetTimer(m_hDlg, 1, USER_TIMER_MINIMUM, nullptr);
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UpdateTextureLevel(textureLevel_);
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}
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CGEDebugger::~CGEDebugger() {
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CleanupPrimPreview();
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for (GEDebuggerTab &tabState : tabStates_) {
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RemoveTab(&tabState, GETabPosition::ALL);
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}
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delete tabs;
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delete tabsRight_;
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delete tabsTR_;
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delete fbTabs;
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}
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void CGEDebugger::SetupPreviews() {
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if (primaryWindow == nullptr) {
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primaryWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_FRAME));
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primaryWindow->Initialize(SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER);
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primaryWindow->SetHoverCallback([&] (int x, int y) {
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PrimaryPreviewHover(x, y);
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});
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primaryWindow->SetRightClickMenu(ContextMenuID::GEDBG_PREVIEW, [&] (int cmd, int x, int y) {
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HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_PREVIEW);
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switch (cmd) {
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case 0:
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// Setup.
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CheckMenuItem(subMenu, ID_GEDBG_ENABLE_PREVIEW, MF_BYCOMMAND | ((previewsEnabled_ & 1) ? MF_CHECKED : MF_UNCHECKED));
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EnableMenuItem(subMenu, ID_GEDBG_TRACK_PIXEL_STOP, primaryTrackX_ == 0xFFFFFFFF ? MF_GRAYED : MF_ENABLED);
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break;
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case ID_GEDBG_EXPORT_IMAGE:
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if (primaryBuffer_)
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PreviewExport(primaryBuffer_);
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break;
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case ID_GEDBG_COPY_IMAGE:
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if (primaryBuffer_)
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PreviewToClipboard(primaryBuffer_, false);
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break;
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case ID_GEDBG_COPY_IMAGE_ALPHA:
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if (primaryBuffer_)
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PreviewToClipboard(primaryBuffer_, true);
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break;
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case ID_GEDBG_TRACK_PIXEL:
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primaryTrackX_ = x;
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primaryTrackY_ = y;
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break;
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case ID_GEDBG_TRACK_PIXEL_STOP:
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primaryTrackX_ = 0xFFFFFFFF;
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primaryTrackY_ = 0xFFFFFFFF;
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break;
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case ID_GEDBG_ENABLE_PREVIEW:
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previewsEnabled_ ^= 1;
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primaryWindow->Redraw();
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default:
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break;
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}
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return true;
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});
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primaryWindow->SetRedrawCallback([&] {
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HandleRedraw(1);
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});
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primaryWindow->Clear();
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}
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if (secondWindow == nullptr) {
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secondWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_TEX));
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secondWindow->Initialize(SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_SHRINK_CENTER);
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secondWindow->SetHoverCallback([&] (int x, int y) {
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SecondPreviewHover(x, y);
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});
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secondWindow->SetRightClickMenu(ContextMenuID::GEDBG_PREVIEW, [&] (int cmd, int x, int y) {
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HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_PREVIEW);
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switch (cmd) {
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case 0:
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// Setup.
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CheckMenuItem(subMenu, ID_GEDBG_ENABLE_PREVIEW, MF_BYCOMMAND | ((previewsEnabled_ & 2) ? MF_CHECKED : MF_UNCHECKED));
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EnableMenuItem(subMenu, ID_GEDBG_TRACK_PIXEL_STOP, secondTrackX_ == 0xFFFFFFFF ? MF_GRAYED : MF_ENABLED);
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break;
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case ID_GEDBG_EXPORT_IMAGE:
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if (secondBuffer_)
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PreviewExport(secondBuffer_);
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break;
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case ID_GEDBG_COPY_IMAGE:
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if (secondBuffer_)
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PreviewToClipboard(secondBuffer_, false);
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break;
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case ID_GEDBG_COPY_IMAGE_ALPHA:
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if (secondBuffer_)
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PreviewToClipboard(secondBuffer_, true);
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break;
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case ID_GEDBG_TRACK_PIXEL:
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secondTrackX_ = x;
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secondTrackY_ = y;
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break;
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case ID_GEDBG_TRACK_PIXEL_STOP:
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secondTrackX_ = 0xFFFFFFFF;
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secondTrackY_ = 0xFFFFFFFF;
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break;
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case ID_GEDBG_ENABLE_PREVIEW:
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previewsEnabled_ ^= 2;
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secondWindow->Redraw();
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default:
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break;
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}
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return true;
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});
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secondWindow->SetRedrawCallback([&] {
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HandleRedraw(2);
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});
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secondWindow->Clear();
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}
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}
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void CGEDebugger::DescribePrimaryPreview(const GPUgstate &state, char desc[256]) {
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if (primaryTrackX_ < primaryBuffer_->GetStride() && primaryTrackY_ < primaryBuffer_->GetHeight()) {
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u32 pix = primaryBuffer_->GetRawPixel(primaryTrackX_, primaryTrackY_);
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DescribePixel(pix, primaryBuffer_->GetFormat(), primaryTrackX_, primaryTrackY_, desc);
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return;
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}
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if (showClut_) {
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// In this case, we're showing the texture here.
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if (primaryIsFramebuffer_)
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snprintf(desc, 256, "FB Tex L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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else
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snprintf(desc, 256, "Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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return;
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}
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_assert_msg_(primaryBuffer_ != nullptr, "Must have a valid primaryBuffer_");
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switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
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case PRIMARY_FRAMEBUF:
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snprintf(desc, 256, "Color: 0x%08x (%dx%d) fmt %s", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), GeBufferFormatToString(state.FrameBufFormat()));
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break;
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case PRIMARY_DEPTHBUF:
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snprintf(desc, 256, "Depth: 0x%08x (%dx%d)", state.getDepthBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight());
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break;
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case PRIMARY_STENCILBUF:
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snprintf(desc, 256, "Stencil: 0x%08x (%dx%d)", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight());
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break;
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}
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}
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void CGEDebugger::DescribeSecondPreview(const GPUgstate &state, char desc[256]) {
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if (secondTrackX_ != 0xFFFFFFFF) {
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uint32_t x = secondTrackX_;
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uint32_t y = secondTrackY_;
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if (showClut_) {
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uint32_t clutWidth = secondBuffer_->GetStride() / 16;
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x = y * clutWidth + x;
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y = 0;
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}
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if (x < secondBuffer_->GetStride() && y < secondBuffer_->GetHeight()) {
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u32 pix = secondBuffer_->GetRawPixel(x, y);
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DescribePixel(pix, secondBuffer_->GetFormat(), x, y, desc);
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return;
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}
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}
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if (showClut_) {
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snprintf(desc, 256, "CLUT: 0x%08x (%d)", state.getClutAddress(), state.getClutPaletteFormat());
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} else if (secondIsFramebuffer_) {
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snprintf(desc, 256, "FB Tex L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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} else {
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snprintf(desc, 256, "Texture L%d: 0x%08x (%dx%d)", textureLevel_, state.getTextureAddress(textureLevel_), state.getTextureWidth(textureLevel_), state.getTextureHeight(textureLevel_));
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}
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}
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void CGEDebugger::PreviewExport(const GPUDebugBuffer *dbgBuffer) {
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const TCHAR *filter = L"PNG Image (*.png)\0*.png\0JPEG Image (*.jpg)\0*.jpg\0All files\0*.*\0\0";
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std::string fn;
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if (W32Util::BrowseForFileName(false, GetDlgHandle(), L"Save Preview Image...", nullptr, filter, L"png", fn)) {
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ScreenshotFormat fmt = fn.find(".jpg") != fn.npos ? ScreenshotFormat::JPG : ScreenshotFormat::PNG;
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Path filename(fn);
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bool saveAlpha = fmt == ScreenshotFormat::PNG;
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u8 *flipbuffer = nullptr;
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u32 w = (u32)-1;
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u32 h = (u32)-1;
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const u8 *buffer = ConvertBufferToScreenshot(*dbgBuffer, saveAlpha, flipbuffer, w, h);
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if (buffer != nullptr) {
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if (saveAlpha) {
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Save8888RGBAScreenshot(filename, buffer, w, h);
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} else {
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Save888RGBScreenshot(filename, fmt, buffer, w, h);
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}
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}
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delete [] flipbuffer;
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}
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}
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void CGEDebugger::PreviewToClipboard(const GPUDebugBuffer *dbgBuffer, bool saveAlpha) {
462
if (!OpenClipboard(GetDlgHandle())) {
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return;
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}
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EmptyClipboard();
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uint8_t *flipbuffer = nullptr;
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uint32_t w = (uint32_t)-1;
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uint32_t h = (uint32_t)-1;
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const uint8_t *buffer = ConvertBufferToScreenshot(*dbgBuffer, saveAlpha, flipbuffer, w, h);
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if (buffer == nullptr) {
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delete [] flipbuffer;
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CloseClipboard();
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return;
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}
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uint32_t pixelSize = saveAlpha ? 4 : 3;
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uint32_t byteStride = pixelSize * w;
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while ((byteStride & 3) != 0)
480
++byteStride;
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// Various apps don't support alpha well, so also copy as PNG.
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std::vector<uint8_t> png;
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if (saveAlpha) {
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// Overallocate if we can.
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png.resize(byteStride * h);
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Save8888RGBAScreenshot(png, buffer, w, h);
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W32Util::ClipboardData png1("PNG", png.size());
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W32Util::ClipboardData png2("image/png", png.size());
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if (!png.empty() && png1 && png2) {
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memcpy(png1.data, png.data(), png.size());
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memcpy(png2.data, png.data(), png.size());
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png1.Set();
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png2.Set();
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}
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}
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W32Util::ClipboardData bitmap(CF_DIBV5, sizeof(BITMAPV5HEADER) + byteStride * h);
500
if (!bitmap) {
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delete [] flipbuffer;
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CloseClipboard();
503
return;
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}
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BITMAPV5HEADER *header = (BITMAPV5HEADER *)bitmap.data;
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header->bV5Size = sizeof(BITMAPV5HEADER);
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header->bV5Width = w;
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header->bV5Height = h;
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header->bV5Planes = 1;
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header->bV5BitCount = saveAlpha ? 32 : 24;
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header->bV5Compression = saveAlpha ? BI_BITFIELDS : BI_RGB;
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header->bV5SizeImage = byteStride * h;
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header->bV5CSType = LCS_WINDOWS_COLOR_SPACE;
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header->bV5Intent = LCS_GM_GRAPHICS;
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if (saveAlpha) {
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header->bV5RedMask = 0x000000FF;
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header->bV5GreenMask = 0x0000FF00;
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header->bV5BlueMask = 0x00FF0000;
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// Only some applications respect the alpha mask...
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header->bV5AlphaMask = 0xFF000000;
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}
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uint8_t *pixels = (uint8_t *)(header + 1);
526
for (uint32_t y = 0; y < h; ++y) {
527
const uint8_t *src = buffer + y * pixelSize * w;
528
uint8_t *dst = pixels + (h - y - 1) * byteStride;
529
530
if (saveAlpha) {
531
// No RB swap needed.
532
memcpy(dst, src, pixelSize * w);
533
continue;
534
}
535
536
for (uint32_t x = 0; x < w; ++x) {
537
// Have to swap B/R again for the bitmap, unfortunate.
538
dst[0] = src[2];
539
dst[1] = src[1];
540
dst[2] = src[0];
541
src += pixelSize;
542
dst += pixelSize;
543
}
544
}
545
546
delete [] flipbuffer;
547
548
bitmap.Set();
549
CloseClipboard();
550
}
551
552
void CGEDebugger::UpdatePreviews() {
553
auto memLock = Memory::Lock();
554
if (!PSP_IsInited()) {
555
return;
556
}
557
558
GPUgstate state{};
559
560
if (gpuDebug != nullptr) {
561
state = gpuDebug->GetGState();
562
}
563
564
updating_ = true;
565
if (autoFlush_)
566
GPU_FlushDrawing();
567
UpdateTextureLevel(textureLevel_);
568
UpdatePrimaryPreview(state);
569
UpdateSecondPreview(state);
570
571
u32 primOp = 0;
572
if (!showClut_) {
573
primOp = PrimPreviewOp();
574
}
575
if (primOp != 0) {
576
UpdatePrimPreview(primOp, 3);
577
}
578
579
wchar_t primCounter[1024]{};
580
swprintf(primCounter, ARRAY_SIZE(primCounter), L"%d/%d", gpuDebug->PrimsThisFrame(), gpuDebug->PrimsLastFrame());
581
SetDlgItemText(m_hDlg, IDC_GEDBG_PRIMCOUNTER, primCounter);
582
583
for (GEDebuggerTab &tabState : tabStates_) {
584
UpdateTab(&tabState);
585
}
586
587
updating_ = false;
588
}
589
590
void CGEDebugger::UpdateTab(GEDebuggerTab *tab) {
591
auto doUpdate = [&](GETabPosition pos, TabControl *t, GEPanelIndex index) {
592
if (tab->pos & pos)
593
tab->update(tab, t, pos, tab->state[(int)index].ptr);
594
};
595
596
doUpdate(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
597
doUpdate(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
598
doUpdate(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
599
}
600
601
void CGEDebugger::AddTab(GEDebuggerTab *tab, GETabPosition mask) {
602
auto doAdd = [&](GETabPosition pos, TabControl *t, GEPanelIndex pindex) {
603
int index = (int)pindex;
604
// On init, we still have nullptr, but already have pos, so we use that.
605
if ((mask & pos) && tab->state[index].ptr == nullptr) {
606
tab->state[index].index = t->Count();
607
tab->state[index].ptr = tab->add(tab, t, pos, m_hInstance, m_hDlg);
608
tab->pos |= pos;
609
t->ShowTab(tab->state[index].index, true);
610
if (gpuDebug)
611
tab->update(tab, t, pos, tab->state[index].ptr);
612
}
613
};
614
615
doAdd(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
616
doAdd(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
617
doAdd(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
618
}
619
620
void CGEDebugger::RemoveTab(GEDebuggerTab *tab, GETabPosition mask) {
621
auto doRemove = [&](GETabPosition pos, TabControl *t, GEPanelIndex pindex) {
622
int index = (int)pindex;
623
if ((tab->pos & pos) && (mask & pos)) {
624
auto &state = tab->state[index];
625
_assert_(state.ptr != nullptr);
626
t->RemoveTab(state.index);
627
for (auto &tabState : tabStates_) {
628
if (tabState.state[index].index > state.index)
629
--tabState.state[index].index;
630
}
631
632
tab->remove(tab, t, pos, state.ptr);
633
tab->pos = GETabPosition((int)tab->pos & ~(int)pos);
634
state.ptr = nullptr;
635
state.index = -1;
636
}
637
};
638
639
doRemove(GETabPosition::LEFT, tabs, GEPanelIndex::LEFT);
640
doRemove(GETabPosition::RIGHT, tabsRight_, GEPanelIndex::RIGHT);
641
doRemove(GETabPosition::TOPRIGHT, tabsTR_, GEPanelIndex::TOPRIGHT);
642
}
643
644
int CGEDebugger::HasTabIndex(GEDebuggerTab *tab, GETabPosition pos) {
645
int stateIndex = 0;
646
switch (pos) {
647
case GETabPosition::LEFT: stateIndex = (int)GEPanelIndex::LEFT; break;
648
case GETabPosition::RIGHT: stateIndex = (int)GEPanelIndex::RIGHT; break;
649
case GETabPosition::TOPRIGHT: stateIndex = (int)GEPanelIndex::TOPRIGHT; break;
650
default: _assert_msg_(false, "Invalid GE tab position"); break;
651
}
652
653
if (tab->pos & pos) {
654
auto &state = tab->state[stateIndex];
655
if (state.ptr == nullptr)
656
return -1;
657
return state.index;
658
}
659
return -1;
660
}
661
662
u32 CGEDebugger::TexturePreviewFlags(const GPUgstate &state) {
663
if (state.isTextureAlphaUsed() && !forceOpaque_) {
664
return SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_BEST_CENTER;
665
} else {
666
return SimpleGLWindow::RESIZE_BEST_CENTER;
667
}
668
}
669
670
void CGEDebugger::UpdatePrimaryPreview(const GPUgstate &state) {
671
bool bufferResult = false;
672
u32 flags = SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER;
673
674
SetupPreviews();
675
676
primaryBuffer_ = nullptr;
677
primaryIsFramebuffer_ = false;
678
if (showClut_) {
679
bufferResult = GPU_GetCurrentTexture(primaryBuffer_, textureLevel_, &primaryIsFramebuffer_);
680
flags = TexturePreviewFlags(state);
681
if (bufferResult) {
682
gpuDebug->GetBreakpoints()->UpdateLastTexture(state.getTextureAddress(textureLevel_));
683
} else {
684
gpuDebug->GetBreakpoints()->UpdateLastTexture((u32)-1);
685
}
686
} else {
687
switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
688
case PRIMARY_FRAMEBUF:
689
bufferResult = GPU_GetCurrentFramebuffer(primaryBuffer_, GPU_DBG_FRAMEBUF_RENDER);
690
break;
691
692
case PRIMARY_DEPTHBUF:
693
bufferResult = GPU_GetCurrentDepthbuffer(primaryBuffer_);
694
break;
695
696
case PRIMARY_STENCILBUF:
697
bufferResult = GPU_GetCurrentStencilbuffer(primaryBuffer_);
698
break;
699
}
700
}
701
702
if (bufferResult && primaryBuffer_ != nullptr) {
703
const GPUDebugBufferFormat bufFmt = primaryBuffer_->GetFormat();
704
_dbg_assert_(bufFmt != GPUDebugBufferFormat::GPU_DBG_FORMAT_INVALID);
705
const SimpleGLWindow::Format fmt = (SimpleGLWindow::Format)bufFmt;
706
primaryWindow->SetFlags(flags);
707
primaryWindow->Draw(primaryBuffer_->GetData(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), primaryBuffer_->GetFlipped(), fmt);
708
709
char desc[256];
710
wchar_t w_desc[256];
711
DescribePrimaryPreview(state, desc);
712
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
713
714
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, w_desc);
715
} else if (primaryWindow != nullptr) {
716
primaryWindow->Clear();
717
primaryBuffer_ = nullptr;
718
719
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"Failed");
720
}
721
}
722
723
void CGEDebugger::UpdateSecondPreview(const GPUgstate &state) {
724
bool bufferResult = false;
725
726
SetupPreviews();
727
728
secondBuffer_ = nullptr;
729
secondIsFramebuffer_ = false;
730
if (showClut_) {
731
bufferResult = GPU_GetCurrentClut(secondBuffer_);
732
} else {
733
bufferResult = GPU_GetCurrentTexture(secondBuffer_, textureLevel_, &secondIsFramebuffer_);
734
if (bufferResult) {
735
gpuDebug->GetBreakpoints()->UpdateLastTexture(state.getTextureAddress(textureLevel_));
736
} else {
737
gpuDebug->GetBreakpoints()->UpdateLastTexture((u32)-1);
738
}
739
}
740
741
if (bufferResult) {
742
const GPUDebugBufferFormat bufFmt = secondBuffer_->GetFormat();
743
_dbg_assert_(bufFmt != GPUDebugBufferFormat::GPU_DBG_FORMAT_INVALID);
744
const SimpleGLWindow::Format fmt = (SimpleGLWindow::Format)bufFmt;
745
secondWindow->SetFlags(TexturePreviewFlags(state));
746
if (showClut_) {
747
// Reduce the stride so it's easier to see.
748
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride() / 16, secondBuffer_->GetHeight() * 16, secondBuffer_->GetFlipped(), fmt);
749
} else {
750
secondWindow->Draw(secondBuffer_->GetData(), secondBuffer_->GetStride(), secondBuffer_->GetHeight(), secondBuffer_->GetFlipped(), fmt);
751
}
752
753
char desc[256];
754
DescribeSecondPreview(state, desc);
755
wchar_t w_desc[256];
756
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
757
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, w_desc);
758
} else if (secondWindow != nullptr) {
759
secondWindow->Clear();
760
secondBuffer_ = nullptr;
761
762
if (gpuDebug == nullptr || state.isTextureMapEnabled()) {
763
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: failed");
764
} else {
765
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"Texture: disabled");
766
}
767
}
768
}
769
770
void CGEDebugger::PrimaryPreviewHover(int x, int y) {
771
if (primaryBuffer_ == nullptr) {
772
return;
773
}
774
775
SetupPreviews();
776
777
char desc[256] = {0};
778
779
if (!primaryWindow->HasTex()) {
780
desc[0] = 0;
781
} else if (x < 0 || y < 0) {
782
// This means they left the area.
783
GPUgstate state{};
784
if (gpuDebug != nullptr) {
785
state = gpuDebug->GetGState();
786
}
787
DescribePrimaryPreview(state, desc);
788
} else {
789
// Coordinates are relative to actual framebuffer size.
790
u32 pix = primaryBuffer_->GetRawPixel(x, y);
791
DescribePixel(pix, primaryBuffer_->GetFormat(), x, y, desc);
792
}
793
794
wchar_t w_desc[256];
795
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
796
797
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, w_desc);
798
}
799
800
void CGEDebugger::SecondPreviewHover(int x, int y) {
801
if (secondBuffer_ == nullptr) {
802
return;
803
}
804
805
char desc[256] = {0};
806
807
if (!secondWindow->HasTex()) {
808
desc[0] = 0;
809
} else if (x < 0 || y < 0) {
810
// This means they left the area.
811
GPUgstate state{};
812
if (gpuDebug != nullptr) {
813
state = gpuDebug->GetGState();
814
}
815
DescribeSecondPreview(state, desc);
816
} else {
817
if (showClut_) {
818
// Use the clut index, rather than coords.
819
uint32_t clutWidth = secondBuffer_->GetStride() / 16;
820
u32 pix = secondBuffer_->GetRawPixel(y * clutWidth + x, 0);
821
DescribePixel(pix, secondBuffer_->GetFormat(), y * clutWidth + x, 0, desc);
822
} else {
823
u32 pix = secondBuffer_->GetRawPixel(x, y);
824
DescribePixel(pix, secondBuffer_->GetFormat(), x, y, desc);
825
}
826
}
827
wchar_t w_desc[256];
828
ConvertUTF8ToWString(w_desc, ARRAY_SIZE(w_desc), desc);
829
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, w_desc);
830
}
831
832
void CGEDebugger::UpdateTextureLevel(int level) {
833
GPUgstate state{};
834
if (gpuDebug != nullptr) {
835
state = gpuDebug->GetGState();
836
}
837
838
int maxValid = 0;
839
for (int i = 1; i < state.getTextureMaxLevel() + 1; ++i) {
840
if (state.getTextureAddress(i) != 0) {
841
maxValid = i;
842
}
843
}
844
845
textureLevel_ = std::min(std::max(0, level), maxValid);
846
EnableWindow(GetDlgItem(m_hDlg, IDC_GEDBG_TEXLEVELDOWN), textureLevel_ > 0);
847
EnableWindow(GetDlgItem(m_hDlg, IDC_GEDBG_TEXLEVELUP), textureLevel_ < maxValid);
848
}
849
850
void CGEDebugger::UpdateSize(WORD width, WORD height) {
851
// only resize the tabs for now
852
HWND tabControl = GetDlgItem(m_hDlg, IDC_GEDBG_MAINTAB);
853
HWND tabControlRight = GetDlgItem(m_hDlg, IDC_GEDBG_RIGHTTAB);
854
HWND tabControlTR = GetDlgItem(m_hDlg, IDC_GEDBG_TOPRIGHTTAB);
855
856
RECT tabRect;
857
GetWindowRect(tabControl,&tabRect);
858
MapWindowPoints(HWND_DESKTOP,m_hDlg,(LPPOINT)&tabRect,2);
859
860
// Assume the same gap (tabRect.left) on all sides.
861
if (tabsRight_ && tabsRight_->Count() == 0) {
862
tabRect.right = tabRect.left + (width - tabRect.left * 2);
863
} else {
864
tabRect.right = tabRect.left + (width / 2 - tabRect.left * 2);
865
}
866
tabRect.bottom = tabRect.top + (height - tabRect.top - tabRect.left);
867
868
RECT tabRectRight = tabRect;
869
if (tabs && tabsRight_ && tabs->Count() == 0 && tabsRight_->Count() != 0) {
870
tabRect.right = tabRect.left;
871
tabRect.bottom = tabRect.top;
872
} else {
873
tabRectRight.left += tabRect.right;
874
tabRectRight.right += tabRect.right + tabRect.left;
875
}
876
877
RECT frameRect;
878
HWND frameWnd = GetDlgItem(m_hDlg, IDC_GEDBG_FRAME);
879
GetWindowRect(frameWnd, &frameRect);
880
MapWindowPoints(HWND_DESKTOP, m_hDlg, (LPPOINT)&frameRect, 2);
881
882
RECT trRect = { frameRect.right + 10, frameRect.top, tabRectRight.right, tabRectRight.top };
883
if (tabsTR_ && tabsTR_->Count() == 0) {
884
trRect.right = trRect.left;
885
trRect.bottom = trRect.top;
886
}
887
888
MoveWindow(tabControl, tabRect.left, tabRect.top, tabRect.right - tabRect.left, tabRect.bottom - tabRect.top, TRUE);
889
MoveWindow(tabControlRight, tabRectRight.left, tabRectRight.top, tabRectRight.right - tabRectRight.left, tabRectRight.bottom - tabRectRight.top, TRUE);
890
MoveWindow(tabControlTR, trRect.left, trRect.top, trRect.right - trRect.left, trRect.bottom - trRect.top, TRUE);
891
}
892
893
void CGEDebugger::SavePosition() {
894
RECT rc;
895
// Don't save while we're still loading.
896
if (tabs && GetWindowRect(m_hDlg, &rc)) {
897
g_Config.iGEWindowX = rc.left;
898
g_Config.iGEWindowY = rc.top;
899
g_Config.iGEWindowW = rc.right - rc.left;
900
g_Config.iGEWindowH = rc.bottom - rc.top;
901
}
902
}
903
904
BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
905
switch (message) {
906
case WM_INITDIALOG:
907
return TRUE;
908
909
case WM_GETMINMAXINFO:
910
{
911
MINMAXINFO* minmax = (MINMAXINFO*) lParam;
912
minmax->ptMinTrackSize.x = minWidth_;
913
minmax->ptMinTrackSize.y = minHeight_;
914
}
915
return TRUE;
916
917
case WM_SIZE:
918
UpdateSize(LOWORD(lParam), HIWORD(lParam));
919
SavePosition();
920
return TRUE;
921
922
case WM_MOVE:
923
SavePosition();
924
return TRUE;
925
926
case WM_CLOSE:
927
stepCountDlg.Show(false);
928
Show(false);
929
return TRUE;
930
931
case WM_SHOWWINDOW:
932
SetupPreviews();
933
break;
934
935
case WM_ACTIVATE:
936
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
937
g_activeWindow = WINDOW_GEDEBUGGER;
938
} else {
939
g_activeWindow = WINDOW_OTHER;
940
}
941
break;
942
943
case WM_TIMER:
944
if (GPUStepping::IsStepping()) {
945
static int lastCounter = 0;
946
if (lastCounter != GPUStepping::GetSteppingCounter()) {
947
UpdatePreviews();
948
lastCounter = GPUStepping::GetSteppingCounter();
949
}
950
} else if (!PSP_IsInited() && primaryBuffer_) {
951
SendMessage(m_hDlg, WM_COMMAND, IDC_GEDBG_RESUME, 0);
952
}
953
if (Achievements::HardcoreModeActive()) {
954
if (g_activeWindow == WINDOW_GEDEBUGGER) {
955
g_activeWindow = WINDOW_OTHER;
956
}
957
SendMessage(m_hDlg, WM_CLOSE, 0, 0);
958
}
959
break;
960
961
case WM_NOTIFY:
962
switch (wParam)
963
{
964
case IDC_GEDBG_MAINTAB:
965
tabs->HandleNotify(lParam);
966
if (gpuDebug != nullptr) {
967
for (GEDebuggerTab &tabState : tabStates_) {
968
if (tabState.type == GETabType::LISTS)
969
UpdateTab(&tabState);
970
}
971
}
972
CheckTabMessage(tabs, GETabPosition::LEFT, lParam);
973
break;
974
case IDC_GEDBG_RIGHTTAB:
975
tabsRight_->HandleNotify(lParam);
976
CheckTabMessage(tabsRight_, GETabPosition::RIGHT, lParam);
977
break;
978
case IDC_GEDBG_TOPRIGHTTAB:
979
tabsTR_->HandleNotify(lParam);
980
CheckTabMessage(tabsTR_, GETabPosition::TOPRIGHT, lParam);
981
break;
982
case IDC_GEDBG_FBTABS:
983
fbTabs->HandleNotify(lParam);
984
if (gpuDebug != nullptr) {
985
UpdatePreviews();
986
}
987
break;
988
}
989
break;
990
991
case WM_MENUSELECT:
992
UpdateMenus();
993
break;
994
995
case WM_COMMAND:
996
switch (LOWORD(wParam)) {
997
case IDC_GEDBG_STEPDRAW:
998
gpuDebug->SetBreakNext(GPUDebug::BreakNext::DRAW);
999
break;
1000
1001
case IDC_GEDBG_STEP:
1002
gpuDebug->SetBreakNext(GPUDebug::BreakNext::OP);
1003
break;
1004
1005
case IDC_GEDBG_STEPTEX:
1006
gpuDebug->SetBreakNext(GPUDebug::BreakNext::TEX);
1007
break;
1008
1009
case IDC_GEDBG_STEPFRAME:
1010
gpuDebug->SetBreakNext(GPUDebug::BreakNext::FRAME);
1011
break;
1012
1013
case IDC_GEDBG_STEPVSYNC:
1014
gpuDebug->SetBreakNext(GPUDebug::BreakNext::VSYNC);
1015
break;
1016
1017
case IDC_GEDBG_STEPPRIM:
1018
gpuDebug->SetBreakNext(GPUDebug::BreakNext::PRIM);
1019
break;
1020
1021
case IDC_GEDBG_STEPCURVE:
1022
gpuDebug->SetBreakNext(GPUDebug::BreakNext::CURVE);
1023
break;
1024
1025
case IDC_GEDBG_STEPCOUNT:
1026
stepCountDlg.Show(true);
1027
break;
1028
1029
case IDC_GEDBG_BREAKTEX:
1030
{
1031
if (!gpuDebug) {
1032
break;
1033
}
1034
const auto state = gpuDebug->GetGState();
1035
u32 texAddr = state.getTextureAddress(textureLevel_);
1036
// TODO: Better interface that allows add/remove or something.
1037
if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, L"Texture Address", texAddr, texAddr)) {
1038
if (gpuDebug->GetBreakpoints()->IsTextureBreakpoint(texAddr)) {
1039
gpuDebug->GetBreakpoints()->RemoveTextureBreakpoint(texAddr);
1040
} else {
1041
gpuDebug->GetBreakpoints()->AddTextureBreakpoint(texAddr);
1042
}
1043
}
1044
}
1045
break;
1046
1047
case IDC_GEDBG_BREAKTARGET:
1048
{
1049
if (!gpuDebug) {
1050
break;
1051
}
1052
const auto state = gpuDebug->GetGState();
1053
u32 fbAddr = state.getFrameBufRawAddress();
1054
// TODO: Better interface that allows add/remove or something.
1055
if (InputBox_GetHex(GetModuleHandle(NULL), m_hDlg, L"Framebuffer Address", fbAddr, fbAddr)) {
1056
if (gpuDebug->GetBreakpoints()->IsRenderTargetBreakpoint(fbAddr)) {
1057
gpuDebug->GetBreakpoints()->RemoveRenderTargetBreakpoint(fbAddr);
1058
} else {
1059
gpuDebug->GetBreakpoints()->AddRenderTargetBreakpoint(fbAddr);
1060
}
1061
}
1062
}
1063
break;
1064
1065
case IDC_GEDBG_TEXLEVELDOWN:
1066
if (gpuDebug != nullptr) {
1067
UpdateTextureLevel(textureLevel_ - 1);
1068
UpdatePreviews();
1069
}
1070
break;
1071
1072
case IDC_GEDBG_TEXLEVELUP:
1073
if (gpuDebug != nullptr) {
1074
UpdateTextureLevel(textureLevel_ + 1);
1075
UpdatePreviews();
1076
}
1077
break;
1078
1079
case IDC_GEDBG_RESUME:
1080
SetupPreviews();
1081
primaryWindow->Clear();
1082
secondWindow->Clear();
1083
SetDlgItemText(m_hDlg, IDC_GEDBG_FRAMEBUFADDR, L"");
1084
SetDlgItemText(m_hDlg, IDC_GEDBG_TEXADDR, L"");
1085
SetDlgItemText(m_hDlg, IDC_GEDBG_PRIMCOUNTER, L"");
1086
1087
if (gpuDebug) {
1088
gpuDebug->SetBreakNext(GPUDebug::BreakNext::NONE);
1089
}
1090
break;
1091
1092
case IDC_GEDBG_RECORD:
1093
if (gpuDebug) {
1094
gpuDebug->GetRecorder()->RecordNextFrame([](const Path &path) {
1095
// Opens a Windows Explorer window with the file, when done.
1096
System_ShowFileInFolder(path);
1097
});
1098
}
1099
break;
1100
1101
case IDC_GEDBG_FLUSH:
1102
if (gpuDebug) {
1103
if (!autoFlush_)
1104
GPU_FlushDrawing();
1105
UpdatePreviews();
1106
}
1107
break;
1108
1109
case IDC_GEDBG_FLUSHAUTO:
1110
autoFlush_ = !autoFlush_;
1111
break;
1112
1113
case IDC_GEDBG_FORCEOPAQUE:
1114
if (gpuDebug) {
1115
forceOpaque_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_FORCEOPAQUE), BM_GETCHECK, 0, 0) != 0;
1116
UpdatePreviews();
1117
}
1118
break;
1119
1120
case IDC_GEDBG_SHOWCLUT:
1121
if (gpuDebug) {
1122
showClut_ = SendMessage(GetDlgItem(m_hDlg, IDC_GEDBG_SHOWCLUT), BM_GETCHECK, 0, 0) != 0;
1123
UpdatePreviews();
1124
}
1125
break;
1126
1127
case IDC_GEDBG_SETPRIMFILTER:
1128
{
1129
std::string value;
1130
if (InputBox_GetString(GetModuleHandle(NULL), m_hDlg, L"Prim counter ranges", gpuDebug->GetRestrictPrims(), value)) {
1131
gpuDebug->SetRestrictPrims(value.c_str());
1132
}
1133
break;
1134
}
1135
}
1136
break;
1137
1138
case WM_GEDBG_STEPDISPLAYLIST:
1139
gpuDebug->SetBreakNext(GPUDebug::BreakNext::OP);
1140
break;
1141
1142
case WM_GEDBG_TOGGLEPCBREAKPOINT:
1143
{
1144
u32 pc = (u32)wParam;
1145
bool temp;
1146
bool isBreak = gpuDebug->GetBreakpoints()->IsAddressBreakpoint(pc, temp);
1147
if (isBreak && !temp) {
1148
if (gpuDebug->GetBreakpoints()->GetAddressBreakpointCond(pc, nullptr)) {
1149
int ret = MessageBox(m_hDlg, L"This breakpoint has a custom condition.\nDo you want to remove it?", L"Confirmation", MB_YESNO);
1150
if (ret == IDYES)
1151
gpuDebug->GetBreakpoints()->RemoveAddressBreakpoint(pc);
1152
} else {
1153
gpuDebug->GetBreakpoints()->RemoveAddressBreakpoint(pc);
1154
}
1155
} else {
1156
gpuDebug->GetBreakpoints()->AddAddressBreakpoint(pc);
1157
}
1158
}
1159
break;
1160
1161
case WM_GEDBG_RUNTOWPARAM:
1162
{
1163
u32 pc = (u32)wParam;
1164
gpuDebug->GetBreakpoints()->AddAddressBreakpoint(pc, true);
1165
SendMessage(m_hDlg,WM_COMMAND,IDC_GEDBG_RESUME,0);
1166
}
1167
break;
1168
1169
case WM_GEDBG_SETCMDWPARAM:
1170
GPU_SetCmdValue((u32)wParam);
1171
break;
1172
1173
case WM_GEDBG_UPDATE_WATCH:
1174
// Just a notification to update.
1175
for (GEDebuggerTab &tabState : tabStates_) {
1176
if (tabState.type == GETabType::WATCH)
1177
UpdateTab(&tabState);
1178
}
1179
break;
1180
}
1181
1182
return FALSE;
1183
}
1184
1185
void CGEDebugger::CheckTabMessage(TabControl *t, GETabPosition pos, LPARAM lParam) {
1186
NMHDR *msg = (LPNMHDR)lParam;
1187
if (msg->code != NM_RCLICK)
1188
return;
1189
1190
POINT cursorPos;
1191
GetCursorPos(&cursorPos);
1192
int tabIndex = t->HitTest(cursorPos);
1193
if (tabIndex == -1)
1194
return;
1195
1196
// Find the tabState that was clicked on.
1197
GEDebuggerTab *tab = nullptr;
1198
int tabStateIndex = 0;
1199
for (int i = 0; i < (int)tabStates_.size(); ++i) {
1200
GEDebuggerTab &tabState = tabStates_[i];
1201
int foundIndex = HasTabIndex(&tabState, pos);
1202
if (foundIndex == tabIndex) {
1203
tab = &tabState;
1204
tabStateIndex = i;
1205
break;
1206
}
1207
}
1208
// Shouldn't normally happen... maybe we added some other type of tab.
1209
if (!tab)
1210
return;
1211
1212
int currentPanels = 0;
1213
for (int i = 0; i < (int)GEPanelIndex::COUNT; ++i) {
1214
if (tab->state[i].index != -1 && tab->state[i].ptr)
1215
currentPanels++;
1216
}
1217
1218
HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_TABS);
1219
static const int itemIDs[] = { ID_GEDBG_SHOWONLEFT, ID_GEDBG_SHOWONRIGHT, ID_GEDBG_SHOWONTOPRIGHT };
1220
for (int i = 0; i < (int)GEPanelIndex::COUNT; ++i) {
1221
bool active = tab->state[i].index != -1 && tab->state[i].ptr;
1222
bool disabled = active && currentPanels == 1;
1223
CheckMenuItem(subMenu, itemIDs[i], active ? MF_CHECKED : MF_UNCHECKED);
1224
EnableMenuItem(subMenu, itemIDs[i], disabled ? MF_GRAYED : MF_ENABLED);
1225
}
1226
1227
auto toggleState = [&](GEPanelIndex i, GETabPosition pos, uint32_t &configured) {
1228
auto &state = tab->state[(int)i];
1229
bool removing = state.index != -1 && state.ptr;
1230
if (removing) {
1231
RemoveTab(tab, pos);
1232
configured &= ~(1 << tabStateIndex);
1233
} else {
1234
AddTab(tab, pos);
1235
configured |= 1 << tabStateIndex;
1236
}
1237
1238
RECT rc;
1239
GetClientRect(m_hDlg, &rc);
1240
UpdateSize(rc.right - rc.left, rc.bottom - rc.top);
1241
};
1242
1243
switch (TriggerContextMenu(ContextMenuID::GEDBG_TABS, m_hDlg, ContextPoint::FromCursor())) {
1244
case ID_GEDBG_SHOWONLEFT:
1245
toggleState(GEPanelIndex::LEFT, GETabPosition::LEFT, g_Config.uGETabsLeft);
1246
break;
1247
1248
case ID_GEDBG_SHOWONRIGHT:
1249
toggleState(GEPanelIndex::RIGHT, GETabPosition::RIGHT, g_Config.uGETabsRight);
1250
break;
1251
1252
case ID_GEDBG_SHOWONTOPRIGHT:
1253
toggleState(GEPanelIndex::TOPRIGHT, GETabPosition::TOPRIGHT, g_Config.uGETabsTopRight);
1254
break;
1255
1256
default:
1257
// Cancel, that's fine.
1258
break;
1259
}
1260
}
1261
1262
void CGEDebugger::UpdateMenus() {
1263
CheckMenuItem(GetMenu(m_hDlg), IDC_GEDBG_FLUSHAUTO, MF_BYCOMMAND | (autoFlush_ ? MF_CHECKED : MF_UNCHECKED));
1264
}
1265
1266