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hrydgard
GitHub Repository: hrydgard/ppsspp
Path: blob/master/Windows/RawInput.cpp
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// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <set>
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#include <algorithm>
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#include <vector>
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#include "Common/System/NativeApp.h"
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#include "Common/System/Display.h"
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#include "Common/Input/InputState.h"
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#include "Common/Log.h"
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#include "Windows/RawInput.h"
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#include "Windows/MainWindow.h"
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#include "Common/CommonFuncs.h"
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#include "Common/SysError.h"
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#include "Core/Config.h"
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#include "Core/HLE/Plugins.h"
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#ifndef HID_USAGE_PAGE_GENERIC
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#define HID_USAGE_PAGE_GENERIC ((USHORT) 0x01)
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#endif
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#ifndef HID_USAGE_GENERIC_POINTER
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#define HID_USAGE_GENERIC_POINTER ((USHORT) 0x01)
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#endif
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#ifndef HID_USAGE_GENERIC_MOUSE
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#define HID_USAGE_GENERIC_MOUSE ((USHORT) 0x02)
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#endif
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#ifndef HID_USAGE_GENERIC_JOYSTICK
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#define HID_USAGE_GENERIC_JOYSTICK ((USHORT) 0x04)
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#endif
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#ifndef HID_USAGE_GENERIC_GAMEPAD
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#define HID_USAGE_GENERIC_GAMEPAD ((USHORT) 0x05)
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#endif
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#ifndef HID_USAGE_GENERIC_KEYBOARD
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#define HID_USAGE_GENERIC_KEYBOARD ((USHORT) 0x06)
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#endif
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#ifndef HID_USAGE_GENERIC_KEYPAD
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#define HID_USAGE_GENERIC_KEYPAD ((USHORT) 0x07)
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#endif
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#ifndef HID_USAGE_GENERIC_MULTIAXIS
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#define HID_USAGE_GENERIC_MULTIAXIS ((USHORT) 0x07)
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#endif
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namespace WindowsRawInput {
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static std::set<InputKeyCode> keyboardKeysDown;
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static void *rawInputBuffer;
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static size_t rawInputBufferSize;
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static bool menuActive;
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static bool focused = true;
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static bool mouseDown[5] = { false, false, false, false, false }; //left, right, middle, 4, 5
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static float mouseX = 0.0f;
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static float mouseY = 0.0f;
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// TODO: More keys need to be added, but this is more than
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// a fair start.
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static std::map<int, InputKeyCode> windowsTransTable = {
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{ 'A', NKCODE_A },
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{ 'B', NKCODE_B },
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{ 'C', NKCODE_C },
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{ 'D', NKCODE_D },
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{ 'E', NKCODE_E },
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{ 'F', NKCODE_F },
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{ 'G', NKCODE_G },
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{ 'H', NKCODE_H },
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{ 'I', NKCODE_I },
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{ 'J', NKCODE_J },
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{ 'K', NKCODE_K },
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{ 'L', NKCODE_L },
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{ 'M', NKCODE_M },
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{ 'N', NKCODE_N },
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{ 'O', NKCODE_O },
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{ 'P', NKCODE_P },
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{ 'Q', NKCODE_Q },
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{ 'R', NKCODE_R },
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{ 'S', NKCODE_S },
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{ 'T', NKCODE_T },
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{ 'U', NKCODE_U },
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{ 'V', NKCODE_V },
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{ 'W', NKCODE_W },
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{ 'X', NKCODE_X },
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{ 'Y', NKCODE_Y },
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{ 'Z', NKCODE_Z },
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{ '0', NKCODE_0 },
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{ '1', NKCODE_1 },
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{ '2', NKCODE_2 },
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{ '3', NKCODE_3 },
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{ '4', NKCODE_4 },
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{ '5', NKCODE_5 },
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{ '6', NKCODE_6 },
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{ '7', NKCODE_7 },
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{ '8', NKCODE_8 },
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{ '9', NKCODE_9 },
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{ VK_OEM_PERIOD, NKCODE_PERIOD },
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{ VK_OEM_COMMA, NKCODE_COMMA },
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{ VK_NUMPAD0, NKCODE_NUMPAD_0 },
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{ VK_NUMPAD1, NKCODE_NUMPAD_1 },
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{ VK_NUMPAD2, NKCODE_NUMPAD_2 },
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{ VK_NUMPAD3, NKCODE_NUMPAD_3 },
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{ VK_NUMPAD4, NKCODE_NUMPAD_4 },
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{ VK_NUMPAD5, NKCODE_NUMPAD_5 },
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{ VK_NUMPAD6, NKCODE_NUMPAD_6 },
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{ VK_NUMPAD7, NKCODE_NUMPAD_7 },
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{ VK_NUMPAD8, NKCODE_NUMPAD_8 },
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{ VK_NUMPAD9, NKCODE_NUMPAD_9 },
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{ VK_DECIMAL, NKCODE_NUMPAD_DOT },
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{ VK_DIVIDE, NKCODE_NUMPAD_DIVIDE },
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{ VK_MULTIPLY, NKCODE_NUMPAD_MULTIPLY },
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{ VK_SUBTRACT, NKCODE_NUMPAD_SUBTRACT },
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{ VK_ADD, NKCODE_NUMPAD_ADD },
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{ VK_SEPARATOR, NKCODE_NUMPAD_COMMA },
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{ VK_OEM_MINUS, NKCODE_MINUS },
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{ VK_OEM_PLUS, NKCODE_PLUS },
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{ VK_LCONTROL, NKCODE_CTRL_LEFT },
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{ VK_RCONTROL, NKCODE_CTRL_RIGHT },
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{ VK_LSHIFT, NKCODE_SHIFT_LEFT },
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{ VK_RSHIFT, NKCODE_SHIFT_RIGHT },
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{ VK_LMENU, NKCODE_ALT_LEFT },
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{ VK_RMENU, NKCODE_ALT_RIGHT },
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{ VK_BACK, NKCODE_DEL }, // yes! http://stackoverflow.com/questions/4886858/android-edittext-deletebackspace-key-event
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{ VK_SPACE, NKCODE_SPACE },
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{ VK_ESCAPE, NKCODE_ESCAPE },
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{ VK_UP, NKCODE_DPAD_UP },
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{ VK_INSERT, NKCODE_INSERT },
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{ VK_HOME, NKCODE_MOVE_HOME },
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{ VK_PRIOR, NKCODE_PAGE_UP },
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{ VK_NEXT, NKCODE_PAGE_DOWN },
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{ VK_DELETE, NKCODE_FORWARD_DEL },
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{ VK_END, NKCODE_MOVE_END },
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{ VK_TAB, NKCODE_TAB },
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{ VK_DOWN, NKCODE_DPAD_DOWN },
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{ VK_LEFT, NKCODE_DPAD_LEFT },
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{ VK_RIGHT, NKCODE_DPAD_RIGHT },
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{ VK_CAPITAL, NKCODE_CAPS_LOCK },
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{ VK_CLEAR, NKCODE_CLEAR },
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{ VK_SCROLL, NKCODE_SCROLL_LOCK },
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{ VK_OEM_1, NKCODE_SEMICOLON },
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{ VK_OEM_2, NKCODE_SLASH },
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{ VK_OEM_3, NKCODE_GRAVE },
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{ VK_OEM_4, NKCODE_LEFT_BRACKET },
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{ VK_OEM_5, NKCODE_BACKSLASH },
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{ VK_OEM_6, NKCODE_RIGHT_BRACKET },
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{ VK_OEM_7, NKCODE_APOSTROPHE },
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{ VK_OEM_8, NKCODE_GRAVE }, // Key left of 1 (above Q) on a lot of layouts.
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{ VK_RETURN, NKCODE_ENTER },
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{ VK_APPS, NKCODE_MENU }, // Context menu key, let's call this "menu".
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{ VK_PAUSE, NKCODE_BREAK },
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{ VK_F1, NKCODE_F1 },
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{ VK_F2, NKCODE_F2 },
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{ VK_F3, NKCODE_F3 },
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{ VK_F4, NKCODE_F4 },
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{ VK_F5, NKCODE_F5 },
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{ VK_F6, NKCODE_F6 },
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{ VK_F7, NKCODE_F7 },
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{ VK_F8, NKCODE_F8 },
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{ VK_F9, NKCODE_F9 },
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{ VK_F10, NKCODE_F10 },
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{ VK_F11, NKCODE_F11 },
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{ VK_F12, NKCODE_F12 },
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{ VK_OEM_102, NKCODE_EXT_PIPE },
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{ VK_LBUTTON, NKCODE_EXT_MOUSEBUTTON_1 },
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{ VK_RBUTTON, NKCODE_EXT_MOUSEBUTTON_2 },
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{ VK_MBUTTON, NKCODE_EXT_MOUSEBUTTON_3 },
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{ VK_XBUTTON1, NKCODE_EXT_MOUSEBUTTON_4 },
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{ VK_XBUTTON2, NKCODE_EXT_MOUSEBUTTON_5 },
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{ VK_SNAPSHOT, NKCODE_PRINTSCREEN },
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};
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void Init() {
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RAWINPUTDEVICE dev[3]{};
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dev[0].usUsagePage = HID_USAGE_PAGE_GENERIC;
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dev[0].usUsage = HID_USAGE_GENERIC_KEYBOARD;
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dev[0].dwFlags = g_Config.bIgnoreWindowsKey ? RIDEV_NOHOTKEYS : 0;
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dev[1].usUsagePage = HID_USAGE_PAGE_GENERIC;
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dev[1].usUsage = HID_USAGE_GENERIC_MOUSE;
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dev[1].dwFlags = 0;
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dev[2].usUsagePage = HID_USAGE_PAGE_GENERIC;
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dev[2].usUsage = HID_USAGE_GENERIC_JOYSTICK;
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dev[2].dwFlags = 0;
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if (!RegisterRawInputDevices(dev, 3, sizeof(RAWINPUTDEVICE))) {
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WARN_LOG(Log::System, "Unable to register raw input devices: %s", GetLastErrorMsg().c_str());
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}
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}
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bool UpdateMenuActive() {
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MENUBARINFO info{};
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info.cbSize = sizeof(info);
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if (GetMenuBarInfo(MainWindow::GetHWND(), OBJID_MENU, 0, &info) != 0) {
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menuActive = info.fBarFocused != FALSE;
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} else {
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// In fullscreen mode, we remove the menu
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menuActive = false;
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}
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return menuActive;
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}
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static InputKeyCode GetTrueVKey(const RAWKEYBOARD &kb) {
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int vKey = kb.VKey;
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switch (kb.VKey) {
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case VK_SHIFT:
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vKey = MapVirtualKey(kb.MakeCode, MAPVK_VSC_TO_VK_EX);
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break;
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case VK_CONTROL:
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if (kb.Flags & RI_KEY_E0)
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vKey = VK_RCONTROL;
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else
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vKey = VK_LCONTROL;
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break;
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case VK_MENU:
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if (kb.Flags & RI_KEY_E0)
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vKey = VK_RMENU; // Right Alt / AltGr
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else
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vKey = VK_LMENU; // Left Alt
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break;
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//case VK_RETURN:
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// if (kb.Flags & RI_KEY_E0)
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// vKey = VK_RETURN; // Numeric return - no code for this. Can special case.
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// break;
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// Source: http://molecularmusings.wordpress.com/2011/09/05/properly-handling-keyboard-input/
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case VK_NUMLOCK:
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// correct PAUSE/BREAK and NUM LOCK silliness, and set the extended bit
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vKey = MapVirtualKey(kb.VKey, MAPVK_VK_TO_VSC) | 0x100;
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break;
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default:
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break;
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}
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return windowsTransTable[vKey];
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}
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void ProcessKeyboard(const RAWINPUT *raw, bool foreground) {
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if (menuActive && UpdateMenuActive()) {
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// Ignore keyboard input while a menu is active, it's probably interacting with the menu.
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return;
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}
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KeyInput key;
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key.deviceId = DEVICE_ID_KEYBOARD;
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if (raw->data.keyboard.Message == WM_KEYDOWN || raw->data.keyboard.Message == WM_SYSKEYDOWN) {
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key.flags = KEY_DOWN;
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key.keyCode = GetTrueVKey(raw->data.keyboard);
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if (key.keyCode) {
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NativeKey(key);
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keyboardKeysDown.insert(key.keyCode);
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}
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} else if (raw->data.keyboard.Message == WM_KEYUP) {
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key.flags = KEY_UP;
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key.keyCode = GetTrueVKey(raw->data.keyboard);
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if (key.keyCode) {
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NativeKey(key);
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auto keyDown = keyboardKeysDown.find(key.keyCode);
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if (keyDown != keyboardKeysDown.end())
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keyboardKeysDown.erase(keyDown);
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}
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}
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}
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LRESULT ProcessChar(HWND hWnd, WPARAM wParam, LPARAM lParam) {
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KeyInput key;
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key.unicodeChar = (int)wParam; // Note that this is NOT a NKCODE but a Unicode character!
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key.flags = KEY_CHAR;
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key.deviceId = DEVICE_ID_KEYBOARD;
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NativeKey(key);
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return 0;
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}
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static bool MouseInWindow(HWND hWnd) {
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POINT pt;
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if (GetCursorPos(&pt) != 0) {
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RECT rt;
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if (GetWindowRect(hWnd, &rt) != 0) {
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return PtInRect(&rt, pt) != 0;
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}
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}
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return true;
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}
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void ProcessMouse(HWND hWnd, const RAWINPUT *raw, bool foreground) {
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if (menuActive && UpdateMenuActive()) {
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// Ignore mouse input while a menu is active, it's probably interacting with the menu.
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return;
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}
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TouchInput touch;
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touch.id = 0;
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touch.flags = TOUCH_MOVE;
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touch.x = mouseX;
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touch.y = mouseY;
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KeyInput key;
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key.deviceId = DEVICE_ID_MOUSE;
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NativeMouseDelta(raw->data.mouse.lLastX, raw->data.mouse.lLastY);
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static const int rawInputDownID[5] = {
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RI_MOUSE_LEFT_BUTTON_DOWN,
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RI_MOUSE_RIGHT_BUTTON_DOWN,
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RI_MOUSE_BUTTON_3_DOWN,
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RI_MOUSE_BUTTON_4_DOWN,
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RI_MOUSE_BUTTON_5_DOWN
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};
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static const int rawInputUpID[5] = {
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RI_MOUSE_LEFT_BUTTON_UP,
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RI_MOUSE_RIGHT_BUTTON_UP,
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RI_MOUSE_BUTTON_3_UP,
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RI_MOUSE_BUTTON_4_UP,
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RI_MOUSE_BUTTON_5_UP
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};
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static const int vkInputID[5] = {
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VK_LBUTTON,
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VK_RBUTTON,
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VK_MBUTTON,
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VK_XBUTTON1,
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VK_XBUTTON2
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};
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for (int i = 0; i < 5; i++) {
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if (i > 0 || (g_Config.bMouseControl && (GetUIState() == UISTATE_INGAME || g_IsMappingMouseInput))) {
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if (raw->data.mouse.usButtonFlags & rawInputDownID[i]) {
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key.flags = KEY_DOWN;
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key.keyCode = windowsTransTable[vkInputID[i]];
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NativeTouch(touch);
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if (MouseInWindow(hWnd)) {
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NativeKey(key);
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}
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mouseDown[i] = true;
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} else if (raw->data.mouse.usButtonFlags & rawInputUpID[i]) {
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key.flags = KEY_UP;
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key.keyCode = windowsTransTable[vkInputID[i]];
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NativeTouch(touch);
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if (MouseInWindow(hWnd)) {
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if (!mouseDown[i]) {
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// This means they were focused outside, and clicked inside.
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// Seems intentional, so send a down first.
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key.flags = KEY_DOWN;
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NativeKey(key);
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key.flags = KEY_UP;
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NativeKey(key);
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} else {
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NativeKey(key);
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}
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}
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mouseDown[i] = false;
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}
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}
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}
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}
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void ProcessHID(RAWINPUT *raw, bool foreground) {
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// TODO: Use hidparse or something to understand the data.
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}
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LRESULT Process(HWND hWnd, WPARAM wParam, LPARAM lParam) {
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UINT dwSize = 0;
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GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
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if (!rawInputBuffer) {
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rawInputBuffer = malloc(dwSize);
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if (!rawInputBuffer)
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return DefWindowProc(hWnd, WM_INPUT, wParam, lParam);
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memset(rawInputBuffer, 0, dwSize);
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rawInputBufferSize = dwSize;
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}
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if (dwSize > rawInputBufferSize) {
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void *newBuf = realloc(rawInputBuffer, dwSize);
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if (!newBuf)
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return DefWindowProc(hWnd, WM_INPUT, wParam, lParam);
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rawInputBuffer = newBuf;
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rawInputBufferSize = dwSize;
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memset(rawInputBuffer, 0, dwSize);
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}
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GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawInputBuffer, &dwSize, sizeof(RAWINPUTHEADER));
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RAWINPUT *raw = (RAWINPUT *)rawInputBuffer;
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bool foreground = GET_RAWINPUT_CODE_WPARAM(wParam) == RIM_INPUT;
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switch (raw->header.dwType) {
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case RIM_TYPEKEYBOARD:
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ProcessKeyboard(raw, foreground);
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break;
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case RIM_TYPEMOUSE:
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ProcessMouse(hWnd, raw, foreground);
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break;
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case RIM_TYPEHID:
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ProcessHID(raw, foreground);
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break;
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}
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// Docs say to call DefWindowProc to perform necessary cleanup.
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return DefWindowProc(hWnd, WM_INPUT, wParam, lParam);
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}
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void SetMousePos(float x, float y) {
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mouseX = x;
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mouseY = y;
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}
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void GainFocus() {
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focused = true;
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}
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void LoseFocus() {
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// Force-release all held keys on the keyboard to prevent annoying stray inputs.
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KeyInput key;
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key.deviceId = DEVICE_ID_KEYBOARD;
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key.flags = KEY_UP;
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for (auto i = keyboardKeysDown.begin(); i != keyboardKeysDown.end(); ++i) {
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key.keyCode = *i;
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NativeKey(key);
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}
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focused = false;
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}
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void NotifyMenu() {
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UpdateMenuActive();
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}
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void Shutdown() {
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free(rawInputBuffer);
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rawInputBuffer = 0;
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}
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};
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