Path: blob/master/assets/shaders/upscale_sharp_bilinear.vsh
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attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_position; void main() { gl_Position = a_position; v_position = a_texcoord0; }
attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_position; void main() { gl_Position = a_position; v_position = a_texcoord0; }