//-----------------------------------------------------------------------------1// DEAR IMGUI COMPILE-TIME OPTIONS2// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.3// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.4//-----------------------------------------------------------------------------5// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)6// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.7//-----------------------------------------------------------------------------8// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp9// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.10// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.11// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.12//-----------------------------------------------------------------------------1314#pragma once1516//---- Define assertion handler. Defaults to calling assert().17// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.18//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)19//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts2021//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows22// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.23// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()24// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.25//#define IMGUI_API __declspec( dllexport )26//#define IMGUI_API __declspec( dllimport )2728//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.29#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS30//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.3132//---- Disable all of Dear ImGui or don't implement standard windows/tools.33// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.34//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.35//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.36//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.3738//---- Don't implement some functions to reduce linkage requirements.39//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)40//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)41//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)42//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).43//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).44//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)45//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.46//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)47//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.48//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().49//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available5051//---- Include imgui_user.h at the end of imgui.h as a convenience52// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.53//#define IMGUI_INCLUDE_IMGUI_USER_H54//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"5556//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)57//#define IMGUI_USE_BGRA_PACKED_COLOR5859//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)60//#define IMGUI_USE_WCHAR326162//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version63// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.64//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"65//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"66//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.67//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION68//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION69//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.7071//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)72// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.73//#define IMGUI_USE_STB_SPRINTF7475//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)76// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).77// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.78//#define IMGUI_ENABLE_FREETYPE7980//---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)81// Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).82// Only works in combination with IMGUI_ENABLE_FREETYPE.83// (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)84//#define IMGUI_ENABLE_FREETYPE_LUNASVG8586//---- Use stb_truetype to build and rasterize the font atlas (default)87// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.88//#define IMGUI_ENABLE_STB_TRUETYPE8990//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.91// This will be inlined as part of ImVec2 and ImVec4 class declarations.92/*93#define IM_VEC2_CLASS_EXTRA \94constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \95operator MyVec2() const { return MyVec2(x,y); }9697#define IM_VEC4_CLASS_EXTRA \98constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \99operator MyVec4() const { return MyVec4(x,y,z,w); }100*/101//---- ...Or use Dear ImGui's own very basic math operators.102//#define IMGUI_DEFINE_MATH_OPERATORS103104//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.105// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).106// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.107// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.108//#define ImDrawIdx unsigned int109110//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)111//struct ImDrawList;112//struct ImDrawCmd;113//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);114//#define ImDrawCallback MyImDrawCallback115116//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)117// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)118//#define IM_DEBUG_BREAK IM_ASSERT(0)119//#define IM_DEBUG_BREAK __debugbreak()120121//---- Debug Tools: Enable slower asserts122//#define IMGUI_DEBUG_PARANOID123124//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)125/*126namespace ImGui127{128void MyFunction(const char* name, MyMatrix44* mtx);129}130*/131132133