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hrydgard
GitHub Repository: hrydgard/ppsspp
Path: blob/master/ext/imgui/imgui_draw.cpp
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// dear imgui, v1.91.6
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// (drawing and font code)
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/*
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Index of this file:
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// [SECTION] STB libraries implementation
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// [SECTION] Style functions
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// [SECTION] ImDrawList
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// [SECTION] ImTriangulator, ImDrawList concave polygon fill
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// [SECTION] ImDrawListSplitter
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// [SECTION] ImDrawData
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// [SECTION] Helpers ShadeVertsXXX functions
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// [SECTION] ImFontConfig
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// [SECTION] ImFontAtlas
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// [SECTION] ImFontAtlas: glyph ranges helpers
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// [SECTION] ImFontGlyphRangesBuilder
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// [SECTION] ImFont
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// [SECTION] ImGui Internal Render Helpers
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// [SECTION] Decompression code
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// [SECTION] Default font data (ProggyClean.ttf)
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_internal.h"
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#ifdef IMGUI_ENABLE_FREETYPE
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#include "misc/freetype/imgui_freetype.h"
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#endif
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#include <stdio.h> // vsnprintf, sscanf, printf
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
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#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#if __has_warning("-Wunknown-warning-option")
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#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
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#endif
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#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
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#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
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#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
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#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
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#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
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#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
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#pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
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#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
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#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
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#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
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//-------------------------------------------------------------------------
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// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
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//-------------------------------------------------------------------------
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// Compile time options:
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//#define IMGUI_STB_NAMESPACE ImStb
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#ifdef IMGUI_STB_NAMESPACE
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namespace IMGUI_STB_NAMESPACE
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{
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#endif
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
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#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
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#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
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#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
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#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
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#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
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#endif
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#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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#define STBRP_STATIC
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#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
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#define STBRP_SORT ImQsort
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#define STB_RECT_PACK_IMPLEMENTATION
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#endif
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#ifdef IMGUI_STB_RECT_PACK_FILENAME
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#include IMGUI_STB_RECT_PACK_FILENAME
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#else
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#include "imstb_rectpack.h"
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#endif
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#endif
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
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#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
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#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
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#define STBTT_fmod(x,y) ImFmod(x,y)
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#define STBTT_sqrt(x) ImSqrt(x)
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#define STBTT_pow(x,y) ImPow(x,y)
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#define STBTT_fabs(x) ImFabs(x)
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#define STBTT_ifloor(x) ((int)ImFloor(x))
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#define STBTT_iceil(x) ((int)ImCeil(x))
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#else
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#define STBTT_DEF extern
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#endif
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#ifdef IMGUI_STB_TRUETYPE_FILENAME
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#include IMGUI_STB_TRUETYPE_FILENAME
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#else
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#include "imstb_truetype.h"
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#endif
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#endif
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#endif // IMGUI_ENABLE_STB_TRUETYPE
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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#if defined(_MSC_VER)
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#pragma warning (pop)
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#endif
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#ifdef IMGUI_STB_NAMESPACE
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} // namespace ImStb
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using namespace IMGUI_STB_NAMESPACE;
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#endif
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//-----------------------------------------------------------------------------
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// [SECTION] Style functions
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//-----------------------------------------------------------------------------
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void ImGui::StyleColorsDark(ImGuiStyle* dst)
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
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colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
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colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
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colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
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colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
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colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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}
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void ImGui::StyleColorsClassic(ImGuiStyle* dst)
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
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colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
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colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
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colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
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colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
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colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.53f, 0.53f, 0.87f, 0.00f);
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colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
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colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
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colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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}
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// Those light colors are better suited with a thicker font than the default one + FrameBorder
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void ImGui::StyleColorsLight(ImGuiStyle* dst)
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
315
colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
316
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
317
colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
318
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
319
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
320
colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
321
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
322
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
323
colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
324
colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
325
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
326
colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
327
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
328
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
329
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
330
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
331
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
332
colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
333
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
334
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
335
colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
336
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
337
colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
338
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
339
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
340
colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
341
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
342
colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
343
colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
344
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
345
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
346
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
347
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
348
colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
349
colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
350
colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
351
colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
352
colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 0.00f);
353
colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
354
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
355
colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
356
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
357
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
358
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
359
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
360
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
361
colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
362
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
363
colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
364
colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
365
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
366
colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
367
colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
368
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
369
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
370
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
371
}
372
373
//-----------------------------------------------------------------------------
374
// [SECTION] ImDrawList
375
//-----------------------------------------------------------------------------
376
377
ImDrawListSharedData::ImDrawListSharedData()
378
{
379
memset(this, 0, sizeof(*this));
380
for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
381
{
382
const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
383
ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
384
}
385
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
386
}
387
388
void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
389
{
390
if (CircleSegmentMaxError == max_error)
391
return;
392
393
IM_ASSERT(max_error > 0.0f);
394
CircleSegmentMaxError = max_error;
395
for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
396
{
397
const float radius = (float)i;
398
CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
399
}
400
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
401
}
402
403
ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
404
{
405
memset(this, 0, sizeof(*this));
406
_Data = shared_data;
407
}
408
409
ImDrawList::~ImDrawList()
410
{
411
_ClearFreeMemory();
412
}
413
414
// Initialize before use in a new frame. We always have a command ready in the buffer.
415
// In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
416
void ImDrawList::_ResetForNewFrame()
417
{
418
// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
419
IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
420
IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
421
IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
422
if (_Splitter._Count > 1)
423
_Splitter.Merge(this);
424
425
CmdBuffer.resize(0);
426
IdxBuffer.resize(0);
427
VtxBuffer.resize(0);
428
Flags = _Data->InitialFlags;
429
memset(&_CmdHeader, 0, sizeof(_CmdHeader));
430
_VtxCurrentIdx = 0;
431
_VtxWritePtr = NULL;
432
_IdxWritePtr = NULL;
433
_ClipRectStack.resize(0);
434
_TextureIdStack.resize(0);
435
_CallbacksDataBuf.resize(0);
436
_Path.resize(0);
437
_Splitter.Clear();
438
CmdBuffer.push_back(ImDrawCmd());
439
_FringeScale = 1.0f;
440
}
441
442
void ImDrawList::_ClearFreeMemory()
443
{
444
CmdBuffer.clear();
445
IdxBuffer.clear();
446
VtxBuffer.clear();
447
Flags = ImDrawListFlags_None;
448
_VtxCurrentIdx = 0;
449
_VtxWritePtr = NULL;
450
_IdxWritePtr = NULL;
451
_ClipRectStack.clear();
452
_TextureIdStack.clear();
453
_CallbacksDataBuf.clear();
454
_Path.clear();
455
_Splitter.ClearFreeMemory();
456
}
457
458
ImDrawList* ImDrawList::CloneOutput() const
459
{
460
ImDrawList* dst = IM_NEW(ImDrawList(_Data));
461
dst->CmdBuffer = CmdBuffer;
462
dst->IdxBuffer = IdxBuffer;
463
dst->VtxBuffer = VtxBuffer;
464
dst->Flags = Flags;
465
return dst;
466
}
467
468
void ImDrawList::AddDrawCmd()
469
{
470
ImDrawCmd draw_cmd;
471
draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
472
draw_cmd.TextureId = _CmdHeader.TextureId;
473
draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
474
draw_cmd.IdxOffset = IdxBuffer.Size;
475
476
IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
477
CmdBuffer.push_back(draw_cmd);
478
}
479
480
// Pop trailing draw command (used before merging or presenting to user)
481
// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
482
void ImDrawList::_PopUnusedDrawCmd()
483
{
484
while (CmdBuffer.Size > 0)
485
{
486
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
487
if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
488
return;// break;
489
CmdBuffer.pop_back();
490
}
491
}
492
493
void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
494
{
495
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
496
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
497
IM_ASSERT(curr_cmd->UserCallback == NULL);
498
if (curr_cmd->ElemCount != 0)
499
{
500
AddDrawCmd();
501
curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
502
}
503
504
curr_cmd->UserCallback = callback;
505
if (userdata_size == 0)
506
{
507
// Store user data directly in command (no indirection)
508
curr_cmd->UserCallbackData = userdata;
509
curr_cmd->UserCallbackDataSize = 0;
510
curr_cmd->UserCallbackDataOffset = -1;
511
}
512
else
513
{
514
// Copy and store user data in a buffer
515
IM_ASSERT(userdata != NULL);
516
IM_ASSERT(userdata_size < (1u << 31));
517
curr_cmd->UserCallbackData = NULL; // Will be resolved during Render()
518
curr_cmd->UserCallbackDataSize = (int)userdata_size;
519
curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size;
520
_CallbacksDataBuf.resize(_CallbacksDataBuf.Size + (int)userdata_size);
521
memcpy(_CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, userdata, userdata_size);
522
}
523
524
AddDrawCmd(); // Force a new command after us (see comment below)
525
}
526
527
// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
528
#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
529
#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
530
#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
531
#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
532
533
// Try to merge two last draw commands
534
void ImDrawList::_TryMergeDrawCmds()
535
{
536
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
537
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
538
ImDrawCmd* prev_cmd = curr_cmd - 1;
539
if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
540
{
541
prev_cmd->ElemCount += curr_cmd->ElemCount;
542
CmdBuffer.pop_back();
543
}
544
}
545
546
// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
547
// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
548
void ImDrawList::_OnChangedClipRect()
549
{
550
// If current command is used with different settings we need to add a new command
551
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
552
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
553
if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
554
{
555
AddDrawCmd();
556
return;
557
}
558
IM_ASSERT(curr_cmd->UserCallback == NULL);
559
560
// Try to merge with previous command if it matches, else use current command
561
ImDrawCmd* prev_cmd = curr_cmd - 1;
562
if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
563
{
564
CmdBuffer.pop_back();
565
return;
566
}
567
curr_cmd->ClipRect = _CmdHeader.ClipRect;
568
}
569
570
void ImDrawList::_OnChangedTextureID()
571
{
572
// If current command is used with different settings we need to add a new command
573
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
574
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
575
if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
576
{
577
AddDrawCmd();
578
return;
579
}
580
IM_ASSERT(curr_cmd->UserCallback == NULL);
581
582
// Try to merge with previous command if it matches, else use current command
583
ImDrawCmd* prev_cmd = curr_cmd - 1;
584
if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
585
{
586
CmdBuffer.pop_back();
587
return;
588
}
589
curr_cmd->TextureId = _CmdHeader.TextureId;
590
}
591
592
void ImDrawList::_OnChangedVtxOffset()
593
{
594
// We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
595
_VtxCurrentIdx = 0;
596
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
597
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
598
//IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
599
if (curr_cmd->ElemCount != 0)
600
{
601
AddDrawCmd();
602
return;
603
}
604
IM_ASSERT(curr_cmd->UserCallback == NULL);
605
curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
606
}
607
608
int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
609
{
610
// Automatic segment count
611
const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
612
if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
613
return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
614
else
615
return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
616
}
617
618
// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
619
void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
620
{
621
ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
622
if (intersect_with_current_clip_rect)
623
{
624
ImVec4 current = _CmdHeader.ClipRect;
625
if (cr.x < current.x) cr.x = current.x;
626
if (cr.y < current.y) cr.y = current.y;
627
if (cr.z > current.z) cr.z = current.z;
628
if (cr.w > current.w) cr.w = current.w;
629
}
630
cr.z = ImMax(cr.x, cr.z);
631
cr.w = ImMax(cr.y, cr.w);
632
633
_ClipRectStack.push_back(cr);
634
_CmdHeader.ClipRect = cr;
635
_OnChangedClipRect();
636
}
637
638
void ImDrawList::PushClipRectFullScreen()
639
{
640
PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
641
}
642
643
void ImDrawList::PopClipRect()
644
{
645
_ClipRectStack.pop_back();
646
_CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
647
_OnChangedClipRect();
648
}
649
650
void ImDrawList::PushTextureID(ImTextureID texture_id)
651
{
652
_TextureIdStack.push_back(texture_id);
653
_CmdHeader.TextureId = texture_id;
654
_OnChangedTextureID();
655
}
656
657
void ImDrawList::PopTextureID()
658
{
659
_TextureIdStack.pop_back();
660
_CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
661
_OnChangedTextureID();
662
}
663
664
// This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTextureID()/PopTextureID().
665
void ImDrawList::_SetTextureID(ImTextureID texture_id)
666
{
667
if (_CmdHeader.TextureId == texture_id)
668
return;
669
_CmdHeader.TextureId = texture_id;
670
_OnChangedTextureID();
671
}
672
673
// Reserve space for a number of vertices and indices.
674
// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
675
// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
676
void ImDrawList::PrimReserve(int idx_count, int vtx_count)
677
{
678
// Large mesh support (when enabled)
679
IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
680
if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
681
{
682
// FIXME: In theory we should be testing that vtx_count <64k here.
683
// In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
684
// to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
685
_CmdHeader.VtxOffset = VtxBuffer.Size;
686
_OnChangedVtxOffset();
687
}
688
689
ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
690
draw_cmd->ElemCount += idx_count;
691
692
int vtx_buffer_old_size = VtxBuffer.Size;
693
VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
694
_VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
695
696
int idx_buffer_old_size = IdxBuffer.Size;
697
IdxBuffer.resize(idx_buffer_old_size + idx_count);
698
_IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
699
}
700
701
// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
702
void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
703
{
704
IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
705
706
ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
707
draw_cmd->ElemCount -= idx_count;
708
VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
709
IdxBuffer.shrink(IdxBuffer.Size - idx_count);
710
}
711
712
// Fully unrolled with inline call to keep our debug builds decently fast.
713
void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
714
{
715
ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
716
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
717
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
718
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
719
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
720
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
721
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
722
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
723
_VtxWritePtr += 4;
724
_VtxCurrentIdx += 4;
725
_IdxWritePtr += 6;
726
}
727
728
void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
729
{
730
ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
731
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
732
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
733
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
734
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
735
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
736
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
737
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
738
_VtxWritePtr += 4;
739
_VtxCurrentIdx += 4;
740
_IdxWritePtr += 6;
741
}
742
743
void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
744
{
745
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
746
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
747
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
748
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
749
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
750
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
751
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
752
_VtxWritePtr += 4;
753
_VtxCurrentIdx += 4;
754
_IdxWritePtr += 6;
755
}
756
757
// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
758
// - Those macros expects l-values and need to be used as their own statement.
759
// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
760
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
761
#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
762
#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
763
764
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
765
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
766
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
767
{
768
if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
769
return;
770
771
const bool closed = (flags & ImDrawFlags_Closed) != 0;
772
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
773
const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
774
const bool thick_line = (thickness > _FringeScale);
775
776
if (Flags & ImDrawListFlags_AntiAliasedLines)
777
{
778
// Anti-aliased stroke
779
const float AA_SIZE = _FringeScale;
780
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
781
782
// Thicknesses <1.0 should behave like thickness 1.0
783
thickness = ImMax(thickness, 1.0f);
784
const int integer_thickness = (int)thickness;
785
const float fractional_thickness = thickness - integer_thickness;
786
787
// Do we want to draw this line using a texture?
788
// - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
789
// - If AA_SIZE is not 1.0f we cannot use the texture path.
790
const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
791
792
// We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
793
IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
794
795
const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
796
const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
797
PrimReserve(idx_count, vtx_count);
798
799
// Temporary buffer
800
// The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
801
_Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
802
ImVec2* temp_normals = _Data->TempBuffer.Data;
803
ImVec2* temp_points = temp_normals + points_count;
804
805
// Calculate normals (tangents) for each line segment
806
for (int i1 = 0; i1 < count; i1++)
807
{
808
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
809
float dx = points[i2].x - points[i1].x;
810
float dy = points[i2].y - points[i1].y;
811
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
812
temp_normals[i1].x = dy;
813
temp_normals[i1].y = -dx;
814
}
815
if (!closed)
816
temp_normals[points_count - 1] = temp_normals[points_count - 2];
817
818
// If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
819
if (use_texture || !thick_line)
820
{
821
// [PATH 1] Texture-based lines (thick or non-thick)
822
// [PATH 2] Non texture-based lines (non-thick)
823
824
// The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
825
// - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
826
// (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
827
// - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
828
// allow scaling geometry while preserving one-screen-pixel AA fringe).
829
const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
830
831
// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
832
if (!closed)
833
{
834
temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
835
temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
836
temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
837
temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
838
}
839
840
// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
841
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
842
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
843
unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
844
for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
845
{
846
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
847
const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
848
849
// Average normals
850
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
851
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
852
IM_FIXNORMAL2F(dm_x, dm_y);
853
dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
854
dm_y *= half_draw_size;
855
856
// Add temporary vertexes for the outer edges
857
ImVec2* out_vtx = &temp_points[i2 * 2];
858
out_vtx[0].x = points[i2].x + dm_x;
859
out_vtx[0].y = points[i2].y + dm_y;
860
out_vtx[1].x = points[i2].x - dm_x;
861
out_vtx[1].y = points[i2].y - dm_y;
862
863
if (use_texture)
864
{
865
// Add indices for two triangles
866
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
867
_IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
868
_IdxWritePtr += 6;
869
}
870
else
871
{
872
// Add indexes for four triangles
873
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
874
_IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
875
_IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
876
_IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
877
_IdxWritePtr += 12;
878
}
879
880
idx1 = idx2;
881
}
882
883
// Add vertexes for each point on the line
884
if (use_texture)
885
{
886
// If we're using textures we only need to emit the left/right edge vertices
887
ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
888
/*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
889
{
890
const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
891
tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
892
tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
893
tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
894
tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
895
}*/
896
ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
897
ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
898
for (int i = 0; i < points_count; i++)
899
{
900
_VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
901
_VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
902
_VtxWritePtr += 2;
903
}
904
}
905
else
906
{
907
// If we're not using a texture, we need the center vertex as well
908
for (int i = 0; i < points_count; i++)
909
{
910
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
911
_VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
912
_VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
913
_VtxWritePtr += 3;
914
}
915
}
916
}
917
else
918
{
919
// [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
920
const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
921
922
// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
923
if (!closed)
924
{
925
const int points_last = points_count - 1;
926
temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
927
temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
928
temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
929
temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
930
temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
931
temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
932
temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
933
temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
934
}
935
936
// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
937
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
938
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
939
unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
940
for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
941
{
942
const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
943
const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
944
945
// Average normals
946
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
947
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
948
IM_FIXNORMAL2F(dm_x, dm_y);
949
float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
950
float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
951
float dm_in_x = dm_x * half_inner_thickness;
952
float dm_in_y = dm_y * half_inner_thickness;
953
954
// Add temporary vertices
955
ImVec2* out_vtx = &temp_points[i2 * 4];
956
out_vtx[0].x = points[i2].x + dm_out_x;
957
out_vtx[0].y = points[i2].y + dm_out_y;
958
out_vtx[1].x = points[i2].x + dm_in_x;
959
out_vtx[1].y = points[i2].y + dm_in_y;
960
out_vtx[2].x = points[i2].x - dm_in_x;
961
out_vtx[2].y = points[i2].y - dm_in_y;
962
out_vtx[3].x = points[i2].x - dm_out_x;
963
out_vtx[3].y = points[i2].y - dm_out_y;
964
965
// Add indexes
966
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
967
_IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
968
_IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
969
_IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
970
_IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
971
_IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
972
_IdxWritePtr += 18;
973
974
idx1 = idx2;
975
}
976
977
// Add vertices
978
for (int i = 0; i < points_count; i++)
979
{
980
_VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
981
_VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
982
_VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
983
_VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
984
_VtxWritePtr += 4;
985
}
986
}
987
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
988
}
989
else
990
{
991
// [PATH 4] Non texture-based, Non anti-aliased lines
992
const int idx_count = count * 6;
993
const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
994
PrimReserve(idx_count, vtx_count);
995
996
for (int i1 = 0; i1 < count; i1++)
997
{
998
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
999
const ImVec2& p1 = points[i1];
1000
const ImVec2& p2 = points[i2];
1001
1002
float dx = p2.x - p1.x;
1003
float dy = p2.y - p1.y;
1004
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1005
dx *= (thickness * 0.5f);
1006
dy *= (thickness * 0.5f);
1007
1008
_VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
1009
_VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
1010
_VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
1011
_VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
1012
_VtxWritePtr += 4;
1013
1014
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
1015
_IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
1016
_IdxWritePtr += 6;
1017
_VtxCurrentIdx += 4;
1018
}
1019
}
1020
}
1021
1022
// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
1023
// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
1024
void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1025
{
1026
if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1027
return;
1028
1029
const ImVec2 uv = _Data->TexUvWhitePixel;
1030
1031
if (Flags & ImDrawListFlags_AntiAliasedFill)
1032
{
1033
// Anti-aliased Fill
1034
const float AA_SIZE = _FringeScale;
1035
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1036
const int idx_count = (points_count - 2)*3 + points_count * 6;
1037
const int vtx_count = (points_count * 2);
1038
PrimReserve(idx_count, vtx_count);
1039
1040
// Add indexes for fill
1041
unsigned int vtx_inner_idx = _VtxCurrentIdx;
1042
unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1043
for (int i = 2; i < points_count; i++)
1044
{
1045
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
1046
_IdxWritePtr += 3;
1047
}
1048
1049
// Compute normals
1050
_Data->TempBuffer.reserve_discard(points_count);
1051
ImVec2* temp_normals = _Data->TempBuffer.Data;
1052
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1053
{
1054
const ImVec2& p0 = points[i0];
1055
const ImVec2& p1 = points[i1];
1056
float dx = p1.x - p0.x;
1057
float dy = p1.y - p0.y;
1058
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1059
temp_normals[i0].x = dy;
1060
temp_normals[i0].y = -dx;
1061
}
1062
1063
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1064
{
1065
// Average normals
1066
const ImVec2& n0 = temp_normals[i0];
1067
const ImVec2& n1 = temp_normals[i1];
1068
float dm_x = (n0.x + n1.x) * 0.5f;
1069
float dm_y = (n0.y + n1.y) * 0.5f;
1070
IM_FIXNORMAL2F(dm_x, dm_y);
1071
dm_x *= AA_SIZE * 0.5f;
1072
dm_y *= AA_SIZE * 0.5f;
1073
1074
// Add vertices
1075
_VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
1076
_VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
1077
_VtxWritePtr += 2;
1078
1079
// Add indexes for fringes
1080
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1081
_IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1082
_IdxWritePtr += 6;
1083
}
1084
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
1085
}
1086
else
1087
{
1088
// Non Anti-aliased Fill
1089
const int idx_count = (points_count - 2)*3;
1090
const int vtx_count = points_count;
1091
PrimReserve(idx_count, vtx_count);
1092
for (int i = 0; i < vtx_count; i++)
1093
{
1094
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1095
_VtxWritePtr++;
1096
}
1097
for (int i = 2; i < points_count; i++)
1098
{
1099
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1100
_IdxWritePtr += 3;
1101
}
1102
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
1103
}
1104
}
1105
1106
void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
1107
{
1108
if (radius < 0.5f)
1109
{
1110
_Path.push_back(center);
1111
return;
1112
}
1113
1114
// Calculate arc auto segment step size
1115
if (a_step <= 0)
1116
a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
1117
1118
// Make sure we never do steps larger than one quarter of the circle
1119
a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
1120
1121
const int sample_range = ImAbs(a_max_sample - a_min_sample);
1122
const int a_next_step = a_step;
1123
1124
int samples = sample_range + 1;
1125
bool extra_max_sample = false;
1126
if (a_step > 1)
1127
{
1128
samples = sample_range / a_step + 1;
1129
const int overstep = sample_range % a_step;
1130
1131
if (overstep > 0)
1132
{
1133
extra_max_sample = true;
1134
samples++;
1135
1136
// When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
1137
// distribute first step range evenly between them by reducing first step size.
1138
if (sample_range > 0)
1139
a_step -= (a_step - overstep) / 2;
1140
}
1141
}
1142
1143
_Path.resize(_Path.Size + samples);
1144
ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
1145
1146
int sample_index = a_min_sample;
1147
if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1148
{
1149
sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1150
if (sample_index < 0)
1151
sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1152
}
1153
1154
if (a_max_sample >= a_min_sample)
1155
{
1156
for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
1157
{
1158
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1159
if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1160
sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1161
1162
const ImVec2 s = _Data->ArcFastVtx[sample_index];
1163
out_ptr->x = center.x + s.x * radius;
1164
out_ptr->y = center.y + s.y * radius;
1165
out_ptr++;
1166
}
1167
}
1168
else
1169
{
1170
for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
1171
{
1172
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1173
if (sample_index < 0)
1174
sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1175
1176
const ImVec2 s = _Data->ArcFastVtx[sample_index];
1177
out_ptr->x = center.x + s.x * radius;
1178
out_ptr->y = center.y + s.y * radius;
1179
out_ptr++;
1180
}
1181
}
1182
1183
if (extra_max_sample)
1184
{
1185
int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1186
if (normalized_max_sample < 0)
1187
normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1188
1189
const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
1190
out_ptr->x = center.x + s.x * radius;
1191
out_ptr->y = center.y + s.y * radius;
1192
out_ptr++;
1193
}
1194
1195
IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
1196
}
1197
1198
void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1199
{
1200
if (radius < 0.5f)
1201
{
1202
_Path.push_back(center);
1203
return;
1204
}
1205
1206
// Note that we are adding a point at both a_min and a_max.
1207
// If you are trying to draw a full closed circle you don't want the overlapping points!
1208
_Path.reserve(_Path.Size + (num_segments + 1));
1209
for (int i = 0; i <= num_segments; i++)
1210
{
1211
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1212
_Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1213
}
1214
}
1215
1216
// 0: East, 3: South, 6: West, 9: North, 12: East
1217
void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1218
{
1219
if (radius < 0.5f)
1220
{
1221
_Path.push_back(center);
1222
return;
1223
}
1224
_PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
1225
}
1226
1227
void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1228
{
1229
if (radius < 0.5f)
1230
{
1231
_Path.push_back(center);
1232
return;
1233
}
1234
1235
if (num_segments > 0)
1236
{
1237
_PathArcToN(center, radius, a_min, a_max, num_segments);
1238
return;
1239
}
1240
1241
// Automatic segment count
1242
if (radius <= _Data->ArcFastRadiusCutoff)
1243
{
1244
const bool a_is_reverse = a_max < a_min;
1245
1246
// We are going to use precomputed values for mid samples.
1247
// Determine first and last sample in lookup table that belong to the arc.
1248
const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
1249
const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
1250
1251
const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
1252
const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
1253
const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
1254
1255
const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1256
const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1257
const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
1258
const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
1259
1260
_Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
1261
if (a_emit_start)
1262
_Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
1263
if (a_mid_samples > 0)
1264
_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
1265
if (a_emit_end)
1266
_Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
1267
}
1268
else
1269
{
1270
const float arc_length = ImAbs(a_max - a_min);
1271
const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
1272
const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
1273
_PathArcToN(center, radius, a_min, a_max, arc_segment_count);
1274
}
1275
}
1276
1277
void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
1278
{
1279
if (num_segments <= 0)
1280
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1281
1282
_Path.reserve(_Path.Size + (num_segments + 1));
1283
1284
const float cos_rot = ImCos(rot);
1285
const float sin_rot = ImSin(rot);
1286
for (int i = 0; i <= num_segments; i++)
1287
{
1288
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1289
ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
1290
const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
1291
point.x = rel.x + center.x;
1292
point.y = rel.y + center.y;
1293
_Path.push_back(point);
1294
}
1295
}
1296
1297
ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1298
{
1299
float u = 1.0f - t;
1300
float w1 = u * u * u;
1301
float w2 = 3 * u * u * t;
1302
float w3 = 3 * u * t * t;
1303
float w4 = t * t * t;
1304
return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1305
}
1306
1307
ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1308
{
1309
float u = 1.0f - t;
1310
float w1 = u * u;
1311
float w2 = 2 * u * t;
1312
float w3 = t * t;
1313
return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1314
}
1315
1316
// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
1317
static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1318
{
1319
float dx = x4 - x1;
1320
float dy = y4 - y1;
1321
float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1322
float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1323
d2 = (d2 >= 0) ? d2 : -d2;
1324
d3 = (d3 >= 0) ? d3 : -d3;
1325
if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1326
{
1327
path->push_back(ImVec2(x4, y4));
1328
}
1329
else if (level < 10)
1330
{
1331
float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1332
float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1333
float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1334
float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1335
float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1336
float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1337
PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
1338
PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
1339
}
1340
}
1341
1342
static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1343
{
1344
float dx = x3 - x1, dy = y3 - y1;
1345
float det = (x2 - x3) * dy - (y2 - y3) * dx;
1346
if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1347
{
1348
path->push_back(ImVec2(x3, y3));
1349
}
1350
else if (level < 10)
1351
{
1352
float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1353
float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1354
float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1355
PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
1356
PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
1357
}
1358
}
1359
1360
void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1361
{
1362
ImVec2 p1 = _Path.back();
1363
if (num_segments == 0)
1364
{
1365
IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1366
PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1367
}
1368
else
1369
{
1370
float t_step = 1.0f / (float)num_segments;
1371
for (int i_step = 1; i_step <= num_segments; i_step++)
1372
_Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
1373
}
1374
}
1375
1376
void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1377
{
1378
ImVec2 p1 = _Path.back();
1379
if (num_segments == 0)
1380
{
1381
IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1382
PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
1383
}
1384
else
1385
{
1386
float t_step = 1.0f / (float)num_segments;
1387
for (int i_step = 1; i_step <= num_segments; i_step++)
1388
_Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
1389
}
1390
}
1391
1392
static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
1393
{
1394
/*
1395
IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
1396
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1397
// Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
1398
// - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
1399
if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
1400
// - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
1401
if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
1402
// We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
1403
#endif
1404
*/
1405
// If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
1406
// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
1407
// See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
1408
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
1409
1410
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1411
flags |= ImDrawFlags_RoundCornersAll;
1412
1413
return flags;
1414
}
1415
1416
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
1417
{
1418
if (rounding >= 0.5f)
1419
{
1420
flags = FixRectCornerFlags(flags);
1421
rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
1422
rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
1423
}
1424
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1425
{
1426
PathLineTo(a);
1427
PathLineTo(ImVec2(b.x, a.y));
1428
PathLineTo(b);
1429
PathLineTo(ImVec2(a.x, b.y));
1430
}
1431
else
1432
{
1433
const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
1434
const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
1435
const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
1436
const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
1437
PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1438
PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1439
PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1440
PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1441
}
1442
}
1443
1444
void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1445
{
1446
if ((col & IM_COL32_A_MASK) == 0)
1447
return;
1448
PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1449
PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1450
PathStroke(col, 0, thickness);
1451
}
1452
1453
// p_min = upper-left, p_max = lower-right
1454
// Note we don't render 1 pixels sized rectangles properly.
1455
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
1456
{
1457
if ((col & IM_COL32_A_MASK) == 0)
1458
return;
1459
if (Flags & ImDrawListFlags_AntiAliasedLines)
1460
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
1461
else
1462
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
1463
PathStroke(col, ImDrawFlags_Closed, thickness);
1464
}
1465
1466
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
1467
{
1468
if ((col & IM_COL32_A_MASK) == 0)
1469
return;
1470
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1471
{
1472
PrimReserve(6, 4);
1473
PrimRect(p_min, p_max, col);
1474
}
1475
else
1476
{
1477
PathRect(p_min, p_max, rounding, flags);
1478
PathFillConvex(col);
1479
}
1480
}
1481
1482
// p_min = upper-left, p_max = lower-right
1483
void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1484
{
1485
if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1486
return;
1487
1488
const ImVec2 uv = _Data->TexUvWhitePixel;
1489
PrimReserve(6, 4);
1490
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1491
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1492
PrimWriteVtx(p_min, uv, col_upr_left);
1493
PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1494
PrimWriteVtx(p_max, uv, col_bot_right);
1495
PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1496
}
1497
1498
void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1499
{
1500
if ((col & IM_COL32_A_MASK) == 0)
1501
return;
1502
1503
PathLineTo(p1);
1504
PathLineTo(p2);
1505
PathLineTo(p3);
1506
PathLineTo(p4);
1507
PathStroke(col, ImDrawFlags_Closed, thickness);
1508
}
1509
1510
void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1511
{
1512
if ((col & IM_COL32_A_MASK) == 0)
1513
return;
1514
1515
PathLineTo(p1);
1516
PathLineTo(p2);
1517
PathLineTo(p3);
1518
PathLineTo(p4);
1519
PathFillConvex(col);
1520
}
1521
1522
void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1523
{
1524
if ((col & IM_COL32_A_MASK) == 0)
1525
return;
1526
1527
PathLineTo(p1);
1528
PathLineTo(p2);
1529
PathLineTo(p3);
1530
PathStroke(col, ImDrawFlags_Closed, thickness);
1531
}
1532
1533
void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1534
{
1535
if ((col & IM_COL32_A_MASK) == 0)
1536
return;
1537
1538
PathLineTo(p1);
1539
PathLineTo(p2);
1540
PathLineTo(p3);
1541
PathFillConvex(col);
1542
}
1543
1544
void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1545
{
1546
if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1547
return;
1548
1549
if (num_segments <= 0)
1550
{
1551
// Use arc with automatic segment count
1552
_PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1553
_Path.Size--;
1554
}
1555
else
1556
{
1557
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1558
num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1559
1560
// Because we are filling a closed shape we remove 1 from the count of segments/points
1561
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1562
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1563
}
1564
1565
PathStroke(col, ImDrawFlags_Closed, thickness);
1566
}
1567
1568
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1569
{
1570
if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1571
return;
1572
1573
if (num_segments <= 0)
1574
{
1575
// Use arc with automatic segment count
1576
_PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1577
_Path.Size--;
1578
}
1579
else
1580
{
1581
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1582
num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1583
1584
// Because we are filling a closed shape we remove 1 from the count of segments/points
1585
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1586
PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1587
}
1588
1589
PathFillConvex(col);
1590
}
1591
1592
// Guaranteed to honor 'num_segments'
1593
void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1594
{
1595
if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1596
return;
1597
1598
// Because we are filling a closed shape we remove 1 from the count of segments/points
1599
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1600
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1601
PathStroke(col, ImDrawFlags_Closed, thickness);
1602
}
1603
1604
// Guaranteed to honor 'num_segments'
1605
void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1606
{
1607
if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1608
return;
1609
1610
// Because we are filling a closed shape we remove 1 from the count of segments/points
1611
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1612
PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1613
PathFillConvex(col);
1614
}
1615
1616
// Ellipse
1617
void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
1618
{
1619
if ((col & IM_COL32_A_MASK) == 0)
1620
return;
1621
1622
if (num_segments <= 0)
1623
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1624
1625
// Because we are filling a closed shape we remove 1 from the count of segments/points
1626
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1627
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1628
PathStroke(col, true, thickness);
1629
}
1630
1631
void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
1632
{
1633
if ((col & IM_COL32_A_MASK) == 0)
1634
return;
1635
1636
if (num_segments <= 0)
1637
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1638
1639
// Because we are filling a closed shape we remove 1 from the count of segments/points
1640
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1641
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1642
PathFillConvex(col);
1643
}
1644
1645
// Cubic Bezier takes 4 controls points
1646
void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1647
{
1648
if ((col & IM_COL32_A_MASK) == 0)
1649
return;
1650
1651
PathLineTo(p1);
1652
PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1653
PathStroke(col, 0, thickness);
1654
}
1655
1656
// Quadratic Bezier takes 3 controls points
1657
void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1658
{
1659
if ((col & IM_COL32_A_MASK) == 0)
1660
return;
1661
1662
PathLineTo(p1);
1663
PathBezierQuadraticCurveTo(p2, p3, num_segments);
1664
PathStroke(col, 0, thickness);
1665
}
1666
1667
void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1668
{
1669
if ((col & IM_COL32_A_MASK) == 0)
1670
return;
1671
1672
// Accept null ranges
1673
if (text_begin == text_end || text_begin[0] == 0)
1674
return;
1675
if (text_end == NULL)
1676
text_end = text_begin + strlen(text_begin);
1677
1678
// Pull default font/size from the shared ImDrawListSharedData instance
1679
if (font == NULL)
1680
font = _Data->Font;
1681
if (font_size == 0.0f)
1682
font_size = _Data->FontSize;
1683
1684
IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1685
1686
ImVec4 clip_rect = _CmdHeader.ClipRect;
1687
if (cpu_fine_clip_rect)
1688
{
1689
clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1690
clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1691
clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1692
clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1693
}
1694
font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1695
}
1696
1697
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1698
{
1699
AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1700
}
1701
1702
void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1703
{
1704
if ((col & IM_COL32_A_MASK) == 0)
1705
return;
1706
1707
const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1708
if (push_texture_id)
1709
PushTextureID(user_texture_id);
1710
1711
PrimReserve(6, 4);
1712
PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1713
1714
if (push_texture_id)
1715
PopTextureID();
1716
}
1717
1718
void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1719
{
1720
if ((col & IM_COL32_A_MASK) == 0)
1721
return;
1722
1723
const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1724
if (push_texture_id)
1725
PushTextureID(user_texture_id);
1726
1727
PrimReserve(6, 4);
1728
PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1729
1730
if (push_texture_id)
1731
PopTextureID();
1732
}
1733
1734
void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
1735
{
1736
if ((col & IM_COL32_A_MASK) == 0)
1737
return;
1738
1739
flags = FixRectCornerFlags(flags);
1740
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1741
{
1742
AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1743
return;
1744
}
1745
1746
const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1747
if (push_texture_id)
1748
PushTextureID(user_texture_id);
1749
1750
int vert_start_idx = VtxBuffer.Size;
1751
PathRect(p_min, p_max, rounding, flags);
1752
PathFillConvex(col);
1753
int vert_end_idx = VtxBuffer.Size;
1754
ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1755
1756
if (push_texture_id)
1757
PopTextureID();
1758
}
1759
1760
//-----------------------------------------------------------------------------
1761
// [SECTION] ImTriangulator, ImDrawList concave polygon fill
1762
//-----------------------------------------------------------------------------
1763
// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
1764
// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
1765
// Provided as a convenience for user but not used by main library.
1766
//-----------------------------------------------------------------------------
1767
// - ImTriangulator [Internal]
1768
// - AddConcavePolyFilled()
1769
//-----------------------------------------------------------------------------
1770
1771
enum ImTriangulatorNodeType
1772
{
1773
ImTriangulatorNodeType_Convex,
1774
ImTriangulatorNodeType_Ear,
1775
ImTriangulatorNodeType_Reflex
1776
};
1777
1778
struct ImTriangulatorNode
1779
{
1780
ImTriangulatorNodeType Type;
1781
int Index;
1782
ImVec2 Pos;
1783
ImTriangulatorNode* Next;
1784
ImTriangulatorNode* Prev;
1785
1786
void Unlink() { Next->Prev = Prev; Prev->Next = Next; }
1787
};
1788
1789
struct ImTriangulatorNodeSpan
1790
{
1791
ImTriangulatorNode** Data = NULL;
1792
int Size = 0;
1793
1794
void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
1795
void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
1796
};
1797
1798
struct ImTriangulator
1799
{
1800
static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
1801
static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
1802
1803
void Init(const ImVec2* points, int points_count, void* scratch_buffer);
1804
void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
1805
1806
// Internal functions
1807
void BuildNodes(const ImVec2* points, int points_count);
1808
void BuildReflexes();
1809
void BuildEars();
1810
void FlipNodeList();
1811
bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
1812
void ReclassifyNode(ImTriangulatorNode* node);
1813
1814
// Internal members
1815
int _TrianglesLeft = 0;
1816
ImTriangulatorNode* _Nodes = NULL;
1817
ImTriangulatorNodeSpan _Ears;
1818
ImTriangulatorNodeSpan _Reflexes;
1819
};
1820
1821
// Distribute storage for nodes, ears and reflexes.
1822
// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
1823
// (this would require first building reflexes to bail to convex if empty, without even building nodes)
1824
void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
1825
{
1826
IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
1827
_TrianglesLeft = EstimateTriangleCount(points_count);
1828
_Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
1829
_Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
1830
_Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
1831
BuildNodes(points, points_count);
1832
BuildReflexes();
1833
BuildEars();
1834
}
1835
1836
void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
1837
{
1838
for (int i = 0; i < points_count; i++)
1839
{
1840
_Nodes[i].Type = ImTriangulatorNodeType_Convex;
1841
_Nodes[i].Index = i;
1842
_Nodes[i].Pos = points[i];
1843
_Nodes[i].Next = _Nodes + i + 1;
1844
_Nodes[i].Prev = _Nodes + i - 1;
1845
}
1846
_Nodes[0].Prev = _Nodes + points_count - 1;
1847
_Nodes[points_count - 1].Next = _Nodes;
1848
}
1849
1850
void ImTriangulator::BuildReflexes()
1851
{
1852
ImTriangulatorNode* n1 = _Nodes;
1853
for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1854
{
1855
if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1856
continue;
1857
n1->Type = ImTriangulatorNodeType_Reflex;
1858
_Reflexes.push_back(n1);
1859
}
1860
}
1861
1862
void ImTriangulator::BuildEars()
1863
{
1864
ImTriangulatorNode* n1 = _Nodes;
1865
for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1866
{
1867
if (n1->Type != ImTriangulatorNodeType_Convex)
1868
continue;
1869
if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1870
continue;
1871
n1->Type = ImTriangulatorNodeType_Ear;
1872
_Ears.push_back(n1);
1873
}
1874
}
1875
1876
void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
1877
{
1878
if (_Ears.Size == 0)
1879
{
1880
FlipNodeList();
1881
1882
ImTriangulatorNode* node = _Nodes;
1883
for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
1884
node->Type = ImTriangulatorNodeType_Convex;
1885
_Reflexes.Size = 0;
1886
BuildReflexes();
1887
BuildEars();
1888
1889
// If we still don't have ears, it means geometry is degenerated.
1890
if (_Ears.Size == 0)
1891
{
1892
// Return first triangle available, mimicking the behavior of convex fill.
1893
IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
1894
_Ears.Data[0] = _Nodes;
1895
_Ears.Size = 1;
1896
}
1897
}
1898
1899
ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
1900
out_triangle[0] = ear->Prev->Index;
1901
out_triangle[1] = ear->Index;
1902
out_triangle[2] = ear->Next->Index;
1903
1904
ear->Unlink();
1905
if (ear == _Nodes)
1906
_Nodes = ear->Next;
1907
1908
ReclassifyNode(ear->Prev);
1909
ReclassifyNode(ear->Next);
1910
_TrianglesLeft--;
1911
}
1912
1913
void ImTriangulator::FlipNodeList()
1914
{
1915
ImTriangulatorNode* prev = _Nodes;
1916
ImTriangulatorNode* temp = _Nodes;
1917
ImTriangulatorNode* current = _Nodes->Next;
1918
prev->Next = prev;
1919
prev->Prev = prev;
1920
while (current != _Nodes)
1921
{
1922
temp = current->Next;
1923
1924
current->Next = prev;
1925
prev->Prev = current;
1926
_Nodes->Next = current;
1927
current->Prev = _Nodes;
1928
1929
prev = current;
1930
current = temp;
1931
}
1932
_Nodes = prev;
1933
}
1934
1935
// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
1936
bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
1937
{
1938
ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
1939
for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
1940
{
1941
ImTriangulatorNode* reflex = *p;
1942
if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
1943
if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
1944
return false;
1945
}
1946
return true;
1947
}
1948
1949
void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
1950
{
1951
// Classify node
1952
ImTriangulatorNodeType type;
1953
const ImTriangulatorNode* n0 = n1->Prev;
1954
const ImTriangulatorNode* n2 = n1->Next;
1955
if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
1956
type = ImTriangulatorNodeType_Reflex;
1957
else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
1958
type = ImTriangulatorNodeType_Ear;
1959
else
1960
type = ImTriangulatorNodeType_Convex;
1961
1962
// Update lists when a type changes
1963
if (type == n1->Type)
1964
return;
1965
if (n1->Type == ImTriangulatorNodeType_Reflex)
1966
_Reflexes.find_erase_unsorted(n1->Index);
1967
else if (n1->Type == ImTriangulatorNodeType_Ear)
1968
_Ears.find_erase_unsorted(n1->Index);
1969
if (type == ImTriangulatorNodeType_Reflex)
1970
_Reflexes.push_back(n1);
1971
else if (type == ImTriangulatorNodeType_Ear)
1972
_Ears.push_back(n1);
1973
n1->Type = type;
1974
}
1975
1976
// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
1977
// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
1978
// It is up to caller to ensure not making costly calls that will be outside of visible area.
1979
// As concave fill is noticeably more expensive than other primitives, be mindful of this...
1980
// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
1981
void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1982
{
1983
if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1984
return;
1985
1986
const ImVec2 uv = _Data->TexUvWhitePixel;
1987
ImTriangulator triangulator;
1988
unsigned int triangle[3];
1989
if (Flags & ImDrawListFlags_AntiAliasedFill)
1990
{
1991
// Anti-aliased Fill
1992
const float AA_SIZE = _FringeScale;
1993
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1994
const int idx_count = (points_count - 2) * 3 + points_count * 6;
1995
const int vtx_count = (points_count * 2);
1996
PrimReserve(idx_count, vtx_count);
1997
1998
// Add indexes for fill
1999
unsigned int vtx_inner_idx = _VtxCurrentIdx;
2000
unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
2001
2002
_Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2003
triangulator.Init(points, points_count, _Data->TempBuffer.Data);
2004
while (triangulator._TrianglesLeft > 0)
2005
{
2006
triangulator.GetNextTriangle(triangle);
2007
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
2008
_IdxWritePtr += 3;
2009
}
2010
2011
// Compute normals
2012
_Data->TempBuffer.reserve_discard(points_count);
2013
ImVec2* temp_normals = _Data->TempBuffer.Data;
2014
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2015
{
2016
const ImVec2& p0 = points[i0];
2017
const ImVec2& p1 = points[i1];
2018
float dx = p1.x - p0.x;
2019
float dy = p1.y - p0.y;
2020
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
2021
temp_normals[i0].x = dy;
2022
temp_normals[i0].y = -dx;
2023
}
2024
2025
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2026
{
2027
// Average normals
2028
const ImVec2& n0 = temp_normals[i0];
2029
const ImVec2& n1 = temp_normals[i1];
2030
float dm_x = (n0.x + n1.x) * 0.5f;
2031
float dm_y = (n0.y + n1.y) * 0.5f;
2032
IM_FIXNORMAL2F(dm_x, dm_y);
2033
dm_x *= AA_SIZE * 0.5f;
2034
dm_y *= AA_SIZE * 0.5f;
2035
2036
// Add vertices
2037
_VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
2038
_VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
2039
_VtxWritePtr += 2;
2040
2041
// Add indexes for fringes
2042
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
2043
_IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
2044
_IdxWritePtr += 6;
2045
}
2046
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
2047
}
2048
else
2049
{
2050
// Non Anti-aliased Fill
2051
const int idx_count = (points_count - 2) * 3;
2052
const int vtx_count = points_count;
2053
PrimReserve(idx_count, vtx_count);
2054
for (int i = 0; i < vtx_count; i++)
2055
{
2056
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
2057
_VtxWritePtr++;
2058
}
2059
_Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2060
triangulator.Init(points, points_count, _Data->TempBuffer.Data);
2061
while (triangulator._TrianglesLeft > 0)
2062
{
2063
triangulator.GetNextTriangle(triangle);
2064
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
2065
_IdxWritePtr += 3;
2066
}
2067
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
2068
}
2069
}
2070
2071
//-----------------------------------------------------------------------------
2072
// [SECTION] ImDrawListSplitter
2073
//-----------------------------------------------------------------------------
2074
// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
2075
//-----------------------------------------------------------------------------
2076
2077
void ImDrawListSplitter::ClearFreeMemory()
2078
{
2079
for (int i = 0; i < _Channels.Size; i++)
2080
{
2081
if (i == _Current)
2082
memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
2083
_Channels[i]._CmdBuffer.clear();
2084
_Channels[i]._IdxBuffer.clear();
2085
}
2086
_Current = 0;
2087
_Count = 1;
2088
_Channels.clear();
2089
}
2090
2091
void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
2092
{
2093
IM_UNUSED(draw_list);
2094
IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
2095
int old_channels_count = _Channels.Size;
2096
if (old_channels_count < channels_count)
2097
{
2098
_Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
2099
_Channels.resize(channels_count);
2100
}
2101
_Count = channels_count;
2102
2103
// Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
2104
// The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
2105
// When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
2106
memset(&_Channels[0], 0, sizeof(ImDrawChannel));
2107
for (int i = 1; i < channels_count; i++)
2108
{
2109
if (i >= old_channels_count)
2110
{
2111
IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
2112
}
2113
else
2114
{
2115
_Channels[i]._CmdBuffer.resize(0);
2116
_Channels[i]._IdxBuffer.resize(0);
2117
}
2118
}
2119
}
2120
2121
void ImDrawListSplitter::Merge(ImDrawList* draw_list)
2122
{
2123
// Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
2124
if (_Count <= 1)
2125
return;
2126
2127
SetCurrentChannel(draw_list, 0);
2128
draw_list->_PopUnusedDrawCmd();
2129
2130
// Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
2131
int new_cmd_buffer_count = 0;
2132
int new_idx_buffer_count = 0;
2133
ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
2134
int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
2135
for (int i = 1; i < _Count; i++)
2136
{
2137
ImDrawChannel& ch = _Channels[i];
2138
if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
2139
ch._CmdBuffer.pop_back();
2140
2141
if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
2142
{
2143
// Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
2144
// Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
2145
ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
2146
if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
2147
{
2148
// Merge previous channel last draw command with current channel first draw command if matching.
2149
last_cmd->ElemCount += next_cmd->ElemCount;
2150
idx_offset += next_cmd->ElemCount;
2151
ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
2152
}
2153
}
2154
if (ch._CmdBuffer.Size > 0)
2155
last_cmd = &ch._CmdBuffer.back();
2156
new_cmd_buffer_count += ch._CmdBuffer.Size;
2157
new_idx_buffer_count += ch._IdxBuffer.Size;
2158
for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
2159
{
2160
ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
2161
idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
2162
}
2163
}
2164
draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
2165
draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
2166
2167
// Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
2168
ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
2169
ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
2170
for (int i = 1; i < _Count; i++)
2171
{
2172
ImDrawChannel& ch = _Channels[i];
2173
if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
2174
if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
2175
}
2176
draw_list->_IdxWritePtr = idx_write;
2177
2178
// Ensure there's always a non-callback draw command trailing the command-buffer
2179
if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
2180
draw_list->AddDrawCmd();
2181
2182
// If current command is used with different settings we need to add a new command
2183
ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2184
if (curr_cmd->ElemCount == 0)
2185
ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2186
else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2187
draw_list->AddDrawCmd();
2188
2189
_Count = 1;
2190
}
2191
2192
void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
2193
{
2194
IM_ASSERT(idx >= 0 && idx < _Count);
2195
if (_Current == idx)
2196
return;
2197
2198
// Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
2199
memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
2200
memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
2201
_Current = idx;
2202
memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
2203
memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
2204
draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
2205
2206
// If current command is used with different settings we need to add a new command
2207
ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2208
if (curr_cmd == NULL)
2209
draw_list->AddDrawCmd();
2210
else if (curr_cmd->ElemCount == 0)
2211
ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2212
else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2213
draw_list->AddDrawCmd();
2214
}
2215
2216
//-----------------------------------------------------------------------------
2217
// [SECTION] ImDrawData
2218
//-----------------------------------------------------------------------------
2219
2220
void ImDrawData::Clear()
2221
{
2222
Valid = false;
2223
CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
2224
CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
2225
DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
2226
OwnerViewport = NULL;
2227
}
2228
2229
// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
2230
// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
2231
void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
2232
{
2233
if (draw_list->CmdBuffer.Size == 0)
2234
return;
2235
if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
2236
return;
2237
2238
// Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
2239
// May trigger for you if you are using PrimXXX functions incorrectly.
2240
IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
2241
IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
2242
if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
2243
IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
2244
2245
// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
2246
// If this assert triggers because you are drawing lots of stuff manually:
2247
// - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
2248
// Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
2249
// - If you want large meshes with more than 64K vertices, you can either:
2250
// (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
2251
// Most example backends already support this from 1.71. Pre-1.71 backends won't.
2252
// Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
2253
// (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
2254
// Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
2255
// glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
2256
// Your own engine or render API may use different parameters or function calls to specify index sizes.
2257
// 2 and 4 bytes indices are generally supported by most graphics API.
2258
// - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
2259
// the 64K limit to split your draw commands in multiple draw lists.
2260
if (sizeof(ImDrawIdx) == 2)
2261
IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
2262
2263
// Resolve callback data pointers
2264
if (draw_list->_CallbacksDataBuf.Size > 0)
2265
for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2266
if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0)
2267
cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset;
2268
2269
// Add to output list + records state in ImDrawData
2270
out_list->push_back(draw_list);
2271
draw_data->CmdListsCount++;
2272
draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
2273
draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
2274
}
2275
2276
void ImDrawData::AddDrawList(ImDrawList* draw_list)
2277
{
2278
IM_ASSERT(CmdLists.Size == CmdListsCount);
2279
draw_list->_PopUnusedDrawCmd();
2280
ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
2281
}
2282
2283
// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
2284
void ImDrawData::DeIndexAllBuffers()
2285
{
2286
ImVector<ImDrawVert> new_vtx_buffer;
2287
TotalVtxCount = TotalIdxCount = 0;
2288
for (int i = 0; i < CmdListsCount; i++)
2289
{
2290
ImDrawList* cmd_list = CmdLists[i];
2291
if (cmd_list->IdxBuffer.empty())
2292
continue;
2293
new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
2294
for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
2295
new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
2296
cmd_list->VtxBuffer.swap(new_vtx_buffer);
2297
cmd_list->IdxBuffer.resize(0);
2298
TotalVtxCount += cmd_list->VtxBuffer.Size;
2299
}
2300
}
2301
2302
// Helper to scale the ClipRect field of each ImDrawCmd.
2303
// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
2304
// or if there is a difference between your window resolution and framebuffer resolution.
2305
void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
2306
{
2307
for (ImDrawList* draw_list : CmdLists)
2308
for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2309
cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
2310
}
2311
2312
//-----------------------------------------------------------------------------
2313
// [SECTION] Helpers ShadeVertsXXX functions
2314
//-----------------------------------------------------------------------------
2315
2316
// Generic linear color gradient, write to RGB fields, leave A untouched.
2317
void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
2318
{
2319
ImVec2 gradient_extent = gradient_p1 - gradient_p0;
2320
float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
2321
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2322
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2323
const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
2324
const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
2325
const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
2326
const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
2327
const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
2328
const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
2329
for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
2330
{
2331
float d = ImDot(vert->pos - gradient_p0, gradient_extent);
2332
float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
2333
int r = (int)(col0_r + col_delta_r * t);
2334
int g = (int)(col0_g + col_delta_g * t);
2335
int b = (int)(col0_b + col_delta_b * t);
2336
vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
2337
}
2338
}
2339
2340
// Distribute UV over (a, b) rectangle
2341
void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
2342
{
2343
const ImVec2 size = b - a;
2344
const ImVec2 uv_size = uv_b - uv_a;
2345
const ImVec2 scale = ImVec2(
2346
size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
2347
size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
2348
2349
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2350
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2351
if (clamp)
2352
{
2353
const ImVec2 min = ImMin(uv_a, uv_b);
2354
const ImVec2 max = ImMax(uv_a, uv_b);
2355
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2356
vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
2357
}
2358
else
2359
{
2360
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2361
vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
2362
}
2363
}
2364
2365
void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
2366
{
2367
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2368
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2369
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2370
vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
2371
}
2372
2373
//-----------------------------------------------------------------------------
2374
// [SECTION] ImFontConfig
2375
//-----------------------------------------------------------------------------
2376
2377
ImFontConfig::ImFontConfig()
2378
{
2379
memset(this, 0, sizeof(*this));
2380
FontDataOwnedByAtlas = true;
2381
OversampleH = 2;
2382
OversampleV = 1;
2383
GlyphMaxAdvanceX = FLT_MAX;
2384
RasterizerMultiply = 1.0f;
2385
RasterizerDensity = 1.0f;
2386
EllipsisChar = (ImWchar)-1;
2387
}
2388
2389
//-----------------------------------------------------------------------------
2390
// [SECTION] ImFontAtlas
2391
//-----------------------------------------------------------------------------
2392
2393
// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
2394
// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
2395
// (This is used when io.MouseDrawCursor = true)
2396
const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
2397
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
2398
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
2399
{
2400
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
2401
"..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
2402
"--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
2403
"X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
2404
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
2405
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
2406
"X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
2407
"X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
2408
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
2409
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
2410
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
2411
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
2412
"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
2413
"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
2414
"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
2415
"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
2416
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
2417
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
2418
"X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
2419
"XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
2420
" X..X - - X...X - X...X - X..X X..X - - X........X - "
2421
" XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
2422
"------------- - X - X -X.....................X- ------------------- "
2423
" ----------------------------------- X...XXXXXXXXXXXXX...X - "
2424
" - X..X X..X - "
2425
" - X.X X.X - "
2426
" - XX XX - "
2427
};
2428
2429
static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
2430
{
2431
// Pos ........ Size ......... Offset ......
2432
{ ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
2433
{ ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
2434
{ ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
2435
{ ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
2436
{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
2437
{ ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
2438
{ ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
2439
{ ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
2440
{ ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
2441
};
2442
2443
ImFontAtlas::ImFontAtlas()
2444
{
2445
memset(this, 0, sizeof(*this));
2446
TexGlyphPadding = 1;
2447
PackIdMouseCursors = PackIdLines = -1;
2448
}
2449
2450
ImFontAtlas::~ImFontAtlas()
2451
{
2452
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2453
Clear();
2454
}
2455
2456
void ImFontAtlas::ClearInputData()
2457
{
2458
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2459
for (ImFontConfig& font_cfg : ConfigData)
2460
if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
2461
{
2462
IM_FREE(font_cfg.FontData);
2463
font_cfg.FontData = NULL;
2464
}
2465
2466
// When clearing this we lose access to the font name and other information used to build the font.
2467
for (ImFont* font : Fonts)
2468
if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
2469
{
2470
font->ConfigData = NULL;
2471
font->ConfigDataCount = 0;
2472
}
2473
ConfigData.clear();
2474
CustomRects.clear();
2475
PackIdMouseCursors = PackIdLines = -1;
2476
// Important: we leave TexReady untouched
2477
}
2478
2479
void ImFontAtlas::ClearTexData()
2480
{
2481
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2482
if (TexPixelsAlpha8)
2483
IM_FREE(TexPixelsAlpha8);
2484
if (TexPixelsRGBA32)
2485
IM_FREE(TexPixelsRGBA32);
2486
TexPixelsAlpha8 = NULL;
2487
TexPixelsRGBA32 = NULL;
2488
TexPixelsUseColors = false;
2489
// Important: we leave TexReady untouched
2490
}
2491
2492
void ImFontAtlas::ClearFonts()
2493
{
2494
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2495
Fonts.clear_delete();
2496
TexReady = false;
2497
}
2498
2499
void ImFontAtlas::Clear()
2500
{
2501
ClearInputData();
2502
ClearTexData();
2503
ClearFonts();
2504
}
2505
2506
void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2507
{
2508
// Build atlas on demand
2509
if (TexPixelsAlpha8 == NULL)
2510
Build();
2511
2512
*out_pixels = TexPixelsAlpha8;
2513
if (out_width) *out_width = TexWidth;
2514
if (out_height) *out_height = TexHeight;
2515
if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
2516
}
2517
2518
void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2519
{
2520
// Convert to RGBA32 format on demand
2521
// Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
2522
if (!TexPixelsRGBA32)
2523
{
2524
unsigned char* pixels = NULL;
2525
GetTexDataAsAlpha8(&pixels, NULL, NULL);
2526
if (pixels)
2527
{
2528
TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
2529
const unsigned char* src = pixels;
2530
unsigned int* dst = TexPixelsRGBA32;
2531
for (int n = TexWidth * TexHeight; n > 0; n--)
2532
*dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
2533
}
2534
}
2535
2536
*out_pixels = (unsigned char*)TexPixelsRGBA32;
2537
if (out_width) *out_width = TexWidth;
2538
if (out_height) *out_height = TexHeight;
2539
if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
2540
}
2541
2542
ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
2543
{
2544
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2545
IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
2546
IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
2547
IM_ASSERT(font_cfg->OversampleH > 0 && font_cfg->OversampleV > 0 && "Is ImFontConfig struct correctly initialized?");
2548
IM_ASSERT(font_cfg->RasterizerDensity > 0.0f);
2549
2550
// Create new font
2551
if (!font_cfg->MergeMode)
2552
Fonts.push_back(IM_NEW(ImFont));
2553
else
2554
IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
2555
2556
ConfigData.push_back(*font_cfg);
2557
ImFontConfig& new_font_cfg = ConfigData.back();
2558
if (new_font_cfg.DstFont == NULL)
2559
new_font_cfg.DstFont = Fonts.back();
2560
if (!new_font_cfg.FontDataOwnedByAtlas)
2561
{
2562
new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
2563
new_font_cfg.FontDataOwnedByAtlas = true;
2564
memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
2565
}
2566
2567
// Round font size
2568
// - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
2569
// - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
2570
// - We may support it better later and remove this rounding.
2571
new_font_cfg.SizePixels = ImTrunc(new_font_cfg.SizePixels);
2572
2573
if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
2574
new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
2575
2576
// Pointers to ConfigData and BuilderData are otherwise dangling
2577
ImFontAtlasUpdateConfigDataPointers(this);
2578
2579
// Invalidate texture
2580
TexReady = false;
2581
ClearTexData();
2582
return new_font_cfg.DstFont;
2583
}
2584
2585
// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
2586
static unsigned int stb_decompress_length(const unsigned char* input);
2587
static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
2588
static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
2589
static void Decode85(const unsigned char* src, unsigned char* dst)
2590
{
2591
while (*src)
2592
{
2593
unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
2594
dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
2595
src += 5;
2596
dst += 4;
2597
}
2598
}
2599
#ifndef IMGUI_DISABLE_DEFAULT_FONT
2600
static const char* GetDefaultCompressedFontDataTTF(int* out_size);
2601
#endif
2602
2603
// Load embedded ProggyClean.ttf at size 13, disable oversampling
2604
ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
2605
{
2606
#ifndef IMGUI_DISABLE_DEFAULT_FONT
2607
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2608
if (!font_cfg_template)
2609
{
2610
font_cfg.OversampleH = font_cfg.OversampleV = 1;
2611
font_cfg.PixelSnapH = true;
2612
}
2613
if (font_cfg.SizePixels <= 0.0f)
2614
font_cfg.SizePixels = 13.0f * 1.0f;
2615
if (font_cfg.Name[0] == '\0')
2616
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
2617
font_cfg.EllipsisChar = (ImWchar)0x0085;
2618
font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
2619
2620
int ttf_compressed_size = 0;
2621
const char* ttf_compressed = GetDefaultCompressedFontDataTTF(&ttf_compressed_size);
2622
const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
2623
ImFont* font = AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg, glyph_ranges);
2624
return font;
2625
#else
2626
IM_ASSERT(0 && "AddFontDefault() disabled in this build.");
2627
IM_UNUSED(font_cfg_template);
2628
return NULL;
2629
#endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
2630
}
2631
2632
ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2633
{
2634
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2635
size_t data_size = 0;
2636
void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
2637
if (!data)
2638
{
2639
IM_ASSERT_USER_ERROR(0, "Could not load font file!");
2640
return NULL;
2641
}
2642
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2643
if (font_cfg.Name[0] == '\0')
2644
{
2645
// Store a short copy of filename into into the font name for convenience
2646
const char* p;
2647
for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
2648
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
2649
}
2650
return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
2651
}
2652
2653
// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
2654
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2655
{
2656
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2657
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2658
IM_ASSERT(font_cfg.FontData == NULL);
2659
IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
2660
font_cfg.FontData = font_data;
2661
font_cfg.FontDataSize = font_data_size;
2662
font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
2663
if (glyph_ranges)
2664
font_cfg.GlyphRanges = glyph_ranges;
2665
return AddFont(&font_cfg);
2666
}
2667
2668
ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2669
{
2670
const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
2671
unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
2672
stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
2673
2674
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2675
IM_ASSERT(font_cfg.FontData == NULL);
2676
font_cfg.FontDataOwnedByAtlas = true;
2677
return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
2678
}
2679
2680
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
2681
{
2682
int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
2683
void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
2684
Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
2685
ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
2686
IM_FREE(compressed_ttf);
2687
return font;
2688
}
2689
2690
int ImFontAtlas::AddCustomRectRegular(int width, int height)
2691
{
2692
IM_ASSERT(width > 0 && width <= 0xFFFF);
2693
IM_ASSERT(height > 0 && height <= 0xFFFF);
2694
ImFontAtlasCustomRect r;
2695
r.Width = (unsigned short)width;
2696
r.Height = (unsigned short)height;
2697
CustomRects.push_back(r);
2698
return CustomRects.Size - 1; // Return index
2699
}
2700
2701
int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
2702
{
2703
#ifdef IMGUI_USE_WCHAR32
2704
IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
2705
#endif
2706
IM_ASSERT(font != NULL);
2707
IM_ASSERT(width > 0 && width <= 0xFFFF);
2708
IM_ASSERT(height > 0 && height <= 0xFFFF);
2709
ImFontAtlasCustomRect r;
2710
r.Width = (unsigned short)width;
2711
r.Height = (unsigned short)height;
2712
r.GlyphID = id;
2713
r.GlyphColored = 0; // Set to 1 manually to mark glyph as colored // FIXME: No official API for that (#8133)
2714
r.GlyphAdvanceX = advance_x;
2715
r.GlyphOffset = offset;
2716
r.Font = font;
2717
CustomRects.push_back(r);
2718
return CustomRects.Size - 1; // Return index
2719
}
2720
2721
void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
2722
{
2723
IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
2724
IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
2725
*out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
2726
*out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
2727
}
2728
2729
bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
2730
{
2731
if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
2732
return false;
2733
if (Flags & ImFontAtlasFlags_NoMouseCursors)
2734
return false;
2735
2736
IM_ASSERT(PackIdMouseCursors != -1);
2737
ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
2738
ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
2739
ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
2740
*out_size = size;
2741
*out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
2742
out_uv_border[0] = (pos) * TexUvScale;
2743
out_uv_border[1] = (pos + size) * TexUvScale;
2744
pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2745
out_uv_fill[0] = (pos) * TexUvScale;
2746
out_uv_fill[1] = (pos + size) * TexUvScale;
2747
return true;
2748
}
2749
2750
bool ImFontAtlas::Build()
2751
{
2752
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2753
2754
// Default font is none are specified
2755
if (ConfigData.Size == 0)
2756
AddFontDefault();
2757
2758
// Select builder
2759
// - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
2760
// may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
2761
// using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
2762
// and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
2763
const ImFontBuilderIO* builder_io = FontBuilderIO;
2764
if (builder_io == NULL)
2765
{
2766
#ifdef IMGUI_ENABLE_FREETYPE
2767
builder_io = ImGuiFreeType::GetBuilderForFreeType();
2768
#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
2769
builder_io = ImFontAtlasGetBuilderForStbTruetype();
2770
#else
2771
IM_ASSERT(0); // Invalid Build function
2772
#endif
2773
}
2774
2775
// Build
2776
return builder_io->FontBuilder_Build(this);
2777
}
2778
2779
void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
2780
{
2781
for (unsigned int i = 0; i < 256; i++)
2782
{
2783
unsigned int value = (unsigned int)(i * in_brighten_factor);
2784
out_table[i] = value > 255 ? 255 : (value & 0xFF);
2785
}
2786
}
2787
2788
void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
2789
{
2790
IM_ASSERT_PARANOID(w <= stride);
2791
unsigned char* data = pixels + x + y * stride;
2792
for (int j = h; j > 0; j--, data += stride - w)
2793
for (int i = w; i > 0; i--, data++)
2794
*data = table[*data];
2795
}
2796
2797
#ifdef IMGUI_ENABLE_STB_TRUETYPE
2798
// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
2799
// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
2800
struct ImFontBuildSrcData
2801
{
2802
stbtt_fontinfo FontInfo;
2803
stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
2804
stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
2805
stbtt_packedchar* PackedChars; // Output glyphs
2806
const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
2807
int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
2808
int GlyphsHighest; // Highest requested codepoint
2809
int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
2810
ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
2811
ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsSet)
2812
};
2813
2814
// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
2815
struct ImFontBuildDstData
2816
{
2817
int SrcCount; // Number of source fonts targeting this destination font.
2818
int GlyphsHighest;
2819
int GlyphsCount;
2820
ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
2821
};
2822
2823
static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
2824
{
2825
IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
2826
const ImU32* it_begin = in->Storage.begin();
2827
const ImU32* it_end = in->Storage.end();
2828
for (const ImU32* it = it_begin; it < it_end; it++)
2829
if (ImU32 entries_32 = *it)
2830
for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
2831
if (entries_32 & ((ImU32)1 << bit_n))
2832
out->push_back((int)(((it - it_begin) << 5) + bit_n));
2833
}
2834
2835
static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
2836
{
2837
IM_ASSERT(atlas->ConfigData.Size > 0);
2838
2839
ImFontAtlasBuildInit(atlas);
2840
2841
// Clear atlas
2842
atlas->TexID = (ImTextureID)NULL;
2843
atlas->TexWidth = atlas->TexHeight = 0;
2844
atlas->TexUvScale = ImVec2(0.0f, 0.0f);
2845
atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
2846
atlas->ClearTexData();
2847
2848
// Temporary storage for building
2849
ImVector<ImFontBuildSrcData> src_tmp_array;
2850
ImVector<ImFontBuildDstData> dst_tmp_array;
2851
src_tmp_array.resize(atlas->ConfigData.Size);
2852
dst_tmp_array.resize(atlas->Fonts.Size);
2853
memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
2854
memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
2855
2856
// 1. Initialize font loading structure, check font data validity
2857
for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
2858
{
2859
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2860
ImFontConfig& cfg = atlas->ConfigData[src_i];
2861
IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
2862
2863
// Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
2864
src_tmp.DstIndex = -1;
2865
for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
2866
if (cfg.DstFont == atlas->Fonts[output_i])
2867
src_tmp.DstIndex = output_i;
2868
if (src_tmp.DstIndex == -1)
2869
{
2870
IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
2871
return false;
2872
}
2873
// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
2874
const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
2875
IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
2876
if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
2877
{
2878
IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
2879
return false;
2880
}
2881
2882
// Measure highest codepoints
2883
ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2884
src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
2885
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2886
{
2887
// Check for valid range. This may also help detect *some* dangling pointers, because a common
2888
// user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
2889
// or to forget to zero-terminate the glyph range array.
2890
IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?");
2891
src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
2892
}
2893
dst_tmp.SrcCount++;
2894
dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
2895
}
2896
2897
// 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2898
int total_glyphs_count = 0;
2899
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2900
{
2901
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2902
ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2903
src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2904
if (dst_tmp.GlyphsSet.Storage.empty())
2905
dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2906
2907
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2908
for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2909
{
2910
if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2911
continue;
2912
if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
2913
continue;
2914
2915
// Add to avail set/counters
2916
src_tmp.GlyphsCount++;
2917
dst_tmp.GlyphsCount++;
2918
src_tmp.GlyphsSet.SetBit(codepoint);
2919
dst_tmp.GlyphsSet.SetBit(codepoint);
2920
total_glyphs_count++;
2921
}
2922
}
2923
2924
// 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2925
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2926
{
2927
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2928
src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2929
UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
2930
src_tmp.GlyphsSet.Clear();
2931
IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2932
}
2933
for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2934
dst_tmp_array[dst_i].GlyphsSet.Clear();
2935
dst_tmp_array.clear();
2936
2937
// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2938
// (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2939
ImVector<stbrp_rect> buf_rects;
2940
ImVector<stbtt_packedchar> buf_packedchars;
2941
buf_rects.resize(total_glyphs_count);
2942
buf_packedchars.resize(total_glyphs_count);
2943
memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2944
memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2945
2946
// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2947
int total_surface = 0;
2948
int buf_rects_out_n = 0;
2949
int buf_packedchars_out_n = 0;
2950
const int pack_padding = atlas->TexGlyphPadding;
2951
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2952
{
2953
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2954
if (src_tmp.GlyphsCount == 0)
2955
continue;
2956
2957
src_tmp.Rects = &buf_rects[buf_rects_out_n];
2958
src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2959
buf_rects_out_n += src_tmp.GlyphsCount;
2960
buf_packedchars_out_n += src_tmp.GlyphsCount;
2961
2962
// Convert our ranges in the format stb_truetype wants
2963
ImFontConfig& cfg = atlas->ConfigData[src_i];
2964
src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
2965
src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2966
src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2967
src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2968
src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2969
src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2970
src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2971
2972
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2973
const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
2974
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2975
{
2976
int x0, y0, x1, y1;
2977
const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2978
IM_ASSERT(glyph_index_in_font != 0);
2979
stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2980
src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + pack_padding + cfg.OversampleH - 1);
2981
src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + pack_padding + cfg.OversampleV - 1);
2982
total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2983
}
2984
}
2985
for (int i = 0; i < atlas->CustomRects.Size; i++)
2986
total_surface += (atlas->CustomRects[i].Width + pack_padding) * (atlas->CustomRects[i].Height + pack_padding);
2987
2988
// We need a width for the skyline algorithm, any width!
2989
// The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2990
// User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2991
const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2992
atlas->TexHeight = 0;
2993
if (atlas->TexDesiredWidth > 0)
2994
atlas->TexWidth = atlas->TexDesiredWidth;
2995
else
2996
atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
2997
2998
// 5. Start packing
2999
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
3000
const int TEX_HEIGHT_MAX = 1024 * 32;
3001
stbtt_pack_context spc = {};
3002
stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, 0, NULL);
3003
spc.padding = atlas->TexGlyphPadding; // Because we mixup stbtt_PackXXX and stbrp_PackXXX there's a bit of a hack here, not passing the value to stbtt_PackBegin() allows us to still pack a TexWidth-1 wide item. (#8107)
3004
ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
3005
3006
// 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
3007
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
3008
{
3009
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
3010
if (src_tmp.GlyphsCount == 0)
3011
continue;
3012
3013
stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
3014
3015
// Extend texture height and mark missing glyphs as non-packed so we won't render them.
3016
// FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
3017
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
3018
if (src_tmp.Rects[glyph_i].was_packed)
3019
atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
3020
}
3021
3022
// 7. Allocate texture
3023
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
3024
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
3025
atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
3026
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
3027
spc.pixels = atlas->TexPixelsAlpha8;
3028
spc.height = atlas->TexHeight;
3029
3030
// 8. Render/rasterize font characters into the texture
3031
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
3032
{
3033
ImFontConfig& cfg = atlas->ConfigData[src_i];
3034
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
3035
if (src_tmp.GlyphsCount == 0)
3036
continue;
3037
3038
stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
3039
3040
// Apply multiply operator
3041
if (cfg.RasterizerMultiply != 1.0f)
3042
{
3043
unsigned char multiply_table[256];
3044
ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
3045
stbrp_rect* r = &src_tmp.Rects[0];
3046
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
3047
if (r->was_packed)
3048
ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
3049
}
3050
src_tmp.Rects = NULL;
3051
}
3052
3053
// End packing
3054
stbtt_PackEnd(&spc);
3055
buf_rects.clear();
3056
3057
// 9. Setup ImFont and glyphs for runtime
3058
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
3059
{
3060
// When merging fonts with MergeMode=true:
3061
// - We can have multiple input fonts writing into a same destination font.
3062
// - dst_font->ConfigData is != from cfg which is our source configuration.
3063
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
3064
ImFontConfig& cfg = atlas->ConfigData[src_i];
3065
ImFont* dst_font = cfg.DstFont;
3066
3067
const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
3068
int unscaled_ascent, unscaled_descent, unscaled_line_gap;
3069
stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
3070
3071
const float ascent = ImCeil(unscaled_ascent * font_scale);
3072
const float descent = ImFloor(unscaled_descent * font_scale);
3073
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
3074
const float font_off_x = cfg.GlyphOffset.x;
3075
const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
3076
3077
const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
3078
3079
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
3080
{
3081
// Register glyph
3082
const int codepoint = src_tmp.GlyphsList[glyph_i];
3083
const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
3084
stbtt_aligned_quad q;
3085
float unused_x = 0.0f, unused_y = 0.0f;
3086
stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
3087
float x0 = q.x0 * inv_rasterization_scale + font_off_x;
3088
float y0 = q.y0 * inv_rasterization_scale + font_off_y;
3089
float x1 = q.x1 * inv_rasterization_scale + font_off_x;
3090
float y1 = q.y1 * inv_rasterization_scale + font_off_y;
3091
dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
3092
}
3093
}
3094
3095
// Cleanup
3096
src_tmp_array.clear_destruct();
3097
3098
ImFontAtlasBuildFinish(atlas);
3099
return true;
3100
}
3101
3102
const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
3103
{
3104
static ImFontBuilderIO io;
3105
io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
3106
return &io;
3107
}
3108
3109
#endif // IMGUI_ENABLE_STB_TRUETYPE
3110
3111
void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas)
3112
{
3113
for (ImFontConfig& font_cfg : atlas->ConfigData)
3114
{
3115
ImFont* font = font_cfg.DstFont;
3116
if (!font_cfg.MergeMode)
3117
{
3118
font->ConfigData = &font_cfg;
3119
font->ConfigDataCount = 0;
3120
}
3121
font->ConfigDataCount++;
3122
}
3123
}
3124
3125
void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
3126
{
3127
if (!font_config->MergeMode)
3128
{
3129
font->ClearOutputData();
3130
font->FontSize = font_config->SizePixels;
3131
IM_ASSERT(font->ConfigData == font_config);
3132
font->ContainerAtlas = atlas;
3133
font->Ascent = ascent;
3134
font->Descent = descent;
3135
}
3136
}
3137
3138
void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
3139
{
3140
stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
3141
IM_ASSERT(pack_context != NULL);
3142
3143
ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
3144
IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
3145
#ifdef __GNUC__
3146
if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
3147
#endif
3148
3149
const int pack_padding = atlas->TexGlyphPadding;
3150
ImVector<stbrp_rect> pack_rects;
3151
pack_rects.resize(user_rects.Size);
3152
memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
3153
for (int i = 0; i < user_rects.Size; i++)
3154
{
3155
pack_rects[i].w = user_rects[i].Width + pack_padding;
3156
pack_rects[i].h = user_rects[i].Height + pack_padding;
3157
}
3158
stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
3159
for (int i = 0; i < pack_rects.Size; i++)
3160
if (pack_rects[i].was_packed)
3161
{
3162
user_rects[i].X = (unsigned short)pack_rects[i].x;
3163
user_rects[i].Y = (unsigned short)pack_rects[i].y;
3164
IM_ASSERT(pack_rects[i].w == user_rects[i].Width + pack_padding && pack_rects[i].h == user_rects[i].Height + pack_padding);
3165
atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
3166
}
3167
}
3168
3169
void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
3170
{
3171
IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3172
IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3173
unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
3174
for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3175
for (int off_x = 0; off_x < w; off_x++)
3176
out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
3177
}
3178
3179
void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
3180
{
3181
IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3182
IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3183
unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
3184
for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3185
for (int off_x = 0; off_x < w; off_x++)
3186
out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
3187
}
3188
3189
static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
3190
{
3191
ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
3192
IM_ASSERT(r->IsPacked());
3193
3194
const int w = atlas->TexWidth;
3195
if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
3196
{
3197
// White pixels only
3198
IM_ASSERT(r->Width == 2 && r->Height == 2);
3199
const int offset = (int)r->X + (int)r->Y * w;
3200
if (atlas->TexPixelsAlpha8 != NULL)
3201
{
3202
atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
3203
}
3204
else
3205
{
3206
atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
3207
}
3208
}
3209
else
3210
{
3211
// White pixels and mouse cursor
3212
IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
3213
const int x_for_white = r->X;
3214
const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3215
if (atlas->TexPixelsAlpha8 != NULL)
3216
{
3217
ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
3218
ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
3219
}
3220
else
3221
{
3222
ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
3223
ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
3224
}
3225
}
3226
atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
3227
}
3228
3229
static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
3230
{
3231
if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
3232
return;
3233
3234
// This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
3235
ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
3236
IM_ASSERT(r->IsPacked());
3237
for (int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
3238
{
3239
// Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
3240
int y = n;
3241
int line_width = n;
3242
int pad_left = (r->Width - line_width) / 2;
3243
int pad_right = r->Width - (pad_left + line_width);
3244
3245
// Write each slice
3246
IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
3247
if (atlas->TexPixelsAlpha8 != NULL)
3248
{
3249
unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
3250
for (int i = 0; i < pad_left; i++)
3251
*(write_ptr + i) = 0x00;
3252
3253
for (int i = 0; i < line_width; i++)
3254
*(write_ptr + pad_left + i) = 0xFF;
3255
3256
for (int i = 0; i < pad_right; i++)
3257
*(write_ptr + pad_left + line_width + i) = 0x00;
3258
}
3259
else
3260
{
3261
unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
3262
for (int i = 0; i < pad_left; i++)
3263
*(write_ptr + i) = IM_COL32(255, 255, 255, 0);
3264
3265
for (int i = 0; i < line_width; i++)
3266
*(write_ptr + pad_left + i) = IM_COL32_WHITE;
3267
3268
for (int i = 0; i < pad_right; i++)
3269
*(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
3270
}
3271
3272
// Calculate UVs for this line
3273
ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
3274
ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
3275
float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
3276
atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
3277
}
3278
}
3279
3280
// Note: this is called / shared by both the stb_truetype and the FreeType builder
3281
void ImFontAtlasBuildInit(ImFontAtlas* atlas)
3282
{
3283
// Register texture region for mouse cursors or standard white pixels
3284
if (atlas->PackIdMouseCursors < 0)
3285
{
3286
if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
3287
atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
3288
else
3289
atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
3290
}
3291
3292
// Register texture region for thick lines
3293
// The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
3294
if (atlas->PackIdLines < 0)
3295
{
3296
if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
3297
atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
3298
}
3299
}
3300
3301
// This is called/shared by both the stb_truetype and the FreeType builder.
3302
void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
3303
{
3304
// Render into our custom data blocks
3305
IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
3306
ImFontAtlasBuildRenderDefaultTexData(atlas);
3307
ImFontAtlasBuildRenderLinesTexData(atlas);
3308
3309
// Register custom rectangle glyphs
3310
for (int i = 0; i < atlas->CustomRects.Size; i++)
3311
{
3312
const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
3313
if (r->Font == NULL || r->GlyphID == 0)
3314
continue;
3315
3316
// Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
3317
IM_ASSERT(r->Font->ContainerAtlas == atlas);
3318
ImVec2 uv0, uv1;
3319
atlas->CalcCustomRectUV(r, &uv0, &uv1);
3320
r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
3321
if (r->GlyphColored)
3322
r->Font->Glyphs.back().Colored = 1;
3323
}
3324
3325
// Build all fonts lookup tables
3326
for (ImFont* font : atlas->Fonts)
3327
if (font->DirtyLookupTables)
3328
font->BuildLookupTable();
3329
3330
atlas->TexReady = true;
3331
}
3332
3333
//-------------------------------------------------------------------------
3334
// [SECTION] ImFontAtlas: glyph ranges helpers
3335
//-------------------------------------------------------------------------
3336
3337
// Retrieve list of range (2 int per range, values are inclusive)
3338
const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
3339
{
3340
static const ImWchar ranges[] =
3341
{
3342
0x0020, 0x00FF, // Basic Latin + Latin Supplement
3343
0,
3344
};
3345
return &ranges[0];
3346
}
3347
3348
const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
3349
{
3350
static const ImWchar ranges[] =
3351
{
3352
0x0020, 0x00FF, // Basic Latin + Latin Supplement
3353
0x0370, 0x03FF, // Greek and Coptic
3354
0,
3355
};
3356
return &ranges[0];
3357
}
3358
3359
const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
3360
{
3361
static const ImWchar ranges[] =
3362
{
3363
0x0020, 0x00FF, // Basic Latin + Latin Supplement
3364
0x3131, 0x3163, // Korean alphabets
3365
0xAC00, 0xD7A3, // Korean characters
3366
0xFFFD, 0xFFFD, // Invalid
3367
0,
3368
};
3369
return &ranges[0];
3370
}
3371
3372
const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
3373
{
3374
static const ImWchar ranges[] =
3375
{
3376
0x0020, 0x00FF, // Basic Latin + Latin Supplement
3377
0x2000, 0x206F, // General Punctuation
3378
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3379
0x31F0, 0x31FF, // Katakana Phonetic Extensions
3380
0xFF00, 0xFFEF, // Half-width characters
3381
0xFFFD, 0xFFFD, // Invalid
3382
0x4e00, 0x9FAF, // CJK Ideograms
3383
0,
3384
};
3385
return &ranges[0];
3386
}
3387
3388
static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
3389
{
3390
for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
3391
{
3392
out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
3393
base_codepoint += accumulative_offsets[n];
3394
}
3395
out_ranges[0] = 0;
3396
}
3397
3398
const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
3399
{
3400
// Store 2500 regularly used characters for Simplified Chinese.
3401
// Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
3402
// This table covers 97.97% of all characters used during the month in July, 1987.
3403
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3404
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3405
static const short accumulative_offsets_from_0x4E00[] =
3406
{
3407
0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
3408
1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
3409
2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
3410
1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
3411
3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
3412
1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
3413
1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
3414
2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
3415
27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
3416
3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
3417
1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
3418
176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
3419
5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
3420
1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
3421
6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
3422
2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
3423
2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
3424
2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
3425
3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
3426
3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
3427
3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
3428
1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
3429
140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
3430
5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
3431
2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
3432
4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
3433
2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
3434
4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
3435
3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
3436
3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
3437
2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
3438
5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
3439
3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
3440
1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
3441
4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
3442
4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
3443
26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
3444
3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
3445
2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
3446
10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
3447
};
3448
static ImWchar base_ranges[] = // not zero-terminated
3449
{
3450
0x0020, 0x00FF, // Basic Latin + Latin Supplement
3451
0x2000, 0x206F, // General Punctuation
3452
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3453
0x31F0, 0x31FF, // Katakana Phonetic Extensions
3454
0xFF00, 0xFFEF, // Half-width characters
3455
0xFFFD, 0xFFFD // Invalid
3456
};
3457
static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
3458
if (!full_ranges[0])
3459
{
3460
memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3461
UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3462
}
3463
return &full_ranges[0];
3464
}
3465
3466
const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
3467
{
3468
// 2999 ideograms code points for Japanese
3469
// - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
3470
// - 863 Jinmeiyo (meaning "for personal name") Kanji code points
3471
// - Sourced from official information provided by the government agencies of Japan:
3472
// - List of Joyo Kanji by the Agency for Cultural Affairs
3473
// - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
3474
// - List of Jinmeiyo Kanji by the Ministry of Justice
3475
// - http://www.moj.go.jp/MINJI/minji86.html
3476
// - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
3477
// - https://creativecommons.org/licenses/by/4.0/legalcode
3478
// - You can generate this code by the script at:
3479
// - https://github.com/vaiorabbit/everyday_use_kanji
3480
// - References:
3481
// - List of Joyo Kanji
3482
// - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
3483
// - List of Jinmeiyo Kanji
3484
// - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
3485
// - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
3486
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3487
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3488
static const short accumulative_offsets_from_0x4E00[] =
3489
{
3490
0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
3491
1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
3492
2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
3493
2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
3494
2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
3495
1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
3496
2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
3497
13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
3498
5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
3499
2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
3500
1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
3501
7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
3502
1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
3503
6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
3504
10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
3505
2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
3506
3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
3507
6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
3508
4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
3509
4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
3510
1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
3511
12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
3512
1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
3513
22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
3514
2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
3515
18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
3516
14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
3517
1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
3518
40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
3519
12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
3520
2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
3521
1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
3522
1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
3523
3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
3524
14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
3525
12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
3526
2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
3527
1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
3528
3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
3529
2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
3530
13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
3531
18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
3532
37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
3533
5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
3534
32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
3535
1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
3536
4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
3537
3,2,1,1,1,1,2,1,1,
3538
};
3539
static ImWchar base_ranges[] = // not zero-terminated
3540
{
3541
0x0020, 0x00FF, // Basic Latin + Latin Supplement
3542
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3543
0x31F0, 0x31FF, // Katakana Phonetic Extensions
3544
0xFF00, 0xFFEF, // Half-width characters
3545
0xFFFD, 0xFFFD // Invalid
3546
};
3547
static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
3548
if (!full_ranges[0])
3549
{
3550
memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3551
UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3552
}
3553
return &full_ranges[0];
3554
}
3555
3556
const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
3557
{
3558
static const ImWchar ranges[] =
3559
{
3560
0x0020, 0x00FF, // Basic Latin + Latin Supplement
3561
0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
3562
0x2DE0, 0x2DFF, // Cyrillic Extended-A
3563
0xA640, 0xA69F, // Cyrillic Extended-B
3564
0,
3565
};
3566
return &ranges[0];
3567
}
3568
3569
const ImWchar* ImFontAtlas::GetGlyphRangesThai()
3570
{
3571
static const ImWchar ranges[] =
3572
{
3573
0x0020, 0x00FF, // Basic Latin
3574
0x2010, 0x205E, // Punctuations
3575
0x0E00, 0x0E7F, // Thai
3576
0,
3577
};
3578
return &ranges[0];
3579
}
3580
3581
const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
3582
{
3583
static const ImWchar ranges[] =
3584
{
3585
0x0020, 0x00FF, // Basic Latin
3586
0x0102, 0x0103,
3587
0x0110, 0x0111,
3588
0x0128, 0x0129,
3589
0x0168, 0x0169,
3590
0x01A0, 0x01A1,
3591
0x01AF, 0x01B0,
3592
0x1EA0, 0x1EF9,
3593
0,
3594
};
3595
return &ranges[0];
3596
}
3597
3598
//-----------------------------------------------------------------------------
3599
// [SECTION] ImFontGlyphRangesBuilder
3600
//-----------------------------------------------------------------------------
3601
3602
void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
3603
{
3604
while (text_end ? (text < text_end) : *text)
3605
{
3606
unsigned int c = 0;
3607
int c_len = ImTextCharFromUtf8(&c, text, text_end);
3608
text += c_len;
3609
if (c_len == 0)
3610
break;
3611
AddChar((ImWchar)c);
3612
}
3613
}
3614
3615
void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
3616
{
3617
for (; ranges[0]; ranges += 2)
3618
for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
3619
AddChar((ImWchar)c);
3620
}
3621
3622
void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
3623
{
3624
const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
3625
for (int n = 0; n <= max_codepoint; n++)
3626
if (GetBit(n))
3627
{
3628
out_ranges->push_back((ImWchar)n);
3629
while (n < max_codepoint && GetBit(n + 1))
3630
n++;
3631
out_ranges->push_back((ImWchar)n);
3632
}
3633
out_ranges->push_back(0);
3634
}
3635
3636
//-----------------------------------------------------------------------------
3637
// [SECTION] ImFont
3638
//-----------------------------------------------------------------------------
3639
3640
ImFont::ImFont()
3641
{
3642
FontSize = 0.0f;
3643
FallbackAdvanceX = 0.0f;
3644
FallbackChar = (ImWchar)-1;
3645
EllipsisChar = (ImWchar)-1;
3646
EllipsisWidth = EllipsisCharStep = 0.0f;
3647
EllipsisCharCount = 0;
3648
FallbackGlyph = NULL;
3649
ContainerAtlas = NULL;
3650
ConfigData = NULL;
3651
ConfigDataCount = 0;
3652
DirtyLookupTables = false;
3653
Scale = 1.0f;
3654
Ascent = Descent = 0.0f;
3655
MetricsTotalSurface = 0;
3656
memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3657
}
3658
3659
ImFont::~ImFont()
3660
{
3661
ClearOutputData();
3662
}
3663
3664
void ImFont::ClearOutputData()
3665
{
3666
FontSize = 0.0f;
3667
FallbackAdvanceX = 0.0f;
3668
Glyphs.clear();
3669
IndexAdvanceX.clear();
3670
IndexLookup.clear();
3671
FallbackGlyph = NULL;
3672
ContainerAtlas = NULL;
3673
DirtyLookupTables = true;
3674
Ascent = Descent = 0.0f;
3675
MetricsTotalSurface = 0;
3676
memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3677
}
3678
3679
static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
3680
{
3681
for (int n = 0; n < candidate_chars_count; n++)
3682
if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
3683
return candidate_chars[n];
3684
return (ImWchar)-1;
3685
}
3686
3687
void ImFont::BuildLookupTable()
3688
{
3689
int max_codepoint = 0;
3690
for (int i = 0; i != Glyphs.Size; i++)
3691
max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
3692
3693
// Build lookup table
3694
IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
3695
IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
3696
IndexAdvanceX.clear();
3697
IndexLookup.clear();
3698
DirtyLookupTables = false;
3699
memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3700
GrowIndex(max_codepoint + 1);
3701
for (int i = 0; i < Glyphs.Size; i++)
3702
{
3703
int codepoint = (int)Glyphs[i].Codepoint;
3704
IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
3705
IndexLookup[codepoint] = (ImWchar)i;
3706
3707
// Mark 4K page as used
3708
const int page_n = codepoint / 4096;
3709
Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
3710
}
3711
3712
// Create a glyph to handle TAB
3713
// FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
3714
if (FindGlyph((ImWchar)' '))
3715
{
3716
if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
3717
Glyphs.resize(Glyphs.Size + 1);
3718
ImFontGlyph& tab_glyph = Glyphs.back();
3719
tab_glyph = *FindGlyph((ImWchar)' ');
3720
tab_glyph.Codepoint = '\t';
3721
tab_glyph.AdvanceX *= IM_TABSIZE;
3722
IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
3723
IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
3724
}
3725
3726
// Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
3727
SetGlyphVisible((ImWchar)' ', false);
3728
SetGlyphVisible((ImWchar)'\t', false);
3729
3730
// Setup Fallback character
3731
const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
3732
FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3733
if (FallbackGlyph == NULL)
3734
{
3735
FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
3736
FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3737
if (FallbackGlyph == NULL)
3738
{
3739
FallbackGlyph = &Glyphs.back();
3740
FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
3741
}
3742
}
3743
FallbackAdvanceX = FallbackGlyph->AdvanceX;
3744
for (int i = 0; i < max_codepoint + 1; i++)
3745
if (IndexAdvanceX[i] < 0.0f)
3746
IndexAdvanceX[i] = FallbackAdvanceX;
3747
3748
// Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
3749
// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
3750
// FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
3751
const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
3752
const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
3753
if (EllipsisChar == (ImWchar)-1)
3754
EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
3755
const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
3756
if (EllipsisChar != (ImWchar)-1)
3757
{
3758
EllipsisCharCount = 1;
3759
EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
3760
}
3761
else if (dot_char != (ImWchar)-1)
3762
{
3763
const ImFontGlyph* glyph = FindGlyph(dot_char);
3764
EllipsisChar = dot_char;
3765
EllipsisCharCount = 3;
3766
EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
3767
EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
3768
}
3769
}
3770
3771
// API is designed this way to avoid exposing the 4K page size
3772
// e.g. use with IsGlyphRangeUnused(0, 255)
3773
bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
3774
{
3775
unsigned int page_begin = (c_begin / 4096);
3776
unsigned int page_last = (c_last / 4096);
3777
for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
3778
if ((page_n >> 3) < sizeof(Used4kPagesMap))
3779
if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
3780
return false;
3781
return true;
3782
}
3783
3784
void ImFont::SetGlyphVisible(ImWchar c, bool visible)
3785
{
3786
if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
3787
glyph->Visible = visible ? 1 : 0;
3788
}
3789
3790
void ImFont::GrowIndex(int new_size)
3791
{
3792
IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
3793
if (new_size <= IndexLookup.Size)
3794
return;
3795
IndexAdvanceX.resize(new_size, -1.0f);
3796
IndexLookup.resize(new_size, (ImWchar)-1);
3797
}
3798
3799
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
3800
// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
3801
// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
3802
void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
3803
{
3804
if (cfg != NULL)
3805
{
3806
// Clamp & recenter if needed
3807
const float advance_x_original = advance_x;
3808
advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
3809
if (advance_x != advance_x_original)
3810
{
3811
float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
3812
x0 += char_off_x;
3813
x1 += char_off_x;
3814
}
3815
3816
// Snap to pixel
3817
if (cfg->PixelSnapH)
3818
advance_x = IM_ROUND(advance_x);
3819
3820
// Bake spacing
3821
advance_x += cfg->GlyphExtraSpacing.x;
3822
}
3823
3824
int glyph_idx = Glyphs.Size;
3825
Glyphs.resize(Glyphs.Size + 1);
3826
ImFontGlyph& glyph = Glyphs[glyph_idx];
3827
glyph.Codepoint = (unsigned int)codepoint;
3828
glyph.Visible = (x0 != x1) && (y0 != y1);
3829
glyph.Colored = false;
3830
glyph.X0 = x0;
3831
glyph.Y0 = y0;
3832
glyph.X1 = x1;
3833
glyph.Y1 = y1;
3834
glyph.U0 = u0;
3835
glyph.V0 = v0;
3836
glyph.U1 = u1;
3837
glyph.V1 = v1;
3838
glyph.AdvanceX = advance_x;
3839
3840
// Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
3841
// We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
3842
float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
3843
DirtyLookupTables = true;
3844
MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
3845
}
3846
3847
void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
3848
{
3849
IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
3850
unsigned int index_size = (unsigned int)IndexLookup.Size;
3851
3852
if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
3853
return;
3854
if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
3855
return;
3856
3857
GrowIndex(dst + 1);
3858
IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
3859
IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
3860
}
3861
3862
// Find glyph, return fallback if missing
3863
const ImFontGlyph* ImFont::FindGlyph(ImWchar c)
3864
{
3865
if (c >= (size_t)IndexLookup.Size)
3866
return FallbackGlyph;
3867
const ImWchar i = IndexLookup.Data[c];
3868
if (i == (ImWchar)-1)
3869
return FallbackGlyph;
3870
return &Glyphs.Data[i];
3871
}
3872
3873
const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c)
3874
{
3875
if (c >= (size_t)IndexLookup.Size)
3876
return NULL;
3877
const ImWchar i = IndexLookup.Data[c];
3878
if (i == (ImWchar)-1)
3879
return NULL;
3880
return &Glyphs.Data[i];
3881
}
3882
3883
// Trim trailing space and find beginning of next line
3884
static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
3885
{
3886
while (text < text_end && ImCharIsBlankA(*text))
3887
text++;
3888
if (*text == '\n')
3889
text++;
3890
return text;
3891
}
3892
3893
#define ImFontGetCharAdvanceX(_FONT, _CH) ((int)(_CH) < (_FONT)->IndexAdvanceX.Size ? (_FONT)->IndexAdvanceX.Data[_CH] : (_FONT)->FallbackAdvanceX)
3894
3895
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
3896
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
3897
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
3898
const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width)
3899
{
3900
// For references, possible wrap point marked with ^
3901
// "aaa bbb, ccc,ddd. eee fff. ggg!"
3902
// ^ ^ ^ ^ ^__ ^ ^
3903
3904
// List of hardcoded separators: .,;!?'"
3905
3906
// Skip extra blanks after a line returns (that includes not counting them in width computation)
3907
// e.g. "Hello world" --> "Hello" "World"
3908
3909
// Cut words that cannot possibly fit within one line.
3910
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
3911
float line_width = 0.0f;
3912
float word_width = 0.0f;
3913
float blank_width = 0.0f;
3914
wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
3915
3916
const char* word_end = text;
3917
const char* prev_word_end = NULL;
3918
bool inside_word = true;
3919
3920
const char* s = text;
3921
IM_ASSERT(text_end != NULL);
3922
while (s < text_end)
3923
{
3924
unsigned int c = (unsigned int)*s;
3925
const char* next_s;
3926
if (c < 0x80)
3927
next_s = s + 1;
3928
else
3929
next_s = s + ImTextCharFromUtf8(&c, s, text_end);
3930
3931
if (c < 32)
3932
{
3933
if (c == '\n')
3934
{
3935
line_width = word_width = blank_width = 0.0f;
3936
inside_word = true;
3937
s = next_s;
3938
continue;
3939
}
3940
if (c == '\r')
3941
{
3942
s = next_s;
3943
continue;
3944
}
3945
}
3946
3947
const float char_width = ImFontGetCharAdvanceX(this, c);
3948
if (ImCharIsBlankW(c))
3949
{
3950
if (inside_word)
3951
{
3952
line_width += blank_width;
3953
blank_width = 0.0f;
3954
word_end = s;
3955
}
3956
blank_width += char_width;
3957
inside_word = false;
3958
}
3959
else
3960
{
3961
word_width += char_width;
3962
if (inside_word)
3963
{
3964
word_end = next_s;
3965
}
3966
else
3967
{
3968
prev_word_end = word_end;
3969
line_width += word_width + blank_width;
3970
word_width = blank_width = 0.0f;
3971
}
3972
3973
// Allow wrapping after punctuation.
3974
inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
3975
}
3976
3977
// We ignore blank width at the end of the line (they can be skipped)
3978
if (line_width + word_width > wrap_width)
3979
{
3980
// Words that cannot possibly fit within an entire line will be cut anywhere.
3981
if (word_width < wrap_width)
3982
s = prev_word_end ? prev_word_end : word_end;
3983
break;
3984
}
3985
3986
s = next_s;
3987
}
3988
3989
// Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3990
// +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
3991
if (s == text && text < text_end)
3992
return s + 1;
3993
return s;
3994
}
3995
3996
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
3997
{
3998
if (!text_end)
3999
text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
4000
4001
const float line_height = size;
4002
const float scale = size / FontSize;
4003
4004
ImVec2 text_size = ImVec2(0, 0);
4005
float line_width = 0.0f;
4006
4007
const bool word_wrap_enabled = (wrap_width > 0.0f);
4008
const char* word_wrap_eol = NULL;
4009
4010
const char* s = text_begin;
4011
while (s < text_end)
4012
{
4013
if (word_wrap_enabled)
4014
{
4015
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
4016
if (!word_wrap_eol)
4017
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
4018
4019
if (s >= word_wrap_eol)
4020
{
4021
if (text_size.x < line_width)
4022
text_size.x = line_width;
4023
text_size.y += line_height;
4024
line_width = 0.0f;
4025
word_wrap_eol = NULL;
4026
s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
4027
continue;
4028
}
4029
}
4030
4031
// Decode and advance source
4032
const char* prev_s = s;
4033
unsigned int c = (unsigned int)*s;
4034
if (c < 0x80)
4035
s += 1;
4036
else
4037
s += ImTextCharFromUtf8(&c, s, text_end);
4038
4039
if (c < 32)
4040
{
4041
if (c == '\n')
4042
{
4043
text_size.x = ImMax(text_size.x, line_width);
4044
text_size.y += line_height;
4045
line_width = 0.0f;
4046
continue;
4047
}
4048
if (c == '\r')
4049
continue;
4050
}
4051
4052
const float char_width = ImFontGetCharAdvanceX(this, c) * scale;
4053
if (line_width + char_width >= max_width)
4054
{
4055
s = prev_s;
4056
break;
4057
}
4058
4059
line_width += char_width;
4060
}
4061
4062
if (text_size.x < line_width)
4063
text_size.x = line_width;
4064
4065
if (line_width > 0 || text_size.y == 0.0f)
4066
text_size.y += line_height;
4067
4068
if (remaining)
4069
*remaining = s;
4070
4071
return text_size;
4072
}
4073
4074
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
4075
void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c)
4076
{
4077
const ImFontGlyph* glyph = FindGlyph(c);
4078
if (!glyph || !glyph->Visible)
4079
return;
4080
if (glyph->Colored)
4081
col |= ~IM_COL32_A_MASK;
4082
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
4083
float x = IM_TRUNC(pos.x);
4084
float y = IM_TRUNC(pos.y);
4085
draw_list->PrimReserve(6, 4);
4086
draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
4087
}
4088
4089
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
4090
void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
4091
{
4092
if (!text_end)
4093
text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
4094
4095
// Align to be pixel perfect
4096
float x = IM_TRUNC(pos.x);
4097
float y = IM_TRUNC(pos.y);
4098
if (y > clip_rect.w)
4099
return;
4100
4101
const float scale = size / FontSize;
4102
const float line_height = FontSize * scale;
4103
const float origin_x = x;
4104
const bool word_wrap_enabled = (wrap_width > 0.0f);
4105
4106
// Fast-forward to first visible line
4107
const char* s = text_begin;
4108
if (y + line_height < clip_rect.y)
4109
while (y + line_height < clip_rect.y && s < text_end)
4110
{
4111
const char* line_end = (const char*)memchr(s, '\n', text_end - s);
4112
if (word_wrap_enabled)
4113
{
4114
// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
4115
// If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
4116
// However it is still better than nothing performing the fast-forward!
4117
s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
4118
s = CalcWordWrapNextLineStartA(s, text_end);
4119
}
4120
else
4121
{
4122
s = line_end ? line_end + 1 : text_end;
4123
}
4124
y += line_height;
4125
}
4126
4127
// For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
4128
// Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
4129
if (text_end - s > 10000 && !word_wrap_enabled)
4130
{
4131
const char* s_end = s;
4132
float y_end = y;
4133
while (y_end < clip_rect.w && s_end < text_end)
4134
{
4135
s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
4136
s_end = s_end ? s_end + 1 : text_end;
4137
y_end += line_height;
4138
}
4139
text_end = s_end;
4140
}
4141
if (s == text_end)
4142
return;
4143
4144
// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
4145
const int vtx_count_max = (int)(text_end - s) * 4;
4146
const int idx_count_max = (int)(text_end - s) * 6;
4147
const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
4148
draw_list->PrimReserve(idx_count_max, vtx_count_max);
4149
ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
4150
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
4151
unsigned int vtx_index = draw_list->_VtxCurrentIdx;
4152
4153
const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
4154
const char* word_wrap_eol = NULL;
4155
4156
while (s < text_end)
4157
{
4158
if (word_wrap_enabled)
4159
{
4160
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
4161
if (!word_wrap_eol)
4162
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - origin_x));
4163
4164
if (s >= word_wrap_eol)
4165
{
4166
x = origin_x;
4167
y += line_height;
4168
if (y > clip_rect.w)
4169
break; // break out of main loop
4170
word_wrap_eol = NULL;
4171
s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
4172
continue;
4173
}
4174
}
4175
4176
// Decode and advance source
4177
unsigned int c = (unsigned int)*s;
4178
if (c < 0x80)
4179
s += 1;
4180
else
4181
s += ImTextCharFromUtf8(&c, s, text_end);
4182
4183
if (c < 32)
4184
{
4185
if (c == '\n')
4186
{
4187
x = origin_x;
4188
y += line_height;
4189
if (y > clip_rect.w)
4190
break; // break out of main loop
4191
continue;
4192
}
4193
if (c == '\r')
4194
continue;
4195
}
4196
4197
const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
4198
if (glyph == NULL)
4199
continue;
4200
4201
float char_width = glyph->AdvanceX * scale;
4202
if (glyph->Visible)
4203
{
4204
// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
4205
float x1 = x + glyph->X0 * scale;
4206
float x2 = x + glyph->X1 * scale;
4207
float y1 = y + glyph->Y0 * scale;
4208
float y2 = y + glyph->Y1 * scale;
4209
if (x1 <= clip_rect.z && x2 >= clip_rect.x)
4210
{
4211
// Render a character
4212
float u1 = glyph->U0;
4213
float v1 = glyph->V0;
4214
float u2 = glyph->U1;
4215
float v2 = glyph->V1;
4216
4217
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
4218
if (cpu_fine_clip)
4219
{
4220
if (x1 < clip_rect.x)
4221
{
4222
u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
4223
x1 = clip_rect.x;
4224
}
4225
if (y1 < clip_rect.y)
4226
{
4227
v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
4228
y1 = clip_rect.y;
4229
}
4230
if (x2 > clip_rect.z)
4231
{
4232
u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
4233
x2 = clip_rect.z;
4234
}
4235
if (y2 > clip_rect.w)
4236
{
4237
v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
4238
y2 = clip_rect.w;
4239
}
4240
if (y1 >= y2)
4241
{
4242
x += char_width;
4243
continue;
4244
}
4245
}
4246
4247
// Support for untinted glyphs
4248
ImU32 glyph_col = glyph->Colored ? col_untinted : col;
4249
4250
// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
4251
{
4252
vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
4253
vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
4254
vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
4255
vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
4256
idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
4257
idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
4258
vtx_write += 4;
4259
vtx_index += 4;
4260
idx_write += 6;
4261
}
4262
}
4263
}
4264
x += char_width;
4265
}
4266
4267
// Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
4268
draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
4269
draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
4270
draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
4271
draw_list->_VtxWritePtr = vtx_write;
4272
draw_list->_IdxWritePtr = idx_write;
4273
draw_list->_VtxCurrentIdx = vtx_index;
4274
}
4275
4276
//-----------------------------------------------------------------------------
4277
// [SECTION] ImGui Internal Render Helpers
4278
//-----------------------------------------------------------------------------
4279
// Vaguely redesigned to stop accessing ImGui global state:
4280
// - RenderArrow()
4281
// - RenderBullet()
4282
// - RenderCheckMark()
4283
// - RenderArrowDockMenu()
4284
// - RenderArrowPointingAt()
4285
// - RenderRectFilledRangeH()
4286
// - RenderRectFilledWithHole()
4287
//-----------------------------------------------------------------------------
4288
// Function in need of a redesign (legacy mess)
4289
// - RenderColorRectWithAlphaCheckerboard()
4290
//-----------------------------------------------------------------------------
4291
4292
// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
4293
void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
4294
{
4295
const float h = draw_list->_Data->FontSize * 1.00f;
4296
float r = h * 0.40f * scale;
4297
ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
4298
4299
ImVec2 a, b, c;
4300
switch (dir)
4301
{
4302
case ImGuiDir_Up:
4303
case ImGuiDir_Down:
4304
if (dir == ImGuiDir_Up) r = -r;
4305
a = ImVec2(+0.000f, +0.750f) * r;
4306
b = ImVec2(-0.866f, -0.750f) * r;
4307
c = ImVec2(+0.866f, -0.750f) * r;
4308
break;
4309
case ImGuiDir_Left:
4310
case ImGuiDir_Right:
4311
if (dir == ImGuiDir_Left) r = -r;
4312
a = ImVec2(+0.750f, +0.000f) * r;
4313
b = ImVec2(-0.750f, +0.866f) * r;
4314
c = ImVec2(-0.750f, -0.866f) * r;
4315
break;
4316
case ImGuiDir_None:
4317
case ImGuiDir_COUNT:
4318
IM_ASSERT(0);
4319
break;
4320
}
4321
draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
4322
}
4323
4324
void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
4325
{
4326
// FIXME-OPT: This should be baked in font.
4327
draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
4328
}
4329
4330
void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
4331
{
4332
float thickness = ImMax(sz / 5.0f, 1.0f);
4333
sz -= thickness * 0.5f;
4334
pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
4335
4336
float third = sz / 3.0f;
4337
float bx = pos.x + third;
4338
float by = pos.y + sz - third * 0.5f;
4339
draw_list->PathLineTo(ImVec2(bx - third, by - third));
4340
draw_list->PathLineTo(ImVec2(bx, by));
4341
draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
4342
draw_list->PathStroke(col, 0, thickness);
4343
}
4344
4345
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
4346
void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
4347
{
4348
switch (direction)
4349
{
4350
case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
4351
case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
4352
case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
4353
case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
4354
case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
4355
}
4356
}
4357
4358
// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
4359
// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
4360
void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
4361
{
4362
draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col);
4363
RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
4364
}
4365
4366
static inline float ImAcos01(float x)
4367
{
4368
if (x <= 0.0f) return IM_PI * 0.5f;
4369
if (x >= 1.0f) return 0.0f;
4370
return ImAcos(x);
4371
//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
4372
}
4373
4374
// FIXME: Cleanup and move code to ImDrawList.
4375
void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
4376
{
4377
if (x_end_norm == x_start_norm)
4378
return;
4379
if (x_start_norm > x_end_norm)
4380
ImSwap(x_start_norm, x_end_norm);
4381
4382
ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
4383
ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
4384
if (rounding == 0.0f)
4385
{
4386
draw_list->AddRectFilled(p0, p1, col, 0.0f);
4387
return;
4388
}
4389
4390
rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
4391
const float inv_rounding = 1.0f / rounding;
4392
const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
4393
const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
4394
const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
4395
const float x0 = ImMax(p0.x, rect.Min.x + rounding);
4396
if (arc0_b == arc0_e)
4397
{
4398
draw_list->PathLineTo(ImVec2(x0, p1.y));
4399
draw_list->PathLineTo(ImVec2(x0, p0.y));
4400
}
4401
else if (arc0_b == 0.0f && arc0_e == half_pi)
4402
{
4403
draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
4404
draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
4405
}
4406
else
4407
{
4408
draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
4409
draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
4410
}
4411
if (p1.x > rect.Min.x + rounding)
4412
{
4413
const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
4414
const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
4415
const float x1 = ImMin(p1.x, rect.Max.x - rounding);
4416
if (arc1_b == arc1_e)
4417
{
4418
draw_list->PathLineTo(ImVec2(x1, p0.y));
4419
draw_list->PathLineTo(ImVec2(x1, p1.y));
4420
}
4421
else if (arc1_b == 0.0f && arc1_e == half_pi)
4422
{
4423
draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
4424
draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
4425
}
4426
else
4427
{
4428
draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
4429
draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
4430
}
4431
}
4432
draw_list->PathFillConvex(col);
4433
}
4434
4435
void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
4436
{
4437
const bool fill_L = (inner.Min.x > outer.Min.x);
4438
const bool fill_R = (inner.Max.x < outer.Max.x);
4439
const bool fill_U = (inner.Min.y > outer.Min.y);
4440
const bool fill_D = (inner.Max.y < outer.Max.y);
4441
if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
4442
if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
4443
if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
4444
if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
4445
if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
4446
if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
4447
if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
4448
if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
4449
}
4450
4451
ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold)
4452
{
4453
bool round_l = r_in.Min.x <= r_outer.Min.x + threshold;
4454
bool round_r = r_in.Max.x >= r_outer.Max.x - threshold;
4455
bool round_t = r_in.Min.y <= r_outer.Min.y + threshold;
4456
bool round_b = r_in.Max.y >= r_outer.Max.y - threshold;
4457
return ImDrawFlags_RoundCornersNone
4458
| ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0)
4459
| ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0);
4460
}
4461
4462
// Helper for ColorPicker4()
4463
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
4464
// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
4465
// FIXME: uses ImGui::GetColorU32
4466
void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
4467
{
4468
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
4469
flags = ImDrawFlags_RoundCornersDefault_;
4470
if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
4471
{
4472
ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
4473
ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
4474
draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
4475
4476
int yi = 0;
4477
for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
4478
{
4479
float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
4480
if (y2 <= y1)
4481
continue;
4482
for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
4483
{
4484
float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
4485
if (x2 <= x1)
4486
continue;
4487
ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
4488
if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
4489
if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
4490
4491
// Combine flags
4492
cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
4493
draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
4494
}
4495
}
4496
}
4497
else
4498
{
4499
draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
4500
}
4501
}
4502
4503
//-----------------------------------------------------------------------------
4504
// [SECTION] Decompression code
4505
//-----------------------------------------------------------------------------
4506
// Compressed with stb_compress() then converted to a C array and encoded as base85.
4507
// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
4508
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4509
// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
4510
//-----------------------------------------------------------------------------
4511
4512
static unsigned int stb_decompress_length(const unsigned char *input)
4513
{
4514
return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
4515
}
4516
4517
static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
4518
static const unsigned char *stb__barrier_in_b;
4519
static unsigned char *stb__dout;
4520
static void stb__match(const unsigned char *data, unsigned int length)
4521
{
4522
// INVERSE of memmove... write each byte before copying the next...
4523
IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4524
if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4525
if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
4526
while (length--) *stb__dout++ = *data++;
4527
}
4528
4529
static void stb__lit(const unsigned char *data, unsigned int length)
4530
{
4531
IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4532
if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4533
if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
4534
memcpy(stb__dout, data, length);
4535
stb__dout += length;
4536
}
4537
4538
#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
4539
#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
4540
#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
4541
4542
static const unsigned char *stb_decompress_token(const unsigned char *i)
4543
{
4544
if (*i >= 0x20) { // use fewer if's for cases that expand small
4545
if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
4546
else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
4547
else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
4548
} else { // more ifs for cases that expand large, since overhead is amortized
4549
if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
4550
else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
4551
else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
4552
else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
4553
else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
4554
else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
4555
}
4556
return i;
4557
}
4558
4559
static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
4560
{
4561
const unsigned long ADLER_MOD = 65521;
4562
unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
4563
unsigned long blocklen = buflen % 5552;
4564
4565
unsigned long i;
4566
while (buflen) {
4567
for (i=0; i + 7 < blocklen; i += 8) {
4568
s1 += buffer[0], s2 += s1;
4569
s1 += buffer[1], s2 += s1;
4570
s1 += buffer[2], s2 += s1;
4571
s1 += buffer[3], s2 += s1;
4572
s1 += buffer[4], s2 += s1;
4573
s1 += buffer[5], s2 += s1;
4574
s1 += buffer[6], s2 += s1;
4575
s1 += buffer[7], s2 += s1;
4576
4577
buffer += 8;
4578
}
4579
4580
for (; i < blocklen; ++i)
4581
s1 += *buffer++, s2 += s1;
4582
4583
s1 %= ADLER_MOD, s2 %= ADLER_MOD;
4584
buflen -= blocklen;
4585
blocklen = 5552;
4586
}
4587
return (unsigned int)(s2 << 16) + (unsigned int)s1;
4588
}
4589
4590
static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
4591
{
4592
if (stb__in4(0) != 0x57bC0000) return 0;
4593
if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
4594
const unsigned int olen = stb_decompress_length(i);
4595
stb__barrier_in_b = i;
4596
stb__barrier_out_e = output + olen;
4597
stb__barrier_out_b = output;
4598
i += 16;
4599
4600
stb__dout = output;
4601
for (;;) {
4602
const unsigned char *old_i = i;
4603
i = stb_decompress_token(i);
4604
if (i == old_i) {
4605
if (*i == 0x05 && i[1] == 0xfa) {
4606
IM_ASSERT(stb__dout == output + olen);
4607
if (stb__dout != output + olen) return 0;
4608
if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
4609
return 0;
4610
return olen;
4611
} else {
4612
IM_ASSERT(0); /* NOTREACHED */
4613
return 0;
4614
}
4615
}
4616
IM_ASSERT(stb__dout <= output + olen);
4617
if (stb__dout > output + olen)
4618
return 0;
4619
}
4620
}
4621
4622
//-----------------------------------------------------------------------------
4623
// [SECTION] Default font data (ProggyClean.ttf)
4624
//-----------------------------------------------------------------------------
4625
// ProggyClean.ttf
4626
// Copyright (c) 2004, 2005 Tristan Grimmer
4627
// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
4628
// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
4629
//-----------------------------------------------------------------------------
4630
4631
#ifndef IMGUI_DISABLE_DEFAULT_FONT
4632
4633
// File: 'ProggyClean.ttf' (41208 bytes)
4634
// Exported using binary_to_compressed_c.exe -u8 "ProggyClean.ttf" proggy_clean_ttf
4635
static const unsigned int proggy_clean_ttf_compressed_size = 9583;
4636
static const unsigned char proggy_clean_ttf_compressed_data[9583] =
4637
{
4638
87,188,0,0,0,0,0,0,0,0,160,248,0,4,0,0,55,0,1,0,0,0,12,0,128,0,3,0,64,79,83,47,50,136,235,116,144,0,0,1,72,130,21,44,78,99,109,97,112,2,18,35,117,0,0,3,160,130,19,36,82,99,118,116,
4639
32,130,23,130,2,33,4,252,130,4,56,2,103,108,121,102,18,175,137,86,0,0,7,4,0,0,146,128,104,101,97,100,215,145,102,211,130,27,32,204,130,3,33,54,104,130,16,39,8,66,1,195,0,0,1,4,130,
4640
15,59,36,104,109,116,120,138,0,126,128,0,0,1,152,0,0,2,6,108,111,99,97,140,115,176,216,0,0,5,130,30,41,2,4,109,97,120,112,1,174,0,218,130,31,32,40,130,16,44,32,110,97,109,101,37,89,
4641
187,150,0,0,153,132,130,19,44,158,112,111,115,116,166,172,131,239,0,0,155,36,130,51,44,210,112,114,101,112,105,2,1,18,0,0,4,244,130,47,32,8,132,203,46,1,0,0,60,85,233,213,95,15,60,
4642
245,0,3,8,0,131,0,34,183,103,119,130,63,43,0,0,189,146,166,215,0,0,254,128,3,128,131,111,130,241,33,2,0,133,0,32,1,130,65,38,192,254,64,0,0,3,128,131,16,130,5,32,1,131,7,138,3,33,2,
4643
0,130,17,36,1,1,0,144,0,130,121,130,23,38,2,0,8,0,64,0,10,130,9,32,118,130,9,130,6,32,0,130,59,33,1,144,131,200,35,2,188,2,138,130,16,32,143,133,7,37,1,197,0,50,2,0,131,0,33,4,9,131,
4644
5,145,3,43,65,108,116,115,0,64,0,0,32,172,8,0,131,0,35,5,0,1,128,131,77,131,3,33,3,128,191,1,33,1,128,130,184,35,0,0,128,0,130,3,131,11,32,1,130,7,33,0,128,131,1,32,1,136,9,32,0,132,
4645
15,135,5,32,1,131,13,135,27,144,35,32,1,149,25,131,21,32,0,130,0,32,128,132,103,130,35,132,39,32,0,136,45,136,97,133,17,130,5,33,0,0,136,19,34,0,128,1,133,13,133,5,32,128,130,15,132,
4646
131,32,3,130,5,32,3,132,27,144,71,32,0,133,27,130,29,130,31,136,29,131,63,131,3,65,63,5,132,5,132,205,130,9,33,0,0,131,9,137,119,32,3,132,19,138,243,130,55,32,1,132,35,135,19,131,201,
4647
136,11,132,143,137,13,130,41,32,0,131,3,144,35,33,128,0,135,1,131,223,131,3,141,17,134,13,136,63,134,15,136,53,143,15,130,96,33,0,3,131,4,130,3,34,28,0,1,130,5,34,0,0,76,130,17,131,
4648
9,36,28,0,4,0,48,130,17,46,8,0,8,0,2,0,0,0,127,0,255,32,172,255,255,130,9,34,0,0,129,132,9,130,102,33,223,213,134,53,132,22,33,1,6,132,6,64,4,215,32,129,165,216,39,177,0,1,141,184,
4649
1,255,133,134,45,33,198,0,193,1,8,190,244,1,28,1,158,2,20,2,136,2,252,3,20,3,88,3,156,3,222,4,20,4,50,4,80,4,98,4,162,5,22,5,102,5,188,6,18,6,116,6,214,7,56,7,126,7,236,8,78,8,108,
4650
8,150,8,208,9,16,9,74,9,136,10,22,10,128,11,4,11,86,11,200,12,46,12,130,12,234,13,94,13,164,13,234,14,80,14,150,15,40,15,176,16,18,16,116,16,224,17,82,17,182,18,4,18,110,18,196,19,
4651
76,19,172,19,246,20,88,20,174,20,234,21,64,21,128,21,166,21,184,22,18,22,126,22,198,23,52,23,142,23,224,24,86,24,186,24,238,25,54,25,150,25,212,26,72,26,156,26,240,27,92,27,200,28,
4652
4,28,76,28,150,28,234,29,42,29,146,29,210,30,64,30,142,30,224,31,36,31,118,31,166,31,166,32,16,130,1,52,46,32,138,32,178,32,200,33,20,33,116,33,152,33,238,34,98,34,134,35,12,130,1,
4653
33,128,35,131,1,60,152,35,176,35,216,36,0,36,74,36,104,36,144,36,174,37,6,37,96,37,130,37,248,37,248,38,88,38,170,130,1,8,190,216,39,64,39,154,40,10,40,104,40,168,41,14,41,32,41,184,
4654
41,248,42,54,42,96,42,96,43,2,43,42,43,94,43,172,43,230,44,32,44,52,44,154,45,40,45,92,45,120,45,170,45,232,46,38,46,166,47,38,47,182,47,244,48,94,48,200,49,62,49,180,50,30,50,158,
4655
51,30,51,130,51,238,52,92,52,206,53,58,53,134,53,212,54,38,54,114,54,230,55,118,55,216,56,58,56,166,57,18,57,116,57,174,58,46,58,154,59,6,59,124,59,232,60,58,60,150,61,34,61,134,61,
4656
236,62,86,62,198,63,42,63,154,64,18,64,106,64,208,65,54,65,162,66,8,66,64,66,122,66,184,66,240,67,98,67,204,68,42,68,138,68,238,69,88,69,182,69,226,70,84,70,180,71,20,71,122,71,218,
4657
72,84,72,198,73,64,0,36,70,21,8,8,77,3,0,7,0,11,0,15,0,19,0,23,0,27,0,31,0,35,0,39,0,43,0,47,0,51,0,55,0,59,0,63,0,67,0,71,0,75,0,79,0,83,0,87,0,91,0,95,0,99,0,103,0,107,0,111,0,115,
4658
0,119,0,123,0,127,0,131,0,135,0,139,0,143,0,0,17,53,51,21,49,150,3,32,5,130,23,32,33,130,3,211,7,151,115,32,128,133,0,37,252,128,128,2,128,128,190,5,133,74,32,4,133,6,206,5,42,0,7,
4659
1,128,0,0,2,0,4,0,0,65,139,13,37,0,1,53,51,21,7,146,3,32,3,130,19,32,1,141,133,32,3,141,14,131,13,38,255,0,128,128,0,6,1,130,84,35,2,128,4,128,140,91,132,89,32,51,65,143,6,139,7,33,
4660
1,0,130,57,32,254,130,3,32,128,132,4,32,4,131,14,138,89,35,0,0,24,0,130,0,33,3,128,144,171,66,55,33,148,115,65,187,19,32,5,130,151,143,155,163,39,32,1,136,182,32,253,134,178,132,7,
4661
132,200,145,17,32,3,65,48,17,165,17,39,0,0,21,0,128,255,128,3,65,175,17,65,3,27,132,253,131,217,139,201,155,233,155,27,131,67,131,31,130,241,33,255,0,131,181,137,232,132,15,132,4,138,
4662
247,34,255,0,128,179,238,32,0,130,0,32,20,65,239,48,33,0,19,67,235,10,32,51,65,203,14,65,215,11,32,7,154,27,135,39,32,33,130,35,33,128,128,130,231,32,253,132,231,32,128,132,232,34,
4663
128,128,254,133,13,136,8,32,253,65,186,5,130,36,130,42,176,234,133,231,34,128,0,0,66,215,44,33,0,1,68,235,6,68,211,19,32,49,68,239,14,139,207,139,47,66,13,7,32,51,130,47,33,1,0,130,
4664
207,35,128,128,1,0,131,222,131,5,130,212,130,6,131,212,32,0,130,10,133,220,130,233,130,226,32,254,133,255,178,233,39,3,1,128,3,0,2,0,4,68,15,7,68,99,12,130,89,130,104,33,128,4,133,
4665
93,130,10,38,0,0,11,1,0,255,0,68,63,16,70,39,9,66,215,8,32,7,68,77,6,68,175,14,32,29,68,195,6,132,7,35,2,0,128,255,131,91,132,4,65,178,5,141,111,67,129,23,165,135,140,107,142,135,33,
4666
21,5,69,71,6,131,7,33,1,0,140,104,132,142,130,4,137,247,140,30,68,255,12,39,11,0,128,0,128,3,0,3,69,171,15,67,251,7,65,15,8,66,249,11,65,229,7,67,211,7,66,13,7,35,1,128,128,254,133,
4667
93,32,254,131,145,132,4,132,18,32,2,151,128,130,23,34,0,0,9,154,131,65,207,8,68,107,15,68,51,7,32,7,70,59,7,135,121,130,82,32,128,151,111,41,0,0,4,0,128,255,0,1,128,1,137,239,33,0,
4668
37,70,145,10,65,77,10,65,212,14,37,0,0,0,5,0,128,66,109,5,70,123,10,33,0,19,72,33,18,133,237,70,209,11,33,0,2,130,113,137,119,136,115,33,1,0,133,43,130,5,34,0,0,10,69,135,6,70,219,
4669
13,66,155,7,65,9,12,66,157,11,66,9,11,32,7,130,141,132,252,66,151,9,137,9,66,15,30,36,0,20,0,128,0,130,218,71,11,42,68,51,8,65,141,7,73,19,15,69,47,23,143,39,66,81,7,32,1,66,55,6,34,
4670
1,128,128,68,25,5,69,32,6,137,6,136,25,32,254,131,42,32,3,66,88,26,148,26,32,0,130,0,32,14,164,231,70,225,12,66,233,7,67,133,19,71,203,15,130,161,32,255,130,155,32,254,139,127,134,
4671
12,164,174,33,0,15,164,159,33,59,0,65,125,20,66,25,7,32,5,68,191,6,66,29,7,144,165,65,105,9,35,128,128,255,0,137,2,133,182,164,169,33,128,128,197,171,130,155,68,235,7,32,21,70,77,19,
4672
66,21,10,68,97,8,66,30,5,66,4,43,34,0,17,0,71,19,41,65,253,20,71,25,23,65,91,15,65,115,7,34,2,128,128,66,9,8,130,169,33,1,0,66,212,13,132,28,72,201,43,35,0,0,0,18,66,27,38,76,231,5,
4673
68,157,20,135,157,32,7,68,185,13,65,129,28,66,20,5,32,253,66,210,11,65,128,49,133,61,32,0,65,135,6,74,111,37,72,149,12,66,203,19,65,147,19,68,93,7,68,85,8,76,4,5,33,255,0,133,129,34,
4674
254,0,128,68,69,8,181,197,34,0,0,12,65,135,32,65,123,20,69,183,27,133,156,66,50,5,72,87,10,67,137,32,33,0,19,160,139,78,251,13,68,55,20,67,119,19,65,91,36,69,177,15,32,254,143,16,65,
4675
98,53,32,128,130,0,32,0,66,43,54,70,141,23,66,23,15,131,39,69,47,11,131,15,70,129,19,74,161,9,36,128,255,0,128,254,130,153,65,148,32,67,41,9,34,0,0,4,79,15,5,73,99,10,71,203,8,32,3,
4676
72,123,6,72,43,8,32,2,133,56,131,99,130,9,34,0,0,6,72,175,5,73,159,14,144,63,135,197,132,189,133,66,33,255,0,73,6,7,70,137,12,35,0,0,0,10,130,3,73,243,25,67,113,12,65,73,7,69,161,7,
4677
138,7,37,21,2,0,128,128,254,134,3,73,116,27,33,128,128,130,111,39,12,0,128,1,0,3,128,2,72,219,21,35,43,0,47,0,67,47,20,130,111,33,21,1,68,167,13,81,147,8,133,230,32,128,77,73,6,32,
4678
128,131,142,134,18,130,6,32,255,75,18,12,131,243,37,128,0,128,3,128,3,74,231,21,135,123,32,29,134,107,135,7,32,21,74,117,7,135,7,134,96,135,246,74,103,23,132,242,33,0,10,67,151,28,
4679
67,133,20,66,141,11,131,11,32,3,77,71,6,32,128,130,113,32,1,81,4,6,134,218,66,130,24,131,31,34,0,26,0,130,0,77,255,44,83,15,11,148,155,68,13,7,32,49,78,231,18,79,7,11,73,243,11,32,
4680
33,65,187,10,130,63,65,87,8,73,239,19,35,0,128,1,0,131,226,32,252,65,100,6,32,128,139,8,33,1,0,130,21,32,253,72,155,44,73,255,20,32,128,71,67,8,81,243,39,67,15,20,74,191,23,68,121,
4681
27,32,1,66,150,6,32,254,79,19,11,131,214,32,128,130,215,37,2,0,128,253,0,128,136,5,65,220,24,147,212,130,210,33,0,24,72,219,42,84,255,13,67,119,16,69,245,19,72,225,19,65,3,15,69,93,
4682
19,131,55,132,178,71,115,14,81,228,6,142,245,33,253,0,132,43,172,252,65,16,11,75,219,8,65,219,31,66,223,24,75,223,10,33,29,1,80,243,10,66,175,8,131,110,134,203,133,172,130,16,70,30,
4683
7,164,183,130,163,32,20,65,171,48,65,163,36,65,143,23,65,151,19,65,147,13,65,134,17,133,17,130,216,67,114,5,164,217,65,137,12,72,147,48,79,71,19,74,169,22,80,251,8,65,173,7,66,157,
4684
15,74,173,15,32,254,65,170,8,71,186,45,72,131,6,77,143,40,187,195,152,179,65,123,38,68,215,57,68,179,15,65,85,7,69,187,14,32,21,66,95,15,67,19,25,32,1,83,223,6,32,2,76,240,7,77,166,
4685
43,65,8,5,130,206,32,0,67,39,54,143,167,66,255,19,82,193,11,151,47,85,171,5,67,27,17,132,160,69,172,11,69,184,56,66,95,6,33,12,1,130,237,32,2,68,179,27,68,175,16,80,135,15,72,55,7,
4686
71,87,12,73,3,12,132,12,66,75,32,76,215,5,169,139,147,135,148,139,81,12,12,81,185,36,75,251,7,65,23,27,76,215,9,87,165,12,65,209,15,72,157,7,65,245,31,32,128,71,128,6,32,1,82,125,5,
4687
34,0,128,254,131,169,32,254,131,187,71,180,9,132,27,32,2,88,129,44,32,0,78,47,40,65,79,23,79,171,14,32,21,71,87,8,72,15,14,65,224,33,130,139,74,27,62,93,23,7,68,31,7,75,27,7,139,15,
4688
74,3,7,74,23,27,65,165,11,65,177,15,67,123,5,32,1,130,221,32,252,71,96,5,74,12,12,133,244,130,25,34,1,0,128,130,2,139,8,93,26,8,65,9,32,65,57,14,140,14,32,0,73,79,67,68,119,11,135,
4689
11,32,51,90,75,14,139,247,65,43,7,131,19,139,11,69,159,11,65,247,6,36,1,128,128,253,0,90,71,9,33,1,0,132,14,32,128,89,93,14,69,133,6,130,44,131,30,131,6,65,20,56,33,0,16,72,179,40,
4690
75,47,12,65,215,19,74,95,19,65,43,11,131,168,67,110,5,75,23,17,69,106,6,75,65,5,71,204,43,32,0,80,75,47,71,203,15,159,181,68,91,11,67,197,7,73,101,13,68,85,6,33,128,128,130,214,130,
4691
25,32,254,74,236,48,130,194,37,0,18,0,128,255,128,77,215,40,65,139,64,32,51,80,159,10,65,147,39,130,219,84,212,43,130,46,75,19,97,74,33,11,65,201,23,65,173,31,33,1,0,79,133,6,66,150,
4692
5,67,75,48,85,187,6,70,207,37,32,71,87,221,13,73,163,14,80,167,15,132,15,83,193,19,82,209,8,78,99,9,72,190,11,77,110,49,89,63,5,80,91,35,99,63,32,70,235,23,81,99,10,69,148,10,65,110,
4693
36,32,0,65,99,47,95,219,11,68,171,51,66,87,7,72,57,7,74,45,17,143,17,65,114,50,33,14,0,65,111,40,159,195,98,135,15,35,7,53,51,21,100,78,9,95,146,16,32,254,82,114,6,32,128,67,208,37,
4694
130,166,99,79,58,32,17,96,99,14,72,31,19,72,87,31,82,155,7,67,47,14,32,21,131,75,134,231,72,51,17,72,78,8,133,8,80,133,6,33,253,128,88,37,9,66,124,36,72,65,12,134,12,71,55,43,66,139,
4695
27,85,135,10,91,33,12,65,35,11,66,131,11,71,32,8,90,127,6,130,244,71,76,11,168,207,33,0,12,66,123,32,32,0,65,183,15,68,135,11,66,111,7,67,235,11,66,111,15,32,254,97,66,12,160,154,67,
4696
227,52,80,33,15,87,249,15,93,45,31,75,111,12,93,45,11,77,99,9,160,184,81,31,12,32,15,98,135,30,104,175,7,77,249,36,69,73,15,78,5,12,32,254,66,151,19,34,128,128,4,87,32,12,149,35,133,
4697
21,96,151,31,32,19,72,35,5,98,173,15,143,15,32,21,143,99,158,129,33,0,0,65,35,52,65,11,15,147,15,98,75,11,33,1,0,143,151,132,15,32,254,99,200,37,132,43,130,4,39,0,10,0,128,1,128,3,
4698
0,104,151,14,97,187,20,69,131,15,67,195,11,87,227,7,33,128,128,132,128,33,254,0,68,131,9,65,46,26,42,0,0,0,7,0,0,255,128,3,128,0,88,223,15,33,0,21,89,61,22,66,209,12,65,2,12,37,0,2,
4699
1,0,3,128,101,83,8,36,0,1,53,51,29,130,3,34,21,1,0,66,53,8,32,0,68,215,6,100,55,25,107,111,9,66,193,11,72,167,8,73,143,31,139,31,33,1,0,131,158,32,254,132,5,33,253,128,65,16,9,133,
4700
17,89,130,25,141,212,33,0,0,93,39,8,90,131,25,93,39,14,66,217,6,106,179,8,159,181,71,125,15,139,47,138,141,87,11,14,76,23,14,65,231,26,140,209,66,122,8,81,179,5,101,195,26,32,47,74,
4701
75,13,69,159,11,83,235,11,67,21,16,136,167,131,106,130,165,130,15,32,128,101,90,24,134,142,32,0,65,103,51,108,23,11,101,231,15,75,173,23,74,237,23,66,15,6,66,46,17,66,58,17,65,105,
4702
49,66,247,55,71,179,12,70,139,15,86,229,7,84,167,15,32,1,95,72,12,89,49,6,33,128,128,65,136,38,66,30,9,32,0,100,239,7,66,247,29,70,105,20,65,141,19,69,81,15,130,144,32,128,83,41,5,
4703
32,255,131,177,68,185,5,133,126,65,97,37,32,0,130,0,33,21,0,130,55,66,195,28,67,155,13,34,79,0,83,66,213,13,73,241,19,66,59,19,65,125,11,135,201,66,249,16,32,128,66,44,11,66,56,17,
4704
68,143,8,68,124,38,67,183,12,96,211,9,65,143,29,112,171,5,32,0,68,131,63,34,33,53,51,71,121,11,32,254,98,251,16,32,253,74,231,10,65,175,37,133,206,37,0,0,8,1,0,0,107,123,11,113,115,
4705
9,33,0,1,130,117,131,3,73,103,7,66,51,18,66,44,5,133,75,70,88,5,32,254,65,39,12,68,80,9,34,12,0,128,107,179,28,68,223,6,155,111,86,147,15,32,2,131,82,141,110,33,254,0,130,15,32,4,103,
4706
184,15,141,35,87,176,5,83,11,5,71,235,23,114,107,11,65,189,16,70,33,15,86,153,31,135,126,86,145,30,65,183,41,32,0,130,0,32,10,65,183,24,34,35,0,39,67,85,9,65,179,15,143,15,33,1,0,65,
4707
28,17,157,136,130,123,32,20,130,3,32,0,97,135,24,115,167,19,80,71,12,32,51,110,163,14,78,35,19,131,19,155,23,77,229,8,78,9,17,151,17,67,231,46,94,135,8,73,31,31,93,215,56,82,171,25,
4708
72,77,8,162,179,169,167,99,131,11,69,85,19,66,215,15,76,129,13,68,115,22,72,79,35,67,113,5,34,0,0,19,70,31,46,65,89,52,73,223,15,85,199,33,95,33,8,132,203,73,29,32,67,48,16,177,215,
4709
101,13,15,65,141,43,69,141,15,75,89,5,70,0,11,70,235,21,178,215,36,10,0,128,0,0,71,207,24,33,0,19,100,67,6,80,215,11,66,67,7,80,43,12,71,106,7,80,192,5,65,63,5,66,217,26,33,0,13,156,
4710
119,68,95,5,72,233,12,134,129,85,81,11,76,165,20,65,43,8,73,136,8,75,10,31,38,128,128,0,0,0,13,1,130,4,32,3,106,235,29,114,179,12,66,131,23,32,7,77,133,6,67,89,12,131,139,116,60,9,
4711
89,15,37,32,0,74,15,7,103,11,22,65,35,5,33,55,0,93,81,28,67,239,23,78,85,5,107,93,14,66,84,17,65,193,26,74,183,10,66,67,34,143,135,79,91,15,32,7,117,111,8,75,56,9,84,212,9,154,134,
4712
32,0,130,0,32,18,130,3,70,171,41,83,7,16,70,131,19,84,191,15,84,175,19,84,167,30,84,158,12,154,193,68,107,15,33,0,0,65,79,42,65,71,7,73,55,7,118,191,16,83,180,9,32,255,76,166,9,154,
4713
141,32,0,130,0,69,195,52,65,225,15,151,15,75,215,31,80,56,10,68,240,17,100,32,9,70,147,39,65,93,12,71,71,41,92,85,15,84,135,23,78,35,15,110,27,10,84,125,8,107,115,29,136,160,38,0,0,
4714
14,0,128,255,0,82,155,24,67,239,8,119,255,11,69,131,11,77,29,6,112,31,8,134,27,105,203,8,32,2,75,51,11,75,195,12,74,13,29,136,161,37,128,0,0,0,11,1,130,163,82,115,8,125,191,17,69,35,
4715
12,74,137,15,143,15,32,1,65,157,12,136,12,161,142,65,43,40,65,199,6,65,19,24,102,185,11,76,123,11,99,6,12,135,12,32,254,130,8,161,155,101,23,9,39,8,0,0,1,128,3,128,2,78,63,17,72,245,
4716
12,67,41,11,90,167,9,32,128,97,49,9,32,128,109,51,14,132,97,81,191,8,130,97,125,99,12,121,35,9,127,75,15,71,79,12,81,151,23,87,97,7,70,223,15,80,245,16,105,97,15,32,254,113,17,6,32,
4717
128,130,8,105,105,8,76,122,18,65,243,21,74,63,7,38,4,1,0,255,0,2,0,119,247,28,133,65,32,255,141,91,35,0,0,0,16,67,63,36,34,59,0,63,77,59,9,119,147,11,143,241,66,173,15,66,31,11,67,
4718
75,8,81,74,16,32,128,131,255,87,181,42,127,43,5,34,255,128,2,120,235,11,37,19,0,23,0,0,37,109,191,14,118,219,7,127,43,14,65,79,14,35,0,0,0,3,73,91,5,130,5,38,3,0,7,0,11,0,0,70,205,
4719
11,88,221,12,32,0,73,135,7,87,15,22,73,135,10,79,153,15,97,71,19,65,49,11,32,1,131,104,121,235,11,80,65,11,142,179,144,14,81,123,46,32,1,88,217,5,112,5,8,65,201,15,83,29,15,122,147,
4720
11,135,179,142,175,143,185,67,247,39,66,199,7,35,5,0,128,3,69,203,15,123,163,12,67,127,7,130,119,71,153,10,141,102,70,175,8,32,128,121,235,30,136,89,100,191,11,116,195,11,111,235,15,
4721
72,39,7,32,2,97,43,5,132,5,94,67,8,131,8,125,253,10,32,3,65,158,16,146,16,130,170,40,0,21,0,128,0,0,3,128,5,88,219,15,24,64,159,32,135,141,65,167,15,68,163,10,97,73,49,32,255,82,58,
4722
7,93,80,8,97,81,16,24,67,87,52,34,0,0,5,130,231,33,128,2,80,51,13,65,129,8,113,61,6,132,175,65,219,5,130,136,77,152,17,32,0,95,131,61,70,215,6,33,21,51,90,53,10,78,97,23,105,77,31,
4723
65,117,7,139,75,24,68,195,9,24,64,22,9,33,0,128,130,11,33,128,128,66,25,5,121,38,5,134,5,134,45,66,40,36,66,59,18,34,128,0,0,66,59,81,135,245,123,103,19,120,159,19,77,175,12,33,255,
4724
0,87,29,10,94,70,21,66,59,54,39,3,1,128,3,0,2,128,4,24,65,7,15,66,47,7,72,98,12,37,0,0,0,3,1,0,24,65,55,21,131,195,32,1,67,178,6,33,4,0,77,141,8,32,6,131,47,74,67,16,24,69,3,20,24,
4725
65,251,7,133,234,130,229,94,108,17,35,0,0,6,0,141,175,86,59,5,162,79,85,166,8,70,112,13,32,13,24,64,67,26,24,71,255,7,123,211,12,80,121,11,69,215,15,66,217,11,69,71,10,131,113,132,
4726
126,119,90,9,66,117,19,132,19,32,0,130,0,24,64,47,59,33,7,0,73,227,5,68,243,15,85,13,12,76,37,22,74,254,15,130,138,33,0,4,65,111,6,137,79,65,107,16,32,1,77,200,6,34,128,128,3,75,154,
4727
12,37,0,16,0,0,2,0,104,115,36,140,157,68,67,19,68,51,15,106,243,15,134,120,70,37,10,68,27,10,140,152,65,121,24,32,128,94,155,7,67,11,8,24,74,11,25,65,3,12,83,89,18,82,21,37,67,200,
4728
5,130,144,24,64,172,12,33,4,0,134,162,74,80,14,145,184,32,0,130,0,69,251,20,32,19,81,243,5,82,143,8,33,5,53,89,203,5,133,112,79,109,15,33,0,21,130,71,80,175,41,36,75,0,79,0,83,121,
4729
117,9,87,89,27,66,103,11,70,13,15,75,191,11,135,67,87,97,20,109,203,5,69,246,8,108,171,5,78,195,38,65,51,13,107,203,11,77,3,17,24,75,239,17,65,229,28,79,129,39,130,175,32,128,123,253,
4730
7,132,142,24,65,51,15,65,239,41,36,128,128,0,0,13,65,171,5,66,163,28,136,183,118,137,11,80,255,15,67,65,7,74,111,8,32,0,130,157,32,253,24,76,35,10,103,212,5,81,175,9,69,141,7,66,150,
4731
29,131,158,24,75,199,28,124,185,7,76,205,15,68,124,14,32,3,123,139,16,130,16,33,128,128,108,199,6,33,0,3,65,191,35,107,11,6,73,197,11,24,70,121,15,83,247,15,24,70,173,23,69,205,14,
4732
32,253,131,140,32,254,136,4,94,198,9,32,3,78,4,13,66,127,13,143,13,32,0,130,0,33,16,0,24,69,59,39,109,147,12,76,253,19,24,69,207,15,69,229,15,130,195,71,90,10,139,10,130,152,73,43,
4733
40,91,139,10,65,131,37,35,75,0,79,0,84,227,12,143,151,68,25,15,80,9,23,95,169,11,34,128,2,128,112,186,5,130,6,83,161,19,76,50,6,130,37,65,145,44,110,83,5,32,16,67,99,6,71,67,15,76,
4734
55,17,140,215,67,97,23,76,69,15,77,237,11,104,211,23,77,238,11,65,154,43,33,0,10,83,15,28,83,13,20,67,145,19,67,141,14,97,149,21,68,9,15,86,251,5,66,207,5,66,27,37,82,1,23,127,71,12,
4735
94,235,10,110,175,24,98,243,15,132,154,132,4,24,66,69,10,32,4,67,156,43,130,198,35,2,1,0,4,75,27,9,69,85,9,95,240,7,32,128,130,35,32,28,66,43,40,24,82,63,23,83,123,12,72,231,15,127,
4736
59,23,116,23,19,117,71,7,24,77,99,15,67,111,15,71,101,8,36,2,128,128,252,128,127,60,11,32,1,132,16,130,18,141,24,67,107,9,32,3,68,194,15,175,15,38,0,11,0,128,1,128,2,80,63,25,32,0,
4737
24,65,73,11,69,185,15,83,243,16,32,0,24,81,165,8,130,86,77,35,6,155,163,88,203,5,24,66,195,30,70,19,19,24,80,133,15,32,1,75,211,8,32,254,108,133,8,79,87,20,65,32,9,41,0,0,7,0,128,0,
4738
0,2,128,2,68,87,15,66,1,16,92,201,16,24,76,24,17,133,17,34,128,0,30,66,127,64,34,115,0,119,73,205,9,66,43,11,109,143,15,24,79,203,11,90,143,15,131,15,155,31,65,185,15,86,87,11,35,128,
4739
128,253,0,69,7,6,130,213,33,1,0,119,178,15,142,17,66,141,74,83,28,6,36,7,0,0,4,128,82,39,18,76,149,12,67,69,21,32,128,79,118,15,32,0,130,0,32,8,131,206,32,2,79,83,9,100,223,14,102,
4740
113,23,115,115,7,24,65,231,12,130,162,32,4,68,182,19,130,102,93,143,8,69,107,29,24,77,255,12,143,197,72,51,7,76,195,15,132,139,85,49,15,130,152,131,18,71,81,23,70,14,11,36,0,10,0,128,
4741
2,69,59,9,89,151,15,66,241,11,76,165,12,71,43,15,75,49,13,65,12,23,132,37,32,0,179,115,130,231,95,181,16,132,77,32,254,67,224,8,65,126,20,79,171,8,32,2,89,81,5,75,143,6,80,41,8,34,
4742
2,0,128,24,81,72,9,32,0,130,0,35,17,0,0,255,77,99,39,95,65,36,67,109,15,24,69,93,11,77,239,5,95,77,23,35,128,1,0,128,24,86,7,8,132,167,32,2,69,198,41,130,202,33,0,26,120,75,44,24,89,
4743
51,15,71,243,12,70,239,11,24,84,3,11,66,7,11,71,255,10,32,21,69,155,35,88,151,12,32,128,74,38,10,65,210,8,74,251,5,65,226,5,75,201,13,32,3,65,9,41,146,41,40,0,0,0,9,1,0,1,0,2,91,99,
4744
19,32,35,106,119,13,70,219,15,83,239,12,137,154,32,2,67,252,19,36,128,0,0,4,1,130,196,32,2,130,8,91,107,8,32,0,135,81,24,73,211,8,132,161,73,164,13,36,0,8,0,128,2,105,123,26,139,67,
4745
76,99,15,34,1,0,128,135,76,83,156,20,92,104,8,67,251,30,24,86,47,27,123,207,12,24,86,7,15,71,227,8,32,4,65,20,20,131,127,32,0,130,123,32,0,71,223,26,32,19,90,195,22,71,223,15,84,200,
4746
6,32,128,133,241,24,84,149,9,67,41,25,36,0,0,0,22,0,88,111,49,32,87,66,21,5,77,3,27,123,75,7,71,143,19,135,183,71,183,19,130,171,74,252,5,131,5,89,87,17,32,1,132,18,130,232,68,11,10,
4747
33,1,128,70,208,16,66,230,18,147,18,130,254,223,255,75,27,23,65,59,15,135,39,155,255,34,128,128,254,104,92,8,33,0,128,65,32,11,65,1,58,33,26,0,130,0,72,71,18,78,55,17,76,11,19,86,101,
4748
12,75,223,11,89,15,11,24,76,87,15,75,235,15,131,15,72,95,7,85,71,11,72,115,11,73,64,6,34,1,128,128,66,215,9,34,128,254,128,134,14,33,128,255,67,102,5,32,0,130,16,70,38,11,66,26,57,
4749
88,11,8,24,76,215,34,78,139,7,95,245,7,32,7,24,73,75,23,32,128,131,167,130,170,101,158,9,82,49,22,118,139,6,32,18,67,155,44,116,187,9,108,55,14,80,155,23,66,131,15,93,77,10,131,168,
4750
32,128,73,211,12,24,75,187,22,32,4,96,71,20,67,108,19,132,19,120,207,8,32,5,76,79,15,66,111,21,66,95,8,32,3,190,211,111,3,8,211,212,32,20,65,167,44,34,75,0,79,97,59,13,32,33,112,63,
4751
10,65,147,19,69,39,19,143,39,24,66,71,9,130,224,65,185,43,94,176,12,65,183,24,71,38,8,24,72,167,7,65,191,38,136,235,24,96,167,12,65,203,62,115,131,13,65,208,42,175,235,67,127,6,32,
4752
4,76,171,29,114,187,5,32,71,65,211,5,65,203,68,72,51,8,164,219,32,0,172,214,71,239,58,78,3,27,66,143,15,77,19,15,147,31,35,33,53,51,21,66,183,10,173,245,66,170,30,150,30,34,0,0,23,
4753
80,123,54,76,1,16,73,125,15,82,245,11,167,253,24,76,85,12,70,184,5,32,254,131,185,37,254,0,128,1,0,128,133,16,117,158,18,92,27,38,65,3,17,130,251,35,17,0,128,254,24,69,83,39,140,243,
4754
121,73,19,109,167,7,81,41,15,24,95,175,12,102,227,15,121,96,11,24,95,189,7,32,3,145,171,154,17,24,77,47,9,33,0,5,70,71,37,68,135,7,32,29,117,171,11,69,87,15,24,79,97,19,24,79,149,23,
4755
131,59,32,1,75,235,5,72,115,11,72,143,7,132,188,71,27,46,131,51,32,0,69,95,6,175,215,32,21,131,167,81,15,19,151,191,151,23,131,215,71,43,5,32,254,24,79,164,24,74,109,8,77,166,13,65,
4756
176,26,88,162,5,98,159,6,171,219,120,247,6,79,29,8,99,169,10,103,59,19,65,209,35,131,35,91,25,19,112,94,15,83,36,8,173,229,33,20,0,88,75,43,71,31,12,65,191,71,33,1,0,130,203,32,254,
4757
131,4,68,66,7,67,130,6,104,61,13,173,215,38,13,1,0,0,0,2,128,67,111,28,74,129,16,104,35,19,79,161,16,87,14,7,138,143,132,10,67,62,36,114,115,5,162,151,67,33,16,108,181,15,143,151,67,
4758
5,5,24,100,242,15,170,153,34,0,0,14,65,51,34,32,55,79,75,9,32,51,74,7,10,65,57,38,132,142,32,254,72,0,14,139,163,32,128,80,254,8,67,158,21,65,63,7,32,4,72,227,27,95,155,12,67,119,19,
4759
124,91,24,149,154,72,177,34,97,223,8,155,151,24,108,227,15,88,147,16,72,117,19,68,35,11,92,253,15,70,199,15,24,87,209,17,32,2,87,233,7,32,1,24,88,195,10,119,24,8,32,3,81,227,24,65,
4760
125,21,35,128,128,0,25,76,59,48,24,90,187,9,97,235,12,66,61,11,91,105,19,24,79,141,11,24,79,117,15,24,79,129,27,90,53,13,130,13,32,253,131,228,24,79,133,40,69,70,8,66,137,31,65,33,
4761
19,96,107,8,68,119,29,66,7,5,68,125,16,65,253,19,65,241,27,24,90,179,13,24,79,143,18,33,128,128,130,246,32,254,130,168,68,154,36,77,51,9,97,47,5,167,195,32,21,131,183,78,239,27,155,
4762
195,78,231,14,201,196,77,11,6,32,5,73,111,37,97,247,12,77,19,31,155,207,78,215,19,162,212,69,17,14,66,91,19,80,143,57,78,203,39,159,215,32,128,93,134,8,24,80,109,24,66,113,15,169,215,
4763
66,115,6,32,4,69,63,33,32,0,101,113,7,86,227,35,143,211,36,49,53,51,21,1,77,185,14,65,159,28,69,251,34,67,56,8,33,9,0,24,107,175,25,90,111,12,110,251,11,119,189,24,119,187,34,87,15,
4764
9,32,4,66,231,37,90,39,7,66,239,8,84,219,15,69,105,23,24,85,27,27,87,31,11,33,1,128,76,94,6,32,1,85,241,7,33,128,128,106,48,10,33,128,128,69,136,11,133,13,24,79,116,49,84,236,8,24,
4765
91,87,9,32,5,165,255,69,115,12,66,27,15,159,15,24,72,247,12,74,178,5,24,80,64,15,33,0,128,143,17,77,89,51,130,214,24,81,43,7,170,215,74,49,8,159,199,143,31,139,215,69,143,5,32,254,
4766
24,81,50,35,181,217,84,123,70,143,195,159,15,65,187,16,66,123,7,65,175,15,65,193,29,68,207,39,79,27,5,70,131,6,32,4,68,211,33,33,67,0,83,143,14,159,207,143,31,140,223,33,0,128,24,80,
4767
82,14,24,93,16,23,32,253,65,195,5,68,227,40,133,214,107,31,7,32,5,67,115,27,87,9,8,107,31,43,66,125,6,32,0,103,177,23,131,127,72,203,36,32,0,110,103,8,155,163,73,135,6,32,19,24,112,
4768
99,10,65,71,11,73,143,19,143,31,126,195,5,24,85,21,9,24,76,47,14,32,254,24,93,77,36,68,207,11,39,25,0,0,255,128,3,128,4,66,51,37,95,247,13,82,255,24,76,39,19,147,221,66,85,27,24,118,
4769
7,8,24,74,249,12,76,74,8,91,234,8,67,80,17,131,222,33,253,0,121,30,44,73,0,16,69,15,6,32,0,65,23,38,69,231,12,65,179,6,98,131,16,86,31,27,24,108,157,14,80,160,8,24,65,46,17,33,4,0,
4770
96,2,18,144,191,65,226,8,68,19,5,171,199,80,9,15,180,199,67,89,5,32,255,24,79,173,28,174,201,24,79,179,50,32,1,24,122,5,10,82,61,10,180,209,83,19,8,32,128,24,80,129,27,111,248,43,131,
4771
71,24,115,103,8,67,127,41,78,213,24,100,247,19,66,115,39,75,107,5,32,254,165,219,78,170,40,24,112,163,49,32,1,97,203,6,65,173,64,32,0,83,54,7,133,217,88,37,12,32,254,131,28,33,128,
4772
3,67,71,44,84,183,6,32,5,69,223,33,96,7,7,123,137,16,192,211,24,112,14,9,32,255,67,88,29,68,14,10,84,197,38,33,0,22,116,47,50,32,87,106,99,9,116,49,15,89,225,15,97,231,23,70,41,19,
4773
82,85,8,93,167,6,32,253,132,236,108,190,7,89,251,5,116,49,58,33,128,128,131,234,32,15,24,74,67,38,70,227,24,24,83,45,23,89,219,12,70,187,12,89,216,19,32,2,69,185,24,141,24,70,143,66,
4774
24,82,119,56,78,24,10,32,253,133,149,132,6,24,106,233,7,69,198,48,178,203,81,243,12,68,211,15,106,255,23,66,91,15,69,193,7,100,39,10,24,83,72,16,176,204,33,19,0,88,207,45,68,21,12,
4775
68,17,10,65,157,53,68,17,6,32,254,92,67,10,65,161,25,69,182,43,24,118,91,47,69,183,18,181,209,111,253,12,89,159,8,66,112,12,69,184,45,35,0,0,0,9,24,80,227,26,73,185,16,118,195,15,131,
4776
15,33,1,0,65,59,15,66,39,27,160,111,66,205,12,148,111,143,110,33,128,128,156,112,24,81,199,8,75,199,23,66,117,20,155,121,32,254,68,126,12,72,213,29,134,239,149,123,89,27,16,148,117,
4777
65,245,8,24,71,159,14,141,134,134,28,73,51,55,109,77,15,105,131,11,68,67,11,76,169,27,107,209,12,102,174,8,32,128,72,100,18,116,163,56,79,203,11,75,183,44,85,119,19,71,119,23,151,227,
4778
32,1,93,27,8,65,122,5,77,102,8,110,120,20,66,23,8,66,175,17,66,63,12,133,12,79,35,8,74,235,33,67,149,16,69,243,15,78,57,15,69,235,16,67,177,7,151,192,130,23,67,84,29,141,192,174,187,
4779
77,67,15,69,11,12,159,187,77,59,10,199,189,24,70,235,50,96,83,19,66,53,23,105,65,19,77,47,12,163,199,66,67,37,78,207,50,67,23,23,174,205,67,228,6,71,107,13,67,22,14,66,85,11,83,187,
4780
38,124,47,49,95,7,19,66,83,23,67,23,19,24,96,78,17,80,101,16,71,98,40,33,0,7,88,131,22,24,89,245,12,84,45,12,102,213,5,123,12,9,32,2,126,21,14,43,255,0,128,128,0,0,20,0,128,255,128,
4781
3,126,19,39,32,75,106,51,7,113,129,15,24,110,135,19,126,47,15,115,117,11,69,47,11,32,2,109,76,9,102,109,9,32,128,75,2,10,130,21,32,254,69,47,6,32,3,94,217,47,32,0,65,247,10,69,15,46,
4782
65,235,31,65,243,15,101,139,10,66,174,14,65,247,16,72,102,28,69,17,14,84,243,9,165,191,88,47,48,66,53,12,32,128,71,108,6,203,193,32,17,75,187,42,73,65,16,65,133,52,114,123,9,167,199,
4783
69,21,37,86,127,44,75,171,11,180,197,78,213,12,148,200,81,97,46,24,95,243,9,32,4,66,75,33,113,103,9,87,243,36,143,225,24,84,27,31,90,145,8,148,216,67,49,5,24,84,34,14,75,155,27,67,
4784
52,13,140,13,36,0,20,0,128,255,24,135,99,46,88,59,43,155,249,80,165,7,136,144,71,161,23,32,253,132,33,32,254,88,87,44,136,84,35,128,0,0,21,81,103,5,94,47,44,76,51,12,143,197,151,15,
4785
65,215,31,24,64,77,13,65,220,20,65,214,14,71,4,40,65,213,13,32,0,130,0,35,21,1,2,0,135,0,34,36,0,72,134,10,36,1,0,26,0,130,134,11,36,2,0,14,0,108,134,11,32,3,138,23,32,4,138,11,34,
4786
5,0,20,134,33,34,0,0,6,132,23,32,1,134,15,32,18,130,25,133,11,37,1,0,13,0,49,0,133,11,36,2,0,7,0,38,134,11,36,3,0,17,0,45,134,11,32,4,138,35,36,5,0,10,0,62,134,23,32,6,132,23,36,3,
4787
0,1,4,9,130,87,131,167,133,11,133,167,133,11,133,167,133,11,37,3,0,34,0,122,0,133,11,133,167,133,11,133,167,133,11,133,167,34,50,0,48,130,1,34,52,0,47,134,5,8,49,49,0,53,98,121,32,
4788
84,114,105,115,116,97,110,32,71,114,105,109,109,101,114,82,101,103,117,108,97,114,84,84,88,32,80,114,111,103,103,121,67,108,101,97,110,84,84,50,48,48,52,47,130,2,53,49,53,0,98,0,121,
4789
0,32,0,84,0,114,0,105,0,115,0,116,0,97,0,110,130,15,32,71,132,15,36,109,0,109,0,101,130,9,32,82,130,5,36,103,0,117,0,108,130,29,32,114,130,43,34,84,0,88,130,35,32,80,130,25,34,111,
4790
0,103,130,1,34,121,0,67,130,27,32,101,132,59,32,84,130,31,33,0,0,65,155,9,34,20,0,0,65,11,6,130,8,135,2,33,1,1,130,9,8,120,1,1,2,1,3,1,4,1,5,1,6,1,7,1,8,1,9,1,10,1,11,1,12,1,13,1,14,
4791
1,15,1,16,1,17,1,18,1,19,1,20,1,21,1,22,1,23,1,24,1,25,1,26,1,27,1,28,1,29,1,30,1,31,1,32,0,3,0,4,0,5,0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,0,18,0,19,0,20,0,21,0,
4792
22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,130,187,8,66,33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41,0,42,0,43,0,44,0,45,0,46,0,47,0,48,0,49,0,50,0,51,0,52,0,53,0,54,0,55,0,56,0,
4793
57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,130,243,9,75,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,0,76,0,77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0,
4794
92,0,93,0,94,0,95,0,96,0,97,1,33,1,34,1,35,1,36,1,37,1,38,1,39,1,40,1,41,1,42,1,43,1,44,1,45,1,46,1,47,1,48,1,49,1,50,1,51,1,52,1,53,1,54,1,55,1,56,1,57,1,58,1,59,1,60,1,61,1,62,1,
4795
63,1,64,1,65,0,172,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0,164,0,239,0,138,0,218,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170,
4796
0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,207,0,204,0,205,0,206,0,233,0,102,0,211,0,208,0,209,0,175,0,103,0,240,0,145,0,214,0,
4797
212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,114,0,115,0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0,
4798
161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,14,117,110,105,99,111,100,101,35,48,120,48,48,48,49,141,14,32,50,141,14,32,51,141,14,32,52,141,14,32,53,141,14,32,54,141,14,32,55,141,
4799
14,32,56,141,14,32,57,141,14,32,97,141,14,32,98,141,14,32,99,141,14,32,100,141,14,32,101,141,14,32,102,140,14,33,49,48,141,14,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,
4800
141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,45,49,102,6,100,101,108,101,116,101,4,69,117,114,
4801
111,140,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,
4802
32,56,141,236,32,56,141,236,32,56,65,220,13,32,57,65,220,13,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,
4803
239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,35,57,102,0,0,5,250,72,249,98,247,
4804
};
4805
4806
static const char* GetDefaultCompressedFontDataTTF(int* out_size)
4807
{
4808
*out_size = proggy_clean_ttf_compressed_size;
4809
return (const char*)proggy_clean_ttf_compressed_data;
4810
}
4811
#endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
4812
4813
#endif // #ifndef IMGUI_DISABLE
4814
4815