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hrydgard
GitHub Repository: hrydgard/ppsspp
Path: blob/master/ext/imgui/imstb_rectpack.h
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// [DEAR IMGUI]
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// This is a slightly modified version of stb_rect_pack.h 1.01.
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// Grep for [DEAR IMGUI] to find the changes.
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//
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// stb_rect_pack.h - v1.01 - public domain - rectangle packing
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// Sean Barrett 2014
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//
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// Useful for e.g. packing rectangular textures into an atlas.
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// Does not do rotation.
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//
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// Before #including,
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//
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// #define STB_RECT_PACK_IMPLEMENTATION
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//
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// in the file that you want to have the implementation.
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//
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// Not necessarily the awesomest packing method, but better than
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// the totally naive one in stb_truetype (which is primarily what
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// this is meant to replace).
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//
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// Has only had a few tests run, may have issues.
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//
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// More docs to come.
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//
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// No memory allocations; uses qsort() and assert() from stdlib.
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// Can override those by defining STBRP_SORT and STBRP_ASSERT.
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//
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// This library currently uses the Skyline Bottom-Left algorithm.
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//
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// Please note: better rectangle packers are welcome! Please
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// implement them to the same API, but with a different init
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// function.
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//
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// Credits
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//
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// Library
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// Sean Barrett
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// Minor features
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// Martins Mozeiko
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// github:IntellectualKitty
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//
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// Bugfixes / warning fixes
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// Jeremy Jaussaud
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// Fabian Giesen
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//
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// Version history:
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//
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// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
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// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
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// 0.99 (2019-02-07) warning fixes
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// 0.11 (2017-03-03) return packing success/fail result
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// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
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// 0.09 (2016-08-27) fix compiler warnings
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// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
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// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
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// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
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// 0.05: added STBRP_ASSERT to allow replacing assert
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// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
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// 0.01: initial release
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//
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// LICENSE
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//
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// See end of file for license information.
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//////////////////////////////////////////////////////////////////////////////
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//
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// INCLUDE SECTION
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//
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#ifndef STB_INCLUDE_STB_RECT_PACK_H
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#define STB_INCLUDE_STB_RECT_PACK_H
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#define STB_RECT_PACK_VERSION 1
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#ifdef STBRP_STATIC
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#define STBRP_DEF static
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#else
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#define STBRP_DEF extern
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct stbrp_context stbrp_context;
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typedef struct stbrp_node stbrp_node;
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typedef struct stbrp_rect stbrp_rect;
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typedef int stbrp_coord;
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#define STBRP__MAXVAL 0x7fffffff
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// Mostly for internal use, but this is the maximum supported coordinate value.
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STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
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// Assign packed locations to rectangles. The rectangles are of type
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// 'stbrp_rect' defined below, stored in the array 'rects', and there
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// are 'num_rects' many of them.
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//
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// Rectangles which are successfully packed have the 'was_packed' flag
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// set to a non-zero value and 'x' and 'y' store the minimum location
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// on each axis (i.e. bottom-left in cartesian coordinates, top-left
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// if you imagine y increasing downwards). Rectangles which do not fit
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// have the 'was_packed' flag set to 0.
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//
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// You should not try to access the 'rects' array from another thread
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// while this function is running, as the function temporarily reorders
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// the array while it executes.
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//
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// To pack into another rectangle, you need to call stbrp_init_target
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// again. To continue packing into the same rectangle, you can call
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// this function again. Calling this multiple times with multiple rect
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// arrays will probably produce worse packing results than calling it
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// a single time with the full rectangle array, but the option is
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// available.
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//
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// The function returns 1 if all of the rectangles were successfully
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// packed and 0 otherwise.
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struct stbrp_rect
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{
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// reserved for your use:
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int id;
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// input:
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stbrp_coord w, h;
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// output:
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stbrp_coord x, y;
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int was_packed; // non-zero if valid packing
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}; // 16 bytes, nominally
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STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
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// Initialize a rectangle packer to:
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// pack a rectangle that is 'width' by 'height' in dimensions
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// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
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//
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// You must call this function every time you start packing into a new target.
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//
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// There is no "shutdown" function. The 'nodes' memory must stay valid for
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// the following stbrp_pack_rects() call (or calls), but can be freed after
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// the call (or calls) finish.
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//
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// Note: to guarantee best results, either:
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// 1. make sure 'num_nodes' >= 'width'
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// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
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//
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// If you don't do either of the above things, widths will be quantized to multiples
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// of small integers to guarantee the algorithm doesn't run out of temporary storage.
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//
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// If you do #2, then the non-quantized algorithm will be used, but the algorithm
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// may run out of temporary storage and be unable to pack some rectangles.
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STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
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// Optionally call this function after init but before doing any packing to
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// change the handling of the out-of-temp-memory scenario, described above.
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// If you call init again, this will be reset to the default (false).
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STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
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// Optionally select which packing heuristic the library should use. Different
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// heuristics will produce better/worse results for different data sets.
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// If you call init again, this will be reset to the default.
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enum
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{
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STBRP_HEURISTIC_Skyline_default=0,
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STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
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STBRP_HEURISTIC_Skyline_BF_sortHeight
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};
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//////////////////////////////////////////////////////////////////////////////
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//
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// the details of the following structures don't matter to you, but they must
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// be visible so you can handle the memory allocations for them
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struct stbrp_node
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{
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stbrp_coord x,y;
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stbrp_node *next;
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};
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struct stbrp_context
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{
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int width;
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int height;
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int align;
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int init_mode;
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int heuristic;
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int num_nodes;
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stbrp_node *active_head;
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stbrp_node *free_head;
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stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////////////
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//
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// IMPLEMENTATION SECTION
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//
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#ifdef STB_RECT_PACK_IMPLEMENTATION
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#ifndef STBRP_SORT
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#include <stdlib.h>
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#define STBRP_SORT qsort
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#endif
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#ifndef STBRP_ASSERT
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#include <assert.h>
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#define STBRP_ASSERT assert
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#endif
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#ifdef _MSC_VER
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#define STBRP__NOTUSED(v) (void)(v)
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#define STBRP__CDECL __cdecl
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#else
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#define STBRP__NOTUSED(v) (void)sizeof(v)
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#define STBRP__CDECL
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#endif
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enum
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{
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STBRP__INIT_skyline = 1
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};
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STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
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{
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switch (context->init_mode) {
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case STBRP__INIT_skyline:
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STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
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context->heuristic = heuristic;
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break;
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default:
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STBRP_ASSERT(0);
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}
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}
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STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
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{
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if (allow_out_of_mem)
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// if it's ok to run out of memory, then don't bother aligning them;
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// this gives better packing, but may fail due to OOM (even though
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// the rectangles easily fit). @TODO a smarter approach would be to only
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// quantize once we've hit OOM, then we could get rid of this parameter.
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context->align = 1;
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else {
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// if it's not ok to run out of memory, then quantize the widths
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// so that num_nodes is always enough nodes.
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//
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// I.e. num_nodes * align >= width
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// align >= width / num_nodes
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// align = ceil(width/num_nodes)
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context->align = (context->width + context->num_nodes-1) / context->num_nodes;
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}
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}
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STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
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{
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int i;
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for (i=0; i < num_nodes-1; ++i)
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nodes[i].next = &nodes[i+1];
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nodes[i].next = NULL;
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context->init_mode = STBRP__INIT_skyline;
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context->heuristic = STBRP_HEURISTIC_Skyline_default;
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context->free_head = &nodes[0];
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context->active_head = &context->extra[0];
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context->width = width;
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context->height = height;
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context->num_nodes = num_nodes;
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stbrp_setup_allow_out_of_mem(context, 0);
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// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
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context->extra[0].x = 0;
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context->extra[0].y = 0;
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context->extra[0].next = &context->extra[1];
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context->extra[1].x = (stbrp_coord) width;
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context->extra[1].y = (1<<30);
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context->extra[1].next = NULL;
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}
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// find minimum y position if it starts at x1
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static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
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{
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stbrp_node *node = first;
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int x1 = x0 + width;
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int min_y, visited_width, waste_area;
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STBRP__NOTUSED(c);
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STBRP_ASSERT(first->x <= x0);
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#if 0
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// skip in case we're past the node
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while (node->next->x <= x0)
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++node;
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#else
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STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
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#endif
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STBRP_ASSERT(node->x <= x0);
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min_y = 0;
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waste_area = 0;
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visited_width = 0;
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while (node->x < x1) {
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if (node->y > min_y) {
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// raise min_y higher.
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// we've accounted for all waste up to min_y,
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// but we'll now add more waste for everything we've visted
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waste_area += visited_width * (node->y - min_y);
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min_y = node->y;
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// the first time through, visited_width might be reduced
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if (node->x < x0)
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visited_width += node->next->x - x0;
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else
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visited_width += node->next->x - node->x;
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} else {
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// add waste area
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int under_width = node->next->x - node->x;
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if (under_width + visited_width > width)
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under_width = width - visited_width;
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waste_area += under_width * (min_y - node->y);
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visited_width += under_width;
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}
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node = node->next;
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}
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*pwaste = waste_area;
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return min_y;
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}
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typedef struct
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{
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int x,y;
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stbrp_node **prev_link;
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} stbrp__findresult;
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static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
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{
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int best_waste = (1<<30), best_x, best_y = (1 << 30);
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stbrp__findresult fr;
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stbrp_node **prev, *node, *tail, **best = NULL;
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// align to multiple of c->align
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width = (width + c->align - 1);
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width -= width % c->align;
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STBRP_ASSERT(width % c->align == 0);
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// if it can't possibly fit, bail immediately
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if (width > c->width || height > c->height) {
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fr.prev_link = NULL;
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fr.x = fr.y = 0;
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return fr;
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}
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node = c->active_head;
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prev = &c->active_head;
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while (node->x + width <= c->width) {
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int y,waste;
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y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
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if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
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// bottom left
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if (y < best_y) {
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best_y = y;
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best = prev;
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}
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} else {
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// best-fit
378
if (y + height <= c->height) {
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// can only use it if it first vertically
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if (y < best_y || (y == best_y && waste < best_waste)) {
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best_y = y;
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best_waste = waste;
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best = prev;
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}
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}
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}
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prev = &node->next;
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node = node->next;
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}
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best_x = (best == NULL) ? 0 : (*best)->x;
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// if doing best-fit (BF), we also have to try aligning right edge to each node position
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//
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// e.g, if fitting
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//
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// ____________________
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// |____________________|
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//
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// into
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//
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// | |
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// | ____________|
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// |____________|
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//
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// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
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//
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// This makes BF take about 2x the time
409
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if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
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tail = c->active_head;
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node = c->active_head;
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prev = &c->active_head;
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// find first node that's admissible
415
while (tail->x < width)
416
tail = tail->next;
417
while (tail) {
418
int xpos = tail->x - width;
419
int y,waste;
420
STBRP_ASSERT(xpos >= 0);
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// find the left position that matches this
422
while (node->next->x <= xpos) {
423
prev = &node->next;
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node = node->next;
425
}
426
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
427
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
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if (y + height <= c->height) {
429
if (y <= best_y) {
430
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
431
best_x = xpos;
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//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
433
best_y = y;
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best_waste = waste;
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best = prev;
436
}
437
}
438
}
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tail = tail->next;
440
}
441
}
442
443
fr.prev_link = best;
444
fr.x = best_x;
445
fr.y = best_y;
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return fr;
447
}
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static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
450
{
451
// find best position according to heuristic
452
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
453
stbrp_node *node, *cur;
454
455
// bail if:
456
// 1. it failed
457
// 2. the best node doesn't fit (we don't always check this)
458
// 3. we're out of memory
459
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
460
res.prev_link = NULL;
461
return res;
462
}
463
464
// on success, create new node
465
node = context->free_head;
466
node->x = (stbrp_coord) res.x;
467
node->y = (stbrp_coord) (res.y + height);
468
469
context->free_head = node->next;
470
471
// insert the new node into the right starting point, and
472
// let 'cur' point to the remaining nodes needing to be
473
// stiched back in
474
475
cur = *res.prev_link;
476
if (cur->x < res.x) {
477
// preserve the existing one, so start testing with the next one
478
stbrp_node *next = cur->next;
479
cur->next = node;
480
cur = next;
481
} else {
482
*res.prev_link = node;
483
}
484
485
// from here, traverse cur and free the nodes, until we get to one
486
// that shouldn't be freed
487
while (cur->next && cur->next->x <= res.x + width) {
488
stbrp_node *next = cur->next;
489
// move the current node to the free list
490
cur->next = context->free_head;
491
context->free_head = cur;
492
cur = next;
493
}
494
495
// stitch the list back in
496
node->next = cur;
497
498
if (cur->x < res.x + width)
499
cur->x = (stbrp_coord) (res.x + width);
500
501
#ifdef _DEBUG
502
cur = context->active_head;
503
while (cur->x < context->width) {
504
STBRP_ASSERT(cur->x < cur->next->x);
505
cur = cur->next;
506
}
507
STBRP_ASSERT(cur->next == NULL);
508
509
{
510
int count=0;
511
cur = context->active_head;
512
while (cur) {
513
cur = cur->next;
514
++count;
515
}
516
cur = context->free_head;
517
while (cur) {
518
cur = cur->next;
519
++count;
520
}
521
STBRP_ASSERT(count == context->num_nodes+2);
522
}
523
#endif
524
525
return res;
526
}
527
528
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
529
{
530
const stbrp_rect *p = (const stbrp_rect *) a;
531
const stbrp_rect *q = (const stbrp_rect *) b;
532
if (p->h > q->h)
533
return -1;
534
if (p->h < q->h)
535
return 1;
536
return (p->w > q->w) ? -1 : (p->w < q->w);
537
}
538
539
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
540
{
541
const stbrp_rect *p = (const stbrp_rect *) a;
542
const stbrp_rect *q = (const stbrp_rect *) b;
543
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
544
}
545
546
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
547
{
548
int i, all_rects_packed = 1;
549
550
// we use the 'was_packed' field internally to allow sorting/unsorting
551
for (i=0; i < num_rects; ++i) {
552
rects[i].was_packed = i;
553
}
554
555
// sort according to heuristic
556
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
557
558
for (i=0; i < num_rects; ++i) {
559
if (rects[i].w == 0 || rects[i].h == 0) {
560
rects[i].x = rects[i].y = 0; // empty rect needs no space
561
} else {
562
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
563
if (fr.prev_link) {
564
rects[i].x = (stbrp_coord) fr.x;
565
rects[i].y = (stbrp_coord) fr.y;
566
} else {
567
rects[i].x = rects[i].y = STBRP__MAXVAL;
568
}
569
}
570
}
571
572
// unsort
573
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
574
575
// set was_packed flags and all_rects_packed status
576
for (i=0; i < num_rects; ++i) {
577
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
578
if (!rects[i].was_packed)
579
all_rects_packed = 0;
580
}
581
582
// return the all_rects_packed status
583
return all_rects_packed;
584
}
585
#endif
586
587
/*
588
------------------------------------------------------------------------------
589
This software is available under 2 licenses -- choose whichever you prefer.
590
------------------------------------------------------------------------------
591
ALTERNATIVE A - MIT License
592
Copyright (c) 2017 Sean Barrett
593
Permission is hereby granted, free of charge, to any person obtaining a copy of
594
this software and associated documentation files (the "Software"), to deal in
595
the Software without restriction, including without limitation the rights to
596
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
597
of the Software, and to permit persons to whom the Software is furnished to do
598
so, subject to the following conditions:
599
The above copyright notice and this permission notice shall be included in all
600
copies or substantial portions of the Software.
601
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
602
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
603
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
604
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
605
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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------------------------------------------------------------------------------
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ALTERNATIVE B - Public Domain (www.unlicense.org)
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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software, either in source code form or as a compiled binary, for any purpose,
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commercial or non-commercial, and by any means.
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In jurisdictions that recognize copyright laws, the author or authors of this
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software dedicate any and all copyright interest in the software to the public
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domain. We make this dedication for the benefit of the public at large and to
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the detriment of our heirs and successors. We intend this dedication to be an
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overt act of relinquishment in perpetuity of all present and future rights to
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this software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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------------------------------------------------------------------------------
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*/
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