#include "ppsspp_config.h"
#include <cstdio>
#include "headless/WindowsHeadlessHost.h"
#include "Common/GPU/OpenGL/GLCommon.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/CommonWindows.h"
#include "Common/Log.h"
#include "Common/File/FileUtil.h"
#include "Common/TimeUtil.h"
#include "Core/CoreParameter.h"
#include "Core/System.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/GPUState.h"
#if PPSSPP_API(ANY_GL)
#include "Windows/GPU/WindowsGLContext.h"
#endif
#include "Windows/GPU/D3D11Context.h"
#include "Windows/GPU/WindowsVulkanContext.h"
const bool WINDOW_VISIBLE = false;
const int WINDOW_WIDTH = 480;
const int WINDOW_HEIGHT = 272;
HWND CreateHiddenWindow() {
static WNDCLASSEX wndClass = {
sizeof(WNDCLASSEX),
CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
DefWindowProc,
0,
0,
NULL,
NULL,
LoadCursor(NULL, IDC_ARROW),
(HBRUSH) GetStockObject(BLACK_BRUSH),
NULL,
L"PPSSPPHeadless",
NULL,
};
RegisterClassEx(&wndClass);
DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_POPUP;
return CreateWindowEx(0, L"PPSSPPHeadless", L"PPSSPPHeadless", style, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, NULL, NULL);
}
void WindowsHeadlessHost::SendDebugOutput(const std::string &output) {
if (writeDebugOutput_)
fwrite(output.data(), sizeof(char), output.length(), stdout);
OutputDebugStringUTF8(output.c_str());
}
bool WindowsHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx, GPUCore core) {
hWnd = CreateHiddenWindow();
gpuCore_ = core;
if (WINDOW_VISIBLE) {
ShowWindow(hWnd, TRUE);
SetFocus(hWnd);
}
WindowsGraphicsContext *graphicsContext = nullptr;
bool needRenderThread = false;
switch (gpuCore_) {
case GPUCORE_GLES:
#if PPSSPP_API(ANY_GL)
case GPUCORE_SOFTWARE:
graphicsContext = new WindowsGLContext();
needRenderThread = true;
break;
#endif
case GPUCORE_DIRECTX11:
graphicsContext = new D3D11Context();
break;
case GPUCORE_VULKAN:
graphicsContext = new WindowsVulkanContext();
break;
default:
_assert_(false);
break;
}
if (graphicsContext->Init(NULL, hWnd, error_message)) {
*ctx = graphicsContext;
gfx_ = graphicsContext;
} else {
delete graphicsContext;
*ctx = nullptr;
gfx_ = nullptr;
return false;
}
if (needRenderThread) {
std::thread th([&]{
while (threadState_ == RenderThreadState::IDLE)
sleep_ms(1, "render-thread-idle-poll");
threadState_ = RenderThreadState::STARTING;
std::string err;
if (!gfx_->InitFromRenderThread(&err)) {
threadState_ = RenderThreadState::START_FAILED;
return;
}
gfx_->ThreadStart();
threadState_ = RenderThreadState::STARTED;
while (threadState_ != RenderThreadState::STOP_REQUESTED) {
if (!gfx_->ThreadFrame()) {
break;
}
}
threadState_ = RenderThreadState::STOPPING;
gfx_->ThreadEnd();
gfx_->ShutdownFromRenderThread();
threadState_ = RenderThreadState::STOPPED;
});
th.detach();
}
if (needRenderThread) {
threadState_ = RenderThreadState::START_REQUESTED;
while (threadState_ == RenderThreadState::START_REQUESTED || threadState_ == RenderThreadState::STARTING)
sleep_ms(1, "render-thread-start-poll");
return threadState_ == RenderThreadState::STARTED;
}
return true;
}
void WindowsHeadlessHost::ShutdownGraphics() {
gfx_->StopThread();
while (threadState_ != RenderThreadState::STOPPED && threadState_ != RenderThreadState::IDLE)
sleep_ms(1, "render-thread-stop-poll");
gfx_->Shutdown();
delete gfx_;
gfx_ = nullptr;
DestroyWindow(hWnd);
hWnd = NULL;
}
void WindowsHeadlessHost::SwapBuffers() {}