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keras-team
GitHub Repository: keras-team/keras-io
Path: blob/master/examples/rl/ipynb/ddpg_pendulum.ipynb
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Kernel: Python 3

Deep Deterministic Policy Gradient (DDPG)

Author: amifunny
Date created: 2020/06/04
Last modified: 2024/03/23
Description: Implementing DDPG algorithm on the Inverted Pendulum Problem.

Introduction

Deep Deterministic Policy Gradient (DDPG) is a model-free off-policy algorithm for learning continuous actions.

It combines ideas from DPG (Deterministic Policy Gradient) and DQN (Deep Q-Network). It uses Experience Replay and slow-learning target networks from DQN, and it is based on DPG, which can operate over continuous action spaces.

This tutorial closely follow this paper - Continuous control with deep reinforcement learning

Problem

We are trying to solve the classic Inverted Pendulum control problem. In this setting, we can take only two actions: swing left or swing right.

What make this problem challenging for Q-Learning Algorithms is that actions are continuous instead of being discrete. That is, instead of using two discrete actions like -1 or +1, we have to select from infinite actions ranging from -2 to +2.

Quick theory

Just like the Actor-Critic method, we have two networks:

  1. Actor - It proposes an action given a state.

  2. Critic - It predicts if the action is good (positive value) or bad (negative value) given a state and an action.

DDPG uses two more techniques not present in the original DQN:

First, it uses two Target networks.

Why? Because it add stability to training. In short, we are learning from estimated targets and Target networks are updated slowly, hence keeping our estimated targets stable.

Conceptually, this is like saying, "I have an idea of how to play this well, I'm going to try it out for a bit until I find something better", as opposed to saying "I'm going to re-learn how to play this entire game after every move". See this StackOverflow answer.

Second, it uses Experience Replay.

We store list of tuples (state, action, reward, next_state), and instead of learning only from recent experience, we learn from sampling all of our experience accumulated so far.

Now, let's see how is it implemented.

import os os.environ["KERAS_BACKEND"] = "tensorflow" import keras from keras import layers import tensorflow as tf import gymnasium as gym import numpy as np import matplotlib.pyplot as plt

We use Gymnasium to create the environment. We will use the upper_bound parameter to scale our actions later.

# Specify the `render_mode` parameter to show the attempts of the agent in a pop up window. env = gym.make("Pendulum-v1", render_mode="human") num_states = env.observation_space.shape[0] print("Size of State Space -> {}".format(num_states)) num_actions = env.action_space.shape[0] print("Size of Action Space -> {}".format(num_actions)) upper_bound = env.action_space.high[0] lower_bound = env.action_space.low[0] print("Max Value of Action -> {}".format(upper_bound)) print("Min Value of Action -> {}".format(lower_bound))

To implement better exploration by the Actor network, we use noisy perturbations, specifically an Ornstein-Uhlenbeck process for generating noise, as described in the paper. It samples noise from a correlated normal distribution.

class OUActionNoise: def __init__(self, mean, std_deviation, theta=0.15, dt=1e-2, x_initial=None): self.theta = theta self.mean = mean self.std_dev = std_deviation self.dt = dt self.x_initial = x_initial self.reset() def __call__(self): # Formula taken from https://www.wikipedia.org/wiki/Ornstein-Uhlenbeck_process x = ( self.x_prev + self.theta * (self.mean - self.x_prev) * self.dt + self.std_dev * np.sqrt(self.dt) * np.random.normal(size=self.mean.shape) ) # Store x into x_prev # Makes next noise dependent on current one self.x_prev = x return x def reset(self): if self.x_initial is not None: self.x_prev = self.x_initial else: self.x_prev = np.zeros_like(self.mean)

The Buffer class implements Experience Replay.


Algorithm

Critic loss - Mean Squared Error of y - Q(s, a) where y is the expected return as seen by the Target network, and Q(s, a) is action value predicted by the Critic network. y is a moving target that the critic model tries to achieve; we make this target stable by updating the Target model slowly.

Actor loss - This is computed using the mean of the value given by the Critic network for the actions taken by the Actor network. We seek to maximize this quantity.

Hence we update the Actor network so that it produces actions that get the maximum predicted value as seen by the Critic, for a given state.

class Buffer: def __init__(self, buffer_capacity=100000, batch_size=64): # Number of "experiences" to store at max self.buffer_capacity = buffer_capacity # Num of tuples to train on. self.batch_size = batch_size # Its tells us num of times record() was called. self.buffer_counter = 0 # Instead of list of tuples as the exp.replay concept go # We use different np.arrays for each tuple element self.state_buffer = np.zeros((self.buffer_capacity, num_states)) self.action_buffer = np.zeros((self.buffer_capacity, num_actions)) self.reward_buffer = np.zeros((self.buffer_capacity, 1)) self.next_state_buffer = np.zeros((self.buffer_capacity, num_states)) # Takes (s,a,r,s') observation tuple as input def record(self, obs_tuple): # Set index to zero if buffer_capacity is exceeded, # replacing old records index = self.buffer_counter % self.buffer_capacity self.state_buffer[index] = obs_tuple[0] self.action_buffer[index] = obs_tuple[1] self.reward_buffer[index] = obs_tuple[2] self.next_state_buffer[index] = obs_tuple[3] self.buffer_counter += 1 # Eager execution is turned on by default in TensorFlow 2. Decorating with tf.function allows # TensorFlow to build a static graph out of the logic and computations in our function. # This provides a large speed up for blocks of code that contain many small TensorFlow operations such as this one. @tf.function def update( self, state_batch, action_batch, reward_batch, next_state_batch, ): # Training and updating Actor & Critic networks. # See Pseudo Code. with tf.GradientTape() as tape: target_actions = target_actor(next_state_batch, training=True) y = reward_batch + gamma * target_critic( [next_state_batch, target_actions], training=True ) critic_value = critic_model([state_batch, action_batch], training=True) critic_loss = keras.ops.mean(keras.ops.square(y - critic_value)) critic_grad = tape.gradient(critic_loss, critic_model.trainable_variables) critic_optimizer.apply_gradients( zip(critic_grad, critic_model.trainable_variables) ) with tf.GradientTape() as tape: actions = actor_model(state_batch, training=True) critic_value = critic_model([state_batch, actions], training=True) # Used `-value` as we want to maximize the value given # by the critic for our actions actor_loss = -keras.ops.mean(critic_value) actor_grad = tape.gradient(actor_loss, actor_model.trainable_variables) actor_optimizer.apply_gradients( zip(actor_grad, actor_model.trainable_variables) ) # We compute the loss and update parameters def learn(self): # Get sampling range record_range = min(self.buffer_counter, self.buffer_capacity) # Randomly sample indices batch_indices = np.random.choice(record_range, self.batch_size) # Convert to tensors state_batch = keras.ops.convert_to_tensor(self.state_buffer[batch_indices]) action_batch = keras.ops.convert_to_tensor(self.action_buffer[batch_indices]) reward_batch = keras.ops.convert_to_tensor(self.reward_buffer[batch_indices]) reward_batch = keras.ops.cast(reward_batch, dtype="float32") next_state_batch = keras.ops.convert_to_tensor( self.next_state_buffer[batch_indices] ) self.update(state_batch, action_batch, reward_batch, next_state_batch) # This update target parameters slowly # Based on rate `tau`, which is much less than one. def update_target(target, original, tau): target_weights = target.get_weights() original_weights = original.get_weights() for i in range(len(target_weights)): target_weights[i] = original_weights[i] * tau + target_weights[i] * (1 - tau) target.set_weights(target_weights)

Here we define the Actor and Critic networks. These are basic Dense models with ReLU activation.

Note: We need the initialization for last layer of the Actor to be between -0.003 and 0.003 as this prevents us from getting 1 or -1 output values in the initial stages, which would squash our gradients to zero, as we use the tanh activation.

def get_actor(): # Initialize weights between -3e-3 and 3-e3 last_init = keras.initializers.RandomUniform(minval=-0.003, maxval=0.003) inputs = layers.Input(shape=(num_states,)) out = layers.Dense(256, activation="relu")(inputs) out = layers.Dense(256, activation="relu")(out) outputs = layers.Dense(1, activation="tanh", kernel_initializer=last_init)(out) # Our upper bound is 2.0 for Pendulum. outputs = outputs * upper_bound model = keras.Model(inputs, outputs) return model def get_critic(): # State as input state_input = layers.Input(shape=(num_states,)) state_out = layers.Dense(16, activation="relu")(state_input) state_out = layers.Dense(32, activation="relu")(state_out) # Action as input action_input = layers.Input(shape=(num_actions,)) action_out = layers.Dense(32, activation="relu")(action_input) # Both are passed through separate layer before concatenating concat = layers.Concatenate()([state_out, action_out]) out = layers.Dense(256, activation="relu")(concat) out = layers.Dense(256, activation="relu")(out) outputs = layers.Dense(1)(out) # Outputs single value for give state-action model = keras.Model([state_input, action_input], outputs) return model

policy() returns an action sampled from our Actor network plus some noise for exploration.

def policy(state, noise_object): sampled_actions = keras.ops.squeeze(actor_model(state)) noise = noise_object() # Adding noise to action sampled_actions = sampled_actions.numpy() + noise # We make sure action is within bounds legal_action = np.clip(sampled_actions, lower_bound, upper_bound) return [np.squeeze(legal_action)]

Training hyperparameters

std_dev = 0.2 ou_noise = OUActionNoise(mean=np.zeros(1), std_deviation=float(std_dev) * np.ones(1)) actor_model = get_actor() critic_model = get_critic() target_actor = get_actor() target_critic = get_critic() # Making the weights equal initially target_actor.set_weights(actor_model.get_weights()) target_critic.set_weights(critic_model.get_weights()) # Learning rate for actor-critic models critic_lr = 0.002 actor_lr = 0.001 critic_optimizer = keras.optimizers.Adam(critic_lr) actor_optimizer = keras.optimizers.Adam(actor_lr) total_episodes = 100 # Discount factor for future rewards gamma = 0.99 # Used to update target networks tau = 0.005 buffer = Buffer(50000, 64)

Now we implement our main training loop, and iterate over episodes. We sample actions using policy() and train with learn() at each time step, along with updating the Target networks at a rate tau.

# To store reward history of each episode ep_reward_list = [] # To store average reward history of last few episodes avg_reward_list = [] # Takes about 4 min to train for ep in range(total_episodes): prev_state, _ = env.reset() episodic_reward = 0 while True: tf_prev_state = keras.ops.expand_dims( keras.ops.convert_to_tensor(prev_state), 0 ) action = policy(tf_prev_state, ou_noise) # Receive state and reward from environment. state, reward, done, truncated, _ = env.step(action) buffer.record((prev_state, action, reward, state)) episodic_reward += reward buffer.learn() update_target(target_actor, actor_model, tau) update_target(target_critic, critic_model, tau) # End this episode when `done` or `truncated` is True if done or truncated: break prev_state = state ep_reward_list.append(episodic_reward) # Mean of last 40 episodes avg_reward = np.mean(ep_reward_list[-40:]) print("Episode * {} * Avg Reward is ==> {}".format(ep, avg_reward)) avg_reward_list.append(avg_reward) # Plotting graph # Episodes versus Avg. Rewards plt.plot(avg_reward_list) plt.xlabel("Episode") plt.ylabel("Avg. Episodic Reward") plt.show()

If training proceeds correctly, the average episodic reward will increase with time.

Feel free to try different learning rates, tau values, and architectures for the Actor and Critic networks.

The Inverted Pendulum problem has low complexity, but DDPG work great on many other problems.

Another great environment to try this on is LunarLander-v2 continuous, but it will take more episodes to obtain good results.

# Save the weights actor_model.save_weights("pendulum_actor.weights.h5") critic_model.save_weights("pendulum_critic.weights.h5") target_actor.save_weights("pendulum_target_actor.weights.h5") target_critic.save_weights("pendulum_target_critic.weights.h5")

Before Training:

before_img

After 100 episodes:

after_img