# ex007.in - Greg Gamble - 4 Apr 01 # The following shows how one can approximate one of the # even-numbered Sims strategies by causing ACE to stop # every so often, standardising and continuing. Here, we # use restrictive values of max to cause ACE to stop. # We emulate Sims' 4th strategy by using ACE's sims:3 # We do Sims' Example 5.2, emulating Sims' 4th strategy # by using ACE's sims:3 # From Table 5.5.3, Sims' t/m statistics are: 393/393 gr: r,s,t; rel: (r^tRR)^-1, (s^rSS)^-1, (t^sTT)^-1; text: ; sr; text: ** Sims:4 (cf. 393/393) ...; sims:3; max:14; Start; standard; max:64; Continue; standard; max:114; Continue; standard; max:164; Continue; standard; max:214; Continue; standard; max:264; Continue; standard; max:314; Continue; standard; max:364; Continue; standard; max:414; Continue; # Stepping max by 60 from 14 also works. # Note: starting with max:64 and stepping by 80 only needs # 352 (total/maximum no. of) cosets ... better than Sims.