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1
/*
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* Copyright (c) 2014 Lukasz Marek
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
7
* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14
* Lesser General Public License for more details.
15
*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19
*/
20
21
//TODO: support for more formats
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//TODO: support for more systems.
23
//TODO: implement X11, Windows, Mac OS native default window. SDL 1.2 doesn't allow to render to custom thread.
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25
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
28
#include <unistd.h>
29
#include <stddef.h>
30
31
#include "config.h"
32
33
#if HAVE_WINDOWS_H
34
#define WIN32_LEAN_AND_MEAN
35
#include <windows.h>
36
#endif
37
#if HAVE_OPENGL_GL3_H
38
#include <OpenGL/gl3.h>
39
#elif HAVE_ES2_GL_H
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#include <ES2/gl.h>
41
#else
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#include <GL/gl.h>
43
#include <GL/glext.h>
44
#endif
45
#if HAVE_GLXGETPROCADDRESS
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#include <GL/glx.h>
47
#endif
48
49
#if HAVE_SDL
50
#include <SDL.h>
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#endif
52
53
#include "libavutil/common.h"
54
#include "libavutil/pixdesc.h"
55
#include "libavutil/log.h"
56
#include "libavutil/opt.h"
57
#include "libavutil/avassert.h"
58
#include "libavutil/avstring.h"
59
#include "libavformat/avformat.h"
60
#include "libavformat/internal.h"
61
#include "libavdevice/avdevice.h"
62
#include "opengl_enc_shaders.h"
63
64
#ifndef APIENTRY
65
#define APIENTRY
66
#endif
67
68
/* FF_GL_RED_COMPONENT is used for plannar pixel types.
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* Only red component is sampled in shaders.
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* On some platforms GL_RED is not available and GL_LUMINANCE have to be used,
71
* but since OpenGL 3.0 GL_LUMINANCE is deprecated.
72
* GL_RED produces RGBA = value, 0, 0, 1.
73
* GL_LUMINANCE produces RGBA = value, value, value, 1.
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* Note: GL_INTENSITY may also be used which produce RGBA = value, value, value, value. */
75
#if defined(GL_RED)
76
#define FF_GL_RED_COMPONENT GL_RED
77
#elif defined(GL_LUMINANCE)
78
#define FF_GL_RED_COMPONENT GL_LUMINANCE
79
#else
80
#define FF_GL_RED_COMPONENT 0x1903; //GL_RED
81
#endif
82
83
/* Constants not defined for iOS */
84
#define FF_GL_UNSIGNED_BYTE_3_3_2 0x8032
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#define FF_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define FF_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#define FF_GL_UNPACK_ROW_LENGTH 0x0CF2
88
89
/* MinGW exposes only OpenGL 1.1 API */
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#define FF_GL_ARRAY_BUFFER 0x8892
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#define FF_GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define FF_GL_STATIC_DRAW 0x88E4
93
#define FF_GL_FRAGMENT_SHADER 0x8B30
94
#define FF_GL_VERTEX_SHADER 0x8B31
95
#define FF_GL_COMPILE_STATUS 0x8B81
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#define FF_GL_LINK_STATUS 0x8B82
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#define FF_GL_INFO_LOG_LENGTH 0x8B84
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typedef void (APIENTRY *FF_PFNGLACTIVETEXTUREPROC) (GLenum texture);
99
typedef void (APIENTRY *FF_PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
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typedef void (APIENTRY *FF_PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
101
typedef void (APIENTRY *FF_PFNGLBUFFERDATAPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
102
typedef void (APIENTRY *FF_PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
103
typedef GLint (APIENTRY *FF_PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const char *name);
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typedef void (APIENTRY *FF_PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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typedef void (APIENTRY *FF_PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t pointer);
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typedef GLint (APIENTRY *FF_PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const char *name);
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typedef void (APIENTRY *FF_PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
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typedef void (APIENTRY *FF_PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
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typedef void (APIENTRY *FF_PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef GLuint (APIENTRY *FF_PFNGLCREATEPROGRAMPROC) (void);
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typedef void (APIENTRY *FF_PFNGLDELETEPROGRAMPROC) (GLuint program);
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typedef void (APIENTRY *FF_PFNGLUSEPROGRAMPROC) (GLuint program);
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typedef void (APIENTRY *FF_PFNGLLINKPROGRAMPROC) (GLuint program);
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typedef void (APIENTRY *FF_PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
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typedef void (APIENTRY *FF_PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, char *infoLog);
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typedef void (APIENTRY *FF_PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
117
typedef GLuint (APIENTRY *FF_PFNGLCREATESHADERPROC) (GLenum type);
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typedef void (APIENTRY *FF_PFNGLDELETESHADERPROC) (GLuint shader);
119
typedef void (APIENTRY *FF_PFNGLCOMPILESHADERPROC) (GLuint shader);
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typedef void (APIENTRY *FF_PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const char* *string, const GLint *length);
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typedef void (APIENTRY *FF_PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
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typedef void (APIENTRY *FF_PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, char *infoLog);
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typedef struct FFOpenGLFunctions {
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FF_PFNGLACTIVETEXTUREPROC glActiveTexture; //Require GL ARB multitexture
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FF_PFNGLGENBUFFERSPROC glGenBuffers; //Require GL_ARB_vertex_buffer_object
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FF_PFNGLDELETEBUFFERSPROC glDeleteBuffers; //Require GL_ARB_vertex_buffer_object
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FF_PFNGLBUFFERDATAPROC glBufferData; //Require GL_ARB_vertex_buffer_object
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FF_PFNGLBINDBUFFERPROC glBindBuffer; //Require GL_ARB_vertex_buffer_object
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FF_PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; //Require GL_ARB_vertex_shader
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FF_PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; //Require GL_ARB_vertex_shader
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FF_PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; //Require GL_ARB_vertex_shader
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FF_PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; //Require GL_ARB_shader_objects
134
FF_PFNGLUNIFORM1FPROC glUniform1f; //Require GL_ARB_shader_objects
135
FF_PFNGLUNIFORM1IPROC glUniform1i; //Require GL_ARB_shader_objects
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FF_PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; //Require GL_ARB_shader_objects
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FF_PFNGLCREATEPROGRAMPROC glCreateProgram; //Require GL_ARB_shader_objects
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FF_PFNGLDELETEPROGRAMPROC glDeleteProgram; //Require GL_ARB_shader_objects
139
FF_PFNGLUSEPROGRAMPROC glUseProgram; //Require GL_ARB_shader_objects
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FF_PFNGLLINKPROGRAMPROC glLinkProgram; //Require GL_ARB_shader_objects
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FF_PFNGLGETPROGRAMIVPROC glGetProgramiv; //Require GL_ARB_shader_objects
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FF_PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; //Require GL_ARB_shader_objects
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FF_PFNGLATTACHSHADERPROC glAttachShader; //Require GL_ARB_shader_objects
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FF_PFNGLCREATESHADERPROC glCreateShader; //Require GL_ARB_shader_objects
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FF_PFNGLDELETESHADERPROC glDeleteShader; //Require GL_ARB_shader_objects
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FF_PFNGLCOMPILESHADERPROC glCompileShader; //Require GL_ARB_shader_objects
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FF_PFNGLSHADERSOURCEPROC glShaderSource; //Require GL_ARB_shader_objects
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FF_PFNGLGETSHADERIVPROC glGetShaderiv; //Require GL_ARB_shader_objects
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FF_PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; //Require GL_ARB_shader_objects
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} FFOpenGLFunctions;
151
152
#define OPENGL_ERROR_CHECK(ctx) \
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{\
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GLenum err_code; \
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if ((err_code = glGetError()) != GL_NO_ERROR) { \
156
av_log(ctx, AV_LOG_ERROR, "OpenGL error occurred in '%s', line %d: %d\n", __FUNCTION__, __LINE__, err_code); \
157
goto fail; \
158
} \
159
}\
160
161
typedef struct OpenGLVertexInfo
162
{
163
float x, y, z; ///<Position
164
float s0, t0; ///<Texture coords
165
} OpenGLVertexInfo;
166
167
/* defines 2 triangles to display */
168
static const GLushort g_index[6] =
169
{
170
0, 1, 2,
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0, 3, 2,
172
};
173
174
typedef struct OpenGLContext {
175
AVClass *class; ///< class for private options
176
177
#if HAVE_SDL
178
SDL_Surface *surface;
179
#endif
180
FFOpenGLFunctions glprocs;
181
182
int inited; ///< Set to 1 when write_header was successfully called.
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uint8_t background[4]; ///< Background color
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int no_window; ///< 0 for create default window
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char *window_title; ///< Title of the window
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/* OpenGL implementation limits */
188
GLint max_texture_size; ///< Maximum texture size
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GLint max_viewport_width; ///< Maximum viewport size
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GLint max_viewport_height; ///< Maximum viewport size
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int non_pow_2_textures; ///< 1 when non power of 2 textures are supported
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int unpack_subimage; ///< 1 when GL_EXT_unpack_subimage is available
193
194
/* Current OpenGL configuration */
195
GLuint program; ///< Shader program
196
GLuint vertex_shader; ///< Vertex shader
197
GLuint fragment_shader; ///< Fragment shader for current pix_pmt
198
GLuint texture_name[4]; ///< Textures' IDs
199
GLuint index_buffer; ///< Index buffer
200
GLuint vertex_buffer; ///< Vertex buffer
201
OpenGLVertexInfo vertex[4]; ///< VBO
202
GLint projection_matrix_location; ///< Uniforms' locations
203
GLint model_view_matrix_location;
204
GLint color_map_location;
205
GLint chroma_div_w_location;
206
GLint chroma_div_h_location;
207
GLint texture_location[4];
208
GLint position_attrib; ///< Attibutes' locations
209
GLint texture_coords_attrib;
210
211
GLfloat projection_matrix[16]; ///< Projection matrix
212
GLfloat model_view_matrix[16]; ///< Modev view matrix
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GLfloat color_map[16]; ///< RGBA color map matrix
214
GLfloat chroma_div_w; ///< Chroma subsampling w ratio
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GLfloat chroma_div_h; ///< Chroma subsampling h ratio
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217
/* Stream information */
218
GLenum format;
219
GLenum type;
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int width; ///< Stream width
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int height; ///< Stream height
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enum AVPixelFormat pix_fmt; ///< Stream pixel format
223
int picture_width; ///< Rendered width
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int picture_height; ///< Rendered height
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int window_width;
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int window_height;
227
} OpenGLContext;
228
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static const struct OpenGLFormatDesc {
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enum AVPixelFormat fixel_format;
231
const char * const * fragment_shader;
232
GLenum format;
233
GLenum type;
234
} opengl_format_desc[] = {
235
{ AV_PIX_FMT_YUV420P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
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{ AV_PIX_FMT_YUV444P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
237
{ AV_PIX_FMT_YUV422P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
238
{ AV_PIX_FMT_YUV410P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
239
{ AV_PIX_FMT_YUV411P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
240
{ AV_PIX_FMT_YUV440P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
241
{ AV_PIX_FMT_YUV420P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
242
{ AV_PIX_FMT_YUV422P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
243
{ AV_PIX_FMT_YUV444P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
244
{ AV_PIX_FMT_YUVA420P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
245
{ AV_PIX_FMT_YUVA444P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
246
{ AV_PIX_FMT_YUVA422P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
247
{ AV_PIX_FMT_YUVA420P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
248
{ AV_PIX_FMT_YUVA422P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
249
{ AV_PIX_FMT_YUVA444P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
250
{ AV_PIX_FMT_RGB24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
251
{ AV_PIX_FMT_BGR24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
252
{ AV_PIX_FMT_0RGB, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
253
{ AV_PIX_FMT_RGB0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
254
{ AV_PIX_FMT_0BGR, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
255
{ AV_PIX_FMT_BGR0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
256
{ AV_PIX_FMT_RGB565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
257
{ AV_PIX_FMT_BGR565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
258
{ AV_PIX_FMT_RGB555, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, FF_GL_UNSIGNED_SHORT_1_5_5_5_REV },
259
{ AV_PIX_FMT_BGR555, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, FF_GL_UNSIGNED_SHORT_1_5_5_5_REV },
260
{ AV_PIX_FMT_RGB8, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, FF_GL_UNSIGNED_BYTE_3_3_2 },
261
{ AV_PIX_FMT_BGR8, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, FF_GL_UNSIGNED_BYTE_2_3_3_REV },
262
{ AV_PIX_FMT_RGB48, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT },
263
{ AV_PIX_FMT_ARGB, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
264
{ AV_PIX_FMT_RGBA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
265
{ AV_PIX_FMT_ABGR, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
266
{ AV_PIX_FMT_BGRA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
267
{ AV_PIX_FMT_RGBA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
268
{ AV_PIX_FMT_BGRA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
269
{ AV_PIX_FMT_GBRP, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
270
{ AV_PIX_FMT_GBRP16, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
271
{ AV_PIX_FMT_GBRAP, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
272
{ AV_PIX_FMT_GBRAP16, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
273
{ AV_PIX_FMT_GRAY8, &FF_OPENGL_FRAGMENT_SHADER_GRAY, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
274
{ AV_PIX_FMT_GRAY16, &FF_OPENGL_FRAGMENT_SHADER_GRAY, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
275
{ AV_PIX_FMT_NONE, NULL }
276
};
277
278
static av_cold int opengl_prepare_vertex(AVFormatContext *s);
279
static int opengl_draw(AVFormatContext *h, void *intput, int repaint, int is_pkt);
280
static av_cold int opengl_init_context(OpenGLContext *opengl);
281
282
static av_cold void opengl_deinit_context(OpenGLContext *opengl)
283
{
284
glDeleteTextures(4, opengl->texture_name);
285
opengl->texture_name[0] = opengl->texture_name[1] =
286
opengl->texture_name[2] = opengl->texture_name[3] = 0;
287
if (opengl->glprocs.glUseProgram)
288
opengl->glprocs.glUseProgram(0);
289
if (opengl->glprocs.glDeleteProgram) {
290
opengl->glprocs.glDeleteProgram(opengl->program);
291
opengl->program = 0;
292
}
293
if (opengl->glprocs.glDeleteShader) {
294
opengl->glprocs.glDeleteShader(opengl->vertex_shader);
295
opengl->glprocs.glDeleteShader(opengl->fragment_shader);
296
opengl->vertex_shader = opengl->fragment_shader = 0;
297
}
298
if (opengl->glprocs.glBindBuffer) {
299
opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, 0);
300
opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, 0);
301
}
302
if (opengl->glprocs.glDeleteBuffers) {
303
opengl->glprocs.glDeleteBuffers(2, &opengl->index_buffer);
304
opengl->vertex_buffer = opengl->index_buffer = 0;
305
}
306
}
307
308
static int opengl_resize(AVFormatContext *h, int width, int height)
309
{
310
int ret = 0;
311
OpenGLContext *opengl = h->priv_data;
312
opengl->window_width = width;
313
opengl->window_height = height;
314
if (opengl->inited) {
315
if (opengl->no_window &&
316
(ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) {
317
av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
318
goto end;
319
}
320
if ((ret = opengl_prepare_vertex(h)) < 0)
321
goto end;
322
ret = opengl_draw(h, NULL, 1, 0);
323
}
324
end:
325
return ret;
326
}
327
328
static int opengl_control_message(AVFormatContext *h, int type, void *data, size_t data_size)
329
{
330
OpenGLContext *opengl = h->priv_data;
331
switch(type) {
332
case AV_APP_TO_DEV_WINDOW_SIZE:
333
if (data) {
334
AVDeviceRect *message = data;
335
return opengl_resize(h, message->width, message->height);
336
}
337
return AVERROR(EINVAL);
338
case AV_APP_TO_DEV_WINDOW_REPAINT:
339
return opengl_resize(h, opengl->window_width, opengl->window_height);
340
}
341
return AVERROR(ENOSYS);
342
}
343
344
#if HAVE_SDL
345
static int opengl_sdl_recreate_window(OpenGLContext *opengl, int width, int height)
346
{
347
opengl->surface = SDL_SetVideoMode(width, height,
348
32, SDL_OPENGL | SDL_RESIZABLE);
349
if (!opengl->surface) {
350
av_log(opengl, AV_LOG_ERROR, "Unable to set video mode: %s\n", SDL_GetError());
351
return AVERROR_EXTERNAL;
352
}
353
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
354
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
355
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
356
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
357
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
358
return 0;
359
}
360
361
static int opengl_sdl_process_events(AVFormatContext *h)
362
{
363
int ret;
364
OpenGLContext *opengl = h->priv_data;
365
SDL_Event event;
366
SDL_PumpEvents();
367
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) {
368
switch (event.type) {
369
case SDL_QUIT:
370
return AVERROR(EIO);
371
case SDL_KEYDOWN:
372
switch (event.key.keysym.sym) {
373
case SDLK_ESCAPE:
374
case SDLK_q:
375
return AVERROR(EIO);
376
}
377
return 0;
378
case SDL_VIDEORESIZE: {
379
char buffer[100];
380
int reinit;
381
AVDeviceRect message;
382
/* clean up old context because SDL_SetVideoMode may lose its state. */
383
SDL_VideoDriverName(buffer, sizeof(buffer));
384
reinit = !av_strncasecmp(buffer, "quartz", sizeof(buffer));
385
if (reinit) {
386
opengl_deinit_context(opengl);
387
}
388
if ((ret = opengl_sdl_recreate_window(opengl, event.resize.w, event.resize.h)) < 0)
389
return ret;
390
if (reinit && (ret = opengl_init_context(opengl)) < 0)
391
return ret;
392
message.width = opengl->surface->w;
393
message.height = opengl->surface->h;
394
return opengl_control_message(h, AV_APP_TO_DEV_WINDOW_SIZE, &message, sizeof(AVDeviceRect));
395
}
396
}
397
}
398
return 0;
399
}
400
401
static int av_cold opengl_sdl_create_window(AVFormatContext *h)
402
{
403
int ret;
404
char buffer[100];
405
OpenGLContext *opengl = h->priv_data;
406
AVDeviceRect message;
407
if (SDL_Init(SDL_INIT_VIDEO)) {
408
av_log(opengl, AV_LOG_ERROR, "Unable to initialize SDL: %s\n", SDL_GetError());
409
return AVERROR_EXTERNAL;
410
}
411
if ((ret = opengl_sdl_recreate_window(opengl, opengl->window_width,
412
opengl->window_height)) < 0)
413
return ret;
414
av_log(opengl, AV_LOG_INFO, "SDL driver: '%s'.\n", SDL_VideoDriverName(buffer, sizeof(buffer)));
415
message.width = opengl->surface->w;
416
message.height = opengl->surface->h;
417
SDL_WM_SetCaption(opengl->window_title, NULL);
418
opengl_control_message(h, AV_APP_TO_DEV_WINDOW_SIZE, &message, sizeof(AVDeviceRect));
419
return 0;
420
}
421
422
static int av_cold opengl_sdl_load_procedures(OpenGLContext *opengl)
423
{
424
FFOpenGLFunctions *procs = &opengl->glprocs;
425
426
#define LOAD_OPENGL_FUN(name, type) \
427
procs->name = (type)SDL_GL_GetProcAddress(#name); \
428
if (!procs->name) { \
429
av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \
430
return AVERROR(ENOSYS); \
431
}
432
433
LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC)
434
LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC)
435
LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC)
436
LOAD_OPENGL_FUN(glBufferData, FF_PFNGLBUFFERDATAPROC)
437
LOAD_OPENGL_FUN(glBindBuffer, FF_PFNGLBINDBUFFERPROC)
438
LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC)
439
LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC)
440
LOAD_OPENGL_FUN(glUniform1f, FF_PFNGLUNIFORM1FPROC)
441
LOAD_OPENGL_FUN(glUniform1i, FF_PFNGLUNIFORM1IPROC)
442
LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC)
443
LOAD_OPENGL_FUN(glCreateProgram, FF_PFNGLCREATEPROGRAMPROC)
444
LOAD_OPENGL_FUN(glDeleteProgram, FF_PFNGLDELETEPROGRAMPROC)
445
LOAD_OPENGL_FUN(glUseProgram, FF_PFNGLUSEPROGRAMPROC)
446
LOAD_OPENGL_FUN(glLinkProgram, FF_PFNGLLINKPROGRAMPROC)
447
LOAD_OPENGL_FUN(glGetProgramiv, FF_PFNGLGETPROGRAMIVPROC)
448
LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC)
449
LOAD_OPENGL_FUN(glAttachShader, FF_PFNGLATTACHSHADERPROC)
450
LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC)
451
LOAD_OPENGL_FUN(glDeleteShader, FF_PFNGLDELETESHADERPROC)
452
LOAD_OPENGL_FUN(glCompileShader, FF_PFNGLCOMPILESHADERPROC)
453
LOAD_OPENGL_FUN(glShaderSource, FF_PFNGLSHADERSOURCEPROC)
454
LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC)
455
LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC)
456
LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC)
457
LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC)
458
459
return 0;
460
461
#undef LOAD_OPENGL_FUN
462
}
463
#endif /* HAVE_SDL */
464
465
#if defined(__APPLE__)
466
static int av_cold opengl_load_procedures(OpenGLContext *opengl)
467
{
468
FFOpenGLFunctions *procs = &opengl->glprocs;
469
470
#if HAVE_SDL
471
if (!opengl->no_window)
472
return opengl_sdl_load_procedures(opengl);
473
#endif
474
475
procs->glActiveTexture = glActiveTexture;
476
procs->glGenBuffers = glGenBuffers;
477
procs->glDeleteBuffers = glDeleteBuffers;
478
procs->glBufferData = glBufferData;
479
procs->glBindBuffer = glBindBuffer;
480
procs->glGetAttribLocation = glGetAttribLocation;
481
procs->glGetUniformLocation = glGetUniformLocation;
482
procs->glUniform1f = glUniform1f;
483
procs->glUniform1i = glUniform1i;
484
procs->glUniformMatrix4fv = glUniformMatrix4fv;
485
procs->glCreateProgram = glCreateProgram;
486
procs->glDeleteProgram = glDeleteProgram;
487
procs->glUseProgram = glUseProgram;
488
procs->glLinkProgram = glLinkProgram;
489
procs->glGetProgramiv = glGetProgramiv;
490
procs->glGetProgramInfoLog = glGetProgramInfoLog;
491
procs->glAttachShader = glAttachShader;
492
procs->glCreateShader = glCreateShader;
493
procs->glDeleteShader = glDeleteShader;
494
procs->glCompileShader = glCompileShader;
495
procs->glShaderSource = glShaderSource;
496
procs->glGetShaderiv = glGetShaderiv;
497
procs->glGetShaderInfoLog = glGetShaderInfoLog;
498
procs->glEnableVertexAttribArray = glEnableVertexAttribArray;
499
procs->glVertexAttribPointer = (FF_PFNGLVERTEXATTRIBPOINTERPROC) glVertexAttribPointer;
500
return 0;
501
}
502
#else
503
static int av_cold opengl_load_procedures(OpenGLContext *opengl)
504
{
505
FFOpenGLFunctions *procs = &opengl->glprocs;
506
507
#if HAVE_GLXGETPROCADDRESS
508
#define SelectedGetProcAddress glXGetProcAddress
509
#elif HAVE_WGLGETPROCADDRESS
510
#define SelectedGetProcAddress wglGetProcAddress
511
#endif
512
513
#define LOAD_OPENGL_FUN(name, type) \
514
procs->name = (type)SelectedGetProcAddress(#name); \
515
if (!procs->name) { \
516
av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \
517
return AVERROR(ENOSYS); \
518
}
519
520
#if HAVE_SDL
521
if (!opengl->no_window)
522
return opengl_sdl_load_procedures(opengl);
523
#endif
524
525
LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC)
526
LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC)
527
LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC)
528
LOAD_OPENGL_FUN(glBufferData, FF_PFNGLBUFFERDATAPROC)
529
LOAD_OPENGL_FUN(glBindBuffer, FF_PFNGLBINDBUFFERPROC)
530
LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC)
531
LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC)
532
LOAD_OPENGL_FUN(glUniform1f, FF_PFNGLUNIFORM1FPROC)
533
LOAD_OPENGL_FUN(glUniform1i, FF_PFNGLUNIFORM1IPROC)
534
LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC)
535
LOAD_OPENGL_FUN(glCreateProgram, FF_PFNGLCREATEPROGRAMPROC)
536
LOAD_OPENGL_FUN(glDeleteProgram, FF_PFNGLDELETEPROGRAMPROC)
537
LOAD_OPENGL_FUN(glUseProgram, FF_PFNGLUSEPROGRAMPROC)
538
LOAD_OPENGL_FUN(glLinkProgram, FF_PFNGLLINKPROGRAMPROC)
539
LOAD_OPENGL_FUN(glGetProgramiv, FF_PFNGLGETPROGRAMIVPROC)
540
LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC)
541
LOAD_OPENGL_FUN(glAttachShader, FF_PFNGLATTACHSHADERPROC)
542
LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC)
543
LOAD_OPENGL_FUN(glDeleteShader, FF_PFNGLDELETESHADERPROC)
544
LOAD_OPENGL_FUN(glCompileShader, FF_PFNGLCOMPILESHADERPROC)
545
LOAD_OPENGL_FUN(glShaderSource, FF_PFNGLSHADERSOURCEPROC)
546
LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC)
547
LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC)
548
LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC)
549
LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC)
550
551
return 0;
552
553
#undef SelectedGetProcAddress
554
#undef LOAD_OPENGL_FUN
555
}
556
#endif
557
558
static void opengl_make_identity(float matrix[16])
559
{
560
memset(matrix, 0, 16 * sizeof(float));
561
matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1.0f;
562
}
563
564
static void opengl_make_ortho(float matrix[16], float left, float right,
565
float bottom, float top, float nearZ, float farZ)
566
{
567
float ral = right + left;
568
float rsl = right - left;
569
float tab = top + bottom;
570
float tsb = top - bottom;
571
float fan = farZ + nearZ;
572
float fsn = farZ - nearZ;
573
574
memset(matrix, 0, 16 * sizeof(float));
575
matrix[0] = 2.0f / rsl;
576
matrix[5] = 2.0f / tsb;
577
matrix[10] = -2.0f / fsn;
578
matrix[12] = -ral / rsl;
579
matrix[13] = -tab / tsb;
580
matrix[14] = -fan / fsn;
581
matrix[15] = 1.0f;
582
}
583
584
static av_cold int opengl_read_limits(OpenGLContext *opengl)
585
{
586
static const struct{
587
const char *extension;
588
int major;
589
int minor;
590
} required_extensions[] = {
591
{ "GL_ARB_multitexture", 1, 3 },
592
{ "GL_ARB_vertex_buffer_object", 1, 5 }, //GLX_ARB_vertex_buffer_object
593
{ "GL_ARB_vertex_shader", 2, 0 },
594
{ "GL_ARB_fragment_shader", 2, 0 },
595
{ "GL_ARB_shader_objects", 2, 0 },
596
{ NULL, 0, 0 }
597
};
598
int i, major, minor;
599
const char *extensions, *version;
600
601
version = glGetString(GL_VERSION);
602
extensions = glGetString(GL_EXTENSIONS);
603
604
av_log(opengl, AV_LOG_DEBUG, "OpenGL version: %s\n", version);
605
sscanf(version, "%d.%d", &major, &minor);
606
607
for (i = 0; required_extensions[i].extension; i++) {
608
if (major < required_extensions[i].major &&
609
(major == required_extensions[i].major && minor < required_extensions[i].minor) &&
610
!strstr(extensions, required_extensions[i].extension)) {
611
av_log(opengl, AV_LOG_ERROR, "Required extension %s is not supported.\n",
612
required_extensions[i].extension);
613
av_log(opengl, AV_LOG_DEBUG, "Supported extensions are: %s\n", extensions);
614
return AVERROR(ENOSYS);
615
}
616
}
617
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &opengl->max_texture_size);
618
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &opengl->max_viewport_width);
619
opengl->non_pow_2_textures = major >= 2 || strstr(extensions, "GL_ARB_texture_non_power_of_two");
620
#if defined(GL_ES_VERSION_2_0)
621
opengl->unpack_subimage = !!strstr(extensions, "GL_EXT_unpack_subimage");
622
#else
623
opengl->unpack_subimage = 1;
624
#endif
625
626
av_log(opengl, AV_LOG_DEBUG, "Non Power of 2 textures support: %s\n", opengl->non_pow_2_textures ? "Yes" : "No");
627
av_log(opengl, AV_LOG_DEBUG, "Unpack Subimage extension support: %s\n", opengl->unpack_subimage ? "Yes" : "No");
628
av_log(opengl, AV_LOG_DEBUG, "Max texture size: %dx%d\n", opengl->max_texture_size, opengl->max_texture_size);
629
av_log(opengl, AV_LOG_DEBUG, "Max viewport size: %dx%d\n",
630
opengl->max_viewport_width, opengl->max_viewport_height);
631
632
OPENGL_ERROR_CHECK(opengl);
633
return 0;
634
fail:
635
return AVERROR_EXTERNAL;
636
}
637
638
static const char* opengl_get_fragment_shader_code(enum AVPixelFormat format)
639
{
640
int i;
641
for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
642
if (opengl_format_desc[i].fixel_format == format)
643
return *opengl_format_desc[i].fragment_shader;
644
}
645
return NULL;
646
}
647
648
static int opengl_type_size(GLenum type)
649
{
650
switch(type) {
651
case GL_UNSIGNED_SHORT:
652
case FF_GL_UNSIGNED_SHORT_1_5_5_5_REV:
653
case GL_UNSIGNED_SHORT_5_6_5:
654
return 2;
655
case GL_UNSIGNED_BYTE:
656
case FF_GL_UNSIGNED_BYTE_3_3_2:
657
case FF_GL_UNSIGNED_BYTE_2_3_3_REV:
658
default:
659
break;
660
}
661
return 1;
662
}
663
664
static av_cold void opengl_get_texture_params(OpenGLContext *opengl)
665
{
666
int i;
667
for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
668
if (opengl_format_desc[i].fixel_format == opengl->pix_fmt) {
669
opengl->format = opengl_format_desc[i].format;
670
opengl->type = opengl_format_desc[i].type;
671
break;
672
}
673
}
674
}
675
676
static void opengl_compute_display_area(AVFormatContext *s)
677
{
678
AVRational sar, dar; /* sample and display aspect ratios */
679
OpenGLContext *opengl = s->priv_data;
680
AVStream *st = s->streams[0];
681
AVCodecContext *encctx = st->codec;
682
683
/* compute overlay width and height from the codec context information */
684
sar = st->sample_aspect_ratio.num ? st->sample_aspect_ratio : (AVRational){ 1, 1 };
685
dar = av_mul_q(sar, (AVRational){ encctx->width, encctx->height });
686
687
/* we suppose the screen has a 1/1 sample aspect ratio */
688
/* fit in the window */
689
if (av_cmp_q(dar, (AVRational){ opengl->window_width, opengl->window_height }) > 0) {
690
/* fit in width */
691
opengl->picture_width = opengl->window_width;
692
opengl->picture_height = av_rescale(opengl->picture_width, dar.den, dar.num);
693
} else {
694
/* fit in height */
695
opengl->picture_height = opengl->window_height;
696
opengl->picture_width = av_rescale(opengl->picture_height, dar.num, dar.den);
697
}
698
}
699
700
static av_cold void opengl_get_texture_size(OpenGLContext *opengl, int in_width, int in_height,
701
int *out_width, int *out_height)
702
{
703
if (opengl->non_pow_2_textures) {
704
*out_width = in_width;
705
*out_height = in_height;
706
} else {
707
int max = FFMIN(FFMAX(in_width, in_height), opengl->max_texture_size);
708
unsigned power_of_2 = 1;
709
while (power_of_2 < max)
710
power_of_2 *= 2;
711
*out_height = power_of_2;
712
*out_width = power_of_2;
713
av_log(opengl, AV_LOG_DEBUG, "Texture size calculated from %dx%d into %dx%d\n",
714
in_width, in_height, *out_width, *out_height);
715
}
716
}
717
718
static av_cold void opengl_fill_color_map(OpenGLContext *opengl)
719
{
720
const AVPixFmtDescriptor *desc;
721
int shift;
722
enum AVPixelFormat pix_fmt = opengl->pix_fmt;
723
724
/* We need order of components, not exact position, some minor HACKs here */
725
if (pix_fmt == AV_PIX_FMT_RGB565 || pix_fmt == AV_PIX_FMT_BGR555 ||
726
pix_fmt == AV_PIX_FMT_BGR8 || pix_fmt == AV_PIX_FMT_RGB8)
727
pix_fmt = AV_PIX_FMT_RGB24;
728
else if (pix_fmt == AV_PIX_FMT_BGR565 || pix_fmt == AV_PIX_FMT_RGB555)
729
pix_fmt = AV_PIX_FMT_BGR24;
730
731
desc = av_pix_fmt_desc_get(pix_fmt);
732
if (!(desc->flags & AV_PIX_FMT_FLAG_RGB))
733
return;
734
735
#define FILL_COMPONENT(i) { \
736
shift = (desc->comp[i].depth - 1) >> 3; \
737
opengl->color_map[(i << 2) + (desc->comp[i].offset >> shift)] = 1.0; \
738
}
739
740
memset(opengl->color_map, 0, sizeof(opengl->color_map));
741
FILL_COMPONENT(0);
742
FILL_COMPONENT(1);
743
FILL_COMPONENT(2);
744
if (desc->flags & AV_PIX_FMT_FLAG_ALPHA)
745
FILL_COMPONENT(3);
746
747
#undef FILL_COMPONENT
748
}
749
750
static av_cold GLuint opengl_load_shader(OpenGLContext *opengl, GLenum type, const char *source)
751
{
752
GLuint shader = opengl->glprocs.glCreateShader(type);
753
GLint result;
754
if (!shader) {
755
av_log(opengl, AV_LOG_ERROR, "glCreateShader() failed\n");
756
return 0;
757
}
758
opengl->glprocs.glShaderSource(shader, 1, &source, NULL);
759
opengl->glprocs.glCompileShader(shader);
760
761
opengl->glprocs.glGetShaderiv(shader, FF_GL_COMPILE_STATUS, &result);
762
if (!result) {
763
char *log;
764
opengl->glprocs.glGetShaderiv(shader, FF_GL_INFO_LOG_LENGTH, &result);
765
if (result) {
766
if ((log = av_malloc(result))) {
767
opengl->glprocs.glGetShaderInfoLog(shader, result, NULL, log);
768
av_log(opengl, AV_LOG_ERROR, "Compile error: %s\n", log);
769
av_free(log);
770
}
771
}
772
goto fail;
773
}
774
OPENGL_ERROR_CHECK(opengl);
775
return shader;
776
fail:
777
opengl->glprocs.glDeleteShader(shader);
778
return 0;
779
}
780
781
static av_cold int opengl_compile_shaders(OpenGLContext *opengl, enum AVPixelFormat pix_fmt)
782
{
783
GLint result;
784
const char *fragment_shader_code = opengl_get_fragment_shader_code(pix_fmt);
785
786
if (!fragment_shader_code) {
787
av_log(opengl, AV_LOG_ERROR, "Provided pixel format '%s' is not supported\n",
788
av_get_pix_fmt_name(pix_fmt));
789
return AVERROR(EINVAL);
790
}
791
792
opengl->vertex_shader = opengl_load_shader(opengl, FF_GL_VERTEX_SHADER,
793
FF_OPENGL_VERTEX_SHADER);
794
if (!opengl->vertex_shader) {
795
av_log(opengl, AV_LOG_ERROR, "Vertex shader loading failed.\n");
796
goto fail;
797
}
798
opengl->fragment_shader = opengl_load_shader(opengl, FF_GL_FRAGMENT_SHADER,
799
fragment_shader_code);
800
if (!opengl->fragment_shader) {
801
av_log(opengl, AV_LOG_ERROR, "Fragment shader loading failed.\n");
802
goto fail;
803
}
804
805
opengl->program = opengl->glprocs.glCreateProgram();
806
if (!opengl->program)
807
goto fail;
808
809
opengl->glprocs.glAttachShader(opengl->program, opengl->vertex_shader);
810
opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader);
811
opengl->glprocs.glLinkProgram(opengl->program);
812
813
opengl->glprocs.glGetProgramiv(opengl->program, FF_GL_LINK_STATUS, &result);
814
if (!result) {
815
char *log;
816
opengl->glprocs.glGetProgramiv(opengl->program, FF_GL_INFO_LOG_LENGTH, &result);
817
if (result) {
818
log = av_malloc(result);
819
if (!log)
820
goto fail;
821
opengl->glprocs.glGetProgramInfoLog(opengl->program, result, NULL, log);
822
av_log(opengl, AV_LOG_ERROR, "Link error: %s\n", log);
823
av_free(log);
824
}
825
goto fail;
826
}
827
828
opengl->position_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_position");
829
opengl->texture_coords_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_textureCoords");
830
opengl->projection_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_projectionMatrix");
831
opengl->model_view_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_modelViewMatrix");
832
opengl->color_map_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_colorMap");
833
opengl->texture_location[0] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture0");
834
opengl->texture_location[1] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture1");
835
opengl->texture_location[2] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture2");
836
opengl->texture_location[3] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture3");
837
opengl->chroma_div_w_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_w");
838
opengl->chroma_div_h_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_h");
839
840
OPENGL_ERROR_CHECK(opengl);
841
return 0;
842
fail:
843
opengl->glprocs.glDeleteShader(opengl->vertex_shader);
844
opengl->glprocs.glDeleteShader(opengl->fragment_shader);
845
opengl->glprocs.glDeleteProgram(opengl->program);
846
opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0;
847
return AVERROR_EXTERNAL;
848
}
849
850
static av_cold int opengl_configure_texture(OpenGLContext *opengl, GLuint texture,
851
GLsizei width, GLsizei height)
852
{
853
if (texture) {
854
int new_width, new_height;
855
opengl_get_texture_size(opengl, width, height, &new_width, &new_height);
856
glBindTexture(GL_TEXTURE_2D, texture);
857
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
858
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
859
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
860
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
861
glTexImage2D(GL_TEXTURE_2D, 0, opengl->format, new_width, new_height, 0,
862
opengl->format, opengl->type, NULL);
863
OPENGL_ERROR_CHECK(NULL);
864
}
865
return 0;
866
fail:
867
return AVERROR_EXTERNAL;
868
}
869
870
static av_cold int opengl_prepare_vertex(AVFormatContext *s)
871
{
872
OpenGLContext *opengl = s->priv_data;
873
int tex_w, tex_h;
874
875
if (opengl->window_width > opengl->max_viewport_width || opengl->window_height > opengl->max_viewport_height) {
876
opengl->window_width = FFMIN(opengl->window_width, opengl->max_viewport_width);
877
opengl->window_height = FFMIN(opengl->window_height, opengl->max_viewport_height);
878
av_log(opengl, AV_LOG_WARNING, "Too big viewport requested, limited to %dx%d", opengl->window_width, opengl->window_height);
879
}
880
glViewport(0, 0, opengl->window_width, opengl->window_height);
881
opengl_make_ortho(opengl->projection_matrix,
882
- (float)opengl->window_width / 2.0f, (float)opengl->window_width / 2.0f,
883
- (float)opengl->window_height / 2.0f, (float)opengl->window_height / 2.0f,
884
1.0f, -1.0f);
885
opengl_make_identity(opengl->model_view_matrix);
886
887
opengl_compute_display_area(s);
888
889
opengl->vertex[0].z = opengl->vertex[1].z = opengl->vertex[2].z = opengl->vertex[3].z = 0.0f;
890
opengl->vertex[0].x = opengl->vertex[1].x = - (float)opengl->picture_width / 2.0f;
891
opengl->vertex[2].x = opengl->vertex[3].x = (float)opengl->picture_width / 2.0f;
892
opengl->vertex[1].y = opengl->vertex[2].y = - (float)opengl->picture_height / 2.0f;
893
opengl->vertex[0].y = opengl->vertex[3].y = (float)opengl->picture_height / 2.0f;
894
895
opengl_get_texture_size(opengl, opengl->width, opengl->height, &tex_w, &tex_h);
896
897
opengl->vertex[0].s0 = 0.0f;
898
opengl->vertex[0].t0 = 0.0f;
899
opengl->vertex[1].s0 = 0.0f;
900
opengl->vertex[1].t0 = (float)opengl->height / (float)tex_h;
901
opengl->vertex[2].s0 = (float)opengl->width / (float)tex_w;
902
opengl->vertex[2].t0 = (float)opengl->height / (float)tex_h;
903
opengl->vertex[3].s0 = (float)opengl->width / (float)tex_w;
904
opengl->vertex[3].t0 = 0.0f;
905
906
opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, opengl->vertex_buffer);
907
opengl->glprocs.glBufferData(FF_GL_ARRAY_BUFFER, sizeof(opengl->vertex), opengl->vertex, FF_GL_STATIC_DRAW);
908
opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, 0);
909
OPENGL_ERROR_CHECK(opengl);
910
return 0;
911
fail:
912
return AVERROR_EXTERNAL;
913
}
914
915
static int opengl_prepare(OpenGLContext *opengl)
916
{
917
int i;
918
opengl->glprocs.glUseProgram(opengl->program);
919
opengl->glprocs.glUniformMatrix4fv(opengl->projection_matrix_location, 1, GL_FALSE, opengl->projection_matrix);
920
opengl->glprocs.glUniformMatrix4fv(opengl->model_view_matrix_location, 1, GL_FALSE, opengl->model_view_matrix);
921
for (i = 0; i < 4; i++)
922
if (opengl->texture_location[i] != -1) {
923
opengl->glprocs.glActiveTexture(GL_TEXTURE0 + i);
924
glBindTexture(GL_TEXTURE_2D, opengl->texture_name[i]);
925
opengl->glprocs.glUniform1i(opengl->texture_location[i], i);
926
}
927
if (opengl->color_map_location != -1)
928
opengl->glprocs.glUniformMatrix4fv(opengl->color_map_location, 1, GL_FALSE, opengl->color_map);
929
if (opengl->chroma_div_h_location != -1)
930
opengl->glprocs.glUniform1f(opengl->chroma_div_h_location, opengl->chroma_div_h);
931
if (opengl->chroma_div_w_location != -1)
932
opengl->glprocs.glUniform1f(opengl->chroma_div_w_location, opengl->chroma_div_w);
933
934
OPENGL_ERROR_CHECK(opengl);
935
return 0;
936
fail:
937
return AVERROR_EXTERNAL;
938
}
939
940
static int opengl_create_window(AVFormatContext *h)
941
{
942
OpenGLContext *opengl = h->priv_data;
943
int ret;
944
945
if (!opengl->no_window) {
946
#if HAVE_SDL
947
if ((ret = opengl_sdl_create_window(h)) < 0) {
948
av_log(opengl, AV_LOG_ERROR, "Cannot create default SDL window.\n");
949
return ret;
950
}
951
#else
952
av_log(opengl, AV_LOG_ERROR, "FFmpeg is compiled without SDL. Cannot create default window.\n");
953
return AVERROR(ENOSYS);
954
#endif
955
} else {
956
AVDeviceRect message;
957
message.x = message.y = 0;
958
message.width = opengl->window_width;
959
message.height = opengl->window_height;
960
if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_CREATE_WINDOW_BUFFER,
961
&message , sizeof(message))) < 0) {
962
av_log(opengl, AV_LOG_ERROR, "Application failed to create window buffer.\n");
963
return ret;
964
}
965
if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) {
966
av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
967
return ret;
968
}
969
}
970
return 0;
971
}
972
973
static int opengl_release_window(AVFormatContext *h)
974
{
975
int ret;
976
OpenGLContext *opengl = h->priv_data;
977
if (!opengl->no_window) {
978
#if HAVE_SDL
979
SDL_Quit();
980
#endif
981
} else if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER, NULL , 0)) < 0) {
982
av_log(opengl, AV_LOG_ERROR, "Application failed to release window buffer.\n");
983
return ret;
984
}
985
return 0;
986
}
987
988
static av_cold int opengl_write_trailer(AVFormatContext *h)
989
{
990
OpenGLContext *opengl = h->priv_data;
991
992
if (opengl->no_window &&
993
avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0) < 0)
994
av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
995
996
opengl_deinit_context(opengl);
997
opengl_release_window(h);
998
999
return 0;
1000
}
1001
1002
static av_cold int opengl_init_context(OpenGLContext *opengl)
1003
{
1004
int i, ret;
1005
const AVPixFmtDescriptor *desc;
1006
1007
if ((ret = opengl_compile_shaders(opengl, opengl->pix_fmt)) < 0)
1008
goto fail;
1009
1010
desc = av_pix_fmt_desc_get(opengl->pix_fmt);
1011
av_assert0(desc->nb_components > 0 && desc->nb_components <= 4);
1012
glGenTextures(desc->nb_components, opengl->texture_name);
1013
1014
opengl->glprocs.glGenBuffers(2, &opengl->index_buffer);
1015
if (!opengl->index_buffer || !opengl->vertex_buffer) {
1016
av_log(opengl, AV_LOG_ERROR, "Buffer generation failed.\n");
1017
ret = AVERROR_EXTERNAL;
1018
goto fail;
1019
}
1020
1021
opengl_configure_texture(opengl, opengl->texture_name[0], opengl->width, opengl->height);
1022
if (desc->nb_components > 1) {
1023
int has_alpha = desc->flags & AV_PIX_FMT_FLAG_ALPHA;
1024
int num_planes = desc->nb_components - (has_alpha ? 1 : 0);
1025
if (opengl->non_pow_2_textures) {
1026
opengl->chroma_div_w = 1.0f;
1027
opengl->chroma_div_h = 1.0f;
1028
} else {
1029
opengl->chroma_div_w = 1 << desc->log2_chroma_w;
1030
opengl->chroma_div_h = 1 << desc->log2_chroma_h;
1031
}
1032
for (i = 1; i < num_planes; i++)
1033
if (opengl->non_pow_2_textures)
1034
opengl_configure_texture(opengl, opengl->texture_name[i],
1035
AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w),
1036
AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h));
1037
else
1038
opengl_configure_texture(opengl, opengl->texture_name[i], opengl->width, opengl->height);
1039
if (has_alpha)
1040
opengl_configure_texture(opengl, opengl->texture_name[3], opengl->width, opengl->height);
1041
}
1042
1043
opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, opengl->index_buffer);
1044
opengl->glprocs.glBufferData(FF_GL_ELEMENT_ARRAY_BUFFER, sizeof(g_index), g_index, FF_GL_STATIC_DRAW);
1045
opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, 0);
1046
1047
glEnable(GL_BLEND);
1048
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1049
1050
glClearColor((float)opengl->background[0] / 255.0f, (float)opengl->background[1] / 255.0f,
1051
(float)opengl->background[2] / 255.0f, 1.0f);
1052
1053
ret = AVERROR_EXTERNAL;
1054
OPENGL_ERROR_CHECK(opengl);
1055
1056
return 0;
1057
fail:
1058
return ret;
1059
}
1060
1061
static av_cold int opengl_write_header(AVFormatContext *h)
1062
{
1063
OpenGLContext *opengl = h->priv_data;
1064
AVStream *st;
1065
int ret;
1066
1067
if (h->nb_streams != 1 ||
1068
h->streams[0]->codec->codec_type != AVMEDIA_TYPE_VIDEO ||
1069
h->streams[0]->codec->codec_id != AV_CODEC_ID_RAWVIDEO) {
1070
av_log(opengl, AV_LOG_ERROR, "Only a single video stream is supported.\n");
1071
return AVERROR(EINVAL);
1072
}
1073
st = h->streams[0];
1074
opengl->width = st->codec->width;
1075
opengl->height = st->codec->height;
1076
opengl->pix_fmt = st->codec->pix_fmt;
1077
if (!opengl->window_width)
1078
opengl->window_width = opengl->width;
1079
if (!opengl->window_height)
1080
opengl->window_height = opengl->height;
1081
1082
if (!opengl->window_title && !opengl->no_window)
1083
opengl->window_title = av_strdup(h->filename);
1084
1085
if ((ret = opengl_create_window(h)))
1086
goto fail;
1087
1088
if ((ret = opengl_read_limits(opengl)) < 0)
1089
goto fail;
1090
1091
if (opengl->width > opengl->max_texture_size || opengl->height > opengl->max_texture_size) {
1092
av_log(opengl, AV_LOG_ERROR, "Too big picture %dx%d, max supported size is %dx%d\n",
1093
opengl->width, opengl->height, opengl->max_texture_size, opengl->max_texture_size);
1094
ret = AVERROR(EINVAL);
1095
goto fail;
1096
}
1097
1098
if ((ret = opengl_load_procedures(opengl)) < 0)
1099
goto fail;
1100
1101
opengl_fill_color_map(opengl);
1102
opengl_get_texture_params(opengl);
1103
1104
if ((ret = opengl_init_context(opengl)) < 0)
1105
goto fail;
1106
1107
if ((ret = opengl_prepare_vertex(h)) < 0)
1108
goto fail;
1109
1110
glClear(GL_COLOR_BUFFER_BIT);
1111
1112
#if HAVE_SDL
1113
if (!opengl->no_window)
1114
SDL_GL_SwapBuffers();
1115
#endif
1116
if (opengl->no_window &&
1117
(ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER, NULL , 0)) < 0) {
1118
av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
1119
goto fail;
1120
}
1121
1122
ret = AVERROR_EXTERNAL;
1123
OPENGL_ERROR_CHECK(opengl);
1124
1125
opengl->inited = 1;
1126
return 0;
1127
1128
fail:
1129
opengl_write_trailer(h);
1130
return ret;
1131
}
1132
1133
static uint8_t* opengl_get_plane_pointer(OpenGLContext *opengl, AVPacket *pkt, int comp_index,
1134
const AVPixFmtDescriptor *desc)
1135
{
1136
uint8_t *data = pkt->data;
1137
int wordsize = opengl_type_size(opengl->type);
1138
int width_chroma = AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w);
1139
int height_chroma = AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h);
1140
int plane = desc->comp[comp_index].plane;
1141
1142
switch(plane) {
1143
case 0:
1144
break;
1145
case 1:
1146
data += opengl->width * opengl->height * wordsize;
1147
break;
1148
case 2:
1149
data += opengl->width * opengl->height * wordsize;
1150
data += width_chroma * height_chroma * wordsize;
1151
break;
1152
case 3:
1153
data += opengl->width * opengl->height * wordsize;
1154
data += 2 * width_chroma * height_chroma * wordsize;
1155
break;
1156
default:
1157
return NULL;
1158
}
1159
return data;
1160
}
1161
1162
#define LOAD_TEXTURE_DATA(comp_index, sub) \
1163
{ \
1164
int width = sub ? AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w) : opengl->width; \
1165
int height = sub ? AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h): opengl->height; \
1166
uint8_t *data; \
1167
int plane = desc->comp[comp_index].plane; \
1168
\
1169
glBindTexture(GL_TEXTURE_2D, opengl->texture_name[comp_index]); \
1170
if (!is_pkt) { \
1171
GLint length = ((AVFrame *)input)->linesize[plane]; \
1172
int bytes_per_pixel = opengl_type_size(opengl->type); \
1173
if (!(desc->flags & AV_PIX_FMT_FLAG_PLANAR)) \
1174
bytes_per_pixel *= desc->nb_components; \
1175
data = ((AVFrame *)input)->data[plane]; \
1176
if (!(length % bytes_per_pixel) && \
1177
(opengl->unpack_subimage || ((length / bytes_per_pixel) == width))) { \
1178
length /= bytes_per_pixel; \
1179
if (length != width) \
1180
glPixelStorei(FF_GL_UNPACK_ROW_LENGTH, length); \
1181
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \
1182
opengl->format, opengl->type, data); \
1183
if (length != width) \
1184
glPixelStorei(FF_GL_UNPACK_ROW_LENGTH, 0); \
1185
} else { \
1186
int h; \
1187
for (h = 0; h < height; h++) { \
1188
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, h, width, 1, \
1189
opengl->format, opengl->type, data); \
1190
data += length; \
1191
} \
1192
} \
1193
} else { \
1194
data = opengl_get_plane_pointer(opengl, input, comp_index, desc); \
1195
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \
1196
opengl->format, opengl->type, data); \
1197
} \
1198
}
1199
1200
static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt)
1201
{
1202
OpenGLContext *opengl = h->priv_data;
1203
enum AVPixelFormat pix_fmt = h->streams[0]->codec->pix_fmt;
1204
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(pix_fmt);
1205
int ret;
1206
1207
#if HAVE_SDL
1208
if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0)
1209
goto fail;
1210
#endif
1211
if (opengl->no_window &&
1212
(ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) {
1213
av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
1214
goto fail;
1215
}
1216
1217
glClear(GL_COLOR_BUFFER_BIT);
1218
1219
if (!repaint) {
1220
if (is_pkt)
1221
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
1222
LOAD_TEXTURE_DATA(0, 0)
1223
if (desc->flags & AV_PIX_FMT_FLAG_PLANAR) {
1224
LOAD_TEXTURE_DATA(1, 1)
1225
LOAD_TEXTURE_DATA(2, 1)
1226
if (desc->flags & AV_PIX_FMT_FLAG_ALPHA)
1227
LOAD_TEXTURE_DATA(3, 0)
1228
}
1229
}
1230
ret = AVERROR_EXTERNAL;
1231
OPENGL_ERROR_CHECK(opengl);
1232
1233
if ((ret = opengl_prepare(opengl)) < 0)
1234
goto fail;
1235
1236
opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, opengl->vertex_buffer);
1237
opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, opengl->index_buffer);
1238
opengl->glprocs.glVertexAttribPointer(opengl->position_attrib, 3, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 0);
1239
opengl->glprocs.glEnableVertexAttribArray(opengl->position_attrib);
1240
opengl->glprocs.glVertexAttribPointer(opengl->texture_coords_attrib, 2, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 12);
1241
opengl->glprocs.glEnableVertexAttribArray(opengl->texture_coords_attrib);
1242
1243
glDrawElements(GL_TRIANGLES, FF_ARRAY_ELEMS(g_index), GL_UNSIGNED_SHORT, 0);
1244
1245
ret = AVERROR_EXTERNAL;
1246
OPENGL_ERROR_CHECK(opengl);
1247
1248
#if HAVE_SDL
1249
if (!opengl->no_window)
1250
SDL_GL_SwapBuffers();
1251
#endif
1252
if (opengl->no_window &&
1253
(ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER, NULL , 0)) < 0) {
1254
av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
1255
goto fail;
1256
}
1257
1258
return 0;
1259
fail:
1260
return ret;
1261
}
1262
1263
static int opengl_write_packet(AVFormatContext *h, AVPacket *pkt)
1264
{
1265
return opengl_draw(h, pkt, 0, 1);
1266
}
1267
1268
static int opengl_write_frame(AVFormatContext *h, int stream_index,
1269
AVFrame **frame, unsigned flags)
1270
{
1271
if ((flags & AV_WRITE_UNCODED_FRAME_QUERY))
1272
return 0;
1273
return opengl_draw(h, *frame, 0, 0);
1274
}
1275
1276
#define OFFSET(x) offsetof(OpenGLContext, x)
1277
#define ENC AV_OPT_FLAG_ENCODING_PARAM
1278
static const AVOption options[] = {
1279
{ "background", "set background color", OFFSET(background), AV_OPT_TYPE_COLOR, {.str = "black"}, CHAR_MIN, CHAR_MAX, ENC },
1280
{ "no_window", "disable default window", OFFSET(no_window), AV_OPT_TYPE_INT, {.i64 = 0}, INT_MIN, INT_MAX, ENC },
1281
{ "window_title", "set window title", OFFSET(window_title), AV_OPT_TYPE_STRING, {.str = NULL}, 0, 0, ENC },
1282
{ "window_size", "set window size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE, {.str = NULL}, 0, 0, ENC },
1283
{ NULL }
1284
};
1285
1286
static const AVClass opengl_class = {
1287
.class_name = "opengl outdev",
1288
.item_name = av_default_item_name,
1289
.option = options,
1290
.version = LIBAVUTIL_VERSION_INT,
1291
.category = AV_CLASS_CATEGORY_DEVICE_VIDEO_OUTPUT,
1292
};
1293
1294
AVOutputFormat ff_opengl_muxer = {
1295
.name = "opengl",
1296
.long_name = NULL_IF_CONFIG_SMALL("OpenGL output"),
1297
.priv_data_size = sizeof(OpenGLContext),
1298
.audio_codec = AV_CODEC_ID_NONE,
1299
.video_codec = AV_CODEC_ID_RAWVIDEO,
1300
.write_header = opengl_write_header,
1301
.write_packet = opengl_write_packet,
1302
.write_uncoded_frame = opengl_write_frame,
1303
.write_trailer = opengl_write_trailer,
1304
.control_message = opengl_control_message,
1305
.flags = AVFMT_NOFILE | AVFMT_VARIABLE_FPS | AVFMT_NOTIMESTAMPS,
1306
.priv_class = &opengl_class,
1307
};
1308
1309