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@interact def diffie_hellman(bits=slider(8, 513, 4, 8, 'Number of bits', False), button=selector(["Show new example"],label='',buttons=True)): maxp = 2 ^ bits p = random_prime(maxp) k = GF(p) if bits > 100: g = k(2) else: g = k.multiplicative_generator() a = ZZ.random_element(10, maxp) b = ZZ.random_element(10, maxp) html(""" <style> .gamodp, .gbmodp { color:#000; padding:5px } .gamodp { background:#846FD8 } .gbmodp { background:#FFFC73 } .dhsame { color:#000; font-weight:bold } </style> <h2 style="color:#000;font-family:Arial, Helvetica, sans-serif">%s-Bit Diffie-Hellman Key Exchange</h2> <ol style="color:#000;font-family:Arial, Helvetica, sans-serif"> <li>Alice and Bob agree to use the prime number p = %s and base g = %s.</li> <li>Alice chooses the secret integer a = %s, then sends Bob (<span class="gamodp">g<sup>a</sup> mod p</span>):<br/>%s<sup>%s</sup> mod %s = <span class="gamodp">%s</span>.</li> <li>Bob chooses the secret integer b=%s, then sends Alice (<span class="gbmodp">g<sup>b</sup> mod p</span>):<br/>%s<sup>%s</sup> mod %s = <span class="gbmodp">%s</span>.</li> <li>Alice computes (<span class="gbmodp">g<sup>b</sup> mod p</span>)<sup>a</sup> mod p:<br/>%s<sup>%s</sup> mod %s = <span class="dhsame">%s</span>.</li> <li>Bob computes (<span class="gamodp">g<sup>a</sup> mod p</span>)<sup>b</sup> mod p:<br/>%s<sup>%s</sup> mod %s = <span class="dhsame">%s</span>.</li> </ol> """ % (bits, p, g, a, g, a, p, (g^a), b, g, b, p, (g^b), (g^b), a, p, (g^ b)^a, g^a, b, p, (g^a)^b))
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