open-axiom repository from github
/*1Copyright (C) 1991-2002, The Numerical Algorithms Group Ltd.2All rights reserved.3Copyright (C) 2007-2008, Gabriel Dos Reis.4All rights reserved.56Redistribution and use in source and binary forms, with or without7modification, are permitted provided that the following conditions are8met:910- Redistributions of source code must retain the above copyright11notice, this list of conditions and the following disclaimer.1213- Redistributions in binary form must reproduce the above copyright14notice, this list of conditions and the following disclaimer in15the documentation and/or other materials provided with the16distribution.1718- Neither the name of The Numerical Algorithms Group Ltd. nor the19names of its contributors may be used to endorse or promote products20derived from this software without specific prior written permission.2122THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS23IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED24TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A25PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER26OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,27EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,28PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR29PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF30LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING31NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS32SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.33*/3435#define _SPADACTION3D_C36#include "openaxiom-c-macros.h"3738#include <unistd.h>39#include <stdio.h>40#include <string.h>4142#include "header.h"43#include "process.h"44#include "draw.h"4546#include "util.H1"47#include "all_3d.H1"4849int50readViewman (void *info,int size)51{52int m = 0;5354sprintf(errorStr,"%s","read from viewport manager\n");55m = check(read( 0, info, size));5657return(m);5859}60void61scalePoint (viewTriple *p)62{6364p->x *= viewData.scaleToView;65p->y *= viewData.scaleToView;66p->z *= viewData.scaleToView;6768if (viewData.cmin != viewData.cmax)69p->c = (p->c - viewData.cmin)/(viewData.cmax-viewData.cmin);70if (p->c > 1.0) p->c = 1.0;71else if (p->c < 0) p->c = 0.0;7273} /* scalePoint */747576/********************77* int spadAction() *78********************/7980int81spadAction (void)82{83int viewCommand;84float f1, f2, f3;85int i1, i2, i3;868788if (viewAloned==yes) {89close(0);90return(-1);91}92readViewman(&viewCommand, intSize);9394switch (viewCommand) {9596case rotate:97readViewman(&f1, floatSize);98readViewman(&f2, floatSize);99viewport->theta = f1;100viewport->phi = f2;101while (viewport->theta >= two_pi) viewport->theta -= two_pi;102while (viewport->theta < 0.0) viewport->theta += two_pi;103while (viewport->phi > pi) viewport->phi -= two_pi;104while (viewport->phi <= -pi) viewport->phi += two_pi;105viewport->axestheta = viewport->theta;106viewport->axesphi = viewport->phi;107spadDraw=yes;108rotated=yes;109viewport->yzOn = viewport->xzOn = viewport->xyOn = no;110111break;112113case zoom:114readViewman(&f1, floatSize);115viewport->scale = f1;116if (viewport->scale > maxScale) viewport->scale = maxScale;117else if (viewport->scale < minScale) viewport->scale = minScale;118119spadDraw=yes;120zoomed = yes;121break;122123case zoomx:124readViewman(&f1, floatSize);125readViewman(&f2, floatSize);126readViewman(&f3, floatSize);127viewport->scaleX = f1; viewport->scaleY = f2; viewport->scaleZ = f3;128if ((viewport->scaleX == 1.0) &&129(viewport->scaleY == 1.0) &&130(viewport->scaleZ == 1.0)) {131viewport->zoomXOn = viewport->zoomYOn = viewport->zoomZOn = yes;132} else {133if (viewport->scaleX == 1.0) viewport->zoomXOn = no;134else {135if (viewport->scaleX > maxScale) viewport->scaleX = maxScale;136else if (viewport->scaleX < minScale) viewport->scaleX = minScale;137}138if (viewport->scaleY == 1.0) viewport->zoomYOn = no;139else {140if (viewport->scaleY > maxScale) viewport->scaleY = maxScale;141else if (viewport->scaleY < minScale) viewport->scaleY = minScale;142}143if (viewport->scaleZ == 1.0) viewport->zoomZOn = no;144else {145if (viewport->scaleZ > maxScale) viewport->scaleZ = maxScale;146else if (viewport->scaleZ < minScale) viewport->scaleZ = minScale;147}148}149150spadDraw=yes;151zoomed = yes;152break;153154case translate:155readViewman(&(viewport->deltaX),floatSize);156readViewman(&(viewport->deltaY),floatSize);157if (viewport->deltaX > maxDeltaX) viewport->deltaX = maxDeltaX;158else if (viewport->deltaX < -maxDeltaX) viewport->deltaX = -maxDeltaX;159if (viewport->deltaY > maxDeltaY) viewport->deltaY = maxDeltaY;160else if (viewport->deltaY < -maxDeltaY) viewport->deltaY = -maxDeltaY;161spadDraw=yes;162translated = yes;163break;164165case modifyPOINT:166readViewman(&i1,intSize);167i1--;168readViewman(&(refPt3D(viewData,i1)->x),floatSize);169readViewman(&(refPt3D(viewData,i1)->y),floatSize);170readViewman(&(refPt3D(viewData,i1)->z),floatSize);171readViewman(&(refPt3D(viewData,i1)->c),floatSize);172scalePoint(refPt3D(viewData,i1));173spadDraw=yes;174break;175176case hideControl:177readViewman(&i1,intSize);178if (i1) { /* show control panel */179if (viewport->haveControl)180XUnmapWindow(dsply,control->controlWindow);181putControlPanelSomewhere(someInt);182} else { /* turn off control panel */183if (viewport->haveControl) {184viewport->haveControl = no;185XUnmapWindow(dsply,control->controlWindow);186}187}188break;189190case axesOnOff:191readViewman(&i1,intSize);192viewport->axesOn = i1;193spadDraw=yes;194if (viewData.style == smooth) {195if (multiColorFlag) redoDither = yes;196else redoColor = yes;197}198if (viewport->haveControl) drawControlPanel();199break;200201/* Non-uniform scaling is not in OpenAxiom yet. */202/* Neither is object or origin rotation. */203204case perspectiveOnOff:205readViewman(&i1,intSize);206viewData.perspective = i1;207switchedPerspective = yes;208spadDraw=yes;209break;210211case region3D:212readViewman(&i1,intSize);213viewport->regionOn = i1;214viewData.box = i1;215spadDraw=yes;216if (viewport->haveControl) drawControlPanel();217redoSmooth = yes;218break;219220case clipRegionOnOff:221readViewman(&i1,intSize);222viewData.clipbox = i1;223spadDraw=yes;224break;225226case clipSurfaceOnOff:227readViewman(&i1,intSize);228viewData.clipStuff = i1;229spadDraw=yes;230break;231232case eyeDistanceData:233readViewman(&f1,floatSize);234viewData.eyeDistance = f1;235if (viewData.eyeDistance > maxEyeDistance)236viewData.eyeDistance = maxEyeDistance;237else if (viewData.eyeDistance < minEyeDistance)238viewData.eyeDistance = minEyeDistance;239spadDraw=yes;240changedEyeDistance = yes;241break;242243case hitherPlaneData:244readViewman(&f1,floatSize);245viewData.clipPlane = f1;246spadDraw=yes;247changedEyeDistance = yes;248break;249250case colorDef:251readViewman(&(viewport->hueOffset),intSize);252readViewman(&(viewport->numberOfHues),intSize);253/* spadcolors is indexed by 0 */254viewport->hueOffset --;255viewport->numberOfHues --;256viewport->hueTop = viewport->numberOfHues;257if (viewport->hueOffset < 0) viewport->hueOffset = 0;258if (viewport->hueTop < 0) viewport->hueTop = 0;259if (viewport->hueOffset >= totalHues)260viewport->hueOffset = totalHues-1;261if (viewport->hueTop >= totalHues) viewport->hueTop = totalHues-1;262viewport->numberOfHues = viewport->hueTop - viewport->hueOffset;263if ((viewport->hueTop == viewport->hueOffset) && (!viewport->monoOn))264redoColor = yes;265else {266redoColor = no;267redoDither = yes;268}269if (viewport->haveControl) drawColorMap();270break;271272case closeAll:273check(write(Socket,&ack,intSize));274goodbye(-1);275276277case moveViewport:278readViewman(&i1,intSize);279readViewman(&i2,intSize);280XMoveWindow(dsply,viewport->titleWindow,i1,i2);281XSync(dsply,0);282break;283284case resizeViewport:285readViewman(&i1,intSize);286readViewman(&i2,intSize);287XResizeWindow(dsply,viewport->titleWindow,i1,i2+titleHeight);288XResizeWindow(dsply,viewport->viewWindow,i1,i2);289spadDraw=yes;290redoSmooth =yes;291break;292293case transparent:294case opaqueMesh:295case render:296case smooth:297viewData.style = viewCommand;298spadDraw=yes;299redoSmooth =yes;300break;301302case lightDef:303readViewman(&(viewport->lightVector[0]),floatSize);304readViewman(&(viewport->lightVector[1]),floatSize);305readViewman(&(viewport->lightVector[2]),floatSize);306normalizeVector(viewport->lightVector);307movingLight = yes;308drawLightingAxes();309XSync(dsply,0);310break;311312case translucenceDef:313readViewman(&backLightIntensity,floatSize);314tempLightIntensity = backLightIntensity;315lightIntensity = tempLightIntensity;316changedIntensity = yes;317drawLightTransArrow();318XSync(dsply,0);319break;320321case changeTitle:322readViewman(&i1,intSize);323readViewman(viewport->title,i1);324viewport->title[i1] = '\0';325writeTitle();326switch (doingPanel) {327case CONTROLpanel:328case CONTOURpanel:329writeControlTitle(control->controlWindow);330break;331case VOLUMEpanel:332writeControlTitle(volumeWindow);333break;334case LIGHTpanel:335writeControlTitle(lightingWindow);336break;337} /* switch */338XFlush(dsply);339break;340341case writeView:342readViewman(&i1,intSize);343readViewman(filename,i1);344filename[i1] = '\0';345sprintf(errorStr,"writing of viewport data");346i3 = 0;347readViewman(&i2,intSize);348while (i2) {349i3 = i3 | (1<<i2);350readViewman(&i2,intSize);351}352if (writeViewport(i3) < 0)353fprintf(stderr," Nothing was written\n");354break;355356case diagOnOff:357readViewman(&i1,intSize);358if (viewData.outlineRenderOn) {359viewport->diagonals = i1;360spadDraw=yes;361} else {362strcpy(control->message," Use this option with Outline ");363writeControlMessage();364}365break;366367case outlineOnOff:368readViewman(&i1,intSize);369if (viewData.style == render) {370viewData.outlineRenderOn = i1;371spadDraw=yes;372if (viewport->haveControl) drawControlPanel();373} else {374strcpy(control->message," Use this option in Shaded mode ");375writeControlMessage();376}377break;378379case spadPressedAButton:380readViewman(&i1,intSize);381buttonAction(i1);382break;383default:384return(-1);385} /* switch */386387388ack++;389check(write(Socket,&ack,intSize));390return(0);391392}393394395396397