#include "actor.h"
#include <stdlib.h>
actor_list *actor_list_add(actor_list *al, actor *a)
{
actor_list *new_node = malloc(sizeof(*new_node));
new_node->a = a;
new_node->next = al;
return new_node;
}
actor *actor_init(
actor *a,
actor_render_handler render_handler,
actor_logic_handler logic_handler)
{
a->render_handler = render_handler;
a->logic_handler = logic_handler;
return a;
}