#ifndef BACKGROUND_ACTOR_H
#define BACKGROUND_ACTOR_H
#include "engine.h"
typedef struct background_actor background_actor;
struct background_actor {
actor a;
sprite background_sprite;
TTF_Font *font;
SDL_Texture *status_bar;
SDL_Texture *status_text;
};
background_actor *background_actor_init(background_actor *bg);
background_actor *background_actor_update_scoreboard(background_actor *bg);
#endif