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1
/*
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* AltiVec optimizations (C) 2004 Romain Dolbeau <[email protected]>
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*
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* based on code by Copyright (C) 2001-2003 Michael Niedermayer ([email protected])
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "libavutil/avutil.h"
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#define ALTIVEC_TRANSPOSE_8x8_SHORT(src_a,src_b,src_c,src_d,src_e,src_f,src_g,src_h) \
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do { \
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__typeof__(src_a) tempA1, tempB1, tempC1, tempD1; \
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__typeof__(src_a) tempE1, tempF1, tempG1, tempH1; \
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__typeof__(src_a) tempA2, tempB2, tempC2, tempD2; \
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__typeof__(src_a) tempE2, tempF2, tempG2, tempH2; \
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tempA1 = vec_mergeh (src_a, src_e); \
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tempB1 = vec_mergel (src_a, src_e); \
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tempC1 = vec_mergeh (src_b, src_f); \
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tempD1 = vec_mergel (src_b, src_f); \
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tempE1 = vec_mergeh (src_c, src_g); \
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tempF1 = vec_mergel (src_c, src_g); \
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tempG1 = vec_mergeh (src_d, src_h); \
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tempH1 = vec_mergel (src_d, src_h); \
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tempA2 = vec_mergeh (tempA1, tempE1); \
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tempB2 = vec_mergel (tempA1, tempE1); \
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tempC2 = vec_mergeh (tempB1, tempF1); \
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tempD2 = vec_mergel (tempB1, tempF1); \
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tempE2 = vec_mergeh (tempC1, tempG1); \
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tempF2 = vec_mergel (tempC1, tempG1); \
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tempG2 = vec_mergeh (tempD1, tempH1); \
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tempH2 = vec_mergel (tempD1, tempH1); \
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src_a = vec_mergeh (tempA2, tempE2); \
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src_b = vec_mergel (tempA2, tempE2); \
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src_c = vec_mergeh (tempB2, tempF2); \
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src_d = vec_mergel (tempB2, tempF2); \
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src_e = vec_mergeh (tempC2, tempG2); \
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src_f = vec_mergel (tempC2, tempG2); \
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src_g = vec_mergeh (tempD2, tempH2); \
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src_h = vec_mergel (tempD2, tempH2); \
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} while (0)
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57
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static inline int vertClassify_altivec(uint8_t src[], int stride, PPContext *c) {
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/*
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this code makes no assumption on src or stride.
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One could remove the recomputation of the perm
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vector by assuming (stride % 16) == 0, unfortunately
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this is not always true.
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*/
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short data_0 = ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1;
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DECLARE_ALIGNED(16, short, data)[8] =
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{
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data_0,
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data_0 * 2 + 1,
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c->QP * 2,
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c->QP * 4
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};
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int numEq;
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uint8_t *src2 = src;
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vector signed short v_dcOffset;
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vector signed short v2QP;
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vector unsigned short v4QP;
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vector unsigned short v_dcThreshold;
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const int properStride = (stride % 16);
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const int srcAlign = ((unsigned long)src2 % 16);
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const int two_vectors = ((srcAlign > 8) || properStride) ? 1 : 0;
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const vector signed int zero = vec_splat_s32(0);
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const vector signed short mask = vec_splat_s16(1);
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vector signed int v_numEq = vec_splat_s32(0);
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vector signed short v_data = vec_ld(0, data);
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vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3,
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v_srcAss4, v_srcAss5, v_srcAss6, v_srcAss7;
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//FIXME avoid this mess if possible
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register int j0 = 0,
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j1 = stride,
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j2 = 2 * stride,
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j3 = 3 * stride,
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j4 = 4 * stride,
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j5 = 5 * stride,
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j6 = 6 * stride,
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j7 = 7 * stride;
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vector unsigned char v_srcA0, v_srcA1, v_srcA2, v_srcA3,
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v_srcA4, v_srcA5, v_srcA6, v_srcA7;
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v_dcOffset = vec_splat(v_data, 0);
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v_dcThreshold = (vector unsigned short)vec_splat(v_data, 1);
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v2QP = vec_splat(v_data, 2);
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v4QP = (vector unsigned short)vec_splat(v_data, 3);
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src2 += stride * 4;
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#define LOAD_LINE(i) \
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{ \
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vector unsigned char perm##i = vec_lvsl(j##i, src2); \
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vector unsigned char v_srcA2##i; \
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vector unsigned char v_srcA1##i = vec_ld(j##i, src2); \
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if (two_vectors) \
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v_srcA2##i = vec_ld(j##i + 16, src2); \
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v_srcA##i = \
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vec_perm(v_srcA1##i, v_srcA2##i, perm##i); \
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v_srcAss##i = \
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(vector signed short)vec_mergeh((vector signed char)zero, \
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(vector signed char)v_srcA##i); }
119
120
#define LOAD_LINE_ALIGNED(i) \
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v_srcA##i = vec_ld(j##i, src2); \
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v_srcAss##i = \
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(vector signed short)vec_mergeh((vector signed char)zero, \
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(vector signed char)v_srcA##i)
125
126
/* Special-casing the aligned case is worthwhile, as all calls from
127
* the (transposed) horizontable deblocks will be aligned, in addition
128
* to the naturally aligned vertical deblocks. */
129
if (properStride && srcAlign) {
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LOAD_LINE_ALIGNED(0);
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LOAD_LINE_ALIGNED(1);
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LOAD_LINE_ALIGNED(2);
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LOAD_LINE_ALIGNED(3);
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LOAD_LINE_ALIGNED(4);
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LOAD_LINE_ALIGNED(5);
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LOAD_LINE_ALIGNED(6);
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LOAD_LINE_ALIGNED(7);
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} else {
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LOAD_LINE(0);
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LOAD_LINE(1);
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LOAD_LINE(2);
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LOAD_LINE(3);
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LOAD_LINE(4);
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LOAD_LINE(5);
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LOAD_LINE(6);
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LOAD_LINE(7);
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}
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#undef LOAD_LINE
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#undef LOAD_LINE_ALIGNED
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#define ITER(i, j) \
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const vector signed short v_diff##i = \
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vec_sub(v_srcAss##i, v_srcAss##j); \
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const vector signed short v_sum##i = \
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vec_add(v_diff##i, v_dcOffset); \
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const vector signed short v_comp##i = \
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(vector signed short)vec_cmplt((vector unsigned short)v_sum##i, \
158
v_dcThreshold); \
159
const vector signed short v_part##i = vec_and(mask, v_comp##i);
160
161
{
162
ITER(0, 1)
163
ITER(1, 2)
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ITER(2, 3)
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ITER(3, 4)
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ITER(4, 5)
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ITER(5, 6)
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ITER(6, 7)
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v_numEq = vec_sum4s(v_part0, v_numEq);
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v_numEq = vec_sum4s(v_part1, v_numEq);
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v_numEq = vec_sum4s(v_part2, v_numEq);
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v_numEq = vec_sum4s(v_part3, v_numEq);
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v_numEq = vec_sum4s(v_part4, v_numEq);
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v_numEq = vec_sum4s(v_part5, v_numEq);
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v_numEq = vec_sum4s(v_part6, v_numEq);
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}
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#undef ITER
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v_numEq = vec_sums(v_numEq, zero);
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v_numEq = vec_splat(v_numEq, 3);
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vec_ste(v_numEq, 0, &numEq);
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if (numEq > c->ppMode.flatnessThreshold){
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const vector unsigned char mmoP1 = (const vector unsigned char)
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{0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f,
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0x00, 0x01, 0x12, 0x13, 0x08, 0x09, 0x1A, 0x1B};
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const vector unsigned char mmoP2 = (const vector unsigned char)
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{0x04, 0x05, 0x16, 0x17, 0x0C, 0x0D, 0x1E, 0x1F,
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0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f};
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const vector unsigned char mmoP = (const vector unsigned char)
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vec_lvsl(8, (unsigned char*)0);
195
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vector signed short mmoL1 = vec_perm(v_srcAss0, v_srcAss2, mmoP1);
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vector signed short mmoL2 = vec_perm(v_srcAss4, v_srcAss6, mmoP2);
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vector signed short mmoL = vec_perm(mmoL1, mmoL2, mmoP);
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vector signed short mmoR1 = vec_perm(v_srcAss5, v_srcAss7, mmoP1);
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vector signed short mmoR2 = vec_perm(v_srcAss1, v_srcAss3, mmoP2);
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vector signed short mmoR = vec_perm(mmoR1, mmoR2, mmoP);
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vector signed short mmoDiff = vec_sub(mmoL, mmoR);
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vector unsigned short mmoSum = (vector unsigned short)vec_add(mmoDiff, v2QP);
204
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if (vec_any_gt(mmoSum, v4QP))
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return 0;
207
else
208
return 1;
209
}
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else return 2;
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}
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static inline void doVertLowPass_altivec(uint8_t *src, int stride, PPContext *c) {
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/*
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this code makes no assumption on src or stride.
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One could remove the recomputation of the perm
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vector by assuming (stride % 16) == 0, unfortunately
218
this is not always true. Quite a lot of load/stores
219
can be removed by assuming proper alignment of
220
src & stride :-(
221
*/
222
uint8_t *src2 = src;
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const vector signed int zero = vec_splat_s32(0);
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const int properStride = (stride % 16);
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const int srcAlign = ((unsigned long)src2 % 16);
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DECLARE_ALIGNED(16, short, qp)[8] = {c->QP};
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vector signed short vqp = vec_ld(0, qp);
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vector signed short vb0, vb1, vb2, vb3, vb4, vb5, vb6, vb7, vb8, vb9;
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vector unsigned char vbA0, av_uninit(vbA1), av_uninit(vbA2), av_uninit(vbA3), av_uninit(vbA4), av_uninit(vbA5), av_uninit(vbA6), av_uninit(vbA7), av_uninit(vbA8), vbA9;
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vector unsigned char vbB0, av_uninit(vbB1), av_uninit(vbB2), av_uninit(vbB3), av_uninit(vbB4), av_uninit(vbB5), av_uninit(vbB6), av_uninit(vbB7), av_uninit(vbB8), vbB9;
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vector unsigned char vbT0, vbT1, vbT2, vbT3, vbT4, vbT5, vbT6, vbT7, vbT8, vbT9;
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vector unsigned char perml0, perml1, perml2, perml3, perml4,
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perml5, perml6, perml7, perml8, perml9;
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register int j0 = 0,
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j1 = stride,
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j2 = 2 * stride,
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j3 = 3 * stride,
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j4 = 4 * stride,
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j5 = 5 * stride,
240
j6 = 6 * stride,
241
j7 = 7 * stride,
242
j8 = 8 * stride,
243
j9 = 9 * stride;
244
245
vqp = vec_splat(vqp, 0);
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src2 += stride*3;
248
249
#define LOAD_LINE(i) \
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perml##i = vec_lvsl(i * stride, src2); \
251
vbA##i = vec_ld(i * stride, src2); \
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vbB##i = vec_ld(i * stride + 16, src2); \
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vbT##i = vec_perm(vbA##i, vbB##i, perml##i); \
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vb##i = \
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(vector signed short)vec_mergeh((vector unsigned char)zero, \
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(vector unsigned char)vbT##i)
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258
#define LOAD_LINE_ALIGNED(i) \
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vbT##i = vec_ld(j##i, src2); \
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vb##i = \
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(vector signed short)vec_mergeh((vector signed char)zero, \
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(vector signed char)vbT##i)
263
264
/* Special-casing the aligned case is worthwhile, as all calls from
265
* the (transposed) horizontable deblocks will be aligned, in addition
266
* to the naturally aligned vertical deblocks. */
267
if (properStride && srcAlign) {
268
LOAD_LINE_ALIGNED(0);
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LOAD_LINE_ALIGNED(1);
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LOAD_LINE_ALIGNED(2);
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LOAD_LINE_ALIGNED(3);
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LOAD_LINE_ALIGNED(4);
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LOAD_LINE_ALIGNED(5);
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LOAD_LINE_ALIGNED(6);
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LOAD_LINE_ALIGNED(7);
276
LOAD_LINE_ALIGNED(8);
277
LOAD_LINE_ALIGNED(9);
278
} else {
279
LOAD_LINE(0);
280
LOAD_LINE(1);
281
LOAD_LINE(2);
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LOAD_LINE(3);
283
LOAD_LINE(4);
284
LOAD_LINE(5);
285
LOAD_LINE(6);
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LOAD_LINE(7);
287
LOAD_LINE(8);
288
LOAD_LINE(9);
289
}
290
#undef LOAD_LINE
291
#undef LOAD_LINE_ALIGNED
292
{
293
const vector unsigned short v_2 = vec_splat_u16(2);
294
const vector unsigned short v_4 = vec_splat_u16(4);
295
296
const vector signed short v_diff01 = vec_sub(vb0, vb1);
297
const vector unsigned short v_cmp01 =
298
(const vector unsigned short) vec_cmplt(vec_abs(v_diff01), vqp);
299
const vector signed short v_first = vec_sel(vb1, vb0, v_cmp01);
300
const vector signed short v_diff89 = vec_sub(vb8, vb9);
301
const vector unsigned short v_cmp89 =
302
(const vector unsigned short) vec_cmplt(vec_abs(v_diff89), vqp);
303
const vector signed short v_last = vec_sel(vb8, vb9, v_cmp89);
304
305
const vector signed short temp01 = vec_mladd(v_first, (vector signed short)v_4, vb1);
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const vector signed short temp02 = vec_add(vb2, vb3);
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const vector signed short temp03 = vec_add(temp01, (vector signed short)v_4);
308
const vector signed short v_sumsB0 = vec_add(temp02, temp03);
309
310
const vector signed short temp11 = vec_sub(v_sumsB0, v_first);
311
const vector signed short v_sumsB1 = vec_add(temp11, vb4);
312
313
const vector signed short temp21 = vec_sub(v_sumsB1, v_first);
314
const vector signed short v_sumsB2 = vec_add(temp21, vb5);
315
316
const vector signed short temp31 = vec_sub(v_sumsB2, v_first);
317
const vector signed short v_sumsB3 = vec_add(temp31, vb6);
318
319
const vector signed short temp41 = vec_sub(v_sumsB3, v_first);
320
const vector signed short v_sumsB4 = vec_add(temp41, vb7);
321
322
const vector signed short temp51 = vec_sub(v_sumsB4, vb1);
323
const vector signed short v_sumsB5 = vec_add(temp51, vb8);
324
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const vector signed short temp61 = vec_sub(v_sumsB5, vb2);
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const vector signed short v_sumsB6 = vec_add(temp61, v_last);
327
328
const vector signed short temp71 = vec_sub(v_sumsB6, vb3);
329
const vector signed short v_sumsB7 = vec_add(temp71, v_last);
330
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const vector signed short temp81 = vec_sub(v_sumsB7, vb4);
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const vector signed short v_sumsB8 = vec_add(temp81, v_last);
333
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const vector signed short temp91 = vec_sub(v_sumsB8, vb5);
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const vector signed short v_sumsB9 = vec_add(temp91, v_last);
336
337
#define COMPUTE_VR(i, j, k) \
338
const vector signed short temps1##i = \
339
vec_add(v_sumsB##i, v_sumsB##k); \
340
const vector signed short temps2##i = \
341
vec_mladd(vb##j, (vector signed short)v_2, temps1##i); \
342
const vector signed short vr##j = vec_sra(temps2##i, v_4)
343
344
COMPUTE_VR(0, 1, 2);
345
COMPUTE_VR(1, 2, 3);
346
COMPUTE_VR(2, 3, 4);
347
COMPUTE_VR(3, 4, 5);
348
COMPUTE_VR(4, 5, 6);
349
COMPUTE_VR(5, 6, 7);
350
COMPUTE_VR(6, 7, 8);
351
COMPUTE_VR(7, 8, 9);
352
353
const vector signed char neg1 = vec_splat_s8(-1);
354
const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
355
0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
356
357
#define PACK_AND_STORE(i) \
358
{ const vector unsigned char perms##i = \
359
vec_lvsr(i * stride, src2); \
360
const vector unsigned char vf##i = \
361
vec_packsu(vr##i, (vector signed short)zero); \
362
const vector unsigned char vg##i = \
363
vec_perm(vf##i, vbT##i, permHH); \
364
const vector unsigned char mask##i = \
365
vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
366
const vector unsigned char vg2##i = \
367
vec_perm(vg##i, vg##i, perms##i); \
368
const vector unsigned char svA##i = \
369
vec_sel(vbA##i, vg2##i, mask##i); \
370
const vector unsigned char svB##i = \
371
vec_sel(vg2##i, vbB##i, mask##i); \
372
vec_st(svA##i, i * stride, src2); \
373
vec_st(svB##i, i * stride + 16, src2);}
374
375
#define PACK_AND_STORE_ALIGNED(i) \
376
{ const vector unsigned char vf##i = \
377
vec_packsu(vr##i, (vector signed short)zero); \
378
const vector unsigned char vg##i = \
379
vec_perm(vf##i, vbT##i, permHH); \
380
vec_st(vg##i, i * stride, src2);}
381
382
/* Special-casing the aligned case is worthwhile, as all calls from
383
* the (transposed) horizontable deblocks will be aligned, in addition
384
* to the naturally aligned vertical deblocks. */
385
if (properStride && srcAlign) {
386
PACK_AND_STORE_ALIGNED(1)
387
PACK_AND_STORE_ALIGNED(2)
388
PACK_AND_STORE_ALIGNED(3)
389
PACK_AND_STORE_ALIGNED(4)
390
PACK_AND_STORE_ALIGNED(5)
391
PACK_AND_STORE_ALIGNED(6)
392
PACK_AND_STORE_ALIGNED(7)
393
PACK_AND_STORE_ALIGNED(8)
394
} else {
395
PACK_AND_STORE(1)
396
PACK_AND_STORE(2)
397
PACK_AND_STORE(3)
398
PACK_AND_STORE(4)
399
PACK_AND_STORE(5)
400
PACK_AND_STORE(6)
401
PACK_AND_STORE(7)
402
PACK_AND_STORE(8)
403
}
404
#undef PACK_AND_STORE
405
#undef PACK_AND_STORE_ALIGNED
406
}
407
}
408
409
410
411
static inline void doVertDefFilter_altivec(uint8_t src[], int stride, PPContext *c) {
412
/*
413
this code makes no assumption on src or stride.
414
One could remove the recomputation of the perm
415
vector by assuming (stride % 16) == 0, unfortunately
416
this is not always true. Quite a lot of load/stores
417
can be removed by assuming proper alignment of
418
src & stride :-(
419
*/
420
uint8_t *src2 = src + stride*3;
421
const vector signed int zero = vec_splat_s32(0);
422
DECLARE_ALIGNED(16, short, qp)[8] = {8*c->QP};
423
vector signed short vqp = vec_splat(
424
(vector signed short)vec_ld(0, qp), 0);
425
426
#define LOAD_LINE(i) \
427
const vector unsigned char perm##i = \
428
vec_lvsl(i * stride, src2); \
429
const vector unsigned char vbA##i = \
430
vec_ld(i * stride, src2); \
431
const vector unsigned char vbB##i = \
432
vec_ld(i * stride + 16, src2); \
433
const vector unsigned char vbT##i = \
434
vec_perm(vbA##i, vbB##i, perm##i); \
435
const vector signed short vb##i = \
436
(vector signed short)vec_mergeh((vector unsigned char)zero, \
437
(vector unsigned char)vbT##i)
438
439
LOAD_LINE(1);
440
LOAD_LINE(2);
441
LOAD_LINE(3);
442
LOAD_LINE(4);
443
LOAD_LINE(5);
444
LOAD_LINE(6);
445
LOAD_LINE(7);
446
LOAD_LINE(8);
447
#undef LOAD_LINE
448
449
const vector signed short v_1 = vec_splat_s16(1);
450
const vector signed short v_2 = vec_splat_s16(2);
451
const vector signed short v_5 = vec_splat_s16(5);
452
const vector signed short v_32 = vec_sl(v_1,
453
(vector unsigned short)v_5);
454
/* middle energy */
455
const vector signed short l3minusl6 = vec_sub(vb3, vb6);
456
const vector signed short l5minusl4 = vec_sub(vb5, vb4);
457
const vector signed short twotimes_l3minusl6 = vec_mladd(v_2, l3minusl6, (vector signed short)zero);
458
const vector signed short mE = vec_mladd(v_5, l5minusl4, twotimes_l3minusl6);
459
const vector signed short absmE = vec_abs(mE);
460
/* left & right energy */
461
const vector signed short l1minusl4 = vec_sub(vb1, vb4);
462
const vector signed short l3minusl2 = vec_sub(vb3, vb2);
463
const vector signed short l5minusl8 = vec_sub(vb5, vb8);
464
const vector signed short l7minusl6 = vec_sub(vb7, vb6);
465
const vector signed short twotimes_l1minusl4 = vec_mladd(v_2, l1minusl4, (vector signed short)zero);
466
const vector signed short twotimes_l5minusl8 = vec_mladd(v_2, l5minusl8, (vector signed short)zero);
467
const vector signed short lE = vec_mladd(v_5, l3minusl2, twotimes_l1minusl4);
468
const vector signed short rE = vec_mladd(v_5, l7minusl6, twotimes_l5minusl8);
469
/* d */
470
const vector signed short ddiff = vec_sub(absmE,
471
vec_min(vec_abs(lE),
472
vec_abs(rE)));
473
const vector signed short ddiffclamp = vec_max(ddiff, (vector signed short)zero);
474
const vector signed short dtimes64 = vec_mladd(v_5, ddiffclamp, v_32);
475
const vector signed short d = vec_sra(dtimes64, vec_splat_u16(6));
476
const vector signed short minusd = vec_sub((vector signed short)zero, d);
477
const vector signed short finald = vec_sel(minusd,
478
d,
479
vec_cmpgt(vec_sub((vector signed short)zero, mE),
480
(vector signed short)zero));
481
/* q */
482
const vector signed short qtimes2 = vec_sub(vb4, vb5);
483
/* for a shift right to behave like /2, we need to add one
484
to all negative integer */
485
const vector signed short rounddown = vec_sel((vector signed short)zero,
486
v_1,
487
vec_cmplt(qtimes2, (vector signed short)zero));
488
const vector signed short q = vec_sra(vec_add(qtimes2, rounddown), vec_splat_u16(1));
489
/* clamp */
490
const vector signed short dclamp_P1 = vec_max((vector signed short)zero, finald);
491
const vector signed short dclamp_P = vec_min(dclamp_P1, q);
492
const vector signed short dclamp_N1 = vec_min((vector signed short)zero, finald);
493
const vector signed short dclamp_N = vec_max(dclamp_N1, q);
494
495
const vector signed short dclampedfinal = vec_sel(dclamp_N,
496
dclamp_P,
497
vec_cmpgt(q, (vector signed short)zero));
498
const vector signed short dornotd = vec_sel((vector signed short)zero,
499
dclampedfinal,
500
vec_cmplt(absmE, vqp));
501
/* add/subtract to l4 and l5 */
502
const vector signed short vb4minusd = vec_sub(vb4, dornotd);
503
const vector signed short vb5plusd = vec_add(vb5, dornotd);
504
/* finally, stores */
505
const vector unsigned char st4 = vec_packsu(vb4minusd, (vector signed short)zero);
506
const vector unsigned char st5 = vec_packsu(vb5plusd, (vector signed short)zero);
507
508
const vector signed char neg1 = vec_splat_s8(-1);
509
const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
510
0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
511
512
#define STORE(i) \
513
{ const vector unsigned char perms##i = \
514
vec_lvsr(i * stride, src2); \
515
const vector unsigned char vg##i = \
516
vec_perm(st##i, vbT##i, permHH); \
517
const vector unsigned char mask##i = \
518
vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
519
const vector unsigned char vg2##i = \
520
vec_perm(vg##i, vg##i, perms##i); \
521
const vector unsigned char svA##i = \
522
vec_sel(vbA##i, vg2##i, mask##i); \
523
const vector unsigned char svB##i = \
524
vec_sel(vg2##i, vbB##i, mask##i); \
525
vec_st(svA##i, i * stride, src2); \
526
vec_st(svB##i, i * stride + 16, src2);}
527
528
STORE(4)
529
STORE(5)
530
}
531
532
static inline void dering_altivec(uint8_t src[], int stride, PPContext *c) {
533
const vector signed int vsint32_8 = vec_splat_s32(8);
534
const vector unsigned int vuint32_4 = vec_splat_u32(4);
535
const vector signed char neg1 = vec_splat_s8(-1);
536
537
const vector unsigned char permA1 = (vector unsigned char)
538
{0x00, 0x01, 0x02, 0x10, 0x11, 0x12, 0x1F, 0x1F,
539
0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
540
const vector unsigned char permA2 = (vector unsigned char)
541
{0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x10, 0x11,
542
0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
543
const vector unsigned char permA1inc = (vector unsigned char)
544
{0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00,
545
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
546
const vector unsigned char permA2inc = (vector unsigned char)
547
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
548
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
549
const vector unsigned char magic = (vector unsigned char)
550
{0x01, 0x02, 0x01, 0x02, 0x04, 0x02, 0x01, 0x02,
551
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
552
const vector unsigned char extractPerm = (vector unsigned char)
553
{0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01,
554
0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01};
555
const vector unsigned char extractPermInc = (vector unsigned char)
556
{0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
557
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01};
558
const vector unsigned char identity = vec_lvsl(0,(unsigned char *)0);
559
const vector unsigned char tenRight = (vector unsigned char)
560
{0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
561
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
562
const vector unsigned char eightLeft = (vector unsigned char)
563
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
564
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08};
565
566
/*
567
this code makes no assumption on src or stride.
568
One could remove the recomputation of the perm
569
vector by assuming (stride % 16) == 0, unfortunately
570
this is not always true. Quite a lot of load/stores
571
can be removed by assuming proper alignment of
572
src & stride :-(
573
*/
574
uint8_t *srcCopy = src;
575
DECLARE_ALIGNED(16, uint8_t, dt)[16] = { deringThreshold };
576
const vector signed int zero = vec_splat_s32(0);
577
vector unsigned char v_dt = vec_splat(vec_ld(0, dt), 0);
578
579
#define LOAD_LINE(i) \
580
const vector unsigned char perm##i = \
581
vec_lvsl(i * stride, srcCopy); \
582
vector unsigned char sA##i = vec_ld(i * stride, srcCopy); \
583
vector unsigned char sB##i = vec_ld(i * stride + 16, srcCopy); \
584
vector unsigned char src##i = vec_perm(sA##i, sB##i, perm##i)
585
586
LOAD_LINE(0);
587
LOAD_LINE(1);
588
LOAD_LINE(2);
589
LOAD_LINE(3);
590
LOAD_LINE(4);
591
LOAD_LINE(5);
592
LOAD_LINE(6);
593
LOAD_LINE(7);
594
LOAD_LINE(8);
595
LOAD_LINE(9);
596
#undef LOAD_LINE
597
598
vector unsigned char v_avg;
599
DECLARE_ALIGNED(16, signed int, S)[8];
600
DECLARE_ALIGNED(16, int, tQP2)[4] = { c->QP/2 + 1 };
601
vector signed int vQP2 = vec_ld(0, tQP2);
602
vQP2 = vec_splat(vQP2, 0);
603
604
{
605
const vector unsigned char trunc_perm = (vector unsigned char)
606
{0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
607
0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18};
608
const vector unsigned char trunc_src12 = vec_perm(src1, src2, trunc_perm);
609
const vector unsigned char trunc_src34 = vec_perm(src3, src4, trunc_perm);
610
const vector unsigned char trunc_src56 = vec_perm(src5, src6, trunc_perm);
611
const vector unsigned char trunc_src78 = vec_perm(src7, src8, trunc_perm);
612
613
#define EXTRACT(op) do { \
614
const vector unsigned char s_1 = vec_##op(trunc_src12, trunc_src34); \
615
const vector unsigned char s_2 = vec_##op(trunc_src56, trunc_src78); \
616
const vector unsigned char s_6 = vec_##op(s_1, s_2); \
617
const vector unsigned char s_8h = vec_mergeh(s_6, s_6); \
618
const vector unsigned char s_8l = vec_mergel(s_6, s_6); \
619
const vector unsigned char s_9 = vec_##op(s_8h, s_8l); \
620
const vector unsigned char s_9h = vec_mergeh(s_9, s_9); \
621
const vector unsigned char s_9l = vec_mergel(s_9, s_9); \
622
const vector unsigned char s_10 = vec_##op(s_9h, s_9l); \
623
const vector unsigned char s_10h = vec_mergeh(s_10, s_10); \
624
const vector unsigned char s_10l = vec_mergel(s_10, s_10); \
625
const vector unsigned char s_11 = vec_##op(s_10h, s_10l); \
626
const vector unsigned char s_11h = vec_mergeh(s_11, s_11); \
627
const vector unsigned char s_11l = vec_mergel(s_11, s_11); \
628
v_##op = vec_##op(s_11h, s_11l); \
629
} while (0)
630
631
vector unsigned char v_min;
632
vector unsigned char v_max;
633
EXTRACT(min);
634
EXTRACT(max);
635
#undef EXTRACT
636
637
if (vec_all_lt(vec_sub(v_max, v_min), v_dt))
638
return;
639
640
v_avg = vec_avg(v_min, v_max);
641
}
642
643
{
644
const vector unsigned short mask1 = (vector unsigned short)
645
{0x0001, 0x0002, 0x0004, 0x0008,
646
0x0010, 0x0020, 0x0040, 0x0080};
647
const vector unsigned short mask2 = (vector unsigned short)
648
{0x0100, 0x0200, 0x0000, 0x0000,
649
0x0000, 0x0000, 0x0000, 0x0000};
650
651
const vector unsigned int vuint32_16 = vec_sl(vec_splat_u32(1), vec_splat_u32(4));
652
const vector unsigned int vuint32_1 = vec_splat_u32(1);
653
654
vector signed int sumA2;
655
vector signed int sumB2;
656
vector signed int sum0, sum1, sum2, sum3, sum4;
657
vector signed int sum5, sum6, sum7, sum8, sum9;
658
659
#define COMPARE(i) \
660
do { \
661
const vector unsigned char cmp = \
662
(vector unsigned char)vec_cmpgt(src##i, v_avg); \
663
const vector unsigned short cmpHi = \
664
(vector unsigned short)vec_mergeh(cmp, cmp); \
665
const vector unsigned short cmpLi = \
666
(vector unsigned short)vec_mergel(cmp, cmp); \
667
const vector signed short cmpHf = \
668
(vector signed short)vec_and(cmpHi, mask1); \
669
const vector signed short cmpLf = \
670
(vector signed short)vec_and(cmpLi, mask2); \
671
const vector signed int sump = vec_sum4s(cmpHf, zero); \
672
const vector signed int sumq = vec_sum4s(cmpLf, sump); \
673
sum##i = vec_sums(sumq, zero); \
674
} while (0)
675
676
COMPARE(0);
677
COMPARE(1);
678
COMPARE(2);
679
COMPARE(3);
680
COMPARE(4);
681
COMPARE(5);
682
COMPARE(6);
683
COMPARE(7);
684
COMPARE(8);
685
COMPARE(9);
686
#undef COMPARE
687
688
{
689
const vector signed int sump02 = vec_mergel(sum0, sum2);
690
const vector signed int sump13 = vec_mergel(sum1, sum3);
691
const vector signed int sumA = vec_mergel(sump02, sump13);
692
693
const vector signed int sump46 = vec_mergel(sum4, sum6);
694
const vector signed int sump57 = vec_mergel(sum5, sum7);
695
const vector signed int sumB = vec_mergel(sump46, sump57);
696
697
const vector signed int sump8A = vec_mergel(sum8, zero);
698
const vector signed int sump9B = vec_mergel(sum9, zero);
699
const vector signed int sumC = vec_mergel(sump8A, sump9B);
700
701
const vector signed int tA = vec_sl(vec_nor(zero, sumA), vuint32_16);
702
const vector signed int tB = vec_sl(vec_nor(zero, sumB), vuint32_16);
703
const vector signed int tC = vec_sl(vec_nor(zero, sumC), vuint32_16);
704
const vector signed int t2A = vec_or(sumA, tA);
705
const vector signed int t2B = vec_or(sumB, tB);
706
const vector signed int t2C = vec_or(sumC, tC);
707
const vector signed int t3A = vec_and(vec_sra(t2A, vuint32_1),
708
vec_sl(t2A, vuint32_1));
709
const vector signed int t3B = vec_and(vec_sra(t2B, vuint32_1),
710
vec_sl(t2B, vuint32_1));
711
const vector signed int t3C = vec_and(vec_sra(t2C, vuint32_1),
712
vec_sl(t2C, vuint32_1));
713
const vector signed int yA = vec_and(t2A, t3A);
714
const vector signed int yB = vec_and(t2B, t3B);
715
const vector signed int yC = vec_and(t2C, t3C);
716
717
const vector unsigned char strangeperm1 = vec_lvsl(4, (unsigned char*)0);
718
const vector unsigned char strangeperm2 = vec_lvsl(8, (unsigned char*)0);
719
const vector signed int sumAd4 = vec_perm(yA, yB, strangeperm1);
720
const vector signed int sumAd8 = vec_perm(yA, yB, strangeperm2);
721
const vector signed int sumBd4 = vec_perm(yB, yC, strangeperm1);
722
const vector signed int sumBd8 = vec_perm(yB, yC, strangeperm2);
723
const vector signed int sumAp = vec_and(yA,
724
vec_and(sumAd4,sumAd8));
725
const vector signed int sumBp = vec_and(yB,
726
vec_and(sumBd4,sumBd8));
727
sumA2 = vec_or(sumAp,
728
vec_sra(sumAp,
729
vuint32_16));
730
sumB2 = vec_or(sumBp,
731
vec_sra(sumBp,
732
vuint32_16));
733
}
734
vec_st(sumA2, 0, S);
735
vec_st(sumB2, 16, S);
736
}
737
738
/* I'm not sure the following is actually faster
739
than straight, unvectorized C code :-( */
740
741
#define F_INIT() \
742
vector unsigned char tenRightM = tenRight; \
743
vector unsigned char permA1M = permA1; \
744
vector unsigned char permA2M = permA2; \
745
vector unsigned char extractPermM = extractPerm
746
747
#define F2(i, j, k, l) \
748
if (S[i] & (1 << (l+1))) { \
749
const vector unsigned char a_A = vec_perm(src##i, src##j, permA1M); \
750
const vector unsigned char a_B = vec_perm(a_A, src##k, permA2M); \
751
const vector signed int a_sump = \
752
(vector signed int)vec_msum(a_B, magic, (vector unsigned int)zero);\
753
vector signed int F = vec_sr(vec_sums(a_sump, vsint32_8), vuint32_4); \
754
const vector signed int p = \
755
(vector signed int)vec_perm(src##j, (vector unsigned char)zero, \
756
extractPermM); \
757
const vector signed int sum = vec_add(p, vQP2); \
758
const vector signed int diff = vec_sub(p, vQP2); \
759
vector signed int newpm; \
760
vector unsigned char newpm2, mask; \
761
F = vec_splat(F, 3); \
762
if (vec_all_lt(sum, F)) \
763
newpm = sum; \
764
else if (vec_all_gt(diff, F)) \
765
newpm = diff; \
766
else newpm = F; \
767
newpm2 = vec_splat((vector unsigned char)newpm, 15); \
768
mask = vec_add(identity, tenRightM); \
769
src##j = vec_perm(src##j, newpm2, mask); \
770
} \
771
permA1M = vec_add(permA1M, permA1inc); \
772
permA2M = vec_add(permA2M, permA2inc); \
773
tenRightM = vec_sro(tenRightM, eightLeft); \
774
extractPermM = vec_add(extractPermM, extractPermInc)
775
776
#define ITER(i, j, k) do { \
777
F_INIT(); \
778
F2(i, j, k, 0); \
779
F2(i, j, k, 1); \
780
F2(i, j, k, 2); \
781
F2(i, j, k, 3); \
782
F2(i, j, k, 4); \
783
F2(i, j, k, 5); \
784
F2(i, j, k, 6); \
785
F2(i, j, k, 7); \
786
} while (0)
787
788
ITER(0, 1, 2);
789
ITER(1, 2, 3);
790
ITER(2, 3, 4);
791
ITER(3, 4, 5);
792
ITER(4, 5, 6);
793
ITER(5, 6, 7);
794
ITER(6, 7, 8);
795
ITER(7, 8, 9);
796
797
#define STORE_LINE(i) do { \
798
const vector unsigned char permST = \
799
vec_lvsr(i * stride, srcCopy); \
800
const vector unsigned char maskST = \
801
vec_perm((vector unsigned char)zero, \
802
(vector unsigned char)neg1, permST); \
803
src##i = vec_perm(src##i ,src##i, permST); \
804
sA##i= vec_sel(sA##i, src##i, maskST); \
805
sB##i= vec_sel(src##i, sB##i, maskST); \
806
vec_st(sA##i, i * stride, srcCopy); \
807
vec_st(sB##i, i * stride + 16, srcCopy); \
808
} while (0)
809
810
STORE_LINE(1);
811
STORE_LINE(2);
812
STORE_LINE(3);
813
STORE_LINE(4);
814
STORE_LINE(5);
815
STORE_LINE(6);
816
STORE_LINE(7);
817
STORE_LINE(8);
818
819
#undef STORE_LINE
820
#undef ITER
821
#undef F2
822
}
823
824
#define doHorizLowPass_altivec(a...) doHorizLowPass_C(a)
825
#define doHorizDefFilter_altivec(a...) doHorizDefFilter_C(a)
826
#define do_a_deblock_altivec(a...) do_a_deblock_C(a)
827
828
static inline void tempNoiseReducer_altivec(uint8_t *src, int stride,
829
uint8_t *tempBlurred, uint32_t *tempBlurredPast, int *maxNoise)
830
{
831
const vector signed char neg1 = vec_splat_s8(-1);
832
const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
833
0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
834
835
const vector signed int zero = vec_splat_s32(0);
836
const vector signed short vsint16_1 = vec_splat_s16(1);
837
vector signed int v_dp = zero;
838
vector signed int v_sysdp = zero;
839
int d, sysd, i;
840
841
#define LOAD_LINE(src, i) \
842
register int j##src##i = i * stride; \
843
vector unsigned char perm##src##i = vec_lvsl(j##src##i, src); \
844
const vector unsigned char v_##src##A1##i = vec_ld(j##src##i, src); \
845
const vector unsigned char v_##src##A2##i = vec_ld(j##src##i + 16, src); \
846
const vector unsigned char v_##src##A##i = \
847
vec_perm(v_##src##A1##i, v_##src##A2##i, perm##src##i); \
848
vector signed short v_##src##Ass##i = \
849
(vector signed short)vec_mergeh((vector signed char)zero, \
850
(vector signed char)v_##src##A##i)
851
852
LOAD_LINE(src, 0);
853
LOAD_LINE(src, 1);
854
LOAD_LINE(src, 2);
855
LOAD_LINE(src, 3);
856
LOAD_LINE(src, 4);
857
LOAD_LINE(src, 5);
858
LOAD_LINE(src, 6);
859
LOAD_LINE(src, 7);
860
861
LOAD_LINE(tempBlurred, 0);
862
LOAD_LINE(tempBlurred, 1);
863
LOAD_LINE(tempBlurred, 2);
864
LOAD_LINE(tempBlurred, 3);
865
LOAD_LINE(tempBlurred, 4);
866
LOAD_LINE(tempBlurred, 5);
867
LOAD_LINE(tempBlurred, 6);
868
LOAD_LINE(tempBlurred, 7);
869
#undef LOAD_LINE
870
871
#define ACCUMULATE_DIFFS(i) do { \
872
vector signed short v_d = vec_sub(v_tempBlurredAss##i, \
873
v_srcAss##i); \
874
v_dp = vec_msums(v_d, v_d, v_dp); \
875
v_sysdp = vec_msums(v_d, vsint16_1, v_sysdp); \
876
} while (0)
877
878
ACCUMULATE_DIFFS(0);
879
ACCUMULATE_DIFFS(1);
880
ACCUMULATE_DIFFS(2);
881
ACCUMULATE_DIFFS(3);
882
ACCUMULATE_DIFFS(4);
883
ACCUMULATE_DIFFS(5);
884
ACCUMULATE_DIFFS(6);
885
ACCUMULATE_DIFFS(7);
886
#undef ACCUMULATE_DIFFS
887
888
tempBlurredPast[127]= maxNoise[0];
889
tempBlurredPast[128]= maxNoise[1];
890
tempBlurredPast[129]= maxNoise[2];
891
892
v_dp = vec_sums(v_dp, zero);
893
v_sysdp = vec_sums(v_sysdp, zero);
894
895
v_dp = vec_splat(v_dp, 3);
896
v_sysdp = vec_splat(v_sysdp, 3);
897
898
vec_ste(v_dp, 0, &d);
899
vec_ste(v_sysdp, 0, &sysd);
900
901
i = d;
902
d = (4*d
903
+(*(tempBlurredPast-256))
904
+(*(tempBlurredPast-1))+ (*(tempBlurredPast+1))
905
+(*(tempBlurredPast+256))
906
+4)>>3;
907
908
*tempBlurredPast=i;
909
910
if (d > maxNoise[1]) {
911
if (d < maxNoise[2]) {
912
#define OP(i) v_tempBlurredAss##i = vec_avg(v_tempBlurredAss##i, v_srcAss##i);
913
914
OP(0);
915
OP(1);
916
OP(2);
917
OP(3);
918
OP(4);
919
OP(5);
920
OP(6);
921
OP(7);
922
#undef OP
923
} else {
924
#define OP(i) v_tempBlurredAss##i = v_srcAss##i;
925
926
OP(0);
927
OP(1);
928
OP(2);
929
OP(3);
930
OP(4);
931
OP(5);
932
OP(6);
933
OP(7);
934
#undef OP
935
}
936
} else {
937
if (d < maxNoise[0]) {
938
const vector signed short vsint16_7 = vec_splat_s16(7);
939
const vector signed short vsint16_4 = vec_splat_s16(4);
940
const vector unsigned short vuint16_3 = vec_splat_u16(3);
941
942
#define OP(i) do { \
943
const vector signed short v_temp = \
944
vec_mladd(v_tempBlurredAss##i, vsint16_7, v_srcAss##i); \
945
const vector signed short v_temp2 = vec_add(v_temp, vsint16_4); \
946
v_tempBlurredAss##i = vec_sr(v_temp2, vuint16_3); \
947
} while (0)
948
949
OP(0);
950
OP(1);
951
OP(2);
952
OP(3);
953
OP(4);
954
OP(5);
955
OP(6);
956
OP(7);
957
#undef OP
958
} else {
959
const vector signed short vsint16_3 = vec_splat_s16(3);
960
const vector signed short vsint16_2 = vec_splat_s16(2);
961
962
#define OP(i) do { \
963
const vector signed short v_temp = \
964
vec_mladd(v_tempBlurredAss##i, vsint16_3, v_srcAss##i); \
965
const vector signed short v_temp2 = vec_add(v_temp, vsint16_2); \
966
v_tempBlurredAss##i = \
967
vec_sr(v_temp2, (vector unsigned short)vsint16_2); \
968
} while (0)
969
970
OP(0);
971
OP(1);
972
OP(2);
973
OP(3);
974
OP(4);
975
OP(5);
976
OP(6);
977
OP(7);
978
#undef OP
979
}
980
}
981
982
#define PACK_AND_STORE(src, i) do { \
983
const vector unsigned char perms = vec_lvsr(i * stride, src); \
984
const vector unsigned char vf = \
985
vec_packsu(v_tempBlurredAss##1, (vector signed short)zero); \
986
const vector unsigned char vg = vec_perm(vf, v_##src##A##i, permHH); \
987
const vector unsigned char mask = \
988
vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms); \
989
const vector unsigned char vg2 = vec_perm(vg, vg, perms); \
990
const vector unsigned char svA = vec_sel(v_##src##A1##i, vg2, mask); \
991
const vector unsigned char svB = vec_sel(vg2, v_##src##A2##i, mask); \
992
vec_st(svA, i * stride, src); \
993
vec_st(svB, i * stride + 16, src); \
994
} while (0)
995
996
PACK_AND_STORE(src, 0);
997
PACK_AND_STORE(src, 1);
998
PACK_AND_STORE(src, 2);
999
PACK_AND_STORE(src, 3);
1000
PACK_AND_STORE(src, 4);
1001
PACK_AND_STORE(src, 5);
1002
PACK_AND_STORE(src, 6);
1003
PACK_AND_STORE(src, 7);
1004
PACK_AND_STORE(tempBlurred, 0);
1005
PACK_AND_STORE(tempBlurred, 1);
1006
PACK_AND_STORE(tempBlurred, 2);
1007
PACK_AND_STORE(tempBlurred, 3);
1008
PACK_AND_STORE(tempBlurred, 4);
1009
PACK_AND_STORE(tempBlurred, 5);
1010
PACK_AND_STORE(tempBlurred, 6);
1011
PACK_AND_STORE(tempBlurred, 7);
1012
#undef PACK_AND_STORE
1013
}
1014
1015
static inline void transpose_16x8_char_toPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
1016
const vector unsigned char zero = vec_splat_u8(0);
1017
1018
#define LOAD_DOUBLE_LINE(i, j) \
1019
vector unsigned char perm1##i = vec_lvsl(i * stride, src); \
1020
vector unsigned char perm2##i = vec_lvsl(j * stride, src); \
1021
vector unsigned char srcA##i = vec_ld(i * stride, src); \
1022
vector unsigned char srcB##i = vec_ld(i * stride + 16, src); \
1023
vector unsigned char srcC##i = vec_ld(j * stride, src); \
1024
vector unsigned char srcD##i = vec_ld(j * stride+ 16, src); \
1025
vector unsigned char src##i = vec_perm(srcA##i, srcB##i, perm1##i); \
1026
vector unsigned char src##j = vec_perm(srcC##i, srcD##i, perm2##i)
1027
1028
LOAD_DOUBLE_LINE(0, 1);
1029
LOAD_DOUBLE_LINE(2, 3);
1030
LOAD_DOUBLE_LINE(4, 5);
1031
LOAD_DOUBLE_LINE(6, 7);
1032
#undef LOAD_DOUBLE_LINE
1033
1034
vector unsigned char tempA = vec_mergeh(src0, zero);
1035
vector unsigned char tempB = vec_mergel(src0, zero);
1036
vector unsigned char tempC = vec_mergeh(src1, zero);
1037
vector unsigned char tempD = vec_mergel(src1, zero);
1038
vector unsigned char tempE = vec_mergeh(src2, zero);
1039
vector unsigned char tempF = vec_mergel(src2, zero);
1040
vector unsigned char tempG = vec_mergeh(src3, zero);
1041
vector unsigned char tempH = vec_mergel(src3, zero);
1042
vector unsigned char tempI = vec_mergeh(src4, zero);
1043
vector unsigned char tempJ = vec_mergel(src4, zero);
1044
vector unsigned char tempK = vec_mergeh(src5, zero);
1045
vector unsigned char tempL = vec_mergel(src5, zero);
1046
vector unsigned char tempM = vec_mergeh(src6, zero);
1047
vector unsigned char tempN = vec_mergel(src6, zero);
1048
vector unsigned char tempO = vec_mergeh(src7, zero);
1049
vector unsigned char tempP = vec_mergel(src7, zero);
1050
1051
vector unsigned char temp0 = vec_mergeh(tempA, tempI);
1052
vector unsigned char temp1 = vec_mergel(tempA, tempI);
1053
vector unsigned char temp2 = vec_mergeh(tempB, tempJ);
1054
vector unsigned char temp3 = vec_mergel(tempB, tempJ);
1055
vector unsigned char temp4 = vec_mergeh(tempC, tempK);
1056
vector unsigned char temp5 = vec_mergel(tempC, tempK);
1057
vector unsigned char temp6 = vec_mergeh(tempD, tempL);
1058
vector unsigned char temp7 = vec_mergel(tempD, tempL);
1059
vector unsigned char temp8 = vec_mergeh(tempE, tempM);
1060
vector unsigned char temp9 = vec_mergel(tempE, tempM);
1061
vector unsigned char temp10 = vec_mergeh(tempF, tempN);
1062
vector unsigned char temp11 = vec_mergel(tempF, tempN);
1063
vector unsigned char temp12 = vec_mergeh(tempG, tempO);
1064
vector unsigned char temp13 = vec_mergel(tempG, tempO);
1065
vector unsigned char temp14 = vec_mergeh(tempH, tempP);
1066
vector unsigned char temp15 = vec_mergel(tempH, tempP);
1067
1068
tempA = vec_mergeh(temp0, temp8);
1069
tempB = vec_mergel(temp0, temp8);
1070
tempC = vec_mergeh(temp1, temp9);
1071
tempD = vec_mergel(temp1, temp9);
1072
tempE = vec_mergeh(temp2, temp10);
1073
tempF = vec_mergel(temp2, temp10);
1074
tempG = vec_mergeh(temp3, temp11);
1075
tempH = vec_mergel(temp3, temp11);
1076
tempI = vec_mergeh(temp4, temp12);
1077
tempJ = vec_mergel(temp4, temp12);
1078
tempK = vec_mergeh(temp5, temp13);
1079
tempL = vec_mergel(temp5, temp13);
1080
tempM = vec_mergeh(temp6, temp14);
1081
tempN = vec_mergel(temp6, temp14);
1082
tempO = vec_mergeh(temp7, temp15);
1083
tempP = vec_mergel(temp7, temp15);
1084
1085
temp0 = vec_mergeh(tempA, tempI);
1086
temp1 = vec_mergel(tempA, tempI);
1087
temp2 = vec_mergeh(tempB, tempJ);
1088
temp3 = vec_mergel(tempB, tempJ);
1089
temp4 = vec_mergeh(tempC, tempK);
1090
temp5 = vec_mergel(tempC, tempK);
1091
temp6 = vec_mergeh(tempD, tempL);
1092
temp7 = vec_mergel(tempD, tempL);
1093
temp8 = vec_mergeh(tempE, tempM);
1094
temp9 = vec_mergel(tempE, tempM);
1095
temp10 = vec_mergeh(tempF, tempN);
1096
temp11 = vec_mergel(tempF, tempN);
1097
temp12 = vec_mergeh(tempG, tempO);
1098
temp13 = vec_mergel(tempG, tempO);
1099
temp14 = vec_mergeh(tempH, tempP);
1100
temp15 = vec_mergel(tempH, tempP);
1101
1102
vec_st(temp0, 0, dst);
1103
vec_st(temp1, 16, dst);
1104
vec_st(temp2, 32, dst);
1105
vec_st(temp3, 48, dst);
1106
vec_st(temp4, 64, dst);
1107
vec_st(temp5, 80, dst);
1108
vec_st(temp6, 96, dst);
1109
vec_st(temp7, 112, dst);
1110
vec_st(temp8, 128, dst);
1111
vec_st(temp9, 144, dst);
1112
vec_st(temp10, 160, dst);
1113
vec_st(temp11, 176, dst);
1114
vec_st(temp12, 192, dst);
1115
vec_st(temp13, 208, dst);
1116
vec_st(temp14, 224, dst);
1117
vec_st(temp15, 240, dst);
1118
}
1119
1120
static inline void transpose_8x16_char_fromPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
1121
const vector unsigned char zero = vec_splat_u8(0);
1122
const vector signed char neg1 = vec_splat_s8(-1);
1123
1124
#define LOAD_DOUBLE_LINE(i, j) \
1125
vector unsigned char src##i = vec_ld(i * 16, src); \
1126
vector unsigned char src##j = vec_ld(j * 16, src)
1127
1128
LOAD_DOUBLE_LINE(0, 1);
1129
LOAD_DOUBLE_LINE(2, 3);
1130
LOAD_DOUBLE_LINE(4, 5);
1131
LOAD_DOUBLE_LINE(6, 7);
1132
LOAD_DOUBLE_LINE(8, 9);
1133
LOAD_DOUBLE_LINE(10, 11);
1134
LOAD_DOUBLE_LINE(12, 13);
1135
LOAD_DOUBLE_LINE(14, 15);
1136
#undef LOAD_DOUBLE_LINE
1137
1138
vector unsigned char tempA = vec_mergeh(src0, src8);
1139
vector unsigned char tempB;
1140
vector unsigned char tempC = vec_mergeh(src1, src9);
1141
vector unsigned char tempD;
1142
vector unsigned char tempE = vec_mergeh(src2, src10);
1143
vector unsigned char tempG = vec_mergeh(src3, src11);
1144
vector unsigned char tempI = vec_mergeh(src4, src12);
1145
vector unsigned char tempJ;
1146
vector unsigned char tempK = vec_mergeh(src5, src13);
1147
vector unsigned char tempL;
1148
vector unsigned char tempM = vec_mergeh(src6, src14);
1149
vector unsigned char tempO = vec_mergeh(src7, src15);
1150
1151
vector unsigned char temp0 = vec_mergeh(tempA, tempI);
1152
vector unsigned char temp1 = vec_mergel(tempA, tempI);
1153
vector unsigned char temp2;
1154
vector unsigned char temp3;
1155
vector unsigned char temp4 = vec_mergeh(tempC, tempK);
1156
vector unsigned char temp5 = vec_mergel(tempC, tempK);
1157
vector unsigned char temp6;
1158
vector unsigned char temp7;
1159
vector unsigned char temp8 = vec_mergeh(tempE, tempM);
1160
vector unsigned char temp9 = vec_mergel(tempE, tempM);
1161
vector unsigned char temp12 = vec_mergeh(tempG, tempO);
1162
vector unsigned char temp13 = vec_mergel(tempG, tempO);
1163
1164
tempA = vec_mergeh(temp0, temp8);
1165
tempB = vec_mergel(temp0, temp8);
1166
tempC = vec_mergeh(temp1, temp9);
1167
tempD = vec_mergel(temp1, temp9);
1168
tempI = vec_mergeh(temp4, temp12);
1169
tempJ = vec_mergel(temp4, temp12);
1170
tempK = vec_mergeh(temp5, temp13);
1171
tempL = vec_mergel(temp5, temp13);
1172
1173
temp0 = vec_mergeh(tempA, tempI);
1174
temp1 = vec_mergel(tempA, tempI);
1175
temp2 = vec_mergeh(tempB, tempJ);
1176
temp3 = vec_mergel(tempB, tempJ);
1177
temp4 = vec_mergeh(tempC, tempK);
1178
temp5 = vec_mergel(tempC, tempK);
1179
temp6 = vec_mergeh(tempD, tempL);
1180
temp7 = vec_mergel(tempD, tempL);
1181
1182
1183
#define STORE_DOUBLE_LINE(i, j) do { \
1184
vector unsigned char dstAi = vec_ld(i * stride, dst); \
1185
vector unsigned char dstBi = vec_ld(i * stride + 16, dst); \
1186
vector unsigned char dstAj = vec_ld(j * stride, dst); \
1187
vector unsigned char dstBj = vec_ld(j * stride+ 16, dst); \
1188
vector unsigned char aligni = vec_lvsr(i * stride, dst); \
1189
vector unsigned char alignj = vec_lvsr(j * stride, dst); \
1190
vector unsigned char maski = \
1191
vec_perm(zero, (vector unsigned char)neg1, aligni); \
1192
vector unsigned char maskj = \
1193
vec_perm(zero, (vector unsigned char)neg1, alignj); \
1194
vector unsigned char dstRi = vec_perm(temp##i, temp##i, aligni); \
1195
vector unsigned char dstRj = vec_perm(temp##j, temp##j, alignj); \
1196
vector unsigned char dstAFi = vec_sel(dstAi, dstRi, maski); \
1197
vector unsigned char dstBFi = vec_sel(dstRi, dstBi, maski); \
1198
vector unsigned char dstAFj = vec_sel(dstAj, dstRj, maskj); \
1199
vector unsigned char dstBFj = vec_sel(dstRj, dstBj, maskj); \
1200
vec_st(dstAFi, i * stride, dst); \
1201
vec_st(dstBFi, i * stride + 16, dst); \
1202
vec_st(dstAFj, j * stride, dst); \
1203
vec_st(dstBFj, j * stride + 16, dst); \
1204
} while (0)
1205
1206
STORE_DOUBLE_LINE(0,1);
1207
STORE_DOUBLE_LINE(2,3);
1208
STORE_DOUBLE_LINE(4,5);
1209
STORE_DOUBLE_LINE(6,7);
1210
}
1211
1212