/* Lookahead lowres intra analysis
*
* Each intra analysis function has been implemented twice, once for scalar GPUs
* (NV) and once for vectorized GPUs (AMD pre-Southern Islands). x264 detects
* the GPU type and sets the -DVECTORIZE compile flag accordingly.
*
* All the intra analysis functions were based on their C versions in pixel.c
* and produce the exact same results.
*/
/* force all clamp arguments and return value to int, prevent ambiguous types */
#define clamp_int( X, MIN, MAX ) (int) clamp( (int)(X), (int)(MIN), (int)(MAX) )
#if VECTORIZE
int satd_8x4_intra_lr( const local pixel *data, int data_stride, int8 pr0, int8 pr1, int8 pr2, int8 pr3 )
{
int8 a_v, d_v
int2 tmp00, tmp01, tmp02, tmp03, tmp10, tmp11, tmp12, tmp13
int2 tmp20, tmp21, tmp22, tmp23, tmp30, tmp31, tmp32, tmp33
d_v = convert_int8( vload8( 0, data ) )
a_v.s01234567 = (d_v - pr0).s04152637
HADAMARD4V( tmp00, tmp01, tmp02, tmp03, a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi )
data += data_stride
d_v = convert_int8( vload8( 0, data ) )
a_v.s01234567 = (d_v - pr1).s04152637
HADAMARD4V( tmp10, tmp11, tmp12, tmp13, a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi )
data += data_stride
d_v = convert_int8( vload8( 0, data ) )
a_v.s01234567 = (d_v - pr2).s04152637
HADAMARD4V( tmp20, tmp21, tmp22, tmp23, a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi )
data += data_stride
d_v = convert_int8( vload8( 0, data ) )
a_v.s01234567 = (d_v - pr3).s04152637
HADAMARD4V( tmp30, tmp31, tmp32, tmp33, a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi )
uint8 sum_v
HADAMARD4V( a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi, tmp00, tmp10, tmp20, tmp30 )
sum_v = abs( a_v )
HADAMARD4V( a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi, tmp01, tmp11, tmp21, tmp31 )
sum_v += abs( a_v )
HADAMARD4V( a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi, tmp02, tmp12, tmp22, tmp32 )
sum_v += abs( a_v )
HADAMARD4V( a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi, tmp03, tmp13, tmp23, tmp33 )
sum_v += abs( a_v )
uint4 sum2 = sum_v.hi + sum_v.lo
uint2 sum3 = sum2.hi + sum2.lo
return ( sum3.hi + sum3.lo ) >> 1
}
#else
SATD_C_8x4_Q( satd_8x4_lp, const local, private )
#endif
/****************************************************************************
* 8x8 prediction for intra luma block
****************************************************************************/
#define F1 rhadd
#define F2( a, b, c ) ( a+2*b+c+2 )>>2
#if VECTORIZE
int x264_predict_8x8_ddl( const local pixel *src, int src_stride, const local pixel *top )
{
int8 pr0, pr1, pr2, pr3
// Upper half of pred[]
pr0.s0 = ( 2 + top[0] + 2*top[1] + top[2] ) >> 2
pr0.s1 = ( 2 + top[1] + 2*top[2] + top[3] ) >> 2
pr0.s2 = ( 2 + top[2] + 2*top[3] + top[4] ) >> 2
pr0.s3 = ( 2 + top[3] + 2*top[4] + top[5] ) >> 2
pr0.s4 = ( 2 + top[4] + 2*top[5] + top[6] ) >> 2
pr0.s5 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2
pr0.s6 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2
pr0.s7 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2
pr1.s0 = ( 2 + top[1] + 2*top[2] + top[3] ) >> 2
pr1.s1 = ( 2 + top[2] + 2*top[3] + top[4] ) >> 2
pr1.s2 = ( 2 + top[3] + 2*top[4] + top[5] ) >> 2
pr1.s3 = ( 2 + top[4] + 2*top[5] + top[6] ) >> 2
pr1.s4 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2
pr1.s5 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2
pr1.s6 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2
pr1.s7 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2
pr2.s0 = ( 2 + top[2] + 2*top[3] + top[4] ) >> 2
pr2.s1 = ( 2 + top[3] + 2*top[4] + top[5] ) >> 2
pr2.s2 = ( 2 + top[4] + 2*top[5] + top[6] ) >> 2
pr2.s3 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2
pr2.s4 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2
pr2.s5 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2
pr2.s6 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2
pr2.s7 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2
pr3.s0 = ( 2 + top[3] + 2*top[4] + top[5] ) >> 2
pr3.s1 = ( 2 + top[4] + 2*top[5] + top[6] ) >> 2
pr3.s2 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2
pr3.s3 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2
pr3.s4 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2
pr3.s5 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2
pr3.s6 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2
pr3.s7 = ( 2 + top[10] + 2*top[11] + top[12] ) >> 2
int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 )
// Lower half of pred[]
pr0.s0 = ( 2 + top[4] + 2*top[5] + top[6] ) >> 2
pr0.s1 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2
pr0.s2 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2
pr0.s3 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2
pr0.s4 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2
pr0.s5 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2
pr0.s6 = ( 2 + top[10] + 2*top[11] + top[12] ) >> 2
pr0.s7 = ( 2 + top[11] + 2*top[12] + top[13] ) >> 2
pr1.s0 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2
pr1.s1 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2
pr1.s2 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2
pr1.s3 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2
pr1.s4 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2
pr1.s5 = ( 2 + top[10] + 2*top[11] + top[12] ) >> 2
pr1.s6 = ( 2 + top[11] + 2*top[12] + top[13] ) >> 2
pr1.s7 = ( 2 + top[12] + 2*top[13] + top[14] ) >> 2
pr2.s0 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2
pr2.s1 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2
pr2.s2 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2
pr2.s3 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2
pr2.s4 = ( 2 + top[10] + 2*top[11] + top[12] ) >> 2
pr2.s5 = ( 2 + top[11] + 2*top[12] + top[13] ) >> 2
pr2.s6 = ( 2 + top[12] + 2*top[13] + top[14] ) >> 2
pr2.s7 = ( 2 + top[13] + 2*top[14] + top[15] ) >> 2
pr3.s0 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2
pr3.s1 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2
pr3.s2 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2
pr3.s3 = ( 2 + top[10] + 2*top[11] + top[12] ) >> 2
pr3.s4 = ( 2 + top[11] + 2*top[12] + top[13] ) >> 2
pr3.s5 = ( 2 + top[12] + 2*top[13] + top[14] ) >> 2
pr3.s6 = ( 2 + top[13] + 2*top[14] + top[15] ) >> 2
pr3.s7 = ( 2 + top[14] + 3*top[15] ) >> 2
return satd + satd_8x4_intra_lr( src + (src_stride << 2), src_stride, pr0, pr1, pr2, pr3 )
}
int x264_predict_8x8_ddr( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top )
{
int8 pr0, pr1, pr2, pr3
// Upper half of pred[]
pr3.s0 = F2( left[1], left[2], left[3] )
pr2.s0 = pr3.s1 = F2( left[0], left[1], left[2] )
pr1.s0 = pr2.s1 = pr3.s2 = F2( left[1], left[0], left_top )
pr0.s0 = pr1.s1 = pr2.s2 = pr3.s3 = F2( left[0], left_top, top[0] )
pr0.s1 = pr1.s2 = pr2.s3 = pr3.s4 = F2( left_top, top[0], top[1] )
pr0.s2 = pr1.s3 = pr2.s4 = pr3.s5 = F2( top[0], top[1], top[2] )
pr0.s3 = pr1.s4 = pr2.s5 = pr3.s6 = F2( top[1], top[2], top[3] )
pr0.s4 = pr1.s5 = pr2.s6 = pr3.s7 = F2( top[2], top[3], top[4] )
pr0.s5 = pr1.s6 = pr2.s7 = F2( top[3], top[4], top[5] )
pr0.s6 = pr1.s7 = F2( top[4], top[5], top[6] )
pr0.s7 = F2( top[5], top[6], top[7] )
int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 )
// Lower half of pred[]
pr3.s0 = F2( left[5], left[6], left[7] )
pr2.s0 = pr3.s1 = F2( left[4], left[5], left[6] )
pr1.s0 = pr2.s1 = pr3.s2 = F2( left[3], left[4], left[5] )
pr0.s0 = pr1.s1 = pr2.s2 = pr3.s3 = F2( left[2], left[3], left[4] )
pr0.s1 = pr1.s2 = pr2.s3 = pr3.s4 = F2( left[1], left[2], left[3] )
pr0.s2 = pr1.s3 = pr2.s4 = pr3.s5 = F2( left[0], left[1], left[2] )
pr0.s3 = pr1.s4 = pr2.s5 = pr3.s6 = F2( left[1], left[0], left_top )
pr0.s4 = pr1.s5 = pr2.s6 = pr3.s7 = F2( left[0], left_top, top[0] )
pr0.s5 = pr1.s6 = pr2.s7 = F2( left_top, top[0], top[1] )
pr0.s6 = pr1.s7 = F2( top[0], top[1], top[2] )
pr0.s7 = F2( top[1], top[2], top[3] )
return satd + satd_8x4_intra_lr( src + (src_stride << 2), src_stride, pr0, pr1, pr2, pr3 )
}
int x264_predict_8x8_vr( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top )
{
int8 pr0, pr1, pr2, pr3
// Upper half of pred[]
pr2.s0 = F2( left[1], left[0], left_top )
pr3.s0 = F2( left[2], left[1], left[0] )
pr1.s0 = pr3.s1 = F2( left[0], left_top, top[0] )
pr0.s0 = pr2.s1 = F1( left_top, top[0] )
pr1.s1 = pr3.s2 = F2( left_top, top[0], top[1] )
pr0.s1 = pr2.s2 = F1( top[0], top[1] )
pr1.s2 = pr3.s3 = F2( top[0], top[1], top[2] )
pr0.s2 = pr2.s3 = F1( top[1], top[2] )
pr1.s3 = pr3.s4 = F2( top[1], top[2], top[3] )
pr0.s3 = pr2.s4 = F1( top[2], top[3] )
pr1.s4 = pr3.s5 = F2( top[2], top[3], top[4] )
pr0.s4 = pr2.s5 = F1( top[3], top[4] )
pr1.s5 = pr3.s6 = F2( top[3], top[4], top[5] )
pr0.s5 = pr2.s6 = F1( top[4], top[5] )
pr1.s6 = pr3.s7 = F2( top[4], top[5], top[6] )
pr0.s6 = pr2.s7 = F1( top[5], top[6] )
pr1.s7 = F2( top[5], top[6], top[7] )
pr0.s7 = F1( top[6], top[7] )
int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 )
// Lower half of pred[]
pr2.s0 = F2( left[5], left[4], left[3] )
pr3.s0 = F2( left[6], left[5], left[4] )
pr0.s0 = pr2.s1 = F2( left[3], left[2], left[1] )
pr1.s0 = pr3.s1 = F2( left[4], left[3], left[2] )
pr0.s1 = pr2.s2 = F2( left[1], left[0], left_top )
pr1.s1 = pr3.s2 = F2( left[2], left[1], left[0] )
pr1.s2 = pr3.s3 = F2( left[0], left_top, top[0] )
pr0.s2 = pr2.s3 = F1( left_top, top[0] )
pr1.s3 = pr3.s4 = F2( left_top, top[0], top[1] )
pr0.s3 = pr2.s4 = F1( top[0], top[1] )
pr1.s4 = pr3.s5 = F2( top[0], top[1], top[2] )
pr0.s4 = pr2.s5 = F1( top[1], top[2] )
pr1.s5 = pr3.s6 = F2( top[1], top[2], top[3] )
pr0.s5 = pr2.s6 = F1( top[2], top[3] )
pr1.s6 = pr3.s7 = F2( top[2], top[3], top[4] )
pr0.s6 = pr2.s7 = F1( top[3], top[4] )
pr1.s7 = F2( top[3], top[4], top[5] )
pr0.s7 = F1( top[4], top[5] )
return satd + satd_8x4_intra_lr( src + (src_stride << 2), src_stride, pr0, pr1, pr2, pr3 )
#undef PRED
}
int x264_predict_8x8_hd( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top )
{
int8 pr0, pr1, pr2, pr3
// Upper half of pred[]
pr0.s0 = F1( left_top, left[0] )
pr0.s2 = F2( top[1], top[0], left_top )
pr0.s4 = F2( top[3], top[2], top[1] )
pr0.s6 = F2( top[5], top[4], top[3] )
pr1.s0 = F1( left[0], left[1] )
pr1.s2 = F1( left_top, left[0] )
pr1.s4 = F2( top[1], top[0], left_top )
pr1.s6 = F2( top[3], top[2], top[1] )
pr2.s0 = F1( left[1], left[2] )
pr2.s2 = F1( left[0], left[1] )
pr2.s4 = F1( left_top, left[0] )
pr2.s6 = F2( top[1], top[0], left_top )
pr3.s0 = F1( left[2], left[3] )
pr3.s2 = F1( left[1], left[2] )
pr3.s4 = F1( left[0], left[1] )
pr3.s6 = F1( left_top, left[0] )
int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 )
// Lower half of pred[]
pr0.s0 = F1( left[3], left[4] )
pr0.s2 = F1( left[2], left[3] )
pr0.s4 = F1( left[1], left[2] )
pr0.s6 = F1( left[0], left[1] )
pr1.s0 = F1( left[4], left[5] )
pr1.s2 = F1( left[3], left[4] )
pr1.s4 = F1( left[2], left[3] )
pr1.s6 = F1( left[1], left[2] )
pr2.s0 = F1( left[5], left[6] )
pr2.s2 = F1( left[4], left[5] )
pr2.s4 = F1( left[3], left[4] )
pr2.s6 = F1( left[2], left[3] )
pr3.s0 = F1( left[6], left[7] )
pr3.s2 = F1( left[5], left[6] )
pr3.s4 = F1( left[4], left[5] )
pr3.s6 = F1( left[3], left[4] )
return satd + satd_8x4_intra_lr( src + (src_stride << 2), src_stride, pr0, pr1, pr2, pr3 )
}
int x264_predict_8x8_vl( const local pixel *src, int src_stride, const local pixel *top )
{
int8 pr0, pr1, pr2, pr3
// Upper half of pred[]
pr0.s0 = F1( top[0], top[1] )
pr1.s0 = F2( top[0], top[1], top[2] )
pr2.s0 = pr0.s1 = F1( top[1], top[2] )
pr3.s0 = pr1.s1 = F2( top[1], top[2], top[3] )
pr2.s1 = pr0.s2 = F1( top[2], top[3] )
pr3.s1 = pr1.s2 = F2( top[2], top[3], top[4] )
pr2.s2 = pr0.s3 = F1( top[3], top[4] )
pr3.s2 = pr1.s3 = F2( top[3], top[4], top[5] )
pr2.s3 = pr0.s4 = F1( top[4], top[5] )
pr3.s3 = pr1.s4 = F2( top[4], top[5], top[6] )
pr2.s4 = pr0.s5 = F1( top[5], top[6] )
pr3.s4 = pr1.s5 = F2( top[5], top[6], top[7] )
pr2.s5 = pr0.s6 = F1( top[6], top[7] )
pr3.s5 = pr1.s6 = F2( top[6], top[7], top[8] )
pr2.s6 = pr0.s7 = F1( top[7], top[8] )
pr3.s6 = pr1.s7 = F2( top[7], top[8], top[9] )
pr2.s7 = F1( top[8], top[9] )
pr3.s7 = F2( top[8], top[9], top[10] )
int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 )
// Lower half of pred[]
pr0.s0 = F1( top[2], top[3] )
pr1.s0 = F2( top[2], top[3], top[4] )
pr2.s0 = pr0.s1 = F1( top[3], top[4] )
pr3.s0 = pr1.s1 = F2( top[3], top[4], top[5] )
pr2.s1 = pr0.s2 = F1( top[4], top[5] )
pr3.s1 = pr1.s2 = F2( top[4], top[5], top[6] )
pr2.s2 = pr0.s3 = F1( top[5], top[6] )
pr3.s2 = pr1.s3 = F2( top[5], top[6], top[7] )
pr2.s3 = pr0.s4 = F1( top[6], top[7] )
pr3.s3 = pr1.s4 = F2( top[6], top[7], top[8] )
pr2.s4 = pr0.s5 = F1( top[7], top[8] )
pr3.s4 = pr1.s5 = F2( top[7], top[8], top[9] )
pr2.s5 = pr0.s6 = F1( top[8], top[9] )
pr3.s5 = pr1.s6 = F2( top[8], top[9], top[10] )
pr2.s6 = pr0.s7 = F1( top[9], top[10] )
pr3.s6 = pr1.s7 = F2( top[9], top[10], top[11] )
pr2.s7 = F1( top[10], top[11] )
pr3.s7 = F2( top[10], top[11], top[12] )
return satd + satd_8x4_intra_lr( src + ( src_stride << 2 ), src_stride, pr0, pr1, pr2, pr3 )
}
int x264_predict_8x8_hu( const local pixel *src, int src_stride, const local pixel *left )
{
int8 pr0, pr1, pr2, pr3
// Upper half of pred[]
pr0.s0 = F1( left[0], left[1] )
pr0.s2 = F1( left[1], left[2] )
pr0.s4 = F1( left[2], left[3] )
pr0.s6 = F1( left[3], left[4] )
pr1.s0 = F1( left[1], left[2] )
pr1.s2 = F1( left[2], left[3] )
pr1.s4 = F1( left[3], left[4] )
pr1.s6 = F1( left[4], left[5] )
pr2.s0 = F1( left[2], left[3] )
pr2.s2 = F1( left[3], left[4] )
pr2.s4 = F1( left[4], left[5] )
pr2.s6 = F1( left[5], left[6] )
pr3.s0 = F1( left[3], left[4] )
pr3.s2 = F1( left[4], left[5] )
pr3.s4 = F1( left[5], left[6] )
pr3.s6 = F1( left[6], left[7] )
int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 )
// Lower half of pred[]
pr0.s0 = F1( left[4], left[5] )
pr0.s2 = F1( left[5], left[6] )
pr0.s4 = F1( left[6], left[7] )
pr0.s6 = left[7]
pr1.s0 = F1( left[5], left[6] )
pr1.s2 = F1( left[6], left[7] )
pr1.s4 = left[7]
pr1.s6 = left[7]
pr2.s0 = F1( left[6], left[7] )
pr2.s2 = left[7]
pr2.s4 = left[7]
pr2.s6 = left[7]
pr3 = (int8)left[7]
return satd + satd_8x4_intra_lr( src + ( src_stride << 2 ), src_stride, pr0, pr1, pr2, pr3 )
}
int x264_predict_8x8c_h( const local pixel *src, int src_stride )
{
const local pixel *src_l = src
int8 pr0, pr1, pr2, pr3
// Upper half of pred[]
pr0 = (int8)src[-1]
pr1 = (int8)src[-1]
pr2 = (int8)src[-1]
pr3 = (int8)src[-1]
int satd = satd_8x4_intra_lr( src_l, src_stride, pr0, pr1, pr2, pr3 )
//Lower half of pred[]
pr0 = (int8)src[-1]
pr1 = (int8)src[-1]
pr2 = (int8)src[-1]
pr3 = (int8)src[-1]
return satd + satd_8x4_intra_lr( src_l + ( src_stride << 2 ), src_stride, pr0, pr1, pr2, pr3 )
}
int x264_predict_8x8c_v( const local pixel *src, int src_stride )
{
int8 pred = convert_int8( vload8( 0, &src[-src_stride] ))
return satd_8x4_intra_lr( src, src_stride, pred, pred, pred, pred ) +
satd_8x4_intra_lr( src + ( src_stride << 2 ), src_stride, pred, pred, pred, pred )
}
int x264_predict_8x8c_p( const local pixel *src, int src_stride )
{
int H = 0, V = 0
for( int i = 0
{
H += (i + 1) * (src[4 + i - src_stride] - src[2 - i - src_stride])
V += (i + 1) * (src[-1 + (i + 4) * src_stride] - src[-1 + (2 - i) * src_stride])
}
int a = 16 * (src[-1 + 7 * src_stride] + src[7 - src_stride])
int b = (17 * H + 16) >> 5
int c = (17 * V + 16) >> 5
int i00 = a - 3 * b - 3 * c + 16
// Upper half of pred[]
int pix = i00
int8 pr0, pr1, pr2, pr3
pr0.s0 = x264_clip_pixel( pix >> 5 )
pr0.s1 = x264_clip_pixel( pix >> 5 )
pr0.s2 = x264_clip_pixel( pix >> 5 )
pr0.s3 = x264_clip_pixel( pix >> 5 )
pr0.s4 = x264_clip_pixel( pix >> 5 )
pr0.s5 = x264_clip_pixel( pix >> 5 )
pr0.s6 = x264_clip_pixel( pix >> 5 )
pr0.s7 = x264_clip_pixel( pix >> 5 )
pix = i00
pr1.s0 = x264_clip_pixel( pix >> 5 )
pr1.s1 = x264_clip_pixel( pix >> 5 )
pr1.s2 = x264_clip_pixel( pix >> 5 )
pr1.s3 = x264_clip_pixel( pix >> 5 )
pr1.s4 = x264_clip_pixel( pix >> 5 )
pr1.s5 = x264_clip_pixel( pix >> 5 )
pr1.s6 = x264_clip_pixel( pix >> 5 )
pr1.s7 = x264_clip_pixel( pix >> 5 )
pix = i00
pr2.s0 = x264_clip_pixel( pix >> 5 )
pr2.s1 = x264_clip_pixel( pix >> 5 )
pr2.s2 = x264_clip_pixel( pix >> 5 )
pr2.s3 = x264_clip_pixel( pix >> 5 )
pr2.s4 = x264_clip_pixel( pix >> 5 )
pr2.s5 = x264_clip_pixel( pix >> 5 )
pr2.s6 = x264_clip_pixel( pix >> 5 )
pr2.s7 = x264_clip_pixel( pix >> 5 )
pix = i00
pr3.s0 = x264_clip_pixel( pix >> 5 )
pr3.s1 = x264_clip_pixel( pix >> 5 )
pr3.s2 = x264_clip_pixel( pix >> 5 )
pr3.s3 = x264_clip_pixel( pix >> 5 )
pr3.s4 = x264_clip_pixel( pix >> 5 )
pr3.s5 = x264_clip_pixel( pix >> 5 )
pr3.s6 = x264_clip_pixel( pix >> 5 )
pr3.s7 = x264_clip_pixel( pix >> 5 )
int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 )
//Lower half of pred[]
pix = i00
pr0.s0 = x264_clip_pixel( pix >> 5 )
pr0.s1 = x264_clip_pixel( pix >> 5 )
pr0.s2 = x264_clip_pixel( pix >> 5 )
pr0.s3 = x264_clip_pixel( pix >> 5 )
pr0.s4 = x264_clip_pixel( pix >> 5 )
pr0.s5 = x264_clip_pixel( pix >> 5 )
pr0.s6 = x264_clip_pixel( pix >> 5 )
pr0.s7 = x264_clip_pixel( pix >> 5 )
pix = i00
pr1.s0 = x264_clip_pixel( pix >> 5 )
pr1.s1 = x264_clip_pixel( pix >> 5 )
pr1.s2 = x264_clip_pixel( pix >> 5 )
pr1.s3 = x264_clip_pixel( pix >> 5 )
pr1.s4 = x264_clip_pixel( pix >> 5 )
pr1.s5 = x264_clip_pixel( pix >> 5 )
pr1.s6 = x264_clip_pixel( pix >> 5 )
pr1.s7 = x264_clip_pixel( pix >> 5 )
pix = i00
pr2.s0 = x264_clip_pixel( pix >> 5 )
pr2.s1 = x264_clip_pixel( pix >> 5 )
pr2.s2 = x264_clip_pixel( pix >> 5 )
pr2.s3 = x264_clip_pixel( pix >> 5 )
pr2.s4 = x264_clip_pixel( pix >> 5 )
pr2.s5 = x264_clip_pixel( pix >> 5 )
pr2.s6 = x264_clip_pixel( pix >> 5 )
pr2.s7 = x264_clip_pixel( pix >> 5 )
pix = i00
pr3.s0 = x264_clip_pixel( pix >> 5 )
pr3.s1 = x264_clip_pixel( pix >> 5 )
pr3.s2 = x264_clip_pixel( pix >> 5 )
pr3.s3 = x264_clip_pixel( pix >> 5 )
pr3.s4 = x264_clip_pixel( pix >> 5 )
pr3.s5 = x264_clip_pixel( pix >> 5 )
pr3.s6 = x264_clip_pixel( pix >> 5 )
pr3.s7 = x264_clip_pixel( pix >> 5 )
return satd + satd_8x4_intra_lr( src + ( src_stride << 2 ), src_stride, pr0, pr1, pr2, pr3 )
}
int x264_predict_8x8c_dc( const local pixel *src, int src_stride )
{
int s0 = 0, s1 = 0, s2 = 0, s3 = 0
for( int i = 0
{
s0 += src[i - src_stride]
s1 += src[i + 4 - src_stride]
s2 += src[-1 + i * src_stride]
s3 += src[-1 + (i+4)*src_stride]
}
// Upper half of pred[]
int8 dc0
dc0.lo = (int4)( (s0 + s2 + 4) >> 3 )
dc0.hi = (int4)( (s1 + 2) >> 2 )
int satd = satd_8x4_intra_lr( src, src_stride, dc0, dc0, dc0, dc0 )
// Lower half of pred[]
dc0.lo = (int4)( (s3 + 2) >> 2 )
dc0.hi = (int4)( (s1 + s3 + 4) >> 3 )
return satd + satd_8x4_intra_lr( src + ( src_stride << 2 ), src_stride, dc0, dc0, dc0, dc0 )
}
#else /* not vectorized: private is cheap registers are scarce */
int x264_predict_8x8_ddl( const local pixel *src, int src_stride, const local pixel *top )
{
private pixel pred[32]
// Upper half of pred[]
for( int y = 0
{
for( int x = 0
{
pixel x_plus_y = (pixel) clamp_int( x + y, 0, 13 )
pred[x + y*8] = ( 2 + top[x_plus_y] + 2*top[x_plus_y + 1] + top[x_plus_y + 2] ) >> 2
}
}
int satd = satd_8x4_lp( src, src_stride, pred, 8 )
//Lower half of pred[]
for( int y = 4
{
for( int x = 0
{
pixel x_plus_y = (pixel) clamp_int( x + y, 0, 13 )
pred[x + ( y - 4 )*8] = ( 2 + top[x_plus_y] + 2*top[x_plus_y + 1] + top[x_plus_y + 2] ) >> 2
}
}
pred[31] = ( 2 + top[14] + 3*top[15] ) >> 2
satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 )
return satd
}
int x264_predict_8x8_ddr( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top )
{
private pixel pred[32]
#define PRED( x, y ) pred[(x) + (y)*8]
// Upper half of pred[]
PRED( 0, 3 ) = F2( left[1], left[2], left[3] )
PRED( 0, 2 ) = PRED( 1, 3 ) = F2( left[0], left[1], left[2] )
PRED( 0, 1 ) = PRED( 1, 2 ) = PRED( 2, 3 ) = F2( left[1], left[0], left_top )
PRED( 0, 0 ) = PRED( 1, 1 ) = PRED( 2, 2 ) = PRED( 3, 3 ) = F2( left[0], left_top, top[0] )
PRED( 1, 0 ) = PRED( 2, 1 ) = PRED( 3, 2 ) = PRED( 4, 3 ) = F2( left_top, top[0], top[1] )
PRED( 2, 0 ) = PRED( 3, 1 ) = PRED( 4, 2 ) = PRED( 5, 3 ) = F2( top[0], top[1], top[2] )
PRED( 3, 0 ) = PRED( 4, 1 ) = PRED( 5, 2 ) = PRED( 6, 3 ) = F2( top[1], top[2], top[3] )
PRED( 4, 0 ) = PRED( 5, 1 ) = PRED( 6, 2 ) = PRED( 7, 3 ) = F2( top[2], top[3], top[4] )
PRED( 5, 0 ) = PRED( 6, 1 ) = PRED( 7, 2 ) = F2( top[3], top[4], top[5] )
PRED( 6, 0 ) = PRED( 7, 1 ) = F2( top[4], top[5], top[6] )
PRED( 7, 0 ) = F2( top[5], top[6], top[7] )
int satd = satd_8x4_lp( src, src_stride, pred, 8 )
// Lower half of pred[]
PRED( 0, 3 ) = F2( left[5], left[6], left[7] )
PRED( 0, 2 ) = PRED( 1, 3 ) = F2( left[4], left[5], left[6] )
PRED( 0, 1 ) = PRED( 1, 2 ) = PRED( 2, 3 ) = F2( left[3], left[4], left[5] )
PRED( 0, 0 ) = PRED( 1, 1 ) = PRED( 2, 2 ) = PRED( 3, 3 ) = F2( left[2], left[3], left[4] )
PRED( 1, 0 ) = PRED( 2, 1 ) = PRED( 3, 2 ) = PRED( 4, 3 ) = F2( left[1], left[2], left[3] )
PRED( 2, 0 ) = PRED( 3, 1 ) = PRED( 4, 2 ) = PRED( 5, 3 ) = F2( left[0], left[1], left[2] )
PRED( 3, 0 ) = PRED( 4, 1 ) = PRED( 5, 2 ) = PRED( 6, 3 ) = F2( left[1], left[0], left_top )
PRED( 4, 0 ) = PRED( 5, 1 ) = PRED( 6, 2 ) = PRED( 7, 3 ) = F2( left[0], left_top, top[0] )
PRED( 5, 0 ) = PRED( 6, 1 ) = PRED( 7, 2 ) = F2( left_top, top[0], top[1] )
PRED( 6, 0 ) = PRED( 7, 1 ) = F2( top[0], top[1], top[2] )
PRED( 7, 0 ) = F2( top[1], top[2], top[3] )
satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 )
return satd
#undef PRED
}
int x264_predict_8x8_vr( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top )
{
private pixel pred[32]
#define PRED( x, y ) pred[(x) + (y)*8]
// Upper half of pred[]
PRED( 0, 2 ) = F2( left[1], left[0], left_top )
PRED( 0, 3 ) = F2( left[2], left[1], left[0] )
PRED( 0, 1 ) = PRED( 1, 3 ) = F2( left[0], left_top, top[0] )
PRED( 0, 0 ) = PRED( 1, 2 ) = F1( left_top, top[0] )
PRED( 1, 1 ) = PRED( 2, 3 ) = F2( left_top, top[0], top[1] )
PRED( 1, 0 ) = PRED( 2, 2 ) = F1( top[0], top[1] )
PRED( 2, 1 ) = PRED( 3, 3 ) = F2( top[0], top[1], top[2] )
PRED( 2, 0 ) = PRED( 3, 2 ) = F1( top[1], top[2] )
PRED( 3, 1 ) = PRED( 4, 3 ) = F2( top[1], top[2], top[3] )
PRED( 3, 0 ) = PRED( 4, 2 ) = F1( top[2], top[3] )
PRED( 4, 1 ) = PRED( 5, 3 ) = F2( top[2], top[3], top[4] )
PRED( 4, 0 ) = PRED( 5, 2 ) = F1( top[3], top[4] )
PRED( 5, 1 ) = PRED( 6, 3 ) = F2( top[3], top[4], top[5] )
PRED( 5, 0 ) = PRED( 6, 2 ) = F1( top[4], top[5] )
PRED( 6, 1 ) = PRED( 7, 3 ) = F2( top[4], top[5], top[6] )
PRED( 6, 0 ) = PRED( 7, 2 ) = F1( top[5], top[6] )
PRED( 7, 1 ) = F2( top[5], top[6], top[7] )
PRED( 7, 0 ) = F1( top[6], top[7] )
int satd = satd_8x4_lp( src, src_stride, pred, 8 )
//Lower half of pred[]
PRED( 0, 2 ) = F2( left[5], left[4], left[3] )
PRED( 0, 3 ) = F2( left[6], left[5], left[4] )
PRED( 0, 0 ) = PRED( 1, 2 ) = F2( left[3], left[2], left[1] )
PRED( 0, 1 ) = PRED( 1, 3 ) = F2( left[4], left[3], left[2] )
PRED( 1, 0 ) = PRED( 2, 2 ) = F2( left[1], left[0], left_top )
PRED( 1, 1 ) = PRED( 2, 3 ) = F2( left[2], left[1], left[0] )
PRED( 2, 1 ) = PRED( 3, 3 ) = F2( left[0], left_top, top[0] )
PRED( 2, 0 ) = PRED( 3, 2 ) = F1( left_top, top[0] )
PRED( 3, 1 ) = PRED( 4, 3 ) = F2( left_top, top[0], top[1] )
PRED( 3, 0 ) = PRED( 4, 2 ) = F1( top[0], top[1] )
PRED( 4, 1 ) = PRED( 5, 3 ) = F2( top[0], top[1], top[2] )
PRED( 4, 0 ) = PRED( 5, 2 ) = F1( top[1], top[2] )
PRED( 5, 1 ) = PRED( 6, 3 ) = F2( top[1], top[2], top[3] )
PRED( 5, 0 ) = PRED( 6, 2 ) = F1( top[2], top[3] )
PRED( 6, 1 ) = PRED( 7, 3 ) = F2( top[2], top[3], top[4] )
PRED( 6, 0 ) = PRED( 7, 2 ) = F1( top[3], top[4] )
PRED( 7, 1 ) = F2( top[3], top[4], top[5] )
PRED( 7, 0 ) = F1( top[4], top[5] )
satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 )
return satd
#undef PRED
}
inline uint32_t pack16to32( uint32_t a, uint32_t b )
{
return a + (b << 16)
}
inline uint32_t pack8to16( uint32_t a, uint32_t b )
{
return a + (b << 8)
}
int x264_predict_8x8_hd( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top )
{
private pixel pred[32]
int satd
int p1 = pack8to16( (F1( left[6], left[7] )), ((left[5] + 2 * left[6] + left[7] + 2) >> 2) )
int p2 = pack8to16( (F1( left[5], left[6] )), ((left[4] + 2 * left[5] + left[6] + 2) >> 2) )
int p3 = pack8to16( (F1( left[4], left[5] )), ((left[3] + 2 * left[4] + left[5] + 2) >> 2) )
int p4 = pack8to16( (F1( left[3], left[4] )), ((left[2] + 2 * left[3] + left[4] + 2) >> 2) )
int p5 = pack8to16( (F1( left[2], left[3] )), ((left[1] + 2 * left[2] + left[3] + 2) >> 2) )
int p6 = pack8to16( (F1( left[1], left[2] )), ((left[0] + 2 * left[1] + left[2] + 2) >> 2) )
int p7 = pack8to16( (F1( left[0], left[1] )), ((left_top + 2 * left[0] + left[1] + 2) >> 2) )
int p8 = pack8to16( (F1( left_top, left[0] )), ((left[0] + 2 * left_top + top[0] + 2) >> 2) )
int p9 = pack8to16( (F2( top[1], top[0], left_top )), (F2( top[2], top[1], top[0] )) )
int p10 = pack8to16( (F2( top[3], top[2], top[1] )), (F2( top[4], top[3], top[2] )) )
int p11 = pack8to16( (F2( top[5], top[4], top[3] )), (F2( top[6], top[5], top[4] )) )
// Upper half of pred[]
vstore4( as_uchar4( pack16to32( p8, p9 ) ), 0, &pred[0 + 0 * 8] )
vstore4( as_uchar4( pack16to32( p10, p11 ) ), 0, &pred[4 + 0 * 8] )
vstore4( as_uchar4( pack16to32( p7, p8 ) ), 0, &pred[0 + 1 * 8] )
vstore4( as_uchar4( pack16to32( p9, p10 ) ), 0, &pred[4 + 1 * 8] )
vstore4( as_uchar4( pack16to32( p6, p7 ) ), 0, &pred[0 + 2 * 8] )
vstore4( as_uchar4( pack16to32( p8, p9 ) ), 0, &pred[4 + 2 * 8] )
vstore4( as_uchar4( pack16to32( p5, p6 ) ), 0, &pred[0 + 3 * 8] )
vstore4( as_uchar4( pack16to32( p7, p8 ) ), 0, &pred[4 + 3 * 8] )
satd = satd_8x4_lp( src, src_stride, pred, 8 )
// Lower half of pred[]
vstore4( as_uchar4( pack16to32( p4, p5 ) ), 0, &pred[0 + 0 * 8] )
vstore4( as_uchar4( pack16to32( p6, p7 ) ), 0, &pred[4 + 0 * 8] )
vstore4( as_uchar4( pack16to32( p3, p4 ) ), 0, &pred[0 + 1 * 8] )
vstore4( as_uchar4( pack16to32( p5, p6 ) ), 0, &pred[4 + 1 * 8] )
vstore4( as_uchar4( pack16to32( p2, p3 ) ), 0, &pred[0 + 2 * 8] )
vstore4( as_uchar4( pack16to32( p4, p5 ) ), 0, &pred[4 + 2 * 8] )
vstore4( as_uchar4( pack16to32( p1, p2 ) ), 0, &pred[0 + 3 * 8] )
vstore4( as_uchar4( pack16to32( p3, p4 ) ), 0, &pred[4 + 3 * 8] )
satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 )
return satd
}
int x264_predict_8x8_vl( const local pixel *src, int src_stride, const local pixel *top )
{
private pixel pred[32]
int satd
#define PRED( x, y ) pred[(x) + (y)*8]
// Upper half of pred[]
PRED( 0, 0 ) = F1( top[0], top[1] )
PRED( 0, 1 ) = F2( top[0], top[1], top[2] )
PRED( 0, 2 ) = PRED( 1, 0 ) = F1( top[1], top[2] )
PRED( 0, 3 ) = PRED( 1, 1 ) = F2( top[1], top[2], top[3] )
PRED( 1, 2 ) = PRED( 2, 0 ) = F1( top[2], top[3] )
PRED( 1, 3 ) = PRED( 2, 1 ) = F2( top[2], top[3], top[4] )
PRED( 2, 2 ) = PRED( 3, 0 ) = F1( top[3], top[4] )
PRED( 2, 3 ) = PRED( 3, 1 ) = F2( top[3], top[4], top[5] )
PRED( 3, 2 ) = PRED( 4, 0 ) = F1( top[4], top[5] )
PRED( 3, 3 ) = PRED( 4, 1 ) = F2( top[4], top[5], top[6] )
PRED( 4, 2 ) = PRED( 5, 0 ) = F1( top[5], top[6] )
PRED( 4, 3 ) = PRED( 5, 1 ) = F2( top[5], top[6], top[7] )
PRED( 5, 2 ) = PRED( 6, 0 ) = F1( top[6], top[7] )
PRED( 5, 3 ) = PRED( 6, 1 ) = F2( top[6], top[7], top[8] )
PRED( 6, 2 ) = PRED( 7, 0 ) = F1( top[7], top[8] )
PRED( 6, 3 ) = PRED( 7, 1 ) = F2( top[7], top[8], top[9] )
PRED( 7, 2 ) = F1( top[8], top[9] )
PRED( 7, 3 ) = F2( top[8], top[9], top[10] )
satd = satd_8x4_lp( src, src_stride, pred, 8 )
// Lower half of pred[]
PRED( 0, 0 ) = F1( top[2], top[3] )
PRED( 0, 1 ) = F2( top[2], top[3], top[4] )
PRED( 0, 2 ) = PRED( 1, 0 ) = F1( top[3], top[4] )
PRED( 0, 3 ) = PRED( 1, 1 ) = F2( top[3], top[4], top[5] )
PRED( 1, 2 ) = PRED( 2, 0 ) = F1( top[4], top[5] )
PRED( 1, 3 ) = PRED( 2, 1 ) = F2( top[4], top[5], top[6] )
PRED( 2, 2 ) = PRED( 3, 0 ) = F1( top[5], top[6] )
PRED( 2, 3 ) = PRED( 3, 1 ) = F2( top[5], top[6], top[7] )
PRED( 3, 2 ) = PRED( 4, 0 ) = F1( top[6], top[7] )
PRED( 3, 3 ) = PRED( 4, 1 ) = F2( top[6], top[7], top[8] )
PRED( 4, 2 ) = PRED( 5, 0 ) = F1( top[7], top[8] )
PRED( 4, 3 ) = PRED( 5, 1 ) = F2( top[7], top[8], top[9] )
PRED( 5, 2 ) = PRED( 6, 0 ) = F1( top[8], top[9] )
PRED( 5, 3 ) = PRED( 6, 1 ) = F2( top[8], top[9], top[10] )
PRED( 6, 2 ) = PRED( 7, 0 ) = F1( top[9], top[10] )
PRED( 6, 3 ) = PRED( 7, 1 ) = F2( top[9], top[10], top[11] )
PRED( 7, 2 ) = F1( top[10], top[11] )
PRED( 7, 3 ) = F2( top[10], top[11], top[12] )
satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 )
return satd
#undef PRED
}
int x264_predict_8x8_hu( const local pixel *src, int src_stride, const local pixel *left )
{
private pixel pred[32]
int satd
int p1 = pack8to16( (F1( left[0], left[1] )), ((left[0] + 2 * left[1] + left[2] + 2) >> 2) )
int p2 = pack8to16( (F1( left[1], left[2] )), ((left[1] + 2 * left[2] + left[3] + 2) >> 2) )
int p3 = pack8to16( (F1( left[2], left[3] )), ((left[2] + 2 * left[3] + left[4] + 2) >> 2) )
int p4 = pack8to16( (F1( left[3], left[4] )), ((left[3] + 2 * left[4] + left[5] + 2) >> 2) )
int p5 = pack8to16( (F1( left[4], left[5] )), ((left[4] + 2 * left[5] + left[6] + 2) >> 2) )
int p6 = pack8to16( (F1( left[5], left[6] )), ((left[5] + 2 * left[6] + left[7] + 2) >> 2) )
int p7 = pack8to16( (F1( left[6], left[7] )), ((left[6] + 2 * left[7] + left[7] + 2) >> 2) )
int p8 = pack8to16( left[7], left[7] )
// Upper half of pred[]
vstore4( as_uchar4( pack16to32( p1, p2 ) ), 0, &pred[( 0 ) + ( 0 ) * 8] )
vstore4( as_uchar4( pack16to32( p3, p4 ) ), 0, &pred[( 4 ) + ( 0 ) * 8] )
vstore4( as_uchar4( pack16to32( p2, p3 ) ), 0, &pred[( 0 ) + ( 1 ) * 8] )
vstore4( as_uchar4( pack16to32( p4, p5 ) ), 0, &pred[( 4 ) + ( 1 ) * 8] )
vstore4( as_uchar4( pack16to32( p3, p4 ) ), 0, &pred[( 0 ) + ( 2 ) * 8] )
vstore4( as_uchar4( pack16to32( p5, p6 ) ), 0, &pred[( 4 ) + ( 2 ) * 8] )
vstore4( as_uchar4( pack16to32( p4, p5 ) ), 0, &pred[( 0 ) + ( 3 ) * 8] )
vstore4( as_uchar4( pack16to32( p6, p7 ) ), 0, &pred[( 4 ) + ( 3 ) * 8] )
satd = satd_8x4_lp( src, src_stride, pred, 8 )
// Lower half of pred[]
vstore4( as_uchar4( pack16to32( p5, p6 ) ), 0, &pred[( 0 ) + ( 0 ) * 8] )
vstore4( as_uchar4( pack16to32( p7, p8 ) ), 0, &pred[( 4 ) + ( 0 ) * 8] )
vstore4( as_uchar4( pack16to32( p6, p7 ) ), 0, &pred[( 0 ) + ( 1 ) * 8] )
vstore4( as_uchar4( pack16to32( p8, p8 ) ), 0, &pred[( 4 ) + ( 1 ) * 8] )
vstore4( as_uchar4( pack16to32( p7, p8 ) ), 0, &pred[( 0 ) + ( 2 ) * 8] )
vstore4( as_uchar4( pack16to32( p8, p8 ) ), 0, &pred[( 4 ) + ( 2 ) * 8] )
vstore4( as_uchar4( pack16to32( p8, p8 ) ), 0, &pred[( 0 ) + ( 3 ) * 8] )
vstore4( as_uchar4( pack16to32( p8, p8 ) ), 0, &pred[( 4 ) + ( 3 ) * 8] )
satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 )
return satd
}
int x264_predict_8x8c_h( const local pixel *src, int src_stride )
{
private pixel pred[32]
const local pixel *src_l = src
// Upper half of pred[]
vstore8( (uchar8)(src[-1]), 0, pred )
vstore8( (uchar8)(src[-1]), 1, pred )
vstore8( (uchar8)(src[-1]), 2, pred )
vstore8( (uchar8)(src[-1]), 3, pred )
int satd = satd_8x4_lp( src_l, src_stride, pred, 8 )
// Lower half of pred[]
vstore8( (uchar8)(src[-1]), 0, pred )
vstore8( (uchar8)(src[-1]), 1, pred )
vstore8( (uchar8)(src[-1]), 2, pred )
vstore8( (uchar8)(src[-1]), 3, pred )
return satd + satd_8x4_lp( src_l + ( src_stride << 2 ), src_stride, pred, 8 )
}
int x264_predict_8x8c_v( const local pixel *src, int src_stride )
{
private pixel pred[32]
uchar16 v16
v16.lo = vload8( 0, &src[-src_stride] )
v16.hi = vload8( 0, &src[-src_stride] )
vstore16( v16, 0, pred )
vstore16( v16, 1, pred )
return satd_8x4_lp( src, src_stride, pred, 8 ) +
satd_8x4_lp( src + (src_stride << 2), src_stride, pred, 8 )
}
int x264_predict_8x8c_p( const local pixel *src, int src_stride )
{
int H = 0, V = 0
private pixel pred[32]
int satd
for( int i = 0
{
H += (i + 1) * (src[4 + i - src_stride] - src[2 - i - src_stride])
V += (i + 1) * (src[-1 + (i + 4) * src_stride] - src[-1 + (2 - i) * src_stride])
}
int a = 16 * (src[-1 + 7 * src_stride] + src[7 - src_stride])
int b = (17 * H + 16) >> 5
int c = (17 * V + 16) >> 5
int i00 = a - 3 * b - 3 * c + 16
// Upper half of pred[]
for( int y = 0
{
int pix = i00
for( int x = 0
{
pred[x + y*8] = x264_clip_pixel( pix >> 5 )
pix += b
}
i00 += c
}
satd = satd_8x4_lp( src, src_stride, pred, 8 )
// Lower half of pred[]
for( int y = 0
{
int pix = i00
for( int x = 0
{
pred[x + y*8] = x264_clip_pixel( pix >> 5 )
pix += b
}
i00 += c
}
satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 )
return satd
}
int x264_predict_8x8c_dc( const local pixel *src, int src_stride )
{
private pixel pred[32]
int s0 = 0, s1 = 0, s2 = 0, s3 = 0
for( int i = 0
{
s0 += src[i - src_stride]
s1 += src[i + 4 - src_stride]
s2 += src[-1 + i * src_stride]
s3 += src[-1 + (i+4)*src_stride]
}
// Upper half of pred[]
uchar8 dc0
dc0.lo = (uchar4)( (s0 + s2 + 4) >> 3 )
dc0.hi = (uchar4)( (s1 + 2) >> 2 )
vstore8( dc0, 0, pred )
vstore8( dc0, 1, pred )
vstore8( dc0, 2, pred )
vstore8( dc0, 3, pred )
int satd = satd_8x4_lp( src, src_stride, pred, 8 )
// Lower half of pred[]
dc0.lo = (uchar4)( (s3 + 2) >> 2 )
dc0.hi = (uchar4)( (s1 + s3 + 4) >> 3 )
vstore8( dc0, 0, pred )
vstore8( dc0, 1, pred )
vstore8( dc0, 2, pred )
vstore8( dc0, 3, pred )
return satd + satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 )
}
#endif
/* Find the least cost intra mode for 32 8x8 macroblocks per workgroup
*
* Loads 33 macroblocks plus the pixels directly above them into local memory,
* padding where necessary with edge pixels. It then cooperatively calculates
* smoothed top and left pixels for use in some of the analysis.
*
* Then groups of 32 threads each calculate a single intra mode for each 8x8
* block. Since consecutive threads are calculating the same intra mode there
* is no code-path divergence. 8 intra costs are calculated simultaneously. If
* the "slow" argument is not zero, the final two (least likely) intra modes are
* tested in a second pass. The slow mode is only enabled for presets slow,
* slower, and placebo.
*
* This allows all of the pixels functions to read pixels from local memory, and
* avoids re-fetching edge pixels from global memory. And it allows us to
* calculate all of the intra mode costs simultaneously without branch divergence.
*
* Local dimension: [ 32, 8 ]
* Global dimensions: [ paddedWidth, height ] */
kernel void mb_intra_cost_satd_8x8( read_only image2d_t fenc,
global uint16_t *fenc_intra_cost,
global int *frame_stats,
int lambda,
int mb_width,
int slow )
{
#define CACHE_STRIDE 265
#define BLOCK_OFFSET 266
local pixel cache[2385]
local int cost_buf[32]
local pixel top[32 * 16]
local pixel left[32 * 8]
local pixel left_top[32]
int lx = get_local_id( 0 )
int ly = get_local_id( 1 )
int gx = get_global_id( 0 )
int gy = get_global_id( 1 )
int gidx = get_group_id( 0 )
int gidy = get_group_id( 1 )
int linear_id = ly * get_local_size( 0 ) + lx
int satd = COST_MAX
int basex = gidx << 8
int basey = (gidy << 3) - 1
/* Load 33 8x8 macroblocks and the pixels above them into local cache */
for( int y = 0
{
int x = linear_id << 2
uint4 data = read_imageui( fenc, sampler, (int2)(x + basex, y + basey) )
cache[y * CACHE_STRIDE + 1 + x] = data.s0
cache[y * CACHE_STRIDE + 1 + x + 1] = data.s1
cache[y * CACHE_STRIDE + 1 + x + 2] = data.s2
cache[y * CACHE_STRIDE + 1 + x + 3] = data.s3
}
/* load pixels on left edge */
if( linear_id < 9 )
cache[linear_id * CACHE_STRIDE] = read_imageui( fenc, sampler, (int2)( basex - 1, linear_id + basey) ).s0
barrier( CLK_LOCAL_MEM_FENCE )
// Cooperatively build the top edge for the macroblock using lowpass filter
int j = ly
top[lx*16 + j] = ( cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j - 1, -1, 15 )] +
2*cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j, 0, 15 )] +
cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j + 1, 0, 15 )] + 2 ) >> 2
j += 8
top[lx*16 + j] = ( cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j - 1, -1, 15 )] +
2*cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j, 0, 15 )] +
cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j + 1, 0, 15 )] + 2 ) >> 2
// Cooperatively build the left edge for the macroblock using lowpass filter
left[lx*8 + ly] = ( cache[BLOCK_OFFSET + 8*lx - 1 + CACHE_STRIDE*(ly - 1)] +
2*cache[BLOCK_OFFSET + 8*lx - 1 + CACHE_STRIDE*ly] +
cache[BLOCK_OFFSET + 8*lx - 1 + CACHE_STRIDE*clamp((ly + 1), 0, 7 )] + 2 ) >> 2
// One left_top per macroblock
if( 0 == ly )
{
left_top[lx] = ( cache[BLOCK_OFFSET + 8*lx - 1] + 2*cache[BLOCK_OFFSET + 8*lx - 1 - CACHE_STRIDE] +
cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE] + 2 ) >> 2
cost_buf[lx] = COST_MAX
}
barrier( CLK_LOCAL_MEM_FENCE )
// each warp/wavefront generates a different prediction type
switch( ly )
{
case 0:
satd = x264_predict_8x8c_h( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE )
break
case 1:
satd = x264_predict_8x8c_v( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE )
break
case 2:
satd = x264_predict_8x8c_dc( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE )
break
case 3:
satd = x264_predict_8x8c_p( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE )
break
case 4:
satd = x264_predict_8x8_ddr( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &top[16*lx], &left[8*lx], left_top[lx] )
break
case 5:
satd = x264_predict_8x8_vr( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &top[16*lx], &left[8*lx], left_top[lx] )
break
case 6:
satd = x264_predict_8x8_hd( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &top[16*lx], &left[8*lx], left_top[lx] )
break
case 7:
satd = x264_predict_8x8_hu( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &left[8*lx] )
break
default:
break
}
atom_min( &cost_buf[lx], satd )
if( slow )
{
// Do the remaining two (least likely) prediction modes
switch( ly )
{
case 0: // DDL
satd = x264_predict_8x8_ddl( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &top[16*lx] )
atom_min( &cost_buf[lx], satd )
break
case 1: // VL
satd = x264_predict_8x8_vl( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &top[16*lx] )
atom_min( &cost_buf[lx], satd )
break
default:
break
}
}
barrier( CLK_LOCAL_MEM_FENCE )
if( (0 == ly) && (gx < mb_width) )
fenc_intra_cost[gidy * mb_width + gx] = cost_buf[lx]+ 5*lambda
// initialize the frame_stats[2] buffer for kernel sum_intra_cost().
if( gx < 2 && gy == 0 )
frame_stats[gx] = 0
#undef CACHE_STRIDE
#undef BLOCK_OFFSET
}
/*
* parallel sum intra costs
*
* global launch dimensions: [256, mb_height]
*/
kernel void sum_intra_cost( const global uint16_t *fenc_intra_cost,
const global uint16_t *inv_qscale_factor,
global int *fenc_row_satds,
global int *frame_stats,
int mb_width )
{
int y = get_global_id( 1 )
int mb_height = get_global_size( 1 )
int row_satds = 0
int cost_est = 0
int cost_est_aq = 0
for( int x = get_global_id( 0 )
{
int mb_xy = x + y * mb_width
int cost = fenc_intra_cost[mb_xy]
int cost_aq = (cost * inv_qscale_factor[mb_xy] + 128) >> 8
int b_frame_score_mb = (x > 0 && x < mb_width - 1 && y > 0 && y < mb_height - 1) || mb_width <= 2 || mb_height <= 2
row_satds += cost_aq
if( b_frame_score_mb )
{
cost_est += cost
cost_est_aq += cost_aq
}
}
local int buffer[256]
int x = get_global_id( 0 )
row_satds = parallel_sum( row_satds, x, buffer )
cost_est = parallel_sum( cost_est, x, buffer )
cost_est_aq = parallel_sum( cost_est_aq, x, buffer )
if( get_global_id( 0 ) == 0 )
{
fenc_row_satds[y] = row_satds
atomic_add( frame_stats + COST_EST, cost_est )
atomic_add( frame_stats + COST_EST_AQ, cost_est_aq )
}
}