#include "common/common.h"
#include "ppccommon.h"
#if !HIGH_BIT_DEPTH
#define VEC_DCT(a0,a1,a2,a3,b0,b1,b2,b3) \
b1 = vec_add( a0, a3 ); \
b3 = vec_add( a1, a2 ); \
b0 = vec_add( b1, b3 ); \
b2 = vec_sub( b1, b3 ); \
a0 = vec_sub( a0, a3 ); \
a1 = vec_sub( a1, a2 ); \
b1 = vec_add( a0, a0 ); \
b1 = vec_add( b1, a1 ); \
b3 = vec_sub( a0, a1 ); \
b3 = vec_sub( b3, a1 )
void x264_sub4x4_dct_altivec( int16_t dct[16], uint8_t *pix1, uint8_t *pix2 )
{
PREP_DIFF_8BYTEALIGNED;
vec_s16_t dct0v, dct1v, dct2v, dct3v;
vec_s16_t tmp0v, tmp1v, tmp2v, tmp3v;
vec_u8_t permHighv;
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 4, dct0v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 4, dct1v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 4, dct2v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 4, dct3v );
VEC_DCT( dct0v, dct1v, dct2v, dct3v, tmp0v, tmp1v, tmp2v, tmp3v );
VEC_TRANSPOSE_4( tmp0v, tmp1v, tmp2v, tmp3v,
dct0v, dct1v, dct2v, dct3v );
permHighv = (vec_u8_t) CV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17);
VEC_DCT( dct0v, dct1v, dct2v, dct3v, tmp0v, tmp1v, tmp2v, tmp3v );
vec_st(vec_perm(tmp0v, tmp1v, permHighv), 0, dct);
vec_st(vec_perm(tmp2v, tmp3v, permHighv), 16, dct);
}
void x264_sub8x8_dct_altivec( int16_t dct[4][16], uint8_t *pix1, uint8_t *pix2 )
{
PREP_DIFF_8BYTEALIGNED;
vec_s16_t dct0v, dct1v, dct2v, dct3v, dct4v, dct5v, dct6v, dct7v;
vec_s16_t tmp0v, tmp1v, tmp2v, tmp3v, tmp4v, tmp5v, tmp6v, tmp7v;
vec_u8_t permHighv, permLowv;
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct0v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct1v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct2v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct3v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct4v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct5v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct6v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct7v );
VEC_DCT( dct0v, dct1v, dct2v, dct3v, tmp0v, tmp1v, tmp2v, tmp3v );
VEC_DCT( dct4v, dct5v, dct6v, dct7v, tmp4v, tmp5v, tmp6v, tmp7v );
VEC_TRANSPOSE_8( tmp0v, tmp1v, tmp2v, tmp3v,
tmp4v, tmp5v, tmp6v, tmp7v,
dct0v, dct1v, dct2v, dct3v,
dct4v, dct5v, dct6v, dct7v );
permHighv = (vec_u8_t) CV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17);
permLowv = (vec_u8_t) CV(0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F);
VEC_DCT( dct0v, dct1v, dct2v, dct3v, tmp0v, tmp1v, tmp2v, tmp3v );
VEC_DCT( dct4v, dct5v, dct6v, dct7v, tmp4v, tmp5v, tmp6v, tmp7v );
vec_st(vec_perm(tmp0v, tmp1v, permHighv), 0, *dct);
vec_st(vec_perm(tmp2v, tmp3v, permHighv), 16, *dct);
vec_st(vec_perm(tmp4v, tmp5v, permHighv), 32, *dct);
vec_st(vec_perm(tmp6v, tmp7v, permHighv), 48, *dct);
vec_st(vec_perm(tmp0v, tmp1v, permLowv), 64, *dct);
vec_st(vec_perm(tmp2v, tmp3v, permLowv), 80, *dct);
vec_st(vec_perm(tmp4v, tmp5v, permLowv), 96, *dct);
vec_st(vec_perm(tmp6v, tmp7v, permLowv), 112, *dct);
}
void x264_sub16x16_dct_altivec( int16_t dct[16][16], uint8_t *pix1, uint8_t *pix2 )
{
x264_sub8x8_dct_altivec( &dct[ 0], &pix1[0], &pix2[0] );
x264_sub8x8_dct_altivec( &dct[ 4], &pix1[8], &pix2[8] );
x264_sub8x8_dct_altivec( &dct[ 8], &pix1[8*FENC_STRIDE+0], &pix2[8*FDEC_STRIDE+0] );
x264_sub8x8_dct_altivec( &dct[12], &pix1[8*FENC_STRIDE+8], &pix2[8*FDEC_STRIDE+8] );
}
#define DCT8_1D_ALTIVEC( dct0v, dct1v, dct2v, dct3v, dct4v, dct5v, dct6v, dct7v ) \
{ \
\
vec_s16_t s07v = vec_add( dct0v, dct7v); \
\
vec_s16_t s16v = vec_add( dct1v, dct6v); \
\
vec_s16_t s25v = vec_add( dct2v, dct5v); \
\
vec_s16_t s34v = vec_add( dct3v, dct4v); \
\
\
vec_s16_t a0v = vec_add(s07v, s34v); \
\
vec_s16_t a1v = vec_add(s16v, s25v); \
\
vec_s16_t a2v = vec_sub(s07v, s34v); \
\
vec_s16_t a3v = vec_sub(s16v, s25v); \
\
\
vec_s16_t d07v = vec_sub( dct0v, dct7v); \
\
vec_s16_t d16v = vec_sub( dct1v, dct6v); \
\
vec_s16_t d25v = vec_sub( dct2v, dct5v); \
\
vec_s16_t d34v = vec_sub( dct3v, dct4v); \
\
\
vec_s16_t a4v = vec_add( vec_add(d16v, d25v), vec_add(d07v, vec_sra(d07v, onev)) );\
\
vec_s16_t a5v = vec_sub( vec_sub(d07v, d34v), vec_add(d25v, vec_sra(d25v, onev)) );\
\
vec_s16_t a6v = vec_sub( vec_add(d07v, d34v), vec_add(d16v, vec_sra(d16v, onev)) );\
\
vec_s16_t a7v = vec_add( vec_sub(d16v, d25v), vec_add(d34v, vec_sra(d34v, onev)) );\
\
\
dct0v = vec_add( a0v, a1v ); \
\
dct1v = vec_add( a4v, vec_sra(a7v, twov) ); \
\
dct2v = vec_add( a2v, vec_sra(a3v, onev) ); \
\
dct3v = vec_add( a5v, vec_sra(a6v, twov) ); \
\
dct4v = vec_sub( a0v, a1v ); \
\
dct5v = vec_sub( a6v, vec_sra(a5v, twov) ); \
\
dct6v = vec_sub( vec_sra(a2v, onev), a3v ); \
\
dct7v = vec_sub( vec_sra(a4v, twov), a7v ); \
}
void x264_sub8x8_dct8_altivec( int16_t dct[64], uint8_t *pix1, uint8_t *pix2 )
{
vec_u16_t onev = vec_splat_u16(1);
vec_u16_t twov = vec_add( onev, onev );
PREP_DIFF_8BYTEALIGNED;
vec_s16_t dct0v, dct1v, dct2v, dct3v,
dct4v, dct5v, dct6v, dct7v;
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct0v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct1v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct2v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct3v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct4v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct5v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct6v );
VEC_DIFF_H_8BYTE_ALIGNED( pix1, FENC_STRIDE, pix2, FDEC_STRIDE, 8, dct7v );
DCT8_1D_ALTIVEC( dct0v, dct1v, dct2v, dct3v,
dct4v, dct5v, dct6v, dct7v );
vec_s16_t dct_tr0v, dct_tr1v, dct_tr2v, dct_tr3v,
dct_tr4v, dct_tr5v, dct_tr6v, dct_tr7v;
VEC_TRANSPOSE_8(dct0v, dct1v, dct2v, dct3v,
dct4v, dct5v, dct6v, dct7v,
dct_tr0v, dct_tr1v, dct_tr2v, dct_tr3v,
dct_tr4v, dct_tr5v, dct_tr6v, dct_tr7v );
DCT8_1D_ALTIVEC( dct_tr0v, dct_tr1v, dct_tr2v, dct_tr3v,
dct_tr4v, dct_tr5v, dct_tr6v, dct_tr7v );
vec_st( dct_tr0v, 0, dct );
vec_st( dct_tr1v, 16, dct );
vec_st( dct_tr2v, 32, dct );
vec_st( dct_tr3v, 48, dct );
vec_st( dct_tr4v, 64, dct );
vec_st( dct_tr5v, 80, dct );
vec_st( dct_tr6v, 96, dct );
vec_st( dct_tr7v, 112, dct );
}
void x264_sub16x16_dct8_altivec( int16_t dct[4][64], uint8_t *pix1, uint8_t *pix2 )
{
x264_sub8x8_dct8_altivec( dct[0], &pix1[0], &pix2[0] );
x264_sub8x8_dct8_altivec( dct[1], &pix1[8], &pix2[8] );
x264_sub8x8_dct8_altivec( dct[2], &pix1[8*FENC_STRIDE+0], &pix2[8*FDEC_STRIDE+0] );
x264_sub8x8_dct8_altivec( dct[3], &pix1[8*FENC_STRIDE+8], &pix2[8*FDEC_STRIDE+8] );
}
#define IDCT_1D_ALTIVEC(s0, s1, s2, s3, d0, d1, d2, d3) \
{ \
\
vec_s16_t a0v = vec_add(s0, s2); \
\
vec_s16_t a1v = vec_sub(s0, s2); \
\
vec_s16_t a2v = vec_sub(vec_sra(s1, onev), s3); \
\
vec_s16_t a3v = vec_add(vec_sra(s3, onev), s1); \
\
d0 = vec_add(a0v, a3v); \
\
d1 = vec_add(a1v, a2v); \
\
d2 = vec_sub(a1v, a2v); \
\
d3 = vec_sub(a0v, a3v); \
}
#define VEC_LOAD_U8_ADD_S16_STORE_U8(va) \
vdst_orig = vec_ld(0, dst); \
vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask); \
vdst_ss = (vec_s16_t)vec_mergeh(zero_u8v, vdst); \
va = vec_add(va, vdst_ss); \
va_u8 = vec_s16_to_u8(va); \
va_u32 = vec_splat((vec_u32_t)va_u8, 0); \
vec_ste(va_u32, element, (uint32_t*)dst);
#define ALTIVEC_STORE4_SUM_CLIP(dest, idctv, perm_ldv) \
{ \
\
vec_u8_t lv = vec_ld(0, dest); \
vec_u8_t dstv = vec_perm(lv, zero_u8v, (vec_u8_t)perm_ldv); \
vec_s16_t idct_sh6 = vec_sra(idctv, sixv); \
vec_u16_t dst16 = vec_u8_to_u16_h(dstv); \
vec_s16_t idstsum = vec_adds(idct_sh6, (vec_s16_t)dst16); \
vec_u8_t idstsum8 = vec_s16_to_u8(idstsum); \
\
vec_u32_t bodyv = vec_splat((vec_u32_t)idstsum8, 0); \
int element = ((unsigned long)dest & 0xf) >> 2; \
vec_ste(bodyv, element, (uint32_t *)dest); \
}
void x264_add4x4_idct_altivec( uint8_t *dst, int16_t dct[16] )
{
vec_u16_t onev = vec_splat_u16(1);
dct[0] += 32;
vec_s16_t s0, s1, s2, s3;
s0 = vec_ld( 0x00, dct );
s1 = vec_sld( s0, s0, 8 );
s2 = vec_ld( 0x10, dct );
s3 = vec_sld( s2, s2, 8 );
vec_s16_t d0, d1, d2, d3;
IDCT_1D_ALTIVEC( s0, s1, s2, s3, d0, d1, d2, d3 );
vec_s16_t tr0, tr1, tr2, tr3;
VEC_TRANSPOSE_4( d0, d1, d2, d3, tr0, tr1, tr2, tr3 );
vec_s16_t idct0, idct1, idct2, idct3;
IDCT_1D_ALTIVEC( tr0, tr1, tr2, tr3, idct0, idct1, idct2, idct3 );
vec_u8_t perm_ldv = vec_lvsl( 0, dst );
vec_u16_t sixv = vec_splat_u16(6);
LOAD_ZERO;
ALTIVEC_STORE4_SUM_CLIP( &dst[0*FDEC_STRIDE], idct0, perm_ldv );
ALTIVEC_STORE4_SUM_CLIP( &dst[1*FDEC_STRIDE], idct1, perm_ldv );
ALTIVEC_STORE4_SUM_CLIP( &dst[2*FDEC_STRIDE], idct2, perm_ldv );
ALTIVEC_STORE4_SUM_CLIP( &dst[3*FDEC_STRIDE], idct3, perm_ldv );
}
void x264_add8x8_idct_altivec( uint8_t *p_dst, int16_t dct[4][16] )
{
x264_add4x4_idct_altivec( &p_dst[0], dct[0] );
x264_add4x4_idct_altivec( &p_dst[4], dct[1] );
x264_add4x4_idct_altivec( &p_dst[4*FDEC_STRIDE+0], dct[2] );
x264_add4x4_idct_altivec( &p_dst[4*FDEC_STRIDE+4], dct[3] );
}
void x264_add16x16_idct_altivec( uint8_t *p_dst, int16_t dct[16][16] )
{
x264_add8x8_idct_altivec( &p_dst[0], &dct[0] );
x264_add8x8_idct_altivec( &p_dst[8], &dct[4] );
x264_add8x8_idct_altivec( &p_dst[8*FDEC_STRIDE+0], &dct[8] );
x264_add8x8_idct_altivec( &p_dst[8*FDEC_STRIDE+8], &dct[12] );
}
#define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7, d0, d1, d2, d3, d4, d5, d6, d7)\
{\
\
vec_s16_t a0v = vec_add(s0, s4); \
\
vec_s16_t a2v = vec_sub(s0, s4); \
\
vec_s16_t a4v = vec_sub(vec_sra(s2, onev), s6); \
\
vec_s16_t a6v = vec_add(vec_sra(s6, onev), s2); \
\
vec_s16_t b0v = vec_add(a0v, a6v); \
\
vec_s16_t b2v = vec_add(a2v, a4v); \
\
vec_s16_t b4v = vec_sub(a2v, a4v); \
\
vec_s16_t b6v = vec_sub(a0v, a6v); \
\
\
vec_s16_t a1v = vec_sub( vec_sub(s5, s3), vec_add(s7, vec_sra(s7, onev)) );\
\
\
vec_s16_t a3v = vec_sub( vec_add(s7, s1), vec_add(s3, vec_sra(s3, onev)) );\
\
\
vec_s16_t a5v = vec_add( vec_sub(s7, s1), vec_add(s5, vec_sra(s5, onev)) );\
\
vec_s16_t a7v = vec_add( vec_add(s5, s3), vec_add(s1, vec_sra(s1, onev)) );\
\
vec_s16_t b1v = vec_add( vec_sra(a7v, twov), a1v); \
\
vec_s16_t b3v = vec_add(a3v, vec_sra(a5v, twov)); \
\
vec_s16_t b5v = vec_sub( vec_sra(a3v, twov), a5v); \
\
vec_s16_t b7v = vec_sub( a7v, vec_sra(a1v, twov)); \
\
d0 = vec_add(b0v, b7v); \
\
d1 = vec_add(b2v, b5v); \
\
d2 = vec_add(b4v, b3v); \
\
d3 = vec_add(b6v, b1v); \
\
d4 = vec_sub(b6v, b1v); \
\
d5 = vec_sub(b4v, b3v); \
\
d6 = vec_sub(b2v, b5v); \
\
d7 = vec_sub(b0v, b7v); \
}
#define ALTIVEC_STORE_SUM_CLIP(dest, idctv, perm_ldv, perm_stv, sel)\
{\
\
vec_u8_t hv = vec_ld( 0, dest ); \
vec_u8_t lv = vec_ld( 7, dest ); \
vec_u8_t dstv = vec_perm( hv, lv, (vec_u8_t)perm_ldv ); \
vec_s16_t idct_sh6 = vec_sra(idctv, sixv); \
vec_u16_t dst16 = vec_u8_to_u16_h(dstv); \
vec_s16_t idstsum = vec_adds(idct_sh6, (vec_s16_t)dst16); \
vec_u8_t idstsum8 = vec_packsu(zero_s16v, idstsum); \
\
vec_u8_t bodyv = vec_perm( idstsum8, idstsum8, perm_stv );\
vec_u8_t edgelv = vec_perm( sel, zero_u8v, perm_stv ); \
lv = vec_sel( lv, bodyv, edgelv ); \
vec_st( lv, 7, dest ); \
hv = vec_ld( 0, dest ); \
vec_u8_t edgehv = vec_perm( zero_u8v, sel, perm_stv ); \
hv = vec_sel( hv, bodyv, edgehv ); \
vec_st( hv, 0, dest ); \
}
void x264_add8x8_idct8_altivec( uint8_t *dst, int16_t dct[64] )
{
vec_u16_t onev = vec_splat_u16(1);
vec_u16_t twov = vec_splat_u16(2);
dct[0] += 32;
vec_s16_t s0, s1, s2, s3, s4, s5, s6, s7;
s0 = vec_ld(0x00, dct);
s1 = vec_ld(0x10, dct);
s2 = vec_ld(0x20, dct);
s3 = vec_ld(0x30, dct);
s4 = vec_ld(0x40, dct);
s5 = vec_ld(0x50, dct);
s6 = vec_ld(0x60, dct);
s7 = vec_ld(0x70, dct);
vec_s16_t d0, d1, d2, d3, d4, d5, d6, d7;
IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7, d0, d1, d2, d3, d4, d5, d6, d7);
vec_s16_t tr0, tr1, tr2, tr3, tr4, tr5, tr6, tr7;
VEC_TRANSPOSE_8( d0, d1, d2, d3, d4, d5, d6, d7,
tr0, tr1, tr2, tr3, tr4, tr5, tr6, tr7);
vec_s16_t idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7;
IDCT8_1D_ALTIVEC(tr0, tr1, tr2, tr3, tr4, tr5, tr6, tr7,
idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7);
vec_u8_t perm_ldv = vec_lvsl(0, dst);
vec_u8_t perm_stv = vec_lvsr(8, dst);
vec_u16_t sixv = vec_splat_u16(6);
const vec_u8_t sel = (vec_u8_t) CV(0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1);
LOAD_ZERO;
ALTIVEC_STORE_SUM_CLIP(&dst[0*FDEC_STRIDE], idct0, perm_ldv, perm_stv, sel);
ALTIVEC_STORE_SUM_CLIP(&dst[1*FDEC_STRIDE], idct1, perm_ldv, perm_stv, sel);
ALTIVEC_STORE_SUM_CLIP(&dst[2*FDEC_STRIDE], idct2, perm_ldv, perm_stv, sel);
ALTIVEC_STORE_SUM_CLIP(&dst[3*FDEC_STRIDE], idct3, perm_ldv, perm_stv, sel);
ALTIVEC_STORE_SUM_CLIP(&dst[4*FDEC_STRIDE], idct4, perm_ldv, perm_stv, sel);
ALTIVEC_STORE_SUM_CLIP(&dst[5*FDEC_STRIDE], idct5, perm_ldv, perm_stv, sel);
ALTIVEC_STORE_SUM_CLIP(&dst[6*FDEC_STRIDE], idct6, perm_ldv, perm_stv, sel);
ALTIVEC_STORE_SUM_CLIP(&dst[7*FDEC_STRIDE], idct7, perm_ldv, perm_stv, sel);
}
void x264_add16x16_idct8_altivec( uint8_t *dst, int16_t dct[4][64] )
{
x264_add8x8_idct8_altivec( &dst[0], dct[0] );
x264_add8x8_idct8_altivec( &dst[8], dct[1] );
x264_add8x8_idct8_altivec( &dst[8*FDEC_STRIDE+0], dct[2] );
x264_add8x8_idct8_altivec( &dst[8*FDEC_STRIDE+8], dct[3] );
}
void x264_zigzag_scan_4x4_frame_altivec( int16_t level[16], int16_t dct[16] )
{
vec_s16_t dct0v, dct1v;
vec_s16_t tmp0v, tmp1v;
dct0v = vec_ld(0x00, dct);
dct1v = vec_ld(0x10, dct);
const vec_u8_t sel0 = (vec_u8_t) CV(0,1,8,9,2,3,4,5,10,11,16,17,24,25,18,19);
const vec_u8_t sel1 = (vec_u8_t) CV(12,13,6,7,14,15,20,21,26,27,28,29,22,23,30,31);
tmp0v = vec_perm( dct0v, dct1v, sel0 );
tmp1v = vec_perm( dct0v, dct1v, sel1 );
vec_st( tmp0v, 0x00, level );
vec_st( tmp1v, 0x10, level );
}
void x264_zigzag_scan_4x4_field_altivec( int16_t level[16], int16_t dct[16] )
{
vec_s16_t dct0v, dct1v;
vec_s16_t tmp0v, tmp1v;
dct0v = vec_ld(0x00, dct);
dct1v = vec_ld(0x10, dct);
const vec_u8_t sel0 = (vec_u8_t) CV(0,1,2,3,8,9,4,5,6,7,10,11,12,13,14,15);
tmp0v = vec_perm( dct0v, dct1v, sel0 );
tmp1v = dct1v;
vec_st( tmp0v, 0x00, level );
vec_st( tmp1v, 0x10, level );
}
#endif