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📚 The CoCalc Library - books, templates and other resources

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License: OTHER
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#!/usr/bin/env python
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#
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# Copyright 2019 the original author or authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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import pygame
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from cmath import isclose
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from vqe_playground.utils.colors import WHITE, BLACK
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from vqe_playground.utils.fonts import *
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class MatrixLabel(pygame.sprite.Sprite):
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"""Displays a label on the headers of a matrix"""
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def __init__(self, label, width, height):
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pygame.sprite.Sprite.__init__(self)
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self.label = label
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self.width = width
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self.height = height
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self.image = None
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self.rect = None
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# self.background_color = WHITE
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self.background_color = BLACK
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self.font_color = BLACK
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self.font = ARIAL_36
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self.draw_matrix_label()
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def draw_matrix_label(self):
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self.image = pygame.Surface([self.width, self.height])
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self.image.convert()
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self.image.fill(WHITE)
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self.rect = self.image.get_rect()
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text_surface = self.font.render(self.label, False, BLACK)
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text_xpos = (self.rect.width - text_surface.get_rect().width) / 2
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text_ypos = (self.rect.height - text_surface.get_rect().height) / 2
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self.image.blit(text_surface, (text_xpos, text_ypos))
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