Experimento con emscripten y SDL
1#ifndef APPLE_ACTOR_H 2#define APPLE_ACTOR_H 3 4typedef struct apple_actor apple_actor; 5 6struct apple_actor { 7 actor a; 8 sprite sprite; 9}; 10 11apple_actor *apple_actor_init(apple_actor *ap); 12 13void apple_replace(apple_actor *ap); 14#endif 15 16