#include "engine.h"
#include "decal.h"
decal *decal_init(
decal *d,
SDL_Texture *texture,
double x,
double y,
double w,
double h
)
{
d->texture = texture;
decal_set_xywh(d, x, y, w, h);
return d;
}
void decal_set_xywh(
decal *d,
double x,
double y,
double w,
double h
)
{
d->rect.x = x;
d->rect.y = y;
d->rect.w = w;
d->rect.h = h;
}